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Sonic Mania - Official Pre-Order Release Date Trailer
Positive: 4 out of 4
Mixed: 0 out of 4
Negative: 0 out of 4
Sep 5, 2017Sonic Mania boasts a level of polish, care, and attention to detail the franchise hasn’t seen since Sonic and Knuckles. The developers clearly love Sonic and Mania glows as a result. And while it still comes tethered to Denuvo DRM, the game at least is not affected by this.
Game World Navigator MagazineOct 16, 2017Developers took their favorite episodes from the first five Sonics, took them apart and made a remix with some special additions: several new elements came from Sonic games that were never released, others – from cut content, and some were made from scratch. So they ended up with a game that’s bursting with secrets and gameplay mechanics. [Issue#223, p.61]
Aug 29, 2017Sonic Mania should be praised not only for how awesome this game is but the context this project came out to existence. Sonic Mania is aSonic Mania should be praised not only for how awesome this game is but the context this project came out to existence. Sonic Mania is a product of love, a collaboration of long time sonic fans and SEGA. From Tyson Hesse animation to Tee Lopes soundtrack passing by Hyper Potion music for the trailers we can feel the passion this game tries to convey. Pagodawest, Headcanon and Christian whitehead did an amazing job of balancing the gameplay and gathering the memorable stages, bosses, gimmicks that we all loved in the 16 bit sonic era and put their own signature names on it.
Sonic Mania is not only a celebration for Sonic fans but also to SEGA fans. This game is filled with Easter eggs and homages to what made SEGA beloved. Sonic Mania should be celebrated by all gamers not only because it's a very good game but also because it opens a new chapter in the gaming industry that companies like Valve used to practice and companies like Nintendo should be more lenient about (AM2R).… Expand
Jun 16, 2019Game: Sonic Mania
Genre: Adventure Platformer
Developer: Christian Whitehead/Headcannon Publisher: SEGA System: Steam (PC) Year ofGame: Sonic Mania
Genre: Adventure Platformer
Developer: Christian Whitehead/Headcannon
System: Steam (PC)
Year of Release: 2017
Length of Playthrough: 6 Hours
Total Score: 94/100
Value Score: 9.4/10
• Story: 9/10
• Characters: 9/10
• GamePlay: 10/10
• Graphics: 8/10
• Sound: 9/10
• Music: 10/10
• Length: 10/10
• Replay Value: 10/10
• Player Value: 9/10
+Mania mode allows you to play as Sonic (and Tails), Tails and Knuckles. Encore mode allows you to play as Sonic alongside Mighty or Ray.
+2D style from the Genesis era Sonic games
+Retro stages reused with few changes
+New Music and remixed music that goes well together with the Sonic Universe
+Replay stages again once you finish the game (either mode)
+Online Competitive and Time Attack mode
+Great animation improvement to the oldschool formula
-Some levels can be tedious due to their design
-Encore mode reuses the same levels
-Endings are almost the same with little to no differences… Expand
Aug 30, 2017I'll start off by saying that I will not be factoring in the DRM thing as quite frankly I don't believe the game itself deserves to be blamedI'll start off by saying that I will not be factoring in the DRM thing as quite frankly I don't believe the game itself deserves to be blamed on review score for a poor decision by Sega. And may likely be patched out later.
Sonic Mania for the most part feels natural and like something I'm familiar with while giving me a lot of new. The variety of levels and the stage gimmicks really help to flesh out each stage and keep things fresh for the most part. The boss battles are a joy and require more than just wait and attack as some have creative patterns and ways to defeat them. i won't spoil any but some really throw you for a loop.
It's great to see that all three characters are treated equally in terms of super forms and that plot device of tails being too young thus he needs super emeralds is also thankfully removed. This game hits a lot of the high points i wanted ever since playing Sonic 3 & knuckles and even does a lot of the good things the Sonic Advance series did which I also enjoy. As i write this I have just gotten all the gold medals from the blue spheres. I'm grateful they brought back this as a bonus rather than the overused half-pipe.
