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69

Mixed or average reviews - based on 19 Critics What's this?

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6.8

Mixed or average reviews- based on 20 Ratings

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  • Summary: Egypt, the 1930's. Erased from ancient history and buried in a nameless tomb for 4,000 years, Seteki the Witch Queen has risen once again. Only one troop of daring heroes can stand against the fearsome power of Seteki and her army of mummified monstrosities: The Strange Brigade!

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    Egypt, the 1930's. Erased from ancient history and buried in a nameless tomb for 4,000 years, Seteki the Witch Queen has risen once again. Only one troop of daring heroes can stand against the fearsome power of Seteki and her army of mummified monstrosities: The Strange Brigade!

    Explore remarkable ruins, solve perilous puzzles and uncover tantalising treasure while blasting your way through an array of undead enemies in thrilling third-person action that's certain to bring out your inner adventurer!
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Strange Brigade - Story Trailer
Score distribution:
  1. Positive: 8 out of 19
  2. Negative: 0 out of 19
  1. Sep 11, 2018
    90
    I wasn’t expecting a huge amount from Strange Brigade, but what I got was a really enjoyable experience both offline and online. This was a pleasant surprise, as generally I’m not someone who would usually play online if I can avoid it. The fact that even I preferred playing online speaks volumes about Rebellion’s efforts in making a game that’s best played in co-op. There are a few things that could have been done better, but nothing that can’t be overlooked. This is one of my favourite multiplayer games in a very long time.
  2. Aug 27, 2018
    85
    Strange Brigade is enormous amounts of fun whether you’re playing in co-op or single-player, and you’ll more than get your money’s worth from it.
  3. Aug 27, 2018
    78
    Strange Brigade, with its pulp magazine taste, is a good action co-op to play among most demanding titles. Unfortunately, the amount of content at day one is limited, holding back the score, although Rebellion has announced additional campaigns and new characters to expand the game after launch.
  4. Sep 6, 2018
    70
    Strange Brigade is a sound party shooter, stylish and good to play with friends. It’s a nice romp, but the actual content feels very facile to me, lacking in terms of any meaningful engagement with the player.
  5. Sep 21, 2018
    70
    Strange Brigade is quite charming in its complete devotion to depict an overtly British adventure in supernatural Egypt of the 30s. For the 4-5 hours it lasted we had a satisfying co-op experience, filling like proper tomb raiders against hordes of skeletons, mummies and some welcoming boss fights. Unfortunately the lack of any significant feeling of progression and randomisation means that the replayability is almost non-existent.
  6. Sep 5, 2018
    68
    A bare-bones basic shooter that's good for some fun with friends, but there are other, better co-op adventures out there.
  7. games(TM)
    Oct 4, 2018
    50
    Fun but not daring enough to be memorable. [Issue#205, p.77]

See all 19 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. Aug 29, 2018
    10
    I liked the game very very much. I would like to tell the hole story, about the gameplay, the sound, but i am too astonished to do so at the moment.
  2. Sep 15, 2018
    9
    I first encountered Strange Brigade during a meeting with Rebellion at E3. Although we only had a limited play session, we were impressed withI first encountered Strange Brigade during a meeting with Rebellion at E3. Although we only had a limited play session, we were impressed with the game as it was a very pleasant surprise.
    The game is finally here and now the public can enjoy the winning mixture of action, puzzles, comedy, and nostalgia. Playing as one of four characters in a 1930s setting, players can play either solo or co-op as they explore and battle around Egypt against an ancient evil.

    Armed with pistols, grenades, shotguns, rifles, and machine guns, players must batter endless waves of supernatural enemies who are determined to stop you no matter the cost.
    Thankfully you can give out a ton of damage from punches to your arsenal, as well as special crates that allow players to purchase additional weapons for a limited time that can really help clear things out.

    There are also numerous traps which can be triggered and it is very satisfying to watch a horde get cut to shreds in a blade trap or impaled and roasted with others.

    Players will be able to upgrade their weapons as well as increase their ammo supply at various checkpoints along the way.

    Players will also have the option to solve puzzles to get additional loot as well as access to other areas of the map.

    The characters also have a magical amulet which allows them to open various objects but also allows them to collect energy from dispatched enemies and use it against them when a sufficient amount has been collected.

    The levels are very engaging and include tombs, dig sites, market places, and other locales which also have plenty to keep players engaged.

    Rebellion has announced that a 5th playable character will be available at launch and there are at least three other players coming down the road.

    There is a big difference in character play as I enjoy having the rapid-fire approach of a Machine Gun but some may find the single shot rifle or a thunderous shotgun more to their liking. I found the shotgun to be a devastating weapon but having to reload after two shots makes it harder when playing on your own as you can get overwhelmed fast.

    The variety of enemies is good as undead walkers do make up the bulk of the enemy force but there are Mummies, Pirates, and armor clad guardians who take a bit of damage before they go down.

    The game also has an interesting feature in that there is an announcer who narrates the action and chapters with witty quips that gives the game a sense of the old-style action serials of old.
    Players looking to take a break from the campaign can play a Horde mode where enemies come in waves and players must use gold to purchase access to other areas and weapons. There is also a score mode where players have to race through a level causing as much mayhem as they can along the way.

    Strange Brigade is a very fun game that once I started to play I could not put it down. I actually completed the game solo and now look forward to playing the campaign with a team so we can try other tactics and explore other areas.

