- Summary: Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.
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Spelunky 2 - Gameplay Reveal Trailer
Positive: 16 out of 16
Mixed: 0 out of 16
Negative: 0 out of 16
Sep 29, 2020The original Spelunky's only obvious shortcoming was that its level design was somewhat limited. Spelunky 2 takes what made the original so great, fixes that shortcoming, and leaves us with one of the best-made indie games you'll ever play. A truly sensational effort from Mossmouth.
Oct 2, 2020Awesome. A game that basically does not add anything to the platform genre, and still manages to be original and innovative by mixing all the ingredients with mastery. Despite the extreme difficulty it is never frustrating, keeping you in front of the screen for another run, and then another one and one more, while you promise yourself the next run will be the last. Recommended for both hardcore gamers aiming for the best score, and a more casual audience looking to have fun, and who don’t mind if they will only see a small part of the game. After all, how many of us have ever finished Bubble Bobble?
Sep 14, 2020Spelunky 2 is as addictive an experience as I’ve played this year. Two-minute-long runs stack to turn into consecutive hours of gameplay, and “just one more try” easily turns into an afternoon of exploring, dying, and trying again. Spelunky 2 is at once captivating, stressful, and exciting, and even now, I can’t wait to once again test my mettle within the cave’s ever-shifting walls.
Jan 6, 2021I'd definitely reccomend this game to everyone - at least to try. Spelunky 2 is already one of my most-played game, with almost all theI'd definitely reccomend this game to everyone - at least to try. Spelunky 2 is already one of my most-played game, with almost all the achievements and beaten the true ending multiple times (to clarify, I have it on ps4 as well). Once you put in the hours, the game becomes a beautifully designed smooth ride through the levels, where the only thing stopping you is the occasional mistake. You feel like a just whipping all the enemies and flying through the levels. There is so much variety in the gameplay, even better with all the alternate routes (not just jungle and volcana, temple and tidepool) with choosing to go for true ending, choosing to go shopkeeper-genocide or forgiveness, true crown, eggplant and all the NPC questlines in every run. I was not disapointed.… Expand
Dec 15, 2020Aside from The Dwelling being a bit too overtuned, once you get comfortable with it, it's really only punishing if you are careless, so IAside from The Dwelling being a bit too overtuned, once you get comfortable with it, it's really only punishing if you are careless, so I can't really subtract for that. This game is about patience, skill, and putting all you've learned into each new run. It excels at that, but does take quite a bit of trial and error to get up to a level where you can consistently get to 2-1, but thats fine, this ain't a game for p*ssies.… Expand
Nov 27, 2020I'm a huge fan of the original game as well as HD version. Spelunky 2 is better in every possible way. I might even say that it is myI'm a huge fan of the original game as well as HD version. Spelunky 2 is better in every possible way. I might even say that it is my absolutely favorite game of all time (and my gaming experience started early 90's). I just can't stand all the people who give this absolute masterpiece a score of 0 because of difficulty. Guys, WTF? This game is supposed to be difficult and punishing. It's the core of Spelunky's game design. But because of this fact it's also extremely rewarding. Please, be sensible and don't blame the game if you don't have enough persistency to gain skill required to beat it. Give it another chance, watch some streams and tips and Spelunky will open to you.… Expand
Dec 15, 2020Spelunky 2 is a wonderful, albeit flawed game design-wise, with brutal difficulty, often funny deaths, and TONS of replayability and secretsSpelunky 2 is a wonderful, albeit flawed game design-wise, with brutal difficulty, often funny deaths, and TONS of replayability and secrets to find.
The music is very fitting for each area, collecting gold is addictive and the enemies/traps tend to create very interesting situations you have to think your way out of.
If you enjoyed Spelunky 1, this is surely not gonna disappoint, aside from frustrations with its higher difficulty and sometimes unfair damage, but the developer Derek Yu is hard at work ironing those out as the game goes along.… Expand
Nov 25, 2020Is this a worthy sequel to Spelunky?
NO Sure, it adds a whole bunch of new visuals and general stuff, -what you might expect from a mereIs this a worthy sequel to Spelunky?
Sure, it adds a whole bunch of new visuals and general stuff, -what you might expect from a mere expansion pack perhaps, it does not improve on or fix anything that was wrong with the original game.
