- Summary: Tacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station’s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
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Tacoma - Announcement Trailer
Aug 2, 2017Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I’d become invested in these characters, but not necessarily their plight.
Sep 29, 2017Amazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed orientedAmazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed oriented person's fantasy realized. I love being able to piece together the story as it doesn't always add up immediately. I've really enjoyed being able to figure out the lives of the crew members.… Expand
Jan 29, 2021Its like reading a short and sweet 200 page stand-alone book. The world building is great, the characters are realistic and believable and iIts like reading a short and sweet 200 page stand-alone book. The world building is great, the characters are realistic and believable and i personally love the space setting. Play time for 100% is about 3h. Dont play this if you dont like story/lore/read heavy games or walking sims.… Expand
Aug 3, 2017First, I'm going to list some things about the PC version of this game.
1. Anti-aliasing is a joke; While a couple of minor objects areFirst, I'm going to list some things about the PC version of this game.
1. Anti-aliasing is a joke; While a couple of minor objects are smoothed out, I would say that 95% of objects are unaffected.
2. The FOV slider doesn't go far enough, making the game very difficult to play when sitting up close to my monitor. Additionally, the in game menus you can access are way too close to the players face, and they do not scale accordingly when you change the FOV.
As for the game itself, I think it depends on if you actually like the 'walking simulator' genre. If you already hate the genre, then there's no point in buying this game, but if you like these sort of games, then you'll probably end up liking it. I don't want to spoil the game in any way, so I won't go into more detail about the plot.
I was planning on giving this game a 7/10, however it's clear that people are metabombing this title, so I bumped it up to a 8/10.… Expand
Jul 14, 2018Haiku Review: Search a space station / Discover what happened there / Where did they all go
Favorite Thing: It's a walking simulator (inHaiku Review: Search a space station / Discover what happened there / Where did they all go
Favorite Thing: It's a walking simulator (in space) so thankfully uncovering the story was enjoyable. It's just short enough to not overstay its welcome.
Least Favorite Thing: The game is not really much other than walking and listening. It could have used a little more puzzling.
Date Completed: 2018-07-12
Playtime: ~ 2h
Recommendation: If you're a fan of walking simulators or scifi then go for it.… Expand
Aug 6, 2017Microsft's space walking simulator? The characters were some what interesting, but didn't really care for them in the long run. Also askingMicrosft's space walking simulator? The characters were some what interesting, but didn't really care for them in the long run. Also asking $20 for a game you can beat in under 2 Hrs is a stretch. Not the best walking simulator but not the worse.… Expand
Aug 2, 2017Very relaxing, nice visuals, good music .... but not a game in the traditional sense.
That this is not a game is quite aparent from theVery relaxing, nice visuals, good music .... but not a game in the traditional sense.
That this is not a game is quite aparent from the very start. It is a "kind of" novel unfolding progressively as you progress the very limited environment. A space station (just like a family home) is a limited space by nature - so i never really felt like really exploring freely - but rather trying to "fondle" every single object that i was allowed to manipulate .. a bit like older point and click adventures.
Now here is my problem with the game. Like Gone Home - this game is based on a natural environment - and extremely HIGH detail (not as in shaders or normal mapping or such - but in terms of content) ... I want furniture to be accessible - and not just empty - but filled with "stuff" - anything else would feel staged and sterile.
And sterile is about the core of the problem. The game feels empty - and not lived in at all to me. I can see the recordings of the previous inhabitants ... but they felts empty... . Maybe it was just me, but i never got the feeling of an actual living being. Gone Home did it better - but had to focus on fewer characters of course ... and a much more relatable story. But even small games like Orwell or even Papers Please manage to stir up the imagination about "what kind of person we are dealing with" better than Tacoma.
Is that a bad game? no .... well aside from rather being a novel than a game anyway (and i actually do enjoy such games) ... does it stand out in any way? .. sadly no. It is completely average. Neither the visuals, nor the story or storytelling is outstanding.
I find it hard to pin point it - maybe it is the novelty or the more familiar setting. I had a lot of fun going through the countless cupboards and drawers of Gone Home - but felt almost annoyed clicking on stuff in Tacoma.
It somehow misses the mark - maybe because there are so many "abandoned space station" settings around - while there were actually not too many "abandoned suburban home" settings around (at