- Publisher: Electronic Arts
- Release Date: Oct 27, 2015
Dec 10, 2015Knights of the Fallen Empire represents the pinnacle of this troubled MMORPG's storytelling prowess, but unfortunately its other elements fall short. The overly easy combat is a sad shadow of what Star Wars: The Old Republic has offered in the past, and the endgame leans too much on recycled content and samey instances.
Mixed or average reviews- based on 67 Ratings
Oct 29, 2015The story was good! a step in the write direction, But it takes 8 hours to do it all (up to 65) then there is a bit about blowing up startThe story was good! a step in the write direction, But it takes 8 hours to do it all (up to 65) then there is a bit about blowing up start forts at 65 about another 5 hours worth of content.....i pay a monthly fee for this why? why would i pay and wait for another 3 months till next chapter! that could only be an hour long? no new raids no new anything, if u dont want your game to be an mmo anymore dont expect us to pay monthly… Full Review »
Oct 29, 2015The story is all fine and good, but Bioware completly abandoned all "massive multiplayer" aspect of the "MMORPG".
I see, how expansion basedThe story is all fine and good, but Bioware completly abandoned all "massive multiplayer" aspect of the "MMORPG".
I see, how expansion based entirely on the story could appeal to the new players or to the very casual part of the older swtor crowd, but it's a slap in the face for those of us, who was interested in playing MMO and not castrated version of KOTOR.
Here is why:
1)Progression Raiding — butchered by the lack of content. No new raiding content in expansion, just an cheap "leveling up" of the old ones.
02.12.2014 they released Shadow Of Revan with 10 operation bosses, and that is all the content raiding community will get al least till spring of 2016, probably longer. Again, scaling old opses ≠ new content. RIP progression raiding.
2)Pvp — slowly dying, by the lack of content, again. PVP and PVP mechanics always was quite decent in swtor, of course here and there was a problem with class balance, but overall it was fun, and it is ruined now.
No open world pvp, no cross-server and no new warzones for almost two years now. All that Bioware do pvp-wise is starting new seasons of ranked pvp with a rewards of a questionable value.
3)GSF — just abandoned. GSF could be something great, but developers seems to forgot it exists. There was some updates to GSF for a few month after it was released 2 years ago, and since then nothing, it hardly even mentioned anymore. Dead.
There is so much more problems besides that what listed, but they focusing on 10 hours worth story content.
I love swtor, i played it from the very start and im very sad, that me and my guild forced to move to other MMO project because here is just nothing to do, due to disinterest of the developers in MMO part of thair game. 3/10 for story.… Full Review »
Oct 28, 2015I'm a little ambivalent toward the story, to be honest. If you've a penchant for the cliche Bioware "chosen one" fare then it'll probably be aI'm a little ambivalent toward the story, to be honest. If you've a penchant for the cliche Bioware "chosen one" fare then it'll probably be a fun play through for you, but I've not seen any writing (so far) that strikes me as anything above the level of high budget fan fiction.
Gameplay-wise, however, KotFE strikes a fresh nadir in SW:TOR's already checkered history. As others have mentioned, the ease with which you mow through mobs is now at the point where sections of gameplay between cutscenes represent the required chores necessary for accessing the actual fun.
They've done nothing to address the game's bloated and largely homogeneous ability set this expansion; they've not done much to improve or refine the MMO side of the game and, frankly, there's little here that suggests it's anything worth returning to unless they can keep churning out more of the story at a faster rate than people can play it.… Full Review »