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71

Mixed or average reviews - based on 9 Critics What's this?

User Score
7.6

Generally favorable reviews- based on 39 Ratings

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  • Summary: Slither, coil and climb your way to the top of Haven Tor in this one of a kind physics based, puzzle platform adventure from award winning independent studio Sumo Digital!

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Snake Pass - Snake Biology Developer Diary
Score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
  1. Apr 10, 2017
    80
    Snake Pass is a modern attempt to rekindle 3D platforming fun in an intelligent way. Instead of falling back on all the old tropes (and problems), players are presented with a protagonist which totally changes up the nature of platforming. Each stage only requires three objects to collect, meaning folks need not dread yet another collectathon. On the other hand, those who look to 100% complete games can enjoy reaching out for the tougher coins. There’s something left to be desired with the general lack of storyline, but fortunately the gameplay is excellent enough to make up for it. Even after finishing the game you’ll likely want to go back and perfect your performances because the gameplay is just that refreshing.
  2. Apr 5, 2017
    75
    Snake Pass is a charming and distinctly different game, which mostly works in its favor. You won't find the platformer-without-jumping mechanics in any other game on the market. The downside is that the gameplay mechanic can quickly go from fun to frustrating. It's a game with a ton of personality, and those with the patience to work around its flaws will find a lot to like.
  3. Apr 10, 2017
    75
    Snake Pass is a difficult game to wholeheartedly recommend. It’s simply going to be too frustrating for some, all boiling down to a finger knotting control scheme. Forge ahead with it and you will be rewarded however. Snake Pass is an unashamed blast from the past that also strives to innovate on tried and trusted concepts. Its core concept is fundamentally flawed, stripping the player of control rather than empowering, but Sumo has found a way to use this to its strength.
  4. Mar 31, 2017
    70
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
  5. Jul 5, 2017
    70
    Simple, but fun gameplay mechanics, appealing graphics, realistic physics make Snake Pass an enjoyable experimental 3D platformer. It needs a little bit more work to become a game, though.
  6. CD-Action
    Jun 7, 2017
    70
    It’s an enjoyable game that will win the hearts of children, but it’s far from breathtaking – it’s short and lacks a spark (e.g. a protagonist that is not only cute but also charismatic) that would make it memorable. [06/2017, p.66]
  7. Apr 21, 2017
    60
    The controls are intriguing enough to hook a player in and it’s quite fun to embrace the elementary mastery of them once they’ve become second nature and platforming through formidable-looking obstacle courses is a breeze. Plus, relaxedly exploring the 15 stages for collectibles (20 wisps and 5 coins per level) is made more enjoyable by the charming, bright design and chilled out tunes that accompany it, which is all it really aims to be – a laid back game that shows off a new angle for a bit of fun. No real replayability after the few collectibles or big skill wall to overcome, or even any kind of lesson to learn, but instead to almost act as a kind of sandbox for a new type of control system and whilst it could have been built on, it does do what is set out to do, just a bit lazily.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 7 out of 11
  2. Negative: 2 out of 11
  1. Apr 10, 2017
    10
    I think Snake Pass is my favourite game of 2017 so far. I knew it would be fun, but I didn't realise how much it would grab me. The mainI think Snake Pass is my favourite game of 2017 so far. I knew it would be fun, but I didn't realise how much it would grab me. The main appeal is mastering the movement of your character, a happy snake that moves and behaves - physically - like a snake. It's not just a novelty, it's core to the why the game works. Climbing a bamboo frame, hanging over a precipitous drop to collect that coin is hair-raising stuff, especially as you have to safely make your way back to land again before it really counts (there's a checkpointing system). It's compelling! It does take a while to master the snake's more challenging movement, no doubt, but once you do the entire game opens up and feels hugely satisfying in a way that traditional platformers do not. With 16 levels of increasing size and difficulty, plus lots of non-essential collectibles to grab, the game will keep you going for many hours. Oh, and the music by David Wise is worth the asking price alone. Expand
  2. Apr 4, 2017
    10
    The movement is challenging but rewarding once you get the hang of it. It is really what makes the game. The collectibles are fun and a goodThe movement is challenging but rewarding once you get the hang of it. It is really what makes the game. The collectibles are fun and a good portion of them are hard to reach or hidden. Each "world" adds a new element to the game which was enough to keep it fresh. Feels good to be a snake once you master the controls.

