- Publisher: THE BROTHERHOOD
- Release Date: Aug 31, 2015
Disoriented, drowsy and in pain, John Maracheck opens his eyes. There is nothing to greet him but the static of a nearby monitor and a cold steel floor. Thick, green liquid covers the floor and then his body, leading to trail to a nearby, steaming stasis-pod. He slowly gets to his feet,Disoriented, drowsy and in pain, John Maracheck opens his eyes. There is nothing to greet him but the static of a nearby monitor and a cold steel floor. Thick, green liquid covers the floor and then his body, leading to trail to a nearby, steaming stasis-pod. He slowly gets to his feet, trying to take in his surroundings. Where is his wife? His daughter? What the hell is going on...?
Stasis is an adventure game that puts you in control of John Maracheck, a man searching for his family in a seemingly abandoned research facility. Going back to classic adventure game mechanics, you are required to solve puzzles and use objects around you to progress and to find Maracheck's family.… Expand
- Developer: THE BROTHERHOOD
- Genre(s): General, Miscellaneous, Adventure, General, Point-and-Click
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
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Stasis Teaser Trailer
Positive: 23 out of 31
Mixed: 8 out of 31
Negative: 0 out of 31
Sep 7, 2015Stasis is a traditional point-and-click nightmare that enthralls from the opening scene until the very end. Smart puzzles and breathtaking yet horrific artwork make it not only one of the best adventure games ever made, but one of the finest horror titles to be released on PC as well.
Sep 7, 2015Stasis is an intricately crafted adventure game that plays skillfully on the borders of horror and science fiction. Rational puzzles and elaborate world building will accompany you, while you plunge more and more intro decadence and decay. The Brotherhood should be proud of their achievement, given the fact that renowned adventure game creators with plenty of resources at their disposal have failed to deliver on their initial promise. Stasis delivers in spades and whets our appetite for the studio's future works.
Oct 6, 2015Now, I can safely sit Stasis right next to SOMA as two completely different sci-fi horror experiences that bring their respective genres forward, and a new standard in sci-fi horror gaming.
Sep 7, 2015Although the game’s influences are clear, this is not a simple homage to earlier games, instead acting as an incredibly well-crafted horror adventure. The Brotherhood has delivered on its promise of a nuanced and terrifying horror title, and one that is bound to give plenty of chills.
Sep 21, 2015Statis is an atmospheric, creepy, enticing and sometimes frustrating experience. The game looks kind of okay, but the power is in the sound design. The game never feels too unfair or too difficult, but you really have to chase pixels to the end.
CD-ActionNov 14, 2015The story promises a lot but fails to deliver, visuals resembling Planescape are great but often obscure, but dense atmosphere (think Dead Space) and music will not leave you indifferent. [11/2015, p.58]
LEVEL (Czech Republic)Oct 12, 2015Not very original, sometimes of a bit clumsy adventure game, that offers a classic gameplay and captivates especially with excellent atmosphere. [Issue#256]
Positive: 11 out of 21
Mixed: 9 out of 21
Negative: 1 out of 21
Sep 4, 2015I am so impressed with this gem of an adventure game.
It isn't MGS sure, but it was fun to play and kept me entertained for 10 hours.I am so impressed with this gem of an adventure game.
It isn't MGS sure, but it was fun to play and kept me entertained for 10 hours.
Visually, Stasis is absolutely astounding. The grimy decks and bulkheads of the Groomlake, recently (and suddenly) redecorated in every shade of intestinal red, are as expertly and extravagantly realized as anything you'd see in a triple-A game - a phenomenal accomplishment by one-man design team, Chris Bischoff. Seriously, this is sci-fi horror at its most spectacular.
The voice acting is mostly very solid, with South African bad guy Dr Malan claiming much of the slimelight, and the sound effects will keep your blood pressure dialled up to the max with ambient whispers, occasional shrieks, and WHY ARE THERE CHILDREN TALKING OUT OF THE WALLS. Music by Mark Morgan (Fallout, Planescape: Torment) is a bonus extra, the tension-setting, minor key intro sequence being my personal favourite of the mix.
Loved it… Expand
Feb 14, 2016System Shock meets Santarium, that probably best describes this rare gem of a game. If you are a fan of traditional adventure games and if youSystem Shock meets Santarium, that probably best describes this rare gem of a game. If you are a fan of traditional adventure games and if you like ScFi classics like SS, Alien and Event Horizon than this is no brainer.
I initially hesitated buying Stasis due to some mixed reviews, especially with the regards to the story. Don't make the same mistake. The story is top notch, the puzzles are fun and the atmosphere is absolutely gorgeous .Rich isometric graphics combined with amazing sound effects make this one of the densest games I have ever played.
