- Summary: The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control. According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player. [GSC GameWorld]… Expand
PC PowerPlayThird time's a charm for this quintessential PC franchise. [Feb 2010, p.58]
AceGamezIf you’re willing to look past the look and feel of a shooter that’s past its heyday, what you’ll find in Pripyat is GSC’s magnum opus – an undeniable masterpiece built from years of trial and error, building and adapting new elements and ideas into the original STALKER template.
Call of Pripyat is a return to the best S.T.A.L.K.E.R, the one which impressed us the first time with its fascinating setting. The Zone is again that scenario that chill us with its mystery and GSC shows they can listen to the fans and that they understand well what made great the series in first place. The only problem is a dangerous feeling of familiarity that goes badly with this kind of game, so we hope to see a deep evolution for the next project of the Ukrainian team, but meanwhile we'll enjoy the most polished entry of the series.
One of the reasons why this game received a lower score is because it left too many things untold and, while I appreciate the effort to create an immersive authentic world laid to waste by a nuclear disaster, I simply can't escape the recurring feeling that something is missing in this game.
Sep 13, 2020Secondary quests are on the same level with the main plot. Lots of new interesting game mechanics. The atmosphere of each part of the stalkerSecondary quests are on the same level with the main plot. Lots of new interesting game mechanics. The atmosphere of each part of the stalker is different and this one is also perfect! The characters are not some fat women who are added just to be, but quite individual personalities. Locations have become large and filled with many interesting things. So "Call of Pripyat" as well as the whole stalker series is great! 10/10.… Expand
Apr 8, 2012S.T.A.L.K.E.R Call Of Pripyat is, simply put, one of the best open world FPS games there is. Everything about the game is great, theS.T.A.L.K.E.R Call Of Pripyat is, simply put, one of the best open world FPS games there is. Everything about the game is great, the atmosphere, the progression, the item collecting. Not only that but the game is scary, really scary, but that does not mean that every time you leave a safe area you are going to be peeing yourself, it means that when the game needs to be scary it can be. CoP also has many elements of an RPG. There is a great inventory system, lots of weapons and armor, lots of modifications for those weapons and armors, and so much more. Simply put CoP is one of the best games on the market.… Expand
Oct 12, 2011What could be more interesting real life place to make a video game about? Area of Tsernobyl of course! It's such a shame, that there barelyWhat could be more interesting real life place to make a video game about? Area of Tsernobyl of course! It's such a shame, that there barely even is games about it, but at least it's still more than fresh place to make a game about. Call of Pripyat is the third Stalker game in the series, which I had never played before. The story isin't really anything amazing. You are have to find out why helicopters have crashed to Tsernobyl, which is now filled with people hoping to become rich by finding rare artifacts. You don't need to have played previous games. You can roam around freely the exciting areas of the game, though you are limited to go only few places during the start of the game. The atmosphere of the game is outstanding. It looks like you're in a abandonded area filled with radiation, and feels like it. Unfortunely stalkers talk with '' Yo bro wuzz up?! '' style, which breaks the atmosphere a little. NPC don't also some times attack mutants, which are trying to attack you. The game has simulation feel too. You need to eat food or you will starve to death. You need to heal yourself from wounds, though it only needs use button and nothing else to fix the wounds. If not counting the easiest difficulty, you will die really easily, forcing you to think when you should fight or not. The graphics of the game isin't that good now days, but even my crappy computer was able to run it fine with some settings set to maximum. The gameplay is great, the sound design is almost as good, the game takes increadible amount of time to complete (33 hours, I had spent time doing some side quests too) and I found myself playing it a lot of time even after it, what I usually don't do. I recommend it from the bottom of my heart, if you don't want to play arcade shooters.… Expand
Jul 31, 2020i really love this game STALKER are my favorite apocalyptic games of all time,call of pripyat is my favorite for sure. I must play this gamei really love this game STALKER are my favorite apocalyptic games of all time,call of pripyat is my favorite for sure. I must play this game again its a long time when i play this..9/10… Expand
Jun 28, 2020Лично для меня эта игра останется в числе самых любимых, она единственная из трилогии которую действительно довели до ума, и если уж и неЛично для меня эта игра останется в числе самых любимых, она единственная из трилогии которую действительно довели до ума, и если уж и не отшлифовали, так постарались сделать игру максимально качественной, как в плане квестов и геймплея, так и в плане персонажей и графики.… Expand
Oct 11, 2017A very atmospheric game. Setting the Master difficulty is highly recommended, because on lower difficulties both your and the enemies' weaponsA very atmospheric game. Setting the Master difficulty is highly recommended, because on lower difficulties both your and the enemies' weapons have a chance to do zero damage per shot. You waste more bullets. On Master - a headshot to an unprotected human from pretty much any gun -takes them out. To your character - same, enless you have a military helmet and shot by less than a sniper rifle
You get sorta realistic bullet speeds and drop. Gotta take into account both range and target speed to hit anything, esp. with the subsonic 9x39 rounds.