    The graphics are bright and pleasing to look, music is also really nice. I love feel good games like this!
    Expand
  3. Apr 4, 2017
    10
    This game has just about every good thing you would want in a 3d-platformer: Engaging puzzles, plenty of well-hidden and entirely optionalThis game has just about every good thing you would want in a 3d-platformer: Engaging puzzles, plenty of well-hidden and entirely optional collectables, difficulty that isn't OVERLY punishing, graphics that look amazing, a unique idea, and most importantly: Your a snek. Expand
  4. Apr 29, 2017
    9
    Addicting. If you want something simple to play or to waste a few hours, look no further. Perfect for the price if you care to perfect theAddicting. If you want something simple to play or to waste a few hours, look no further. Perfect for the price if you care to perfect the game. I can understand how some say it's not worth it if you don't care to collect everything but if you don't then this was never the game for you in the first place. I can't say I've played a game quite like this before and it's welcomed whole heartedly. A challenge but one which you enjoy every second of. Expand
  5. Mar 28, 2017
    8
    Snake Pass
    Testing your patience
    Ever think what it would be like to be a snake? Turns out it’s pretty frustrating. Snake Pass is a puzzle
    Snake Pass
    Testing your patience
    Ever think what it would be like to be a snake?
    Turns out it’s pretty frustrating.
    Snake Pass is a puzzle platformer snake simulator…
    You play as noodle accompanied by a bird companion
    Your only task is to collect the 3 gems spread across the different levels…
    only problem is it’s a level of posts.. and you gotta get your snake on to climb them…
    This game doesn’t seem to challenging at first…
    It isn’t until the 2nd world out of 4 that your realize this games gonna have you throwing things…
    There are 15 levels total that will all take a variety of different times depending on luck and how quickly you adapt to being a snake…
    I ultimately never did adapt…
    Your main mechanics are move forward... go side to side for speed, lift your head up to climb, and grip.. that’s it…
    The rest Is up to you and physics…
    The game took me a little less than 4 and a half hours to get through…
    Each of the worlds are themed after the different elements…
    earth, which is the intro…
    here you’ll just be climbing posts.. collecting the blue orbs and gold coins around…
    Water, which I felts was the hardest of the elements…
    will introduce the ability to swim under water, this is also where switches are introduced…
    you’ll be over the collectibles by then because of how frustrating climbing the poles that are now moving becomes with hazards such as spikes underneath… and the punishment of going over the same obstacles when you fall…
    Fire which is where you have to deal with lava.. A decently quick chapter…
    And finally air... youre dealing with the wind blowing, ultra frustrating, and this is when your bird friend comes in handy flying you across the different sections…
    An after you complete all of the levels for a section you unlock a time trial mode for the levels…
    I personally have no interest in the time trial mode, but the actual campaign is a great challenge that tested my patience for sure…
    Ultimately I did feel like most deaths were my fault…
    The camera doesn’t follow you automatically though…
    So most is the keyword here..
    The camera is an issue at times when you can’t see where you snake is pointed
    thankfully there’s a decent amount of checkpoints around to make it less painful…
    and you’ll need them.
    I give Snake Pass
    a 7.5/10
    Expand
  6. Feb 12, 2018
    7
    Snake Pass is a highly unique 3D platforming game. You play as Noodle the Snake, and the twist of this game is that you need to move like aSnake Pass is a highly unique 3D platforming game. You play as Noodle the Snake, and the twist of this game is that you need to move like a snake – slithering around, wrapping yourself around stuff to climb, and, most importantly, completely lacking the ability to jump. Assisting you is Doodle the Hummingbird, whose contribution is primarily lifting your tail on command.

