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Mixed or average reviews - based on 37 Critics What's this?

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Generally favorable reviews- based on 138 Ratings

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  • Summary: SpellForce 3 - A blend between RTS and RPG. SpellForce 3 goes back to the roots of the SpellForce saga and combines the RTS and RPG genre in a unique way - all in real time. Explore the world of Eo and become a true legend.
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Spellforce 3 - The Elves of Finon Mir Trailer
Score distribution:
  1. Positive: 16 out of 37
  2. Negative: 0 out of 37
  1. Dec 22, 2017
    SpellForce 3, despite not being very deep, makes an excellent fusion of RPG and RTS, becoming one of the best PC games of the year.
  2. Dec 6, 2017
    As an RPG, SF3 is a solid game with an interesting over-arching story, believable characters, a lot of lore and deep systems. As an RTS, it is a unique if at times frustrating tactical game focused on a clever use of limited number of resources and building a working infrastructure. While each one of its parts might not hold out against a “pure” game of respective genre, the mix makes the game something uniquely fulfilling.
  3. Dec 20, 2017
    I’m a pretty big fan of RTS and certainly a big fan of RPG’s, I love being able to dig into a character and forge them the way I would like. Spellforce 3 does a good job of mashing those two genres together and the result is a pretty decent campaign that should have you entertained for quite some time. A little bit of this and a little bit of that, in just the right doses and you get a great game that stands above the sum of it’s parts.
  4. Dec 18, 2017
    SpellForce 3 is a good strategy RPG. It isn’t very deep, but it’s addictive and a lot of fun.
  5. Jan 22, 2018
    If you're willing to think of the prefab fantasy setting as comfortingly familiar, Spellforce 3 is a pretty fun. The voice acting is terrific, and the plot easy to understand without requiring weeks of learning why THESE giant wolves are different to other games' giant wolves. Whether this familiarity is a brave counterpoint to the endless setting creep of gaming is really a matter of personal taste. And if you're looking for a fantasy RPG/RTS hybrid, this is a promising contender. However, by trying to do two things at once, it fails to be really remarkable at either.
  6. Dec 31, 2017
    While both the RPG and RTS elements presented here stay true to form, the overall game is more than the sum of its parts because of how it makes such disparate concepts serve the goal of creating a militaristic role-playing epic.
  7. Game World Navigator Magazine
    Mar 2, 2018
    Unfortunately, Spellforce doesn’t qualify to be neither titular nor spiritual successor of the series. It’s made by different people, on a different budget, and let’s be fair – the times are different too. [Issue#226, p.52]

See all 39 Critic Reviews

Score distribution:
  1. Positive: 11 out of 24
  2. Negative: 4 out of 24
  1. Dec 27, 2017
    Das Spiel unterhält mich, bin bis jetzt sehr zufrieden.
    Habe schon über 30 Std. damit verbracht, und hatte keinen einzigen Absturz, oder
    Das Spiel unterhält mich, bin bis jetzt sehr zufrieden.
    Habe schon über 30 Std. damit verbracht, und hatte keinen einzigen Absturz, oder sonstige schwerwiegende Fehler.
    Grafik ist ok, der Ton ist der Hammer auch die Deutsche Vertonung ist Super.
    Die negative Bewertungen kann ich nicht nachvollziehen.
  2. Dec 12, 2017
    After reading a lot of user reviews here, I can't help but wonder how many of the people writing bad critics actually played the game longerAfter reading a lot of user reviews here, I can't help but wonder how many of the people writing bad critics actually played the game longer than just the intro before the character creation.
    Personally, I got reminded of Spellforce 1 a lot, I was a bit disappointed of the lack of playable races and the fact that yet again you have to play a human (the character creation itself was well done, I loved the implementation of different body types). I heard about expansions and them planning to add the other races so that's why this point is irrelevant to my rating.
    I can only praise the storytelling and writing, it feels authentic, darker than its predecessors, the characters are extremly well written and made the RPG part of the game yet again the most important one with the strategy aspect remaining a little flawed compared to pure RTS games. Actually, the implementation of real RPG companions like in good old Neverwinter, DOS, PoE etc was done way better than I expected - I was surprised to find myself enjoying to play with a team rather than controlling a single character as I preferred in Spellforce 1. I was also surprised and happy to see a base in the game and then such a beautifully designed one.
    RPG part deserves a 10/10 from my side.

