I really hope this becomes one of those reviews on Buried Treasure
that’s looked back on as redundant, after the rest of the industry
notices this and reviews it. I kept hearing the word “masterpiece” go
through my brain as I was playing it. Not a word I like to use, but
still, it kept whispering itself to me.
A deep, complicated, fascinating web of puzzle-solving that’s constantly playing with new ideas and finding creative interpretations of its basic rules. It’s a game that gets fiendishly difficult, sometimes to a fault—there’s a hint system, but it’s limited and often not all that helpful, and the game doesn’t always do a great job of introducing new ideas in a clear way. But the other side of that coin is a series of truly genius puzzles that make brilliant use of those core ideas, and are a true delight to solve.
SOLAS 128 is a surprisingly addictive and enveloping puzzle game that
amid its simple art style will put players at the centre of an enormous
challenge of interlinked levels. With a learning curve that's both high
and balanced, and a demanding but fair difficulty level, SOLAS 128 is
easily one of the finest puzzlers on the Nintendo Switch catalogue.
An excellent puzzler that is let down only by a mediocre port onto a screen that it is doing no favors for. The game plays fine when docked onto a bigger screen, but then the controls let you down that much more when you lose the touchscreen to doodle on. There is a rhythmic, difficult challenge unlocked behind the awkward interface played across a level design that beautifully weaves the very canvas of each problem into the story. I thoroughly enjoyed Solas 128, if only I could shake the feeling I would have loved it more were I playing it on a PC.
Tetris never had a story and that has kept us coming back for decades. If a game like this is to be judged on its puzzles alone, then SOLAS 128 is a superb entry into the puzzler genre. Though it is best played on PC, where the controls feel more at home.
Solas 128 is an intricate sprawling mass of puzzles, slowly building in intricacy from managing a single beam to untangling multiple colors and filters with only a handful of reflectors. The initial “guide the beam to the exit” eventually changes to “guide the color to the place to activate the trigger to get to the area while keeping an eye on three possible exits, all of which will be used eventually but in what order?” Meanwhile the neon-vector art style keeps the screen looking great even as the minutes tick by, and while the repetition of the soundtrack doesn’t fare so well in the long run, the steady beat of the synthwave music keeps the brain flowing along in a puzzley trance. There’s a lot to untangle in the depths of a corrupted machine, but when fixed maybe it can finally function again good as new.
SummaryExplore SOLAS 128, a game of interconnected puzzles where you redirect and reconfigure rhythmic pulses of light to breathe life back into an ancient machine.