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Generally favorable reviews - based on 75 Critic Reviews What's this?

User Score
5.6

Mixed or average reviews- based on 1942 Ratings

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  • Summary: From the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe justFrom the mind of Will Wright comes SPORE, a journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space. Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough. All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion. As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited. Take complete control of your creature's fate as you guide it through the following six evolutionary phases: Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level. Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours. Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence. City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city. Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet. Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe. [Electronic Arts] Expand
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Score distribution:
  1. Positive: 62 out of 75
  2. Negative: 0 out of 75
  1. 100
    Spore manages quite some feats – it's accessible for casual gamers, but at the same time so real and dynamic, able to offer hardcore gamers a demanding experience and, obviously, a more appealing one than in "The Sims".
  2. Spore's triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains. [October 2008, p.64]
  3. Using various gadgets the concept is handled impressively; Sci-Fi fanatics will lap up the way in which Wright and Maxis have captured the concept of colonizing planets and expanding your empire across the galaxy.
  4. Even after years of hype and seemingly impossible promises, Spore is astounding in scope and execution. The creation tools are amazing, the interface is brilliant, and the game’s ability to harness player creativity is unparalleled. The mechanics of the individual phases can make the moment-to-moment interaction with the game feel shallow, but the experience as a whole is thought-provoking and – most importantly – genuinely entertaining.
  5. Will Wright has raised the bar and any game that comes out now that wants to be remembered will need to consider the lessons taught by Spore.
  6. LEVEL (Czech Republic)
    80
    Stunning, gigantic game with endless possibilities. Most powerful editors ever seen in any game. Spore is outstanding in technical terms, swift and nimble in the beginning. The only flaws on its perfect face are too simple civilization phase and bit tedious space exploration. [Sept 2008]
  7. 50
    Rather than match the freedom in the gameplay, however, Spore forces players to use their creations in a series of levels that are derivative and dull.

See all 75 Critic Reviews

Score distribution:
  1. EmilyE
    Jan 1, 2010
    10
    Spore is one of my favorite games.The story was fun,from cell to space.I absolutely love spore.It was a GREAT idea!Good job,EA!
  2. Apr 17, 2014
    10
    Although a lot of people hate this game and think Spore isn't a great game, i'm one of those people who have rated this game as my favorite PCAlthough a lot of people hate this game and think Spore isn't a great game, i'm one of those people who have rated this game as my favorite PC game. The best mechanic is how your choices early on impact your future in the final stage. Literally the funnest experience and is really unique from any other game i've ever played regardless of graphics. And for those people who think this game is so easy and repetitive - Stop playing on the easiest difficulty. Expand
  3. AnonymousMC
    Sep 12, 2008
    8
    The early stages are all fun in their own way, but aren't terrible deep. This is ok since their purpose is to prepare you for the lastThe early stages are all fun in their own way, but aren't terrible deep. This is ok since their purpose is to prepare you for the last stage. My first few tries at space were terrible. I kept getting attacked and it was not at all what I had expected. I seriously considered putting the game down. The third time I really got it. I understood how relationships worked and really got a handle on it. Now it is great fun. I highly recommend giving it a try and if you don't quite get it giving it another try. Expand
  4. MP
    Sep 18, 2008
    4
    I really enjoy the graphic interface in every stage of the game, such as how at the beginning you can see huge creatures out of focus when I really enjoy the graphic interface in every stage of the game, such as how at the beginning you can see huge creatures out of focus when your small and also in each stage of the game the camera zooms out so you can see more of the planet. The way every element is put together visually is really awesome and attractive. The game play however is not that great, I really enjoyed the Cell phase which is over in 15-20 minutes game time. I also enjoyed the creature stage and the pack stage very much but it was over within an hour or so. The tribal stage felt a lot like chore, like I had to go trough this boring part with mildly clunky controls to get to a good part. The civilization stage isn't too terrible, but it's either Pay money to gain an ally or roll tanks into his city. The space age so far is fun, it allows you to have more freedom within the game but when you first get to the stage they hold your hand for about two hours of game play with tutorials when most of it seemed self explanatory to me. However the larger I make my empire the more micro management I feel I'm doing to prevent it from falling onto itself, and the attacks and bio-disasters are starting to seem repetitive and easy making me wonder why I can't just have something else do that nagging, easy work so I can focus on other things. I have this sense of foreboding that I'm beginning to get to the end of the content in the space stage and I've only played it for four hours; How can I win this game I wonder? Can you win this game? The creativity is a refreshing step into the right direction but I'm not sure if the creative aspect can make up for how the creative element can be used in the game. I find it also a bit disappointing that the way you made your creature evolve has no bearing on the game play after the tribal stage, I would think that a race that evolved as carnivores and conquerors would have an innate ability to understand things that destroy and have a problem with diplomacy, but that isn't so. I haven't had any issues with the DRM as of yet, but I'm sure I will as time goes on. This game is mediocre and having a limited number of installs just makes it's value questionable Expand
  5. Jimes
    Sep 10, 2008
    3
    Interesting Concept, Poor execution. Will Wright had to falter somewhere. DRM issues are just the beginning of the problems with what should Interesting Concept, Poor execution. Will Wright had to falter somewhere. DRM issues are just the beginning of the problems with what should have been an awesome game. The first planet I played on, after completing the Civilization section, I designed my spaceship and prepared to rocket into space. Only to be grounded permanently because my spaceship was caught in endless confliction with the buildings in my town. My second attempted ended at the start of the creature phase, where upon running 10 feet ashore, my creature was swallowed up by a sea monster out of the sand. (Wait...What?) The gameplay is far too shallow for what was promised, you can play anyway you want, but at the end, you're lumped into one of three very general categories. You can max out your stats way to easily. What I'm trying to get at is this; Spore feels like five or six half decent flash games cobbled together that you have to pay 'AAA' game price for. I wish I could give my copy back. Expand
  6. FrankN.
    Sep 14, 2008
    1
    I don't see what all the excitement is over this game. I was expecting it to be at least fun lol. Pretty boring, feels like 5 unrelated I don't see what all the excitement is over this game. I was expecting it to be at least fun lol. Pretty boring, feels like 5 unrelated games none of which are fun at all, and omg the controls suck! And you can't change them. What a pos. Expand
  7. PaulT.
    Sep 5, 2008
    0
    SecuROM DRM uses unlawful practices to hide on your computer system and limit the game to 3 activations. Product labeling fails to make this SecuROM DRM uses unlawful practices to hide on your computer system and limit the game to 3 activations. Product labeling fails to make this clear. Consumers are being cheated. Expand

See all 702 User Reviews

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