The branching paths and alternate routes thankfully manage to be as good and well designed for the most part like Sonic 3 & Knuckles while avoiding the frustrations of Sonic CD despite being as large as it making for a great mixture. The fact Knuckles once again gets his own routes and sections helps with variety and replay value.
Now lets move onto some constructive criticism and input for ideas. Sonic Time Twisted - A wonderful and well made Sonic Fangame by Overbound Studios that I highly recommend to anyone who is a classic Sonic Fan. This game did some things I wish Mania would do. For example the ability to run off a ledge or jump off a spring and press the jump button causing yourself to curl into a ball was a mechanic that felt like a natural evolution of the gameplay in Time twisted. And its absence in Mania I feel is something that should be considered for future sequels. Not only this but Overbound added in 3 unique elemental shields such as the Ice Shield, The wind Shield and the Rock Shield all of which did unique things and added variety. I feel it was a missed opportunity for the Mania team not to include brand new shields to mix things up but maybe in the future? Last thing is I feel Mania could really benefit with altering the Drop Dash. It's a great idea but I feel it could be better by making it so you only have to press the jump button and hold it once in order to activate it. It would feel more natural this way and it would even allow sonic to use it while allowing the Insta shield to remain a double jump tap ability. I appreciate it as an unlockable but with this simple tweak both could be viable at the same time. and for that matter give Tails and Knuckles a new ability when holding the jump button while keeping their fly and glide moves to a double jump tap. This would really flesh out their move-set a tad with more options without sacrificing anything or deviating too much from the simplistic controls. And one last thing of note is the lack of an optional online co-op or competitive mode. I understand the desire to go old school with local which is important however You must always offer both options to give the best of both worlds.
Aside from these little things and points of preference I really don't have much to complain about. Like Time Twisted I feel Mania is a worthy successor to Sonic 3 & Knuckles and is the most fun I've had in 2D sonic since the Advance series. The unlockables are plentiful with some funny ones in the mix. The soundtrack is pretty solid and I give props for making a Super Sonic Theme that has plenty to listen to before looping. Gameplay feels tight and responsive. Stage design and level gimmicks are well utilized.
Christian Whitehead, Headcannon and all the other devs have a solid foundation here and I hope to continue to evolve it. There is plenty of room for improvement and innovation. whether they look at what other fans have done or use their own ideas.
I could name off things I'd love like a bonus Stage Creator thing with online sharing to give the game endless possibilities and level designs to keep it alive beyond it's campaign and have more unlocks like the ability to have tails transform along with Sonic as I love how Sonic Classic Heroes mod had All three transform together But in the end what's here is solid and I can see myself returning to play several times just as I do with Sonic 3 & Knuckles and Sonic Time Twisted. And I can't wait to see what comes in the future. My minor issues aside all of them keep this game from reaching the pinnacle of a 10 with some minor points and others major points but regardless I still think it's solid enough to be a nine. Highly Recommended no matter what platform you want it on. :) 9/10 Grammar Mistakes edited. Previously 1 of 3 found helpful.… Expand
Nov 30, 2018Sonic Mania was extremely fun, well paced, and cohesive. It relied very heavily on nostalgia to deliver a rewarding experience, yet at theSonic Mania was extremely fun, well paced, and cohesive. It relied very heavily on nostalgia to deliver a rewarding experience, yet at the same time it did not neglect the core gameplay appeal. It's a very mindless, fast-paced sort of entertainment which left me with very satisfied. Beyond that, the game didn't deliver anything groundbreaking or extraordinary, instead working on polishing a very old model of game design. So it's limited a lot in that respect, which felt a bit like a shame. Nevertheless, this was probably one of the best "Sonic"-branded experiences which it is possible to create.… Expand
Sep 21, 2017This game it's cool but the pass game is not difficult but keeps the speed as in the first games of the series in the console version is notThis game it's cool but the pass game is not difficult but keeps the speed as in the first games of the series in the console version is not yet played, and ports for them to be… Expand
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