SoulCalibur VI Image
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80

Generally favorable reviews - based on 17 Critic Reviews What's this?

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5.3

Mixed or average reviews- based on 165 Ratings

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  • Summary: History Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of theHistory Hides Away More Than One Truth... SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, revisit the events of the original SOULCALIBUR to uncover hidden truths. [Bandai Namco] Expand

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5 Minutes Of SoulCalibur VI VS. Gameplay With Mitsurugi, Seong Mi-Na, Siegfried, And Sophitia | TGS 2018
Score distribution:
  1. Positive: 15 out of 17
  2. Negative: 0 out of 17
  1. Oct 29, 2018
    90
    Overall Bandai Namco did a fantastic job resurrecting the Soulcalibur franchise with the 6th version. Finally something other then Tekken or Mortal Kombat on PC. SoulCalibur VI is a fantastic addition to the series that's made it the best it's been in years. It's also great that Bandai Namco finally brought Soulcalibur to PC after all these years. Be warned though, some people have been having too much fun with the male genitalia on the crazily in-depth character creator...
  2. Oct 24, 2018
    85
    Despite the shortcomings of the story modes, overall Soul Calibur is exactly what you want out of a fighting game. Solid mechanics, fluid motion, a unique and varied cast of characters, and even a decent character creator thrown on top of everything. If you're into fighting games solely for single player, you may find yourself wanting more out of what you get here. But, if you're in it for online fighting you'd be hard pressed to find a more rewarding experience than trying to best each opponent that comes your way and a more humbling one when you are defeated.
  3. Dec 2, 2018
    83
    SoulCalibur 6 joins Injustice 2 on the front line of modern arcade fighting games. I hope the amazing character editor will only increase its popularity over time.
  4. Oct 18, 2018
    80
    SoulCalibur VI certainly has plenty of issues, like a lack of extra modes, a few visuals blemishes, the somewhat unimpressive Reverse Edge move, and the usual greedy attitude towards DLC. Nevertheless, it's also a highly entertaining, high-octane fighter that can be enjoyed by greenhorns and veterans alike, as well as being a more than decent revival of the franchise.
  5. Oct 22, 2018
    80
    Soulcalibur VI expands the fighting experience with a brief history lesson surrounding the events of the game. While this does take some time to get used to, it offers some great context while introducing a new method to unlock items. There's a noticeable increase in the game's combat, but offers a familiar experience all-around.
  6. Oct 22, 2018
    77
    A fighter with a great roster and exciting brawls, let down by an undercooked singleplayer component.
  7. 70
    No stuttering, no frame drops, no crashes: SOULCALIBUR VI is rather polished. The story modes are intriguing, and Libra of Soul is likely to hold your interest through its entirety. Perhaps even beyond that, especially if you enjoy RPG elements added to a fighting game. A release to check out, for sure.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 11 out of 24
  2. Negative: 9 out of 24
  1. Mar 3, 2019
    10
    It's fun to play, this is a new Soul Calibur so it has new mechanics to play, you've to understand your attack range but what's reallyIt's fun to play, this is a new Soul Calibur so it has new mechanics to play, you've to understand your attack range but what's really important is to understand how to defend, this is something characteristic of the series and it's really enjoyable, I've played all the saga since Soul Edge.

    I've been playing it for more than 202 hours now and only tried 2 characters, It'd take forever see what I can do with the others characters, my best wins in a row on-line was 31 and I also enjoy the CAS (Create A Soul) option, it improve in every SC release.

    This game simply isn't like others, there's no similar fighting game like this, and if you want to try this game I've a tip for you, don't expend your time looking how to attack, expend it practicing how to defend, that's the fun to me.
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  2. Nov 20, 2018
    10
    By no means I'm an expert to fighting games but I usually finish all the story modes and play casually in the couch with friends. It must haveBy no means I'm an expert to fighting games but I usually finish all the story modes and play casually in the couch with friends. It must have been more than 10 years since I had this amount of fun with a fighting game, and all because of the masterpiece level character creation tool.

    By no means the core gameplay is boring, it's very good in fact with but lacks some of the satisfying sensation of the earlier entries, somehow I feel not as good when my hits connect. I'm not impressed nor dissatisfied by the mechanics, as I'm not a competitive player I can't really evaluate that aspects.

    As you may have gotten used to more flashy games such as Arc Systems', SC VI may feel a little bit plain, but try it regardless. I get that high res 2D hand made sprites are appealing but that would make it impossible for the best feature ever implemented on a fighting game to exist in the first play so I'm ok with the slighly less beautiful art-style.

