SOMA Image
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84

Generally favorable reviews - based on 68 Critic Reviews What's this?

User Score
8.4

Generally favorable reviews- based on 1191 Ratings

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  • Summary: Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not... malevolent. The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable.Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not... malevolent. The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable. From Frictional Games, creators of the Amnesia and Penumbra series, SOMA is an aberrant tale of scientific inquiry and survival; an entropic exploration of synapse and circuit that wades through the delusions of human consciousness. Expand

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SOMA - Lambda Trailer
Score distribution:
  1. Positive: 63 out of 68
  2. Negative: 1 out of 68
  1. Feb 13, 2016
    100
    As with any thoughtful storytelling, Soma works on multiple levels.
  2. Sep 21, 2015
    90
    I don't know if SOMA will scare people as much as Amnesia did, but it is without a doubt a stronger game, with better pacing, smarter writing and more powerful subject matter.
  3. Oct 20, 2015
    90
    SOMA is both great horror and great science fiction that stands above the competition in a crowded genre.
  4. Sep 21, 2015
    85
    Soma’s impressively realized underwater ordeal challenges even the coldest robot-slayers to consider a world where making such snap moral decisions is anything but automatic.
  5. Oct 25, 2015
    80
    An unhappy marriage of horror and narrative exploration, but - by the end of the satisfying story - you'll be glad you stuck it out. [Issue#166, p.97]
  6. Sep 25, 2015
    80
    Soma tells an affective tale and carries the horror genre a few steps forward. Had Frictional shown the courage to shake off tradition entirely, it could have carried it further still.
  7. Game World Navigator Magazine
    Nov 11, 2015
    42
    The only thing SOMA does well is monsters. If Frictional took a lesson from Alien: Isolation and let them roam the entire map, the game would’ve had a chance to shine. Alas, every encounter is totally predictable, so they fail to sufficiently spice SOMA’s totally bland and predictable story. [Issue#203, p.77]

See all 70 Critic Reviews

Score distribution:
  1. Negative: 11 out of 217
  1. Sep 22, 2015
    10
    in game content is so amazing: sounds, texts, tons of readable-interactive items, realistic structers... i explore everything on my way and itin game content is so amazing: sounds, texts, tons of readable-interactive items, realistic structers... i explore everything on my way and it really makes me go deeper and deeper in this game. atmospher is putting yourself to a prison. fear of unknown is a constant feeling. whole concept feels otherworldy, you lose your sanity step by step... not only with your game character but also with your own self. this is a game of psychological horror, not a shallow one with simple, reflexive jumpscares... and thats why it is the true horror. it messes with your way of thinking. Expand
  2. Nov 1, 2016
    10
    One of the amazing, unforgettable, shockingly well put together games I played. The story made me sit close to the screen, the atmosphere isOne of the amazing, unforgettable, shockingly well put together games I played. The story made me sit close to the screen, the atmosphere is unique and very polished. I love voice acting, it is the most profound and professional I have seen within games. Not even one lame sentence. Slow clap. Love to see more from Frictional Games, keep it up guys! :3 Expand
  3. Sep 28, 2015
    10
    So far so good, I have entered into Theta.
    I like the story paving, well layered, integrated/centralized and interesting/weird but easy to
    So far so good, I have entered into Theta.
    I like the story paving, well layered, integrated/centralized and interesting/weird but easy to understand. At proper times, you get to know bit more that contributes to the main theme. Nowadays, devs like Chinese Room like to use fractionalized story telling which is really confusing and sometimes makes no sense, instead, SOMA's story telling is like a constant reward during progression to let you step by step know more useful about what is actually happening (You get meaning why you play the game over time!).

    No f**king jump scare. SOMA immerses you only with atmosphere and implied visional/sound effect which are not utterly scary, but keep in at a certain stress level which is just enough for me. (Only the shattered screen is extremely horrible, horrible but still it doesn't damage neuron like f**king jump scare as you can prepare to choose not to look at it).

    Hum, I would say it is a walk-simulator, but SOMA is just that good to experience, because its story is really worth it.