    Now, the "bugs" everyone seems to be talking about so much. I am well aware that everyone has different ones and a different experience but I'm gonna be honest, after about 25 hours of gameplay I have encountered only one single bug which was an NPC in Greyfell being constantly stuck between my two characters due to body block, so technically not even a bug (and I managed to get rid of him without reloading). Again, it's different for everyone but I can't say I shared this bad experience of others and even if, DOS2 had a LOT more bugs after its release and yet no one was rating the game so much by them so I don't understand why it's the case here, please be a bit more fair or at least wait a few weeks, the game was just released.

    Now, the RTS part... While staying true to the Spellforce 1 experience, I found it lacked improvement in comparison to that. I often got frustrated because apparently the best strategy is still to strike as fast as possible with little to no planning or building and I felt like the more you build, the less chances to win you actually have (doesn't sound very immersive, does it?) because you obviously can't do so many things at the same time and there's the catch: A simple "pause" option would solve that problem so you can order your workers to build and assign them to their tasks and order/reposition and plan your troop movements meanwhile. I understand this feeling of a "rush" was intented and supposed to feel more realistic because in real war you can't just pause to plan but then again it's usually not a single person doing it and the game mechanics itself are limiting.

    Then, the controls... I still cannot get used to them and as soon as I play something else I will have to get used to them every time again, making things "different" doesn't always mean "better", that's definitely a major flaw and even when rebinding keys, the interface itself is confusing and switching from 3 skills to the next is overly complicated, a simple skillbar would have served this purpose way better. Holding Alt to use skills also felt inconvenient and in larger battles it's incredibly hard to select the right unit. What I liked is the option of slowmotion during holding Alt and not just pause, after a while it's actually getting more fun to play like that but I wonder if this couldn't have been done in a simpler way as well.

    To sum it all up, I have to say this is a very well done game in my opinion and certainly comparable to other and bigger game releases this year, namely DOS2. The start in Spellforce 3 is slow but once you get to a certain point, the game is absolutelty enjoyable and the complicated controls and flaws in the RTS system don't break this picture for me.
  3. Dec 7, 2017
    Amazing game, nothing like Wacraft 3 or Age of Empires level of amazing but still insanely good.

    A consistent RTS with some little RPG bult
    Amazing game, nothing like Wacraft 3 or Age of Empires level of amazing but still insanely good.

    A consistent RTS with some little RPG bult in, it offers awesome soundtracks and gorgeous graphics. Top notch quality right here
  4. Dec 12, 2017
    Slightly above average and has potential but is incredibly boring in single player and absolutely packed with bugs. Quests not advancing,Slightly above average and has potential but is incredibly boring in single player and absolutely packed with bugs. Quests not advancing, quests getting interrupted by NPC banter, loot not generating, etc. The quests not advancing is definitely game breaking though to their credit they did patch the one I had (refugees quest) so I was able to advance eventually.

    I will also give them credit for good story telling and character development early in the game (I stopped about 20 hours in due to boredom) but this was not enough to keep me interested.

    The real downer to this game is its not good at anything. Combat has no strategy to speak of and RTS elements feel shallow compared to a full feature RTS. RPG elements are equally uninteresting and although there are several skill trees, many skills/spells are similar across several trees. For example, every mage tree (and archery tree whatever it was called) has some sort of missile attack and they all look the same and most have the same effect (interrupt or similar) and similar damage plus or minus 10%-20%. The RPG trees are also boring. There is nothing here that we havent seen 100x over in every generic RPG ever created. There are a few combo attacks that require bleeding or stun to work but thats about as deep as the RPG combat gets. There is nothing to set it apart. No unique classes, no unique builds, no interesting gear and certainly not much strategy in combat.

