The game lacks proper storytelling and has a clunky user-interface. Still, it’s very faithful to the original Space Hulk board game which is always a plus. [Dec 2014]
Since patch 1.4.1, most of the bugs are corrected.
One of the best turn based strategic game.
Epic and long campains, various ennemis, terminators leveling very addictive.
Do not hesitate if you like Space Hulk or W40k universe and turn based games.
Notes :
Dark environnement with death at nearly each corner. Lots of weapon at your disposal to eradicate the infestation or just increase your life time. Flash missions to find relic weapons. And a lot of chapters to try different gameplays, from longe range to close combat passing by plasma, flames, rocket and turret. Form your squad, choose your weapons and skills, then survive!
Comment about DLC :
Imperial Fist => my favorite chapter, with the best close combat survivability (A must have).
Salamanders => campain very laggy with low fps .
Dark Angel => very complex and challenging mission (A must have).
Chapters DLC => only armour colour changes (mainly useless).
Highly recommended for fans of Warhammer 40k, and Table-top or Turn-based Strategy games. Also recommended for people, who don't know anything about WH40k, but are interested in sci-fi's like Aliens (second move with Marines fighting off hordes of aliens), or anything of the sort.
Leading squads of elite inter-galactic marines, with the finest weapons and armor armor in the galaxy, and hunting down hordes of the most deadly biological predators, is incredibly satisfying to watch. This is a dark, tense, and unforgiving game, and I love it for that.
+ Each chapter feels pretty unique in look and gameplay, and it's worth replaying a campaign with another Marine Chapter.
+ Campaigns are lengthy and offer a variety of challenging scenarios to overcome.
+ Lots of tactical depth with the squad customization of skills, gear, and weapon combos, which allows you to build up your squads how you want.
+ Armor and Decorative customization is a nice addition.
+ AI is solid and challenging to face.
+ Sound and FX are perfect - the dark, horrific atmosphere is enhanced by stellar ambient sounds. Comparably awesome to the well done Dawn of War series in this respect.
+ Extremely satisfying death animations and weapon effects.
I love a good soundtrack, and this game doesn't offer much in that regard, as music is used sparringly (what - which in this game's case, is not a bad thing - as the mood of the game is set not by instruments, but by the atmospheric sounds of the Space Hulks; the screams of vicious biological terrors; and the blasts of bolters shredding apart bodies and the clanging against metal - which is perfect for a horror setting.
It is worth supporting this developer, as they treat the Warhammer 40k IP with great respect, and there's a lot of potential for bigger better WH40k games in the future.
Full Control revisits the “Space Hulk” franchise by improving the game in every possible field. Deep tactical turn based battle approach, interesting unit customisation, true to the tabletop source material design and a claustrophobic atmosphere deliver an excellent game.
Space Hulk: Ascension Edition achieves its goal of enriching last year's effort in terms of gameplay and single player content. It's definitely a worthwhile purchase provided that you are willing to accept some of the game's idiosyncrasies that stem from Space Hulk's board game roots.
Space Hulk: Ascension rises to the challenge by preserving the spirit and most of the mechanics of the original board game, while still expanding on the design to embrace its new home on the PC.
This a very solid improvement over the original Space Hulk Game and has made some very positive tweaks and upgrades to squads where you can upgrade team members and equipment/ wargear, it means you can adjust your style of play by having some of you team who are good at shooting and some good at melee combat.
Pros...Decent graphics, well thought out controls with options of how to fire, a nice RPG element addition to the game, good thinking man's game. A very polished performance.
Cons...Controlling the terminators is a little tricky at first, would like a little more speech from the terminators other than a few basic phrases but I am being super picky there.
My review is this game on Steam is great value for money and well worth the money as it is fun and entertaining.
A great improvement in an already excellent game.
The RPG elements are nice, and the maps are varied and well thought.
Can't wait to see what's next for this title.
This game is flawed. It's unforgiving, there is no undo button, the graphics obscure what you need to know, there is barely any story, it's repetitive, etc. However despite all that I've just torn through 12 hours of playing it. I had to read a guide on Steam to work out the mechanics of the game, but once that was done, blasting or flaming genestealers is very satisfying. I think this only resonated for me because I played the boardgame as a kid and loved it. I wouldn't recommend this game to most people, but I enjoyed it, despite it's flaws.
I keep hoping that GW's 40k ports to video games will exceed expectations, unfortunately this is another one that falls short. Space Hulk Ascension costs as much as XCOM: Enemy Within, but XCOM offers an immersive and expansive turn-based strategy game that thrills at every stage of the game. Space Hulk is a glorified board game, that is literally and figuratively 2-dimensional. The backstory and graphics are great, but the game falls flat, sticking to the old narrow hallways and single floor. We're told that we're stalking the halls of ancient space ships filled with dangerous aliens and mystical artifacts, but every map looks exactly the same and there are still just a few basic mechanics and interactions. Where XCOM provides a wide array of weapons, base building, team building, and strategic choices, Space Hulk gives you lack-luster choices of close combat weapons that are essentially all the same, and slightly different firing modes for your guns. I would've liked more distinction between the classes, more varied weapons options (even if they departed from the table top equivalent). And while using action points to turn and back up might be important to the game, they're ultimately unexciting pieces of gameplay as the game devolves into a $40 game of tower defense. It also is poorly optimized, slowing my 2014 desktop even on moderate graphical settings, despite the unremarkable graphical demands of the game (2/3rd of the screen is blank!)
SummarySpace Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons, enemy types, an all-new chapter and loads of other new features. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyar...