- Summary: Sylvio is a psychological horror game set in a tranquil, disturbing atmosphere. Ghost recorder Juliette Waters trespasses into an abandoned family park, shut down since a landslide in 1971. The voices of the deceased captured on her reel-to-reel recorder reveals a tale of an evil curse and aSylvio is a psychological horror game set in a tranquil, disturbing atmosphere. Ghost recorder Juliette Waters trespasses into an abandoned family park, shut down since a landslide in 1971. The voices of the deceased captured on her reel-to-reel recorder reveals a tale of an evil curse and a wicked family cult, currently living in the park.… Expand
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Sylvio - Official Teaser Trailer
Jul 16, 2015Sylvio succeeds at every single thing it wants to do. Games don’t do this kind of hermetic horror often, and Sylvio makes zero concessions. The car, the gun, the reel-to-reel, the black blobs: they’re all secondary to Juliette Waters and her journey through the abyss.
Aug 3, 2015Sylvio is very good at one thing: getting under your skin with a fascinating story and the constant threat of fear as sound is a mechanic in this game. Unfortunately other elements distract you in this experience and the game misses finishing touches, which is a pity for a game that finally tries something new in the horror genre.
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Jan 19, 2016I almost walked away during the opening moments, when Sylvio seems like yet another cobbled together mess of repetitive graphical assets. I figured I’d play until the first jump scare and then quit. Instead, I found a game that uses its limited resources to find clever ways to scare the life out of me. It’s a quiet horror game – an anti-screamer, right down to the calm almost-whispers of the protagonist – and it’s a triumph.
Positive: 0 out of 2
Mixed: 2 out of 2
Negative: 0 out of 2
Jan 15, 2017Sylvio
A slow burn to boredom
In Syllvio you play as ghost recorder Juliette waters investigating an abandoned park that was shut down afterSylvio
A slow burn to boredom
In Syllvio you play as ghost recorder Juliette waters investigating an abandoned park that was shut down after a landslide in 1971…
And you spend the game finding evps to listen to their stories, how they died, their names, who they were with while simultaneously problem solving to move on through the 9 different locations
It will take you anywhere from 6 to 12 hours getting through this game highly dependent on whether or not you care to find the evps and decode them…
As you walk around the different areas there will be these black clouds of energy that you have to shoot with your potato gun... this gun is also used to knock objects down…
After you shoot them you’re given clues and the locations of the items you need to progress the story…
To decode these evps you have to play the audio in reverse or forward either at normal speeds, fast, or slow motion to get the full message if you care enough to do so…
At first this is all fun and intriguing..
Each location has its own story and mystery to uncover...
But about halfway through the game all intrigue is gone…
There aren’t enough scares and the gameplay doesn’t change up enough…
It’s the same throughout... youre in this location... find the clouds, kill them, collect what you need, put them in the right spots.. rinse and repeat…
The game opens with a very linear feel and I think the game would’ve benefitted with more moments like these sandwiched in between the locations rather than the car sections…
I was spooked by the game at first… but as time went I got used to it
It’s far too predictable…
And that’s a shame because this is a really cool and creepy game..
At least for a little while…
I Give Sylvio
a 6.5/10… Expand
Jun 29, 2015An interesting gameplay concept muddled by monotonous environments and shallow storyline. Sylvio is certainly a good idea in its own right:An interesting gameplay concept muddled by monotonous environments and shallow storyline. Sylvio is certainly a good idea in its own right: communicating with ghosts by interpreting audio recordings you find around the levels. This is the game's selling point, as experimenting with the recordings to find hidden messages proves to be both fun and somewhat creepy.
At the same time, the game's main problem is that the selling point is the ONLY good thing about it, save for the voice acting. Combat is very shallow, consisting of a single gun powered by two types of ammo (with only one being useful). Enemy variety is restricted to only two types of threats. Further, the environments, while creepy at first, are homogeneous. I've stared at a red forest for the last few hours.
Sylvio is an interesting indie title, but the novelty will wear off rather quickly.… Expand