To think that all this has been created more or less by a single person (Chris Bischoff) is just mind boggling.
Total 10/10. Get it NOW !… Expand
Sep 4, 2015Awesome isometric 2D adventure game with ok graphics, great music, ok story and really sick and twisted stuff. It reminds of Sanitarium.
ThisAwesome isometric 2D adventure game with ok graphics, great music, ok story and really sick and twisted stuff. It reminds of Sanitarium.
This is what the gaming is meant to be.… Expand
Oct 17, 2015The game is very good in terms of creating the right atmosphere: the beautiful and detailed 2D graphics and creepy sound design (including theThe game is very good in terms of creating the right atmosphere: the beautiful and detailed 2D graphics and creepy sound design (including the soundtrack by Mark Morgan). You can catch the feeling of the space ship filled with dead bodies and failed experiments in every scene. The story, characters and puzzles are rather weak though. But the moody ambiance is the most important why you want to try this game.… Expand
Oct 2, 2015Solid old-school point-and-click sci-fi adventure. Some very chilling scenes to disocver. A lot of the backstory is delivered through emailSolid old-school point-and-click sci-fi adventure. Some very chilling scenes to disocver. A lot of the backstory is delivered through email and journal logs that you discover along the way. These are all well and good, particularly when they provide relevant clues, but they get a bit repetitive.
Excellent sound design adds to the eerie flavor, and the voice acting is solid.
The story could be a bit more original--particularly the villain. Most of the puzzles are logical, but a few I had to solve using random guesswork. One thing I liked is that you only have five or so items at any given time, making it less of a guess-fest. You probably won't have to use Google to solve this one.
It was fun, but a bit of a letdown. Without spoiling anything, I suggest you keep in mind that this is first and foremost a horror story.… Expand
Oct 17, 2015Some decent writing, but a bit more polish would of gone a long way. Implementing music into the game wasn't done well, but the sounds andSome decent writing, but a bit more polish would of gone a long way. Implementing music into the game wasn't done well, but the sounds and such are okay. I think they could of done more with the sound though - it seems like you can be anywhere on the ship and hear the same screams and weird noises.
There is a lot of text in this game and you have to read it as it's probably the best thing about the game. The **** up stuff was pretty good, and although the general plot was rather simplistic and not that original, it's rather enjoyable. The ending wasn't the best, and kind of reminded you of the lack of polish, but the setting and atmosphere is great.
Normally not really my cup of tea, but a good game overall for an indie.… Expand
Sep 12, 2016Heavy on text with a tiny font; I had to let it go. Yet a while later, a patch introduced a larger font, to be modified in a configurationHeavy on text with a tiny font; I had to let it go. Yet a while later, a patch introduced a larger font, to be modified in a configuration file, an XL size that finally behaves like a normal font. Or almost (it's still rather small and hard to read.) Credit where due, the developers are active and diligent on the support, so, if you have a technical issue with the game, you still have a chance to come back to it later, like I did.
The pretty pictures, unfortunately, are also terribly small. Very few developers seem to understand that the constant increase in screen resolution is not meant for smaller sprites and fonts, but for more detailed ones at a constant metric size. In the case of Stasis, it's hard enough to provoke a scare with animated pixels, it becomes a complete waste of time when one can't even distinguish that some tiny creature is rushing towards the protagonist. Can't give a more than average note for the graphics; specially if you consider that you've already seen it all before, many times.
The interface is definitely less than average. For starters, there is no hot spots key, in 2015. Who still wants to scan their entire screen with a mouse ? I, for one, don't need the aggro. Here it's worse since the large majority of hot spots can't even been interacted with. When they do seem to interact, sometimes nothing happens on the click. When something does happen, it can be very unclear. For instance, you click on a corpse and a PDA pops up, supposedly the corpse's journal, but it's very awkward. In another case, you click on a corpse and all that happens is that your inventory icon flashes briefly in another corner of the screen. Open this inventory and you might notice that a new item is in there, but since inventory items have no descriptions, you are still left wondering. In short, the interface confuses the narrative instead of helping it.
The voices are good. The atmospheric sounds also, technically, but I'm still wondering why I keep hearing screams and such in empty rooms and corridors. They seem out of place, random, played for thrills with no regard for environmental consistency.
Finally, the story and its context are dreadfully unoriginal. I won't spoil, but you'll recognise every single aspect of Stasis from a previous game or movie if you were not born yesterday: the plot, the setting, the narrative through logs and journals, etc.
I can't recommend; it's good enough for the true fan of this niche genre, not for the picky point n' click player. And I still wonder why the lift goes down at least 10 floors when I press the button to go down 1 floor. Maybe just for the muzak unfunny joke...… Expand
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