However weapon accuracy is silly: an unmodified AK-74, and many other rifles - can't land a headshot on a human from as little as like 50m. This is where the RPG element comes in...
All guns have a 3-stage upgrade tree, with 4-6 things to pick from on each stage. And that usually includes 2 or 3 accuracy upgrades. So to make those upgrades worth anything - the unmodified guns have disgusting accuracy.
The game levels are a bit small to have real sniping distances (not as cramped as in i.e. Mass Effect where anything over 20m is considered sniper range, but much smaller than i.e. Operation Flashpoint where you actually get to shoot at guys over 500m away). So gun ranges are "adjusted" accordingly:
Shotguns (with buckshot): good at 0 - 10m.
Assault rifles: can land a headshot up to about 40m. Up to 80m with accuracy upgrades. No need for a scope - even with iron sights your range is capped by the spread, not ability to see your target.
Sniper rifles (which are rare elite weapons): good up to 150m. With upgrades up to about 250m - about as far as the engine lets you see.
I didn't experience any issues with not being able to simply run over railroad tracks, unlike Claytality posted below.
In fact physics are pretty well-balanced, one of the few games where I'd say fall damage is just right.
RPG classics take it's effect on NPC traders as well: MP-5 selling price say 6'000r - buyout price like 800r :-D
There are some scripted missions that disrupt the flow and atmosphere a bit, go against what the rest of the game teaches you, and look cheesy or uncalled for.
Like some NPC: "come on, drop down this hole with me!". With no obvious way out. And there are other places in the game where if you jump down well you're stuck with no way out. With god knows what downstairs. Turned out lots of sleeping monsters. Scripted to be sleeping, and not disturbed by a bunch of shooting just above. And you gotta sneak past them. I like "natural" sneaking mechanics, but not scripted ones like this.
Also some silly obstacles like a 5m tall ledge with a 60deg slope. Just a bit too steep to walk up it. A couple stacked barrels would have been enough but no - Grab any portable ladder or a rope with some hook at the end? No, gotta use a spacial anomaly to teleport on top of the ledge!
Tha AI is OK but nothing super sophisticated. Companion AI is very dumb, esp. on the mission in Pripyat vs Monolith.
The zone, esp. Zaton - seems a bit overpopulated with NPCs. It's like a popular hiking area rather than dangerous isolated place. Some mutant corpses stay for days, and quickly make it littered with corpses like every 20m.
Overall the world is very dense - you can be within earshot of two distinct areas at the same time. Some NPCs tell stories how they had to "take a trip" from one to the other. "The trip took you like, 20 seconds?.."
The game tries to be open-world sandbox, but it's a bit heavy on the "box" part. And if SoC was a box with very few people besides the player, and relatively rare but deadly mutant attacks - in CoP it's hard to walk 100 steps without hearing or seeing some kind of action going on - either Duty guys shooting bandits, or bandits shooting loners, or any of the above factions - shooting weaker mutants, weak mutants chasing/biting pigs... Or (less common) - stronger mutants tearing apart ANYTHING that moves. Carnage everywhere, every day.
