Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock moreSurviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day's work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
There will be challenges to overcome. Execute your strategy and improve your colony's chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.… Expand
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Surviving Mars - Release Trailer
Mar 22, 2018Surviving Mars is a marvelous experience of city building, management, exploration and strategizing. Overall polish and good production values all around complete a deep and interesting package that will make genre enthusiasts and Mars fanatics very, very happy.
LEVEL (Czech Republic)Sep 13, 2018Slow but hypnotically absorbing building strategy game. You will feel great while conquering the inhospitable planet, pity for designer’s mistake in not being able to connect the domes. [Issue#285]
Game World Navigator MagazineMar 30, 2018During the middle-game the process becomes blatantly boring: as your colony steadily grows, your biggest struggle will be with interface and lack of automation for certain tasks. After hours of going through the motions, you’ll wonder if moving to Mars was a good idea in the first place. [Issue#228, p.48]
Games Master UKMar 22, 2018A solid colony builder packed with complex systems, but the red planet feels a little too familiar. [Apr 2018, p.81]
Mar 18, 2018Zum Glück gibt es kein Tutorial. - Da wir das erste Mal auf dem Mars sind und uns durchkämpfen müssen eine Zivilisation zu gründen. Ist diesZum Glück gibt es kein Tutorial. - Da wir das erste Mal auf dem Mars sind und uns durchkämpfen müssen eine Zivilisation zu gründen. Ist dies genau der richtige Weg das Spiel mit Trial and Error zu beginnen.
Grafik 9.5 - schöne Atmosphäre, viele liebevolle Details
Musik 10 - mehrere Radiostationen zum Auswählen (ähnlich Fallout)
Spiel 10 - Es gibt viele Perks, unendliche Variationen wie man voran kommt.
Wiederspielwert 9,5 - viele Geheminisse zu entdecken
Für mich nach Jahren, endlich eine wunderschöne Marssimulation.… Expand
Mar 24, 2018A beautiful game with interesting dynamics. The tutorial that needs to be something, which makes the game a bit confusing at first. However,A beautiful game with interesting dynamics. The tutorial that needs to be something, which makes the game a bit confusing at first. However, on afterwards it becomes very creative, mysterious and challenging.… Expand
Mar 22, 2018Bugs need to be fixed. AI needs to be fixed. Also it needs more engaging content and an end game. Otherwise it's very beautiful, fun and couldBugs need to be fixed. AI needs to be fixed. Also it needs more engaging content and an end game. Otherwise it's very beautiful, fun and could easily advance to a score of 8-9 if what i mentioned above is delivered in a future patch.… Expand
Mar 20, 2018This game is basically an ALPHA release. It is clearly incomplete, and missing many basic features. It's actually quite mind-blowing.
ForThis game is basically an ALPHA release. It is clearly incomplete, and missing many basic features. It's actually quite mind-blowing.
- You can barely zoom out
- You cannot select more than one unit at once
- You cannot queue multiple commands whatsoever
The biggest flaw, however, is the fact that you cannot connect your domes (settlements) in ANY MEANINGFUL WAY. They can share resources. That is all.
You cannot have citizens living in one dome, and working in another. No matter how closer together they are. A citizen cannot take even one step outside to use a neighboring domes services (like a medical clinic).
Once you realize this, GOOD LUCK enjoying the game. It completely ruined it and I stopped playing altogether. I wish I knew this before I wasted my weekend.
I give it a 4 because beyond these core issues, the game shows great promise. I can't wait til it is actually a finished game.… Expand
Apr 11, 2018The first thing you realize once you start Surviving Mars for the first time is that there is no tutorial. Some may see this as a negative, IThe first thing you realize once you start Surviving Mars for the first time is that there is no tutorial. Some may see this as a negative, I kind of liked it though.
You are the first expedition to the red planet, figuring a lot of things out on the go via the tech tree and in a way it makes sense not to have a tutorial.
You will make some mistakes and restart and eventually figure out the basics. Easy to learn hard t master.
The radio stations are enjoyable and have a lot of great music, feels a bit like the Sims with their own catchy tunes.
The graphics are pretty and performance wise the game runs 100% fine for me, only in the late game lag becomes an issue, but that is expected.
The tech-tree is randomized each play through giving you a new experience each time.
Up until now the game sounds great and some may wonder why I rated it 3/10... Well buckle up:
The most annoying issue is the fact that your domes do not interact with each other. You cant just build one residential dome, one for entertainment and one for work. Everything has to be in one dome, so each dome needs a residential building, some sort of food source and some form of entertainment.
This completely destroys the colony feeling (at least for me) and makes micromanagement far less fun. It's plain annoying and makes dome building feel like a chore ("Did I place a Diner in this Dome already? Got Shops? Got work?") instead of being able to manage the colony at a greater scale....
The UI is clunky and feels like its working against you at times with the way the mouse buttons are bound (Rover control).
It just feels basic and not well thought out, you don't have an actual overview allowing you to see all colonists and their work (or lack of thereof).
Talking about colonists... The Trait system is a nice touch, doesn't matter to much though at the end of the day. It was really hyped up that you had individuals that you had to take care of and not just a mass of anonymous little minions but at the end of the day that's what they feel like.
I feel like these are symptoms of a greater underlying issue. The game feels like and early release title. And is certainly not worth it's 40$ price tag. Not yet at least.… Expand