    Again this is not a bad game but I just cant enjoy the combat and I hate all the slow running around. Give it a shot if you want, but keep your expectations low.
  5. Dec 9, 2017
    If you are looking for a Spellforce game, you will not find it here. Almost none of the good things from Spellforce 1 and 2 was kept, skillsIf you are looking for a Spellforce game, you will not find it here. Almost none of the good things from Spellforce 1 and 2 was kept, skills became more limited, controls are one of the worst. The things that improved were probably only graphics and AI.
    The things that you probably enjoyed in the past games are either changed for worse or removed.
    After playing the beta I was having second thoughts about the preorder but I thought, remember, it is only a beta, it will improve. After playing for hours, I have decided to come back to Spellforce 1 to remove bad taste after Spellforce 3 if you can even call it that. They should create a separate name for this thing.
    Of course, if you like strategy games, you may enjoy this game but as I am one of the hardcore fans, I feel cheated by the people behind this game and my experience is mostly negative. After couple patches (which will hopefully fix the controls), I may come back to the game but I have many other games which are better and I still did not have time to finish them.
  6. Dec 19, 2017
    This review contains spoilers, click expand to view. Too many bugs, + they did fix some but not all and not before I completed the game. I was a big fan of Spellforce 2 and Spellforce Dragon Storm. This game goes no where near those games as far as playability or storyline, even though they are old games with old school graphics. I had waited years for this game and am disappointed. The camera gave me the ----- until I worked out Ctrl and mm moved it. The graphics are good but the characters are very small on the map and you can't zoom in close enough. I also prefer 3rd person view for the rpg segments which you don't have. Spellforce 2 and Dragon Storm had a much broader storyline. I loved (in those games) that you took on a new race and broadened your understanding of those races by playing in different territory and yet it all flowed on and underpinned through it was the main storyline. Spellforce 3 does not have that, you get a bit of a play with other races but mostly human and the storyline with the other race was fractured no flow through. Did my head in that one of the characters voice was the actor from The Witcher. Also guys abominations and circle mage, straight out of Dragon Age, you should come up with your own ideas not steal from other games. Expand
  7. Dec 14, 2017
    The developers spent there time devoted to scenery and little beyond that, there is a story an RTS element and an RPG aspect but all areThe developers spent there time devoted to scenery and little beyond that, there is a story an RTS element and an RPG aspect but all are fleshed out in a bland and tedious(sometimes asinine) manner.

    Story- is your general dialog driven slog with no interesting angles to explore, no relevant dialog options and no tie ins to dialog checks for different outcomes that you may see in other games, it is linear and poorly done; the characters are lifeless and npcs are only thereto drive the next piece of dialog forward rather than provide any depth to the game.

    RTS- This is just ridiculous in every way.
    - AI does its normal infinite resources spam units at your base style rush that it acquires at a remarkably fast pace, tying you to your defense points rather being able to focus on base and expansion.
    -Base Building, HQ starts in a predefined spot giving you little choice of where it is best to set up, the build areas are blocked at every angle by a mess of map assets, roads and other unusable terrain making choice of placement impossible. There is a limited worker system in place instead of letting you build a work force, artificially forcing you to juggle which resources to focus on; your supplies are not centralized and when an outpost is lacking it prompts worker carts to start supply runs pulling from one outpost and moving around the chain of linked outpost, its tedious and time consuming and does not balance at all with the AI ability to forgo all that and just spam rush your base. Defense towers are not very defensible and again are manned by your workers making them limited, if you can place them properly at all.

    RPG- I really despise the way character building is done in this game, it is very limited and seems like a half baked job. There are skill sets, stats and gear as is with many RPG types.
    You will have little choice in the skill sets you acquire on you main, other heroes come predefined,
    of those skills many seem redundant or useless , most are combat oriented and will provide no lateral game play, timers on timed skills are pitifully thought out; instead of a tool bar and hotkeys, each hero will get only 3 slots to put skills onto for use, this includes persistent aura skills(but not passive skills), the whole skill system misses the mark and is a let down.
    Stats are required to equip better gear and are responsible for enhancing the damage of different stat based weapons,except intelligence, all intelligence does is enhance certain spells. Stats cap at 10(not including gear). Con increases life, Will increases focus, that's about it.
    Gear is absurdly bland, you will find countless stashes and acquire dozens of weapons and armor in the first few maps only to see they are much the same things. Because most of your weapon damage is tied to stats it makes much of what you find irrelevant, it will also for the most part make shops irrelevant. As for rare gear and items, they provide better bonuses but are largely as irrelevant.

    Bugs- There are many campaign and game breaking bugs among the slew of minor ones.one the annoyed me but didn't wreck the game to that point. I had done a quest sequence out of order, after I had beaten the map, I went to another area to perform a quest that was gotten during the map, upon returning to the previous map, the world map was locked because the present map was in RTS mode; locking the world map in RTS mode is a bad mechanic as it is.
    The game breaker for me was returning to the refuge camp and been given a quest to free the villagers, which were located inside the enemy town, the town had locked gates at all entrances which I could not attack because they were flagged as friendly and there is no force attack option, quest incompleteable, game over.
    There are a myriad of other game breaking bugs and quest problems on the forums to add to my experience that seem like they should have passed testing, if there was proper beta testing and not that early access bug reporting that so many companies do now.

    This game has some bad game mechanics and equally bad design choices, I found myself using my hero party to beat the maps before I trigger the RTS parts because I hated the AI and base placement limitations, there is no real gear progression, the character progression is limited and the skill and stat systems are shallow. In all I consider the story and game play a slog and am largely disappointed, could have done with out the breakable quests as well.

See all 24 User Reviews