    The graphics and sound of the game are solid and it moves along at a very crisp pace which allows players to have fast action and smooth movements.

    I am really looking forward to see what DLC will follow as I absolutely love this game as Strange Brigade is a winning and fun adventure that is not to be missed.

    4.5 stars out of 5
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  3. Aug 30, 2018
    8
    this is not the best game from Rebellion by far but i'd recommend it to anyone who is really into adventure movies!
  4. Aug 29, 2018
    8
    Right off the bat- this game is visually stunning. It is gorgeously optimized- huge maps render perfectly with almost no dips below 60 fps.Right off the bat- this game is visually stunning. It is gorgeously optimized- huge maps render perfectly with almost no dips below 60 fps. The aesthetics and style of the maps, characters, collectibles, and menus are old time Hollywood blockbuster-esque, viewed through the lens of Indiana Jones.

    Character and narrator interjections are fun, though I'd like to hear more cross-character interaction. Character customization includes primary/secondary weapon and grenade loadout that are common to all characters, of which higher level items are purchased via gold collected in missions. The uniqueness of characters is, unfortunately, limited: each character has two different passive traits and an "amulet ability" which is effectively an ultimate. The amulet can be upgraded to give you a total of four different abilities to choose, from which you may choose one to use in a given mission. For example, the Professor's passive abilities are finding secret areas on maps (the rewards for these are slightly disappointing, so far) and a longer soul collection range (see below). His unique abilities include a homing multishot fire blast, a conjured storm, the ability to turn enemies into chickens, and a distraction clone creator.

    Amulets are charged via souls collected from downed enemies. You can run over souls, or hold down primary fire to "suck" souls to you. This is a fun mechanic, that when playing with friends, adds another level of competition: you can suck the souls of enemies that your teammates have killed. This is also present with most chests- first to press Q (collect) gets the item. Larger chests and relics/collectibles are shared by the team.

    Combat so far has not been all too difficult, but very engaging. The ballistic/gunfire physics in the game are very satisfying. Melee is reliable and fun, including a slight breakaway scene where you stamp out baddies, a la God of War. Special weapons are all unique and pack a welcome punch, though some can make fights a joke. Horde fights are exciting and keep you on your toes, but the boss fights are very simplistic and not challenging, so far. The game also includes countless traps and exploding barrels/vases, which can also be used to hurt allies if you're feeling vicious.

    As alluded to earlier, there are also myriad collectibles in every level- usually 10 shootable objects (that are then "collected" and counted), and 6 relics. Collecting all relics on a level gives you a skill point, used to unlock a new amulet skill. Maps are also littered with hidden areas and puzzles, though these are simplistic in nature. The puzzles associated with the story require slightly more effort, but are still nothing that can't be figured out in a few minutes.

    Overall first impressions of this game are very positive, with just a few design choices and difficulty level holding me back from giving it a higher score. Hopefully after a first pass-through, and in trying some of the other modes, I can find that difficulty spike I'm looking for. That being said, it's very easy to fall in-like with this game. As someone who is usually a completionist, I’m even having trouble finding everything on the first go, which isn’t a bad thing. There are tons of areas to explore on what is still a linear map, though it’s easy to forget that given how sprawling they are. The charm and fun gameplay pushed me over the edge to an 8, and hopefully the added monthly content does not disappoint.
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  5. Sep 4, 2018
    7
    Strange Brigade toma prestados muchos elementos de producciones anteriores, y les da un toque de personalidad y carisma con personajes bienStrange Brigade toma prestados muchos elementos de producciones anteriores, y les da un toque de personalidad y carisma con personajes bien logrados y un narrador cautivante. Su problema yace en que esos aspectos sólo se ven al jugar con amigos. Además, de momento, la experiencia online del juego sencillamente no permite disfrutarlos.
    Su variedad y cantidad de enemigos -y estrategias necesarias para derrotarlos- se ven eclipsadas por respawns impredecibles que rompen el sentido de estrategia. Esto, sumado a puzzles simples, una dificultad general fácil y un precio relativamente alto, sugiere esperar a que la obra agregue más contenido y baje su valor para obtener una agradable jornada de juego.
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  6. Sep 26, 2018
    7
    Background is that I love, love. Love. Sniper Elite 4. Laying traps, messing about in co-op. Awesome. Loved SE4 enuf to buy SE3 (which is OK,Background is that I love, love. Love. Sniper Elite 4. Laying traps, messing about in co-op. Awesome. Loved SE4 enuf to buy SE3 (which is OK, but not quite as awesome).

    SB is. "ok".
    No traps.

    Again: No. Traps.

    Meh. For me, this is a real negative for coop. Sure, they did other stuff really well. Great environments, great improvements to gfx. It's true. It does look really nice. But for me the gameplay doesn't have the same giggle-factor you get when some numpty npc's step on a combo-teller mine + TNT (multi-kill!)

    Personally, I want to kill some time with mates blowing up stuff with "a bit of a challenge"... SE4 delivered that really, really well. SB? Nope, not really. Single player is fine, but it wasn't what I was hoping for. This (well, the co-op) feels to me more like left for dead in a different setting.

    Sure you've more powerful mobs, and special weapons. And that's fine, if its your cup of tea. But I wanna be able to lay traps and hear those go off when I'm off on the other side of the map. None of that exists in SB. It's more of a run/shoot/ammo game.

    No teller mines, trip mines. Other mines. Cry. Sadness. :(
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