Source of Madness Image
Metascore
67

Mixed or average reviews - based on 6 Critic Reviews What's this?

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  • Summary: Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning.

    Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the
    Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning.

    Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon's mysterious Citadel.

    The horrific monsters you face are never the same, concocted with procedural generation and animated using a neural network AI

    Explosive close-combat magic, labyrinthine environmental exploration, powerful loot management and a skill tree filled with abilities, classes, and spells

    Rendered in a beautiful AI assisted art style, the fascinating world of the Loam Lands reveals a deep arcane lore as players uncover its many secrets
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Source Of Madness - Official Gameplay Reveal Trailer
Score distribution:
  1. Positive: 2 out of 6
  2. Negative: 0 out of 6
  1. May 12, 2022
    80
    These smaller issues pale in comparison to what Source of Madness gets right. The gorgeous 2D art style, atmospheric music, and crunchy sound design underpin a combat system that is deep and rewarding, and is sure to keep surprising players deep into their time with the game. For gamers searching for a gratifying roguelite filled to the brim with passion and creativity, Source of Madness is more than worth the cost of admission.
  2. May 24, 2022
    75
    I did find that the AI enemies seem to flop around like more of a fish than a monster, but for the most part, they provide a fresh experience. Source of Madness takes the traditional roguelite formula and adds in its own spices showing that a genre that’s been beaten to death still has some life in it.
  3. May 11, 2022
    67
    Procedurality and Lovecraft are two words that we never expected to come to life together, yet the three guys from Carry Castle did.
  4. May 12, 2022
    67
    Source of Madness is a roguelite with a brilliant potential, which unfortunately feels mostly squandered. It’s a fun game mechanically, but repetition kicks in after just a few hours.
  5. May 12, 2022
    65
    Source of Madness is a charming and interesting roguelike, but it’s also the proof that taking too much risk isn’t always a good idea.
  6. May 12, 2022
    50
    Visually, this is a cosmic horror fan’s fantasy. Nameless creatures and an accursed world are all procedurally generated for a unique experience in each run. The downside is the incredibly disappointing gameplay often layered with grinding, camera and control issues, underwhelming combat, terrible UI, and repetition beyond the norm for a roguelite. Accompanied with a few haunting bugs here and there, Source of Madness is merely a shadow of more enjoyable games.
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  1. I tried my damnedest to like Source Of Madness... but it all comes back to The Itch. The game has its moments and the world's beautifully horrid, but when everything's churned out of a machine-learning bot it makes for a roguelite that's too random. Yes, you've got to think on your feet, but a lack of defined margins means your life's often snuffed out by mess. And mess leads to frustration. And frustration leads to excuses. When you're pinning your demise on the game itself, it's hard to summon the willpower to push on.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. May 13, 2022
    7
    7/10 Bloodborne + Symphony of the night, except with Lovecraft's lore, horror but weirdly fun, a roguelite with RPG elements, beautiful pixel7/10 Bloodborne + Symphony of the night, except with Lovecraft's lore, horror but weirdly fun, a roguelite with RPG elements, beautiful pixel art and soundtrack, however, the personalization and combat are lacking solidity, the aiming in combat is quite rare and unstable, good effort and idea, it just needs a little more polishing. Expand