    Some problems:
    I've crashed 3times, please fix the issue ASAP.
    I have to quit to main menu after manual save?
    Some of the textures are out-of-date.

    Overall, SOMA is a carefully crafted interactive sci-fic thriller with nice story, paving and just on spot stress to squeeze your adrenaline in a health way while making you think a bit deeper how our world actually works.

    Plus, some of the most interesting things are the Kill/Not Kill choices you made (They are subtle. You will know when you play). Unknow how they have effect on the end. Let us see. I feel the choices are to test your morality, but either way has reasonable excuse to choose. A real dilemma.
    Expand
  4. Oct 17, 2015
    9
    Although I don't like horror games, this one was interesting with a thought provoking story. The environments are very immersive and the soundAlthough I don't like horror games, this one was interesting with a thought provoking story. The environments are very immersive and the sound design is well done except for a few vocal recordings that are muffled and hard to understand. The game's atmosphere reminds me a bit of Riddick - Escape from Butcher Bay. The pacing is good with a mix of intense moments balanced out by some more relaxing ones. Most of the game is just good story telling, no combat, some stealth, and a few puzzles that are not too hard but just enough to be rewarding. We haven't had many good single player experiences like this lately so this is a welcomed addition. Expand
  5. Apr 11, 2016
    9
    The gameplay is much the same as the other games made by Frictional Games. Dodge a scary monster, pull some levers, and continue along theThe gameplay is much the same as the other games made by Frictional Games. Dodge a scary monster, pull some levers, and continue along the linear story path. It works, but it doesn't add much to the formula. Where this game shines is the narrative. Never before have I played a game that made me think about metaphysics. The atmosphere is also very well-done. I'd recommend it over any other survival horror game based on those two criteria alone. Expand
  6. ave
    Dec 31, 2017
    8
    I came to Soma with some assumptions from the previous Frictional games (namely Amnesia) - both good and bad.

    First, I really liked the
    I came to Soma with some assumptions from the previous Frictional games (namely Amnesia) - both good and bad.

    First, I really liked the fact that, after establishing your "character" in his "everyday life", the developers screws the player and left him alone to figure out almost... everything.

    For me Soma is a good sci-fi interactive novel that tries to answer - or at least explore - the ramifications of deep questions about what it is to be human ; not unlike Talos Principle and with winks at popular games like Bioshock.

    And because of that, even if I find the "monsters" kinda scary, they are not really meaningful and more... something to get past in order to further your exploration and understanding of yourself and the situation you're in.

    Many times I wished I started the adventure without them, just to enjoy the journey at my own pace.
    Expand
  7. Oct 8, 2020
    0
    SOMA.

    Aspetto estetico e stile bellissimo. La storia parte interessante e mano a mano usando idee di merda e ipotizzando scenari degni di
    SOMA.

    Aspetto estetico e stile bellissimo.
    La storia parte interessante e mano a mano usando idee di merda e ipotizzando scenari degni di cry of fear continua piano piano a fare un climax basato su supposizioni inutili e basandosi sulla stupidità di Simon, regalandoci poi un finale cosi deludente che neanche quello di alan wake ha ispirato in me così tanta immaginazione sui nuovi dei da creare e insultare dando spazio alla mia vena creativa.
    Lo sviluppo dei personaggi inizia bene per poi sbattere contro un muro di testa a 100km/h senza frenare con un pensiero suicida premeditato cosi poi da farti odiare personaggi che stavi iniziando ad adorare e con cui stavi iniziando a simpatizzare.
    In conclusione il finale di questo "gioco" inutile mischiato alle scuse idote per una trama altrettanto inutile hanno trasformato la mia eccitazione per lo stile del genere in odio e rabbia verso gli sviluppatori e i loro rispettivi parenti non lasciandomi altro che non consigliare a nessuno e ripeto NESSUNO di provare questo magnifico "gioco" del cazzo.

    - Sup (in collaborazione con la sua ira)
    Expand

See all 217 User Reviews

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