- Summary: After years of experiments and iterations, the team behind the critically acclaimed, violently beautiful time-bending shooter SUPERHOT is ready to unveil it’s newest creation. SUPERHOT VR is a title reimagined and redesigned from the ground up for VR and hand tracking controllers.
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SUPERHOT VR - Release Trailer
Jul 29, 2017Superhot VR is built upon a one-of-a-kind bullet-time mechanic that translates phenomenally well to VR. After a slow start, you'll find that the game is part action and part puzzle, as you dodge incoming firing in slow motion while finding the most effective way to shatter your enemies. The core gameplay is challenging and enjoyable, though it comes up just short of hitting a masterful climax of game mechanics. The story elements are mostly distractions, and, like many of the best VR experiences, we're left wishing there was more than the 2 or so hours of gameplay available. [Tested with Oculus Touch]
Aug 4, 2017Superhot VR’s fantastically clever time-manipulating concept empowers you with the superhuman reflexes of a slow-motion action hero. Shattering waves of glass-like enemies while moving your face out of the path of incoming bullets is a thrilling challenge in both the cryptic story mode and the endless mode that follows.
Jun 14, 2019Ultimately, SUPERHOT VR feels more like the ultimate tech demo than a fully-fledged VR essential. Its gameplay is incredibly engaging, and it’s a perfect title to introduce someone to the capabilities of the Quest, but its runtime is rather short if you’re purchasing it just for yourself. There is replay value in the post-game modes, but you’re more likely to relive the magic by introducing SUPERHOT VR to someone else.
Jan 11, 2019This game is an amazing introduction to VR. The mechanics are easy to learn, and it only needs a standing play area as opposed to room scale,This game is an amazing introduction to VR. The mechanics are easy to learn, and it only needs a standing play area as opposed to room scale, so you can still play it if you don't have a lot of space. It is definitely one of my favourite VR games that I own. Just one extra thing I'd like to mention: Make sure that you're in the exact center of your play area if you don't have much space, and check the play area marker on the floor every now and then, because I've hit my desk a few times while playing.… Expand
May 31, 2018Pros:
- Visual style remains interesting
- Best use of VR I have seen yet. Combat is frenetic, fun, and thrilling. There is nothing in thePros:
- Visual style remains interesting
- Best use of VR I have seen yet. Combat is frenetic, fun, and thrilling. There is nothing in the world that can make you feel more like an action star than this game. This is what' really important and why I'm giving the game such a high score.
- No level select until after you finish the game.
- Very short length (finished in under two hours)
- Many lost features compared to the original
- Incredible experience and one of the best offerings for VR available right now. Although the game is a bit bare bones - it doesn't change the fact that SUPERHOT VR is a treat from beginning to end.
Dec 29, 2016Of all the VR games I own, this is easily the best. Alot of games I've played once or twice, or fire up to show friends and family what VR isOf all the VR games I own, this is easily the best. Alot of games I've played once or twice, or fire up to show friends and family what VR is like. But Superhot was the first game that made me really believe VR could be the future. There are flaws of course; it's much too short for the current price tag of $30 (only a few hours long), limited range of movement, not being available to Vive owners, and the occasional "why are my hands not doing them what I want them to" moment. But this is the kind of game that is important to the future of VR -- it's incredibly fun, it's fast paced and frenetic, it immerses you, and you don't want to stop playing it till you've gotten all the way through. If you own the Touch then I can't recommend this game enough, in fact of all the motion controlled games I've played this is the only one I would say is a "must own". Especially if you were a fan of the original game, you will not be disappointed. It's not perfect, but it's about as good a VR gaming experience as is currently available.… Expand
May 12, 2019This is a "must have" if you own an vr device. The unique graphic style is great and interesting. The gameplay is lot of fun. The overall gameThis is a "must have" if you own an vr device. The unique graphic style is great and interesting. The gameplay is lot of fun. The overall game could be a bit longer but there are endless modes you can enjoy and play over and over again. Overall this is an fantastic VR-Game.… Expand
Jan 7, 2019The TL;DR Review
Game type: Fps Style: Solo VR used: Oculus Platform used: Steam System specs: 1070 gtx 8gb OC, i7,The TL;DR Review
Game type: Fps
VR used: Oculus
Platform used: Steam
System specs: 1070 gtx 8gb OC, i7, 32gb Ram, Windows10, Oculus rift & touch controllers.