High-end mutants only start spawning randomly after you've been "introduced" to them through some scripted encounters.
There is lots of NPC relationship development. Which kinda makes sense, but is also rather spontaneous.
The music is awesome. Esp. to the Russian ear. The Stalker jokes and idle chatter is funny at first but get repetitive waay to often - they are RNG-based and you can sometimes hear the same joke repeat 3 times within 5 minutes at one of the stalker hubs. Although there are some that I only heard once in >10 hours, so it has it's charm.
The game progression is by no means a corridor shooter though - the starter location, Zaton, has a lot of NPCs and content that you'll be returning to multiple times throughout the game. The 2nd location - Yanov - you can go to very early in the game, but just going there doesn't mean much by itself.
Overall the game is very good, captivating atmosphere and well-paced progression. And I haven't encountered any bugs so far, nor any major flaws.… Expand
Jul 26, 2020Le précédent Stalker (à Chernobyl...) était une purge à tous les niveaux et ce, dès le début... J'ai cru que celui-ci (à Pripyat) avait mis deLe précédent Stalker (à Chernobyl...) était une purge à tous les niveaux et ce, dès le début... J'ai cru que celui-ci (à Pripyat) avait mis de l'eau dans sa vodka, car le jeu a l'air quasiment "normal" : l'interface est certes perfectible mais correcte, on a une carte, des objectifs, une kalash qui a... l'air de servir à quelque chose, d'être un peu plus qu'un pistolet à bouchon... et les "anomalies" (qui font penser évidemment à l'excellent bouquin des Strougatski) sont signalées... car dangereuses !
Puis, on se rend compte, que le monde ouvert de Stalker n'est pas vraiment ouvert et oblige à des détours invraisemblables... juste pour te faire traverser un camp avec des gars super vénères qui t'alignent en moins de deux... et effectivement, tu clamses en moins de deux ! le recul de la kalash est tel qu'on peut pas tirer plus deux balles à la fois et face à ces types-là, il faut un bon chargeur à chaque fois... et encore, quand je dis "ces types-là" ils ne devaient être que deux ou trois ! ça doit être des "boss" qu'on a mis là, juste au début du jeu... logique, bien sûr !
L'infiltration consiste à s'accroupir et... avancer à deux centimètres par heure ! même une limace va plus vite en fait ! inexploitable et ridicule donc. Le "monde ouvert" comme je le disais est ici plus dirigiste qu'un Call of puisque des collines qu'on ne peut pas franchir délimitent le parcours... obligé et obligatoire ! t'es libre d'aller où tu veux mais surtout par là et... uniquement par là, Camarade !
Le monde lui-même est très vide, lamentablement vide... on arrive près d'un ensemble désaffecté et une boîte de dioalogue apparaît : "va-nous chercher de la bouffe stalker et que ça saute" et si tu t'incrustes, ils te font la peau aussi sec. Donc, on voit personne ou les rares qu'on voit t'envoient chier ou ne sont pas au courant... Rien à récupérer dans ce monde, ces bâtiments épars ou ces ruines : y a que dalle à ramasser, dégage !
Et pour ce monde ouvert uniquement sur PC sorti en 2010, on se rend compte que c'est bien moche, incroyablement moche et vide, y compris "tout çà fond". Artistiquement parlant, c'est terne et peu inspiré, voire pas inspiré du tout. Fallout 3 qui n'est pas le plus beau jeu du monde, lui qui est sorti en 2008, met à l'amende le Stalker de pacotille dans tous les domaines : graphismes, direction artistique, ambiance, jouabilité, dialogues, scénario... il lui roule dessus sans forcer ! comme un prince.
Alors le Stalker, il faut évidemment faire attention : ne pas marcher dedans, car ça ne porte même pas bonheur !… Expand