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Mixed or average reviews - based on 9 Critic Reviews What's this?

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7.2

Mixed or average reviews- based on 55 Ratings

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  • Summary: Slither, coil and climb your way to the top of Haven Tor in this one of a kind physics based, puzzle platform adventure from award winning independent studio Sumo Digital!

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Snake Pass - Snake Biology Developer Diary
Score distribution:
  1. Positive: 3 out of 9
  2. Negative: 0 out of 9
  1. Apr 10, 2017
    80
    Snake Pass is a modern attempt to rekindle 3D platforming fun in an intelligent way. Instead of falling back on all the old tropes (and problems), players are presented with a protagonist which totally changes up the nature of platforming. Each stage only requires three objects to collect, meaning folks need not dread yet another collectathon. On the other hand, those who look to 100% complete games can enjoy reaching out for the tougher coins. There’s something left to be desired with the general lack of storyline, but fortunately the gameplay is excellent enough to make up for it. Even after finishing the game you’ll likely want to go back and perfect your performances because the gameplay is just that refreshing.
  2. Apr 5, 2017
    75
    Snake Pass is a charming and distinctly different game, which mostly works in its favor. You won't find the platformer-without-jumping mechanics in any other game on the market. The downside is that the gameplay mechanic can quickly go from fun to frustrating. It's a game with a ton of personality, and those with the patience to work around its flaws will find a lot to like.
  3. Apr 10, 2017
    75
    Snake Pass is a difficult game to wholeheartedly recommend. It’s simply going to be too frustrating for some, all boiling down to a finger knotting control scheme. Forge ahead with it and you will be rewarded however. Snake Pass is an unashamed blast from the past that also strives to innovate on tried and trusted concepts. Its core concept is fundamentally flawed, stripping the player of control rather than empowering, but Sumo has found a way to use this to its strength.
  4. Mar 31, 2017
    70
    At times, then, Snake Pass can be a wonderfully relaxing journey through some beautiful habitats. The late game switches into an engaging and challenging puzzler, requiring some deft flicks of the left stick, but one that can feel immensely gratifying when you elegantly slalom your way over a narrow assault course that's suspended over lava. It's the middle third, when the game expects too much of you far too soon, that causes the momentum to stutter. Nevertheless, Snake Pass is a quirky puzzler that innovates while simultaneously evoking memories of your favourite platformers of yesteryear--just don't expect to grow into your new skin overnight.
  5. Jul 5, 2017
    70
    Simple, but fun gameplay mechanics, appealing graphics, realistic physics make Snake Pass an enjoyable experimental 3D platformer. It needs a little bit more work to become a game, though.
  6. CD-Action
    Jun 7, 2017
    70
    It’s an enjoyable game that will win the hearts of children, but it’s far from breathtaking – it’s short and lacks a spark (e.g. a protagonist that is not only cute but also charismatic) that would make it memorable. [06/2017, p.66]
  7. Apr 21, 2017
    60
    The controls are intriguing enough to hook a player in and it’s quite fun to embrace the elementary mastery of them once they’ve become second nature and platforming through formidable-looking obstacle courses is a breeze. Plus, relaxedly exploring the 15 stages for collectibles (20 wisps and 5 coins per level) is made more enjoyable by the charming, bright design and chilled out tunes that accompany it, which is all it really aims to be – a laid back game that shows off a new angle for a bit of fun. No real replayability after the few collectibles or big skill wall to overcome, or even any kind of lesson to learn, but instead to almost act as a kind of sandbox for a new type of control system and whilst it could have been built on, it does do what is set out to do, just a bit lazily.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 9 out of 16
  2. Negative: 2 out of 16
  1. Apr 9, 2017
    10
    It might seem odd to give a short game based around a single mechanic full marks. I originally wrote in 8/10, but then I thought about it - ifIt might seem odd to give a short game based around a single mechanic full marks. I originally wrote in 8/10, but then I thought about it - if there was one game I could buy for all of my friends who like games, I'd make it this one. It achieved its design aims brilliantly , it's truly unique, it's delightful, and it's going to require all of your skill to beat it. It deserves classic status.

    A gamepad is required to enjoy this game fully. It's the first time in a long time that I've seen a game reinvent the way stick controllers work. The most recent one I can think of was Brothers: A Tale of Two Sons, which used the twin sticks to control two characters at once, or perhaps Grow Home/Grow Up's use of the triggers to represent its climbing robot's hands. Snake Pass translates the real movements of a snake to the controller in a remarkably accurate way. If you want to move extra fast, you'll need to move left and right to generate the S-shaped movement. If you want to climb, you'll need to coil around an object, grip it, and keep spiralling your way upwards. It requires a constant handover of energy, as you learn when to grip and when to let go, when to raise yourself by craning your neck and when to swing your heavy head with gravity to throw it forwards instead.