    This is a very unique game – the lack of ability to jump and the ability to slither around obstacles is very interesting, but it is also something which comes with a bit of a learning curve. Rather than the left joystick controlling your direction of movement, instead it controls the direction your head is turning, with a shoulder button used to push yourself forward. This is unintuitive at first, but is necessary for overcoming the various challenges in the game. You have the ability to lift your head (gravity will lower it on its own, though there is a dedicated dive button for the obligatory water sections), grip more tightly to what you’re clinging to (slowing your movement speed and helping you slither more tightly around the many thin poles strewing the levels), and the ability to have your hummingbird companion lift your tail when it is dangling off inconveniently into space. Being a snake, rather than moving in a straight line on the ground (or in the water), you instead move at the highest rate of speed by slithering your head back and forth.

    Despite the novel control scheme, the game itself is pretty straightforward – it starts out simple in terms of obstacles, but then adds increasingly more complex and dangerous obstacles along the way, ranging from switches and moving platforms to blowing wind and ever more difficult to slither around platforming sections. There are no living enemies in any of the levels; it is only the environment, and the many bottomless pits, pits of coal, and spikes that can “kill” you. However, death is only a minor setback, putting you back at the last checkpoint, which you can manually run over to re-activate – a handy thing, considering that collectibles grabbed since the last checkpoint go away, to prevent kamikaze runs on collectibles – you have to collect that coin hanging way out in empty air and *survive* to keep it.

    The primary objective in each level is to collect three colored crystals, which unlock the gate, each of which is located in some prominent but hard-to-reach location, with a convenient colored skybeam indicating what direction you’re supposed to go in. There are also secondary collectibles in each level, in the form of 20 blue orbs (mostly in pretty obvious locations) and 5 much more hidden coins (which are sometimes hard to see, and other times simply very hard to get to safely). Navigating the levels is the lowest level of challenge, with collecting all the collectibles the thing that will really tax your skills.

    It isn’t a terribly long game – 15 levels in all, with the whole game taking perhaps six hours to beat, or twice that to 100% the game. The core gameplay isn’t hugely difficult at first, but it ramps up over time, with the final level being much, much harder than the first. However, because you are learning the control scheme early on, the early parts will seem harder than they actually are, while the later levels, despite their added difficulty, won’t feel too bad. The biggest hump in the game is mastering the control scheme – once you understand how to control Noodle, the game becomes much less frustrating, and is much more of a set up for some fairly unique 3D platforming.

    Aesthetically, this game reminds me very heavily of the N64 era – while the graphics are much higher fidelity, the characters are cute animals and the levels have music reminiscent of that era. While the background music was passable, it wasn’t anything particularly memorable, and I’d say that about the aesthetics in general – it feels like many other games Rare made, even though it wasn’t made by Rare. The game’s levels are split up by a level select screen rather than a hubworld, which gives the game a slightly barebones feel – something reinforced by the very bare bones story, which is essentially nonexistent and anticlimactic. But let’s face it – your real goal in this game is to collect the shinies, not to care about the plot.

    This is not a game for everyone. But it is a game for people who are interested in 3D platformers, but who would like to see something very different out of one of them. This is a very unique game, and the control scheme is likely unlike anything you’ve ever played before. As such, I’d say this is worth playing if you’re into 3D platformer games, but it isn’t really something that people who aren’t already into that genre are likely to appreciate.
    Expand
  7. Apr 24, 2019
    2
    This game is crazy frustrating and makes me feel dump. The game somehow manages to complicate a simple mechanic until the player isn't able toThis game is crazy frustrating and makes me feel dump. The game somehow manages to complicate a simple mechanic until the player isn't able to understand what's going on. It's graphics are great but the gameplay is completely unclear to me and even though i managed to complete the first 6 levels i am not able too tell anybody how these completely not great controls should work. It's a good idea but a very bad execution. Expand

See all 11 User Reviews