-Difficulty is way, way up
-many things now feel deeply "unfair" in ways that the old game didn't
-shopkeepers (and now other NPCs, yay) are still ridiculously op, and can be turned forever hostile by monsters rather than the player
-the whip seems to have a smaller hitbox, and doesn't seem to whip above or behind at all like it used to
-the rope doesn't seem to harm enemies like it used to
-enemies still can have multiple HP, and cannot be hurt while they are stunned, worse, there are more multiple HP enemies, and they're harder than ever.
-meanwhile, YOU can still be hit any time, and can still take damage while stunned, meaning that stunlock issues haven't been fixed since the last game.
Don't let the improved visuals fool you, this game is less polished than the first one, not more. This is not a sequel, more of a collection of new content stapled together.
This game makes me want to go back to the first one.
Despite the long development time, it feels thrown together in 5 minutes.… Expand
Oct 21, 2020I have to start off by saying that I loved the first Spelunky; it's probably in my list of top 5 favorite games. I've put in a couple hours atI have to start off by saying that I loved the first Spelunky; it's probably in my list of top 5 favorite games. I've put in a couple hours at this point and I've gotten to 2-1, and it's just so very "meh" when you compare it to the first game.
Quality of life improvements, as the game supports much higher resolution and frames per second than the first, graphics are detailed and interesting. You can also grab onto ledges.
The ghost now moves MUCH faster and can split into multiple ghosts. In the first game, the ghost felt like a super-powerful but super-stupid force of nature. You had to be careful, but you could control it for vast profit once you got good enough. The areas I've been in feel more cramped than the first, so unless you have a jetpack I really don't see how you can kite the ghost around.
More items are now flammable, including bomb packs, which makes fighting the merchants much harder (though it does make sense)
Feels like there are more enemies and traps, and another layer to get down in each level, but the same amount of time as the first game.
I know a lot of people are really enjoying this game, but it feels like a real let down. I'm still trying to like it because of how much I liked the first game, but it's an effort when it really shouldn't be.… Expand
Jan 2, 2021This game is what happens when you set out to make a roguelike by putting all your game design points into difficulty, and 0 into everythingThis game is what happens when you set out to make a roguelike by putting all your game design points into difficulty, and 0 into everything else.
The difficulty curve is simply broken. The only way to progress to later worlds is to use shortcuts, where you are effectively starting your runs by skipping content. That's right, this game ENCOURAGES you to skip content in order to progress. That archaic mechanic that served as a workaround for poor game design in the 90s is back in full force. Typical players can NEVER expect to start from 1-1 and get to 4-1 in a single run. And if you think that's difficult, then co-op is a non-starter because you can't even use shortcuts online. You will spend 98% of your time with your friend in the first world, then die as soon as you get to the second, having been very lucky to collect even a single item between both of you.
Which brings me soundly to my next point. There is not enough items in the item pool, and they are too scarcely available for you to collect in maps. The items that do exist are unimaginative. Most runs end before you can collect even a single item. And for longer runs, far too much weight is put into collecting the 2 best items.
Important things like doors and traps are intentionally hard to see in the game's art direction, and there is no QOL to make them more obvious. There has been a number of times when I've been literally stood on top of an exit door without being able to see it. And my eyes are quite good, I can only imagine how bad this is for people with poor eyesight.
The level design is predictable. While the actual layout is procedurally generated, after a few runs you will always know when a map contains a store, or dice, or a challenge, or a helping hand, or a boss, because there is no variation. It's actually kind of a blessing for this game as it removes some RNG from the difficulty. However, a game is the sum of its parts, and ultimately this just makes it even less interesting.
You often get hit multiple times without being allowed any input because of the lack of invincibility frames, and this means one mistake can lead you to getting stunlocked until you die, no matter how many hearts you've spent time building up. Some things arbitrarily hit you for 2 hearts instead of 1. Some things one shot you, ignoring your hearts entirely.
And to top it all off, in what is possibly the most offensive sign that this game is poorly designed: it is possible, although not very common to softlock your game such that you get stuck with no means of being able to climb or bomb your way out, forcing you to restart your run through the menu.
Sadly, this game isn't what I was expecting it to be, and I was not pleasantly surprised. If you want a roguelike that is extremely punishing, lacks QOL, and is completely devoid of interesting mechanics out of fear that they might make some of your runs a bit easier, then this is it. If you want a roguelike that is simply fun and challenging then look elsewhere.… Expand
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