    Snake Pass is a radically different take on platformers. It's also a physics puzzle, underneath it all. It's also a collect-a-thon, but not in the usual sense. Each object is more like a target you need to reach. Many of them look impossible at first, but you figure out how to manipulate speed, momentum and balance to achieve the grab.
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  2. Apr 10, 2017
    10
    I think Snake Pass is my favourite game of 2017 so far. I knew it would be fun, but I didn't realise how much it would grab me. The mainI think Snake Pass is my favourite game of 2017 so far. I knew it would be fun, but I didn't realise how much it would grab me. The main appeal is mastering the movement of your character, a happy snake that moves and behaves - physically - like a snake. It's not just a novelty, it's core to the why the game works. Climbing a bamboo frame, hanging over a precipitous drop to collect that coin is hair-raising stuff, especially as you have to safely make your way back to land again before it really counts (there's a checkpointing system). It's compelling! It does take a while to master the snake's more challenging movement, no doubt, but once you do the entire game opens up and feels hugely satisfying in a way that traditional platformers do not. With 16 levels of increasing size and difficulty, plus lots of non-essential collectibles to grab, the game will keep you going for many hours. Oh, and the music by David Wise is worth the asking price alone. Expand
  3. Apr 4, 2017
    10
    This game has just about every good thing you would want in a 3d-platformer: Engaging puzzles, plenty of well-hidden and entirely optionalThis game has just about every good thing you would want in a 3d-platformer: Engaging puzzles, plenty of well-hidden and entirely optional collectables, difficulty that isn't OVERLY punishing, graphics that look amazing, a unique idea, and most importantly: Your a snek. Expand
  4. Mar 28, 2017
    8
    Snake Pass
    Testing your patience
    Ever think what it would be like to be a snake? Turns out it’s pretty frustrating. Snake Pass is a puzzle
    Snake Pass
    Testing your patience
    Ever think what it would be like to be a snake?
    Turns out it’s pretty frustrating.
    Snake Pass is a puzzle platformer snake simulator…
    You play as noodle accompanied by a bird companion
    Your only task is to collect the 3 gems spread across the different levels…
    only problem is it’s a level of posts.. and you gotta get your snake on to climb them…
    This game doesn’t seem to challenging at first…
    It isn’t until the 2nd world out of 4 that your realize this games gonna have you throwing things…
    There are 15 levels total that will all take a variety of different times depending on luck and how quickly you adapt to being a snake…
    I ultimately never did adapt…
    Your main mechanics are move forward... go side to side for speed, lift your head up to climb, and grip.. that’s it…
    The rest Is up to you and physics…
    The game took me a little less than 4 and a half hours to get through…
    Each of the worlds are themed after the different elements…
    earth, which is the intro…
    here you’ll just be climbing posts.. collecting the blue orbs and gold coins around…
    Water, which I felts was the hardest of the elements…
    will introduce the ability to swim under water, this is also where switches are introduced…
    you’ll be over the collectibles by then because of how frustrating climbing the poles that are now moving becomes with hazards such as spikes underneath… and the punishment of going over the same obstacles when you fall…
    Fire which is where you have to deal with lava.. A decently quick chapter…
    And finally air... youre dealing with the wind blowing, ultra frustrating, and this is when your bird friend comes in handy flying you across the different sections…
    An after you complete all of the levels for a section you unlock a time trial mode for the levels…
    I personally have no interest in the time trial mode, but the actual campaign is a great challenge that tested my patience for sure…
    Ultimately I did feel like most deaths were my fault…
    The camera doesn’t follow you automatically though…
    So most is the keyword here..
    The camera is an issue at times when you can’t see where you snake is pointed
    thankfully there’s a decent amount of checkpoints around to make it less painful…
    and you’ll need them.
    I give Snake Pass
    a 7.5/10
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  5. May 14, 2017
    7
    It does definitely deserve a 7 out of 10 for originality, HOWEVER it has severe flaws. The mapping is very unclear without offering anyIt does definitely deserve a 7 out of 10 for originality, HOWEVER it has severe flaws. The mapping is very unclear without offering any outline of the level, leaving the player 'slithering' around trying to figure out not HOW to play the game, but WHERE to play the game. This was by far the biggest flaw, but, on the gameplay itself (which is largely based on novel controls, while the originality of it can only be praised and it deserves that, to be frank it's not the most exciting thing ever, it would appeal to some people for sure but for my personal taste and I guess a lot of people's it's going to get old within a few levels. Expand
  6. Dec 12, 2019
    6
    Cute and clever, but VERY frustrating. This is a platformer where you spend most of your time fighting against the controls. If that soundsCute and clever, but VERY frustrating. This is a platformer where you spend most of your time fighting against the controls. If that sounds like a nightmare... yeah, it is. Brutal check-pointing (lose all your pickups if you die) adds insult to injury.

    The graphics are cute, levels are fairly well designed, and they introduce new mechanics at a reasonable pace. But there's just too much working against it for me to call this game good.
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  7. Apr 24, 2019
    2
    This game is crazy frustrating and makes me feel dump. The game somehow manages to complicate a simple mechanic until the player isn't able toThis game is crazy frustrating and makes me feel dump. The game somehow manages to complicate a simple mechanic until the player isn't able to understand what's going on. It's graphics are great but the gameplay is completely unclear to me and even though i managed to complete the first 6 levels i am not able too tell anybody how these completely not great controls should work. It's a good idea but a very bad execution. Expand

See all 16 User Reviews