Graphics - 8/10
Sound - 7/10
Gameplay - 8/10
Comfort - Medium (Medium-Large Play Area, 180 Degree play, 360 Degree view, No motion sickness, standing stationary gameplay)
Fun - 9/10
Replayability - 7/10 (You may have fun just messing around with the slow-mo and doing fancy and creative kills, but the plot and gameplay wouldn’t bring you back by itself, only to mess around with slow-mo)
Overall - 8/10
Graphics - a rating of how visually appealing, well done and immersive the visuals are, not how realistic or high end. Rated out of 10.
Sound - a rating of how good the quality, fitting with the game and immersive the music is. Rated out of 10.
Gameplay - a rating of how the overall feel of the game is, from mechanics and controls to ai and purpose of game. Rated out of 10.
Comfort - a rating based on how the game makes you feel in VR, motion sickness, immersion, playspace/position. Rated casual(seated, no motion sickness, usually an experience with no gameplay), easy(usually seated, no motion sickness) , medium(standing or seated, possible use of 360 space, medium play area, no motion sickness ) , hard(standing, usually larger play area and 360 space, possible motion sickness) or extreme(standing, full 360 space, larger play area, possible motion sickness).
Fun - simply how fun the overall experience is. Rated out of 10
Replayability - How likely you are to replay the game, 10 being lots of replay, 1 being single playthrough.
Overall - a final rating based on previous points and others. Rated out of 10
The Full Review
Superhot VR is not a copy of the original Superhot with added VR, it is in fact it's own game and story. That being said the story in both Superhot games is abstract and mostly hinting at things that might be going on.
Superhot VR's graphics and sounds are unique and abstract also, but they work really well in the context of the gameplay. A minimalist style allowing you to simply focus on the slow motion. The break sequences between combat use a more detailed art style but this lets you realise you are entering and exiting a game within a game.
The gameplay itself is the selling point of superhot and whilst it will take you a little while to adjust to not moving around unless you want time to move, once you adjust it is that exact feature that immerses you fully into the world, you feel more and more like it is real as you go on which only helps to convey the points the plot is trying to make.
As far as comfortability goes, the game uses a fixed position with no movement at all, it will however require you to grab things far away, crouch and dodge bullets so a medium to large play space is recommended.
The mechanics of the game are easy to pick up, grabbing, throwing, shooting and dodging all come naturally to you and you find yourself getting faster and more accurate as you play. Some moves such as throwing knives or bottles can be tricky to aim, but if you pull it off the satisfaction in gameplay is amazing.
On my rig the game ran 100% perfectly with no slowdown or stuttering, I didn't notice any tearing, lag, or obvious bugs or broken features as I was playing through the whole game, very well executed.
Overall I would recommend this game fully to anyone who has a PC VR system, even if you have played the normal Superhot this game will surprise you and the gameplay feels super immersive.… Expand
Jul 24, 2017If you've played the original, then I think there's a chance you'll be let down by the VR version. It is a completely new game built for VR,If you've played the original, then I think there's a chance you'll be let down by the VR version. It is a completely new game built for VR, which sounds great! Though one major change I was disappointed in was the lack of free movement; sure you can move around your roomscale environment, but you are auto transported to new spots which I found really hurt the experience. Given you move in slow motion, I figured thumbstick/free-locomotion would actually work pretty well in this game. Unfortunately, we don't get to find out.
Stand in one spot, pull off a handful of moves, then get whisked away to the next scenario. Normally you play a block of about 5 scenarios before you "checkpoint". Fail on the 5th, start back on the 1st. It can get repetitive. And if you miss a ranged enemy and have no bullets/items nearby, you have to move your hands or make strange, extraneous movements to speed time along until he gets into melee range. And miss you can, as thrown objects don't seem to follow any sort of repeatable trajectories. Take your time on your aim and throw lightly to help improve your chances of repeatable throws. In what feels like a patchwork solution to the "distant-enemies-but-no-ammo" problem, a bit later on in the game you get some glitch-force ability which can explode enemies every 3 in-game seconds which, in execution, ends up feeling less like skill & more like a cheat.
If all goes right, you can feel kinda cool like in the original. Though unlike the original, it is easier to miss and a bit harder to gracefully recover when you do. And since you can't move outside your Guardian-bubble, once the flow breaks, the feeling of "cool" breaks along with it. In the end, it feels like a fairly disjointed experience and a bit meh overall. I don't find it worth the price-tag and it ultimately feels like an average VR experience to me. But I am quite clearly in the minority, just wanted people to take a minute to look into it a bit harder and see if it is truly for them.… Expand