    I lack the verbal prowess to convey the stupendous, prodigious, mind-blogging, formidable, inordinate, nipple-erecting, experience that is creating whatever abomination you decide on the character creation screen and then fighting against hordes of crossover human made fighters online. There has never been such a functional yet creatively resourceful custom character tool on a fighting game, and I dare to say that even having not tried all of them, that's the commitment of my appreciation for this addition to the game.

    If there's any developers, producers or designers of fighting games reading this, please know that THE CHARACTER CREATION TOOL IS NOW A GOD DAMN STANDARD AND YOU BETTER GET USED TO ADDING IT TO YOUR FUTURE GAMES AS OUR SPECIES DESERVES AND WILL ACCEPT NO LESS FROM NOW ON. DISREGARD OF THAT SENTIMENT WILL BE INTERPRETED AS A SIGN OF PURE DISRESPECT AND HATRED TOWARDS YOUR AUDIENCE AND SHALL BE SCORED ACCORDINGLY, NO EXCEPTION. That's it.
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  3. Oct 22, 2018
    10
    Pros:
    + Keeps what is good from earlier SC instead of breaking something that worked very well
    + Amazing Graphics + Great Soundtrack +
    Pros:
    + Keeps what is good from earlier SC instead of breaking something that worked very well
    + Amazing Graphics
    + Great Soundtrack
    + Core cast isn't cut
    + Robust number of characters on launch
    + It isn't SCV
    + Character creation is robust - lost of people making cool crossover characters with it
    + Very fun ranked play
    + Core gameplay is the best
    + Cinematic moves added and lots of great particle effects

    Cons:
    - No chat or voicechat in casual lobbies
    - Laggy connections sound can jitter on PC
    - Had to wait 8 years+ for this game after SCV wasn't good itself so been even longer than that

    It's good they didn't change more. Change for the sake of change is why we got SCV. You change too much and you change the game's identity and what people like about it. This has super meters, soul charge and reversal edge as well as changing move sets some and balancing the game around all of that vs older SC. Changes I can live with because the core gameplay is there, and is awesome as it ever was and maybe even a little better, with a new skin, new levels, new story.

    People rating games low because not enough changed in their opinion are totally missing the point of making a new installment. The new Dragon Quest for example got some low reviews from some people for reasons like that, but it's one of the most successful RPGs of all time, and bigger in Japan than even FF games. And their core fighting has NEVER changed since the first one. Ya'll are wack. Sometimes a formula works very well, and for new iterations only minor tweaks would make it better.
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  4. Feb 12, 2020
    7
    I have not played many fighting games but out of the ones I have played SOULCALIBUR VI has been the best.

    The game for sure is not without
    I have not played many fighting games but out of the ones I have played SOULCALIBUR VI has been the best.

    The game for sure is not without it's faults, most notably the shotty net code that drops games a lot, the large amounts of DLC, the matchmaking never matching you with someone of equal skill, and the main menus being ify at best.

