The somewhat random nature of the AI in combat, along with the linear story and the short gameplay might sound like turn-offs. However, the feline-heavy adventure is oddly fun despite these issues. Seeking upgrades and winning levels makes this low price sci-fi release more enjoyable than some longer AAA titles, proving how strong the indie scene can be. You don't have to be infected with toxoplasmosis to enjoy Space Cats Tactics.
I really want to emphasize that no matter what score I give, respect should be given to any developer striking it out solo, with Alex being no exception. The visuals are damn good-looking for an indie effort, and the core gameplay is shockingly solid for being a blend of FTL and XCOM. I see so much room for a game like this to grow and develop, and I’d even go as far as to say I’d gladly go another round if there were a few fixes for the lack of checkpoints, laggy ship transitions, and a bit more depth added to the gameplay. Sadly, Space Cats Tactics in its current form doesn’t stray much farther from general tactics roots, and the characters, while cute for the first few minutes, don’t evolve much more from there, either. If you can work around that and some rather irksome bugs and glitches, I really do encourage giving this a run for being something rather unique in its field, if not to give some support to a solo dev that really has passion put in his project.
Ultimately it is an impressive achievement from what seems to be essentially a one person developer (I say seems to be as I assume there were at least some other people helping with the voices). Is it fun… yes it certainly can be. Is it inconsistent in art style… absolutely. Is it worth buying… I’m honestly not sure. I completed the game in a bit over 6 hours… there might be some other choices I could make on the way… but it didn’t feel like they would make that much of a difference. If you can find it on a decent discount then perhaps grab a copy… otherwise keep track of the progress as there may be some updates to tackle some of the issues otherwise… maybe give it a miss.
Space Cats Tactics is clearly a project of a passionate person, but one who was unable to provide a sufficient product. The Kickstarter page shows how there were many other ideas that would perhaps have made the game a little deeper and more interesting, but the funds did not come through. The end result is a dull strategy game at the best of times and at the mercy of the randomness of enemy AI at the worst of times. Add in a few technical problems, an ignorable storyline, and an amateurish graphical presentation at various junctures, and we have on our hands a game that we just cannot recommend even to the biggest fan of the genre.
This is a generic space adventure with very basic features that may capture some while others struggle to get past the intro. With a few minor performance issues and some questionable design decisions, this is a simple game that is okay to pass the time with. Personally, I wish the characters had a bit more depth to them or even stepped outside of the stereotypical roles that they fill but the gameplay is okay enough to make up for that. For those who enjoy games like XCOM, I think you have a pur-fictly okay time with Mitzi and the crew.
SummaryFight nerve-wracking spaceship battles in this turn-based tactical space opera RPG! Manage your crew of feline warriors to adapt to every strategic situation and dive into a thrilling space opera story where your choices will determine your path.