Sorcerer King: Rivals Image

Generally favorable reviews - based on 4 Critic Reviews What's this?

User Score

Mixed or average reviews- based on 7 Ratings

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Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Oct 11, 2016
    With quite a few twists on the traditional 4X formula, Sorcerer King: Rivals has a lot under the hood. The combat is a substantial improvement, offering a new way to engage the enemy, and the RPG elements expand gameplay even further. The editor is a cherry on top of an already full package. While it has a few balance issues in the endgame, Sorcerer King: Rivals shines brightly in a crowded genre.
  2. Oct 13, 2016
    In all Sorcerer Kings Rivals remains exactly what the original was, a decent game. It lacks the customization and in depth options of its competitors’ but it’s theme and unique qualities make it a fun experience, at least for a while.
  3. Oct 7, 2016
    One issue players of the original Sorcerer King might have with this iteration is that there really doesn’t seem a whole lot new to justify a purchase here. While owners of the first game are, to be fair, offered a discount when purchasing Rivals, other than the new conditions for victory and new champions this expansion still feels fairly bare.
  4. Sep 23, 2016
    Rivals puts a spin on its predecessor’s formula, but doesn’t really improve on it. For the yet to be initiated, the original is simply bolder, represents a more unique take on the 4X genre, and is thus the one to pick up. The ability to choose how to take on the Sorcerer King, directly or indirectly, is still a welcome addition though. Indeed, I wish it could be added to the original game as a mode or optional victory path. With that not happening, the standalone is the only way to get that extra choice and experience the apocalyptic war from a different perspective.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Nov 18, 2016
    Aside from the very refreshing fact that you can craft, equip and evolve all of your units, what really enthused me in this grand-strategyAside from the very refreshing fact that you can craft, equip and evolve all of your units, what really enthused me in this grand-strategy game is the sandbox style. Nobody tells you what to do, you're always wondering if you should act now (attack the early bases of the SK, contact neighboring factions, ...) or let your armies grow and gain in experience. The humor is omnipresent and quite hilarious at some moments. I strongly recommend for whoever is looking for a tactical / strategy / Heroes of Might & Magic / Civilization-like experience! Expand