    The game certainly has some flaws but for as far as fighting games go the combat is quite fun, very very hard to master like most fighting games, but still fun for both people that have mastered it and those who have not. (as long as you're not new and placed against someone who has mastered it which will happen)
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  5. Oct 26, 2018
    4
    I stopped playing Soul Calibur series after the 3rd installment. Hard to say what's stuff overdone already.
    PROS
    -It's so flashy, like a lot
    I stopped playing Soul Calibur series after the 3rd installment. Hard to say what's stuff overdone already.
    PROS
    -It's so flashy, like a lot of visual effects from powers and specials.
    - Sophitia look so nice.(have to repeat I din't play this series for quite a while).
    - A company comes over common sense and include arcade mode from the begining. Finally.
    - Besides Sophitia, other classic characters are back.
    - Sophitia Super special is brilliant, not mean to pun.lol
    - Beating some opponent with Taki in Soul Charge shows a cool efect in her body. Really awesome.
    - Geralt Of Rivia is the boss in arcade. Nice to see Geralt.
    - Seems like an interesting battle system.
    -Counter super powers with animations as well like the specials.
    And very sadly , sigh, the CONS:
    - Outdated graphics with very compresed textures. Game's weight is like 11 GB.
    - Unsettling/bizarre situations detroying some male oponents clothes. Mainly mosters.
    -Groh, generic, doesn't look like is from this game, boring, seem forced into the series.
    -For those into customization , items scarce and very obvious aproach of future DLC and aditional content.So expect expensive fines ahead for a deeper experience. Wait for a more complete edition somewhere in the future.
    - Only one type of suit with only 2 colors for each character.
    - Small repertoire of characters.
    -Double amount of male characters than female ones, felts like misogyny.
    - History seems boring.
    -After so many years, not even close to the SC 1 and 2 masterpieces yet.
    - There's a learning curve about the playing system.
    - No endurance, it seems.
    - Not all super specials are all that impresive.
    - One character never appears at all in arcade. Gro always appear in the same stage like 4, taking into account how few characters are in this game it's plain absurd and Geralt is always in the final stage in arcade.
    At first glance this game is worthy. These characters doing super specials and so is nice looking at.Add a nice character and seems like take my money already. If you're familiar with some previous games , getting along into the battle system could lead to a better gameplay experience and not just smashing buttons.
    Analizing the CONS: Sadly the game shows more flaws than quality doing a further inspection. The graphics are outdated. Was very unfortunate to look at Ivy's body closer. (T_T) Model texture seems old and cheesy.On the forest stage is very evident. Very compresed textures. On other case is Tira's animation after winning. Looking at his hands.This is a no no. Looks like these japanese companies are focusing more in the mobile market, Nintendo's portables and for cheap laptops as well to be supported. So it gives the impresion that these games are more for those systems, for casuals. Thumbs down.
    Now thing are getting worse. Taking about the bizarre situation...You can destroy dressing pieces of your oponents. It can get pretty bizarre, depending of your opponent. Battle a girl is a complete differente history. From ok to dissapointing. There's not much to destroy unfortunately, besides how few female characters are in the game. Battle a male and completely destroy their clothes and it begins to get odd for some point degree, then battle a stupid monster and WHAT THE...??? Well it's confusing enough destroying the clothing of some males until they are in loin cloth like Mitsurugi. Besides the poor character design. In fact he depiction only in loincloth and his body texture design is pretty clumsy to say something.
    There´s only one female that can get in almost only underwear, after clothes destroyed. I think, is Seong Mina like in a so so bikini suit. After that is pretty lame what you can see for the rest of female characters, like Sophitia. You can only destroy partially, just some of her strings. Looks like her skirt isn't destroyable at all. And very midly for the rest. Evidently this team is not really interested in depicting women in whatever situation. About the frigging monsters and some males, is quite the opposite of the females, you can destroy very much of these. It's as charming as imaging Herman Munster in underwear. What is worst is that some of these stupid monsters/males wearing a codpiece that is a more vulgar version of a loincloth , pretty antique, obscure, bad taste and no longer in use. If you are skeptic, check out the character drawings. It´s not quite evident but here it is.
    Pretty gross. Crazy as *! What the heck is going on with this all stupid companies wanting to be DOA, Senran Kagura but doing everything wrong , crazy and cheesy ?????? I mean, really??? Definitively I'm playing this game with nobody locally , less online. So at final conclusion, I don't recommend it.
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  6. Dec 10, 2018
    2
    I've spent over 60h on SC6, it is a very enjoyable game. Everything I would ever want from a new SC ... BUT ... there are severe balancingI've spent over 60h on SC6, it is a very enjoyable game. Everything I would ever want from a new SC ... BUT ... there are severe balancing issues, with certain characters having outright exploits, especially in laggy situations. If you get into higher level online, the amount of cheese on display is jaw dropping. You have to play dirty, and this ruins the game for me. There is literally no point playing more technical characters like Taki, Yoshimitsu or even Mitsurugi. You will get owned by every Azwel, Ivy, Nightmare or Kilik player.

    But that is not the biggest issue here, the biggest issue is that the core mechanics DO NOT WORK AS EXPECTED, when pushed to the limit. The amount of times I've been grabbed mid strike (which should never happen btw), the amount of times I've tried a grab in a pretty guaranteed situation, only for that grab to whiff etc. is staggering. It's hard to play 30 min of online without at least a few WTF moments.

    It is really unfortunate, because otherwise the game would be stellar. I've initially given it a glowing review on Steam. Unfortunately once you get into the high level online, serious cracks begin to show. To a point where I really want to play it, but it's just too frustrating to be faced with the issues.

    Shame, hope Namco will patch it up.
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  7. Oct 31, 2021
    0
    Cenário com detalhes que possuem pouca beleza, e também há poucos personagens.

See all 24 User Reviews

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