Supreme Ruler 1936 gets all the basics right. It has engaging combat, a robust economic model and plenty of entertaining gameplay. Newcomers will find that there’s challenge enough in just getting on with the war, while old hands will enjoy managing the game’s many microsystems in a time of global conflict. It’s the ideal entry point for the series, and a solid, rewarding game for strategists who aren’t afraid of a challenge.
This game expands heavily on the previous title, which wasn't my favourite subject, but nonetheless was enjoyable. This game has a vast tech tree, and has been fleshed out so it takes a more realistic time to be able to research, this makes the game much more fun as it prevents the tech rushing that often happened in previous games. I also really like the more challenging economy too as it now forces you into making more careful decisions regarding construction choices.
Continues the Supreme Ruler tradition. A RTS game that begins in 1936, and ends sometime in the 2070s. Perfect world conquest game. Tens of thousands of units, unit designs and technologies, from biplanes to advanced future tanks, APCs, etc. Some issues with AI, but the company is promising new patches (and have a great history of producing them in a short amount of time.). Well worth buying.
The game looks amazing, I was huge pan of paradox and this game could be one of the best if it had the proper easy tutorial. I don't really mind the graphics, the game play looks amazing however if this game had easy voice tutorial i might play it.
Great potential, but like all BattleGoat games in this series, suffers from a terrible U.I. and an overly complicated engine (doing even the most menial of tasks, like carrying troops to other locations, is a burden). You can completely structure your economy, build every industrial factory in your nation, and manage every single individual troop. Every unit can react with eachother in ways you'd expect, you can load troops onto helicopters with weight management, change the missle types on gunboats or planes, research techs for technologies, etc..
All this sounds amazing, but the interference makes managing things at this scale just a complete and utter micro-management frenzy. Similar games in this genre at least allow the a.i. manage basic parts of your nation for the sake of allowing constant play and to prevent a player from feeling overwhelmed, but no such features are here. Adding to that, a lack of a tutorial makes this one incredibly difficult game to just jump into, as most things are left unexplained (yes, you can go to their forum for discussion, but one should not have to).
The a.i. is terrible and does not react to you at all. If you are looking for a challenge in grand strategy during WWII similar to Hearts of Iron, this IS NOT THE GAME you are looking for. For example, the a.i. will gladly let you take over Europe as the Soviets without any allied response (or minimal if any), the a.i. is not expecting many ahistoric outcomes so becomes confused. This makes the game feel like a ghost town, so many things to do but it all feels pointless since the tactics and strategy make no difference if the a.i. does not respond differently to them.
So, main points:
Pros: huge amount of things you can do, countess units to do said things with, tons of events
Cons: terrible u.i., lack of educating player, terrible and unresponsive a.i.
Basically this runs more like a simulator during this era than an actual strategy game, which if that's your thing then by all means play this, but if you are looking for a deep strategic experience with many tactic levels, try Hearts of Iron III or Darkest Hour (both of which are cheaper, have countless mods that completely reshape the game, and a large and active community).
SummarySupreme Ruler 1936 is Real Time Geo-Political Strategy Game for PC and Mac. Take control of a nation in the World War II era and guide it through a significant Military Campaign, or attempt one of many Set-Piece Historical Scenarios.