- Summary: Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.
Aug 2, 2019Sticking points aside, Streets of Rogue is absolutely worth playing, and once you start, it’s hard to stop. It gives you more freedom than almost any roguelike, and its varied cast of characters, combined with the randomness of traits and mutators, mean no two runs play out the same way.
Mar 15, 2017Streets of Rogue offers a high-speed experience that’s got plenty of variables and options that keep things interesting and fun. I wouldn’t go so far as saying this is a game for everyone, since the combat-heavy experience does lend itself to certain play styles over others, but it’s fun and easy to pick up and play for a bit.
Jul 10, 2019For a game which manages to create a nice sense of place, I found it frustrating that the starting environments are a bit boring. For the first two districts the colour palette sticks heavily to shades of brown and while it improves once you’ve ascended past the industrial district, it’s disheartening when the rest of the game is awash with personality. I could keep going on the copious things Tiny Build Games have crammed into this experience but I think I’d be here all day. If you want a decent rogue-lite which is better than most of the countless others in its genre, then Streets Of Rogue will be right up your… err, street.
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Jul 26, 2019I find myself accruing more money and more items as the game progresses, until I’m torn between doing the safe thing that will help me progress, or trying out some wacky new toy to see what happens. The result is a world of chaotic fun which is happy to send me right back to the beginning for the least transgression. I’m happy to play again, to try new tricks and laugh at old gags.
Jul 19, 2019Streets of Rogue is a small and cheerful antidote to the relatively plain-faced immersive sims of the blockbuster sort. It’s a daft miscellany of violent mobsters and unseen assassins, criss-crossing feuds and small mistakes that snowball into bloody knife fights. If you want a tiny, varied Deus Ex that will make you laugh, this is it. [RPS Bestest Bests]
Sep 25, 2018Want to send goons at your targets so as not to dirty your hands? You can do that.
Want to flood the entire floor with zombies? You can doWant to send goons at your targets so as not to dirty your hands? You can do that.
Want to flood the entire floor with zombies? You can do that.
Want to sneak around in a cardboard box without being detected? You can do that.
Want to be a suave dude and charm your way through the game? You can do that.
Want to become a giant and just walk through everything? You can do that.
Want to get high on a sugar rush and just go to town on everyone with a sledgehammer? Hecc yeah you can do that.
A truly fantastic game, with endless ways to play.… Expand
Oct 25, 2017TL;DR at the bottom for those with little time to spare :)
Had a lot of fun with this one. Fun visuals, reminds me of escapists mixed withTL;DR at the bottom for those with little time to spare :)
Had a lot of fun with this one. Fun visuals, reminds me of escapists mixed with Hotline Miami. Fast paced, good to play with friends, very hard but rewarding. Sometimes feels a little unfair but game is still in alpha. Lots of room to grow here, I honestly hope this game gets some traction. The game controls very nice with mouse and keyboard. You will have a good time playing this game and it has an insanely high replay value to it. This game would be perfect if not for the fact it's still in it's early stages but that just means there's more room to grow.
Challenging but rewarding
Good to play with friends
Can be a little unfair at times
Controls are tight
High replay value
Final Score: 9/10… Expand
Dec 3, 2017Alpha review:
When I think of some of my most fond video game moments, I often remember sitting at my computer in the darkness playingAlpha review:
When I think of some of my most fond video game moments, I often remember sitting at my computer in the darkness playing NetHack, navigating my Orc Rogue through perilous dungeons, carefully applying my lockpick to each locked door, slowly but surely getting more experienced and geared up. The game never became predictable due to the procedurally generated levels, but if even if it did begin to become repetitive at times, choosing a different role would introduce a completely unique gameplay experience due to the very different strategies that would need to be employed to be successful.
30 years after NetHack was released, yet another roguelike, Streets of Rogue, was introduced into our world.
Streets of Rogue is a real-time roguelike game set in a futuristic cyberpunk-ish world. The game never takes itself seriously, and is frequently hilarious. The premise has something to do with a mayor who promises lower taxes and beer, but follows through with higher taxes and prohibition. You're essentially going to go through level after level, attempting to complete a predetermined set of tasks before you can go on. Just like most other roguelikes, if you die, you start over.
Similar to the classic roguelike games, you'll choose a character before you embark on your adventure. The character are clever and unique: you can be a stereotypical Hacker, complete with poor hygiene, capable of using his laptop to remotely hack computers in buildings to release toxic gases, disable security systems, and open doors. The Gangster can phone up some of his cronies to assist you in your adventure, the Wrestler can pick up and throw pretty much any object in the game, and the Investment Banker has a lot of cash and get can good prices.
The character you choose will drastically change how you approach the game. If you're a Hacker, you're likely to die rather quickly should you choose to run into a room and attempt to beat down enemies. You need to take a more careful and stealthy approach to your entry, utilizing computers and holograms to be effective. A Gorilla, on the other hand, is incapable of communicating with other characters, but is absolutely devastating with its bare hands.
The available and unlockable characters in this game are a blast, but if you feel such an inclination, you can actually create a custom character, which has traits and starting items of your choosing. The possibilities now become ENDLESS. I plan to create characters based on my friends in real life, complete with all their idiosyncrasies.
The gameplay is fast and frantic, and a groovy, funky electronic soundtrack only helps with the immersion. The enemies in the game explode with money and all sorts of fun items when you kill them (and if you kill them HARD enough, their guts end up everywhere as well). After you complete missions, you collect items to help you on your journey, and you have the ability to gain traits after you complete levels, as well. Otherwise, you're playing a roguelike, so your goal is to keep progressing and improving until you die a shameful death.
As far as persistent unlockables, everything you earn in-game comes from a pool of traits, rewards, etc. that you have unlocked. if you want to potentially gain certain things in game, you have to spend chicken nuggets (a persistent resource across all your attempts) to unlock them, and then whatever you have purchased will be in the "pool" of things to earn during your future attempts. You are also free to spend chicken nuggets on weapons for your next attempt, but if you die, they are gone forever.
If you happen to have friends outside of your computer, Streets of Rogue supports cooperative play up to 4 players. I'm not promising that this will necessarily make things easier (especially if taking a stealthier route), but the more, the merrier!
Streets of Rogue is a really a modern remake of a classic roguelike games. If Rogue, NetHack, Moria, etc. were ever games you were interested in or loved, this game is a no-brainer. If you weren't, this game is still worth a shot due to its near-flawless execution of frantic, RPG mayhem, even in its current Alpha state. Just make sure not to die, because nothing will ever quite be the same.… Expand
Nov 11, 2018Wanted a game to play with an old-time friend, and this came up in a search. The trailers looked promising, so we try it out. Overall, I thinkWanted a game to play with an old-time friend, and this came up in a search. The trailers looked promising, so we try it out. Overall, I think the game plays similar to Hammerfell with permadeath similar to Into the Breach, yet is truly rogue-like and no two levels are the same.
I haven't tried the game in single-player mode yet, but in co-op, there's quite a bit of fun to be had for several hours in a sitting. The gameplay gets a bit repetitive because even though the maps are different, the objectives are the same but slightly altered. The learning curve isn't super steep so everyone can learn how to play it without much difficulty.
Overall, I'm not sure why others rated this game more than an 8, but it is certainly a well-polished game. I hope the game can get a bit more exciting as it is further improved, since it is still lacking a little pizzazz and replay value.
Ultimately, my concern with the game is that it is short. If you're the type of person who tries to get an hour out of every dollar to make sure you get your money's worth, you may be disappointed. This was why I had to give the game a 7 instead of an 8, but of course YMMV since you may have a more pleasant experience with it than I did (or maybe you constantly keeping dying and restarting). I felt like I experienced everything the game had to offer after just a day.
To give you an idea for how short the game is: A winning run, from start to end, takes around two hours. After that, all you can do is play it over again, but perhaps with a different character the next time around. The game is rogue-like, yes, but strictly for map structure only. The gameplay remains the same. The only way the game keeps you playing is by hoping you die so that you will try again, like an old-fashioned coin arcade machine.… Expand
Jul 15, 2019Not sure how others are viewing this game with such enthusiasm; after a few runs it feels like you've seen all that this game has to offer.Not sure how others are viewing this game with such enthusiasm; after a few runs it feels like you've seen all that this game has to offer. Sure you can utilize different approaches, but you are ultimately going through the same motions over and over. It gets repetitive, and despite the fact the stages are randomly generated it gets old quickly too. Overall it has some nice ideas, but they are completely unrefined and lack polish to a disappointing degree. I do not recommend this game in its current state.… Expand