SOMA Image
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84

Generally favorable reviews - based on 68 Critic Reviews What's this?

User Score
8.4

Generally favorable reviews- based on 1280 Ratings

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  • Summary: Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not... malevolent. The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable.Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not... malevolent. The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable. From Frictional Games, creators of the Amnesia and Penumbra series, SOMA is an aberrant tale of scientific inquiry and survival; an entropic exploration of synapse and circuit that wades through the delusions of human consciousness. Expand

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SOMA - Lambda Trailer
Score distribution:
  1. Positive: 63 out of 68
  2. Negative: 1 out of 68
  1. Feb 13, 2016
    100
    As with any thoughtful storytelling, Soma works on multiple levels.
  2. Sep 21, 2015
    90
    I don't know if SOMA will scare people as much as Amnesia did, but it is without a doubt a stronger game, with better pacing, smarter writing and more powerful subject matter.
  3. Oct 20, 2015
    90
    SOMA is both great horror and great science fiction that stands above the competition in a crowded genre.
  4. Sep 21, 2015
    85
    Soma’s impressively realized underwater ordeal challenges even the coldest robot-slayers to consider a world where making such snap moral decisions is anything but automatic.
  5. Oct 25, 2015
    80
    An unhappy marriage of horror and narrative exploration, but - by the end of the satisfying story - you'll be glad you stuck it out. [Issue#166, p.97]
  6. Sep 25, 2015
    80
    Soma tells an affective tale and carries the horror genre a few steps forward. Had Frictional shown the courage to shake off tradition entirely, it could have carried it further still.
  7. Game World Navigator Magazine
    Nov 11, 2015
    42
    The only thing SOMA does well is monsters. If Frictional took a lesson from Alien: Isolation and let them roam the entire map, the game would’ve had a chance to shine. Alas, every encounter is totally predictable, so they fail to sufficiently spice SOMA’s totally bland and predictable story. [Issue#203, p.77]

See all 70 Critic Reviews

Score distribution:
  1. Negative: 12 out of 232
  1. Sep 22, 2015
    10
    in game content is so amazing: sounds, texts, tons of readable-interactive items, realistic structers... i explore everything on my way and itin game content is so amazing: sounds, texts, tons of readable-interactive items, realistic structers... i explore everything on my way and it really makes me go deeper and deeper in this game. atmospher is putting yourself to a prison. fear of unknown is a constant feeling. whole concept feels otherworldy, you lose your sanity step by step... not only with your game character but also with your own self. this is a game of psychological horror, not a shallow one with simple, reflexive jumpscares... and thats why it is the true horror. it messes with your way of thinking. Expand
  2. Nov 4, 2015
    10
    Soma is properly the best narrative game i have experienced for about 2 years(since i first played Bastion). It builds up a world, that isSoma is properly the best narrative game i have experienced for about 2 years(since i first played Bastion). It builds up a world, that is very well made and without that many plot holes. Its two characters, Simon and Cathrine, are superb characters and while Simon, the main character, can be hard to understand sometimes, by the end, you are going to feel empathy for the guy.

    What really sells the game, and what makes it an awesome game, is the story. The choices that you make throughout the game, makes you question your own way of thinking and you might even have to pause the game to give you extra time to think. The choices that you make, might not have too much impact ingame, but because the game makes these choices either hard or terrifying, you are personally gonna remember them until the end of the game.

    Soma is a great game, no doubt about, but if you are looking for a great horror game, this is not it. The horror aspect is lowered down from amnesia, but narrative experience is turned up to 11. I give this game 10/10 because it is a game, that i felt was easy to play yet it challenged me emotionally and intellectual and 3 days after i finished the game, its theme of life and death, still roams in my head.

    Well done Soma... Well done.
    Expand
  3. Apr 16, 2017
    10
    This is a rare game for me, in which i found every aspect to be perfect. The world looks awesome, very believable and makes you feel youThis is a rare game for me, in which i found every aspect to be perfect. The world looks awesome, very believable and makes you feel you really are there, in that world. Story-telling and story are on point. Enemies are the exact amount of difficult, balanced with everything else. Just 5 star experience. Expand
  4. Jan 11, 2021
    9
    Awesome game, after so many years i still consider it one of the best in its segment. Touching and strong story, interesting concept,Awesome game, after so many years i still consider it one of the best in its segment. Touching and strong story, interesting concept, memorable characters - all this gave me unforgettable experience Expand
  5. Nov 4, 2015
    9
    a very well told mystery horror story.
    a not to clarify other reviews:
    this game uses philosophical theme to amplify the horror of it. when
    a very well told mystery horror story.
    a not to clarify other reviews:
    this game uses philosophical theme to amplify the horror of it. when u are not sure about anything it makes the game better :).
    the talos principle is the other way around. it uses gameplay to amplify the ideas behind it (and actually refers to many philosophers). this game uses philosophy to amplify the gameplay.

    don't read spoilers. u'll enjoy it more.

    was actually scared at several moments. amnesia was scarier to me. this game is better overall though.
    Expand
  6. ave
    Dec 31, 2017
    8
    I came to Soma with some assumptions from the previous Frictional games (namely Amnesia) - both good and bad.

    First, I really liked the
    I came to Soma with some assumptions from the previous Frictional games (namely Amnesia) - both good and bad.

    First, I really liked the fact that, after establishing your "character" in his "everyday life", the developers screws the player and left him alone to figure out almost... everything.

    For me Soma is a good sci-fi interactive novel that tries to answer - or at least explore - the ramifications of deep questions about what it is to be human ; not unlike Talos Principle and with winks at popular games like Bioshock.

    And because of that, even if I find the "monsters" kinda scary, they are not really meaningful and more... something to get past in order to further your exploration and understanding of yourself and the situation you're in.

    Many times I wished I started the adventure without them, just to enjoy the journey at my own pace.
    Expand
  7. May 8, 2022
    0
    The usual pretentious game from the Frictional Games people. In a game where it would make sense to be able to defend yourself from monsters,The usual pretentious game from the Frictional Games people. In a game where it would make sense to be able to defend yourself from monsters, you just can't do it. These developers and their equally pretentious fans defend this as being part of the "horror" element to feel totally helpless. Its supposed to be an "experience". Give me a break.

    It is so boring that all these years and all the money these developers have made that they remain belligerent toward stepping outside of the run and hide horror theme. In the past these games existed because game consoles and computers were not powerful enough to give us more options, there was at least a technical excuse. In this case people say outright mean, crude and insulting things to anyone who questions Frictional Games' efforts. We have tons of processing power in terms of CPUs and GPUs nowadays, even integrated graphics has come a long way too. Even resorting to the usual boring retaliation of, "You don't like the way they make games?, then make your own you idiot, how dare you critiicize these amazing people!" Ugh.

    The amount of fanatics who follow this company and willingly give them money for the same game every time are not better than the Call of Duty and Battlefield people who mainly buy and play due to peer pressure (look at the failed boycott of Modern Warfare 2 on PC to show that many have no integrity and will cave under peer pressure). The other defense is "this type of game is just not for you then", then the game shouldn't call itself a survival game, its barely a game and more just the developers trying to continue to make the same lame game as Penumbra was, same mechanics but with better graphics.

    Now fast forward to now because people are weak minded, we barely get multiplayer games where I can host my own stinking server, no, I have to pay the greedy publisher more money in a microtransaction, to rent or borrow a server that will likely be well out of my connection range and have poor ping, but they give you no choice.

    Why do they not allow you to host your own server? These greedy and selfish game companies don't want to give us the ability to prolong or improve their games through mods (so much for PC being the place for mods), very little of that these days with this culture of online surveillance and worse. So they deny us the ability to have critical files to make any meaningful improvements. Think about for a second, and imagine what it would be like if people on PC could take all of the pointstreaks or whatever from every single Call of Duty game from Modern Warfare 1 to say, Call of Duty Black Ops 4.
    Dozens of abilities and dozens of ways to play the game, especially if it was balanced and not frustrating, meaning, you still only get 3, but you can choose from everything from a basic helicopter to AGM missiles. The only things I would exclude for balancing, would be any streaks like the MOAB from MW3 where it removes the entire enemy team. On top of that, imagine a Call of Duty where you could use all of the weapons and not be restricted to what the developers allow for multiplayer.

    Frictional Games does allow mods but it would take a monumental effort to improve this game, so much so that it might be better to actually make a whole new game instead, its just not intuitive nor is it something I would want to spend my time doing, besides, these developers really need to branch out from the tired horror game themes and perhaps make a game where exploration is encouraged and you can defend your character from monsters/enemies, but perhaps that is asking too much because people will keep giving them money for the same game over and over, and we wonder as PC gamers why things are not what they used to be with mods and why everything is getting worse as developers continue to lie to us about "PC is the lead platform", all just marketing lies to manipulate people to buy the game.

    I am not going to say anymore, this game does not require any substantial critique, its the same type of game as Penumbra or Amnesia, if you want to play a game with some horror stuff and more exploration but has its own limitations, try to find a copy of Betrayer (its gone from steam) and download it, that game kept me more entertained than this garbage "horror experience".
    Expand

See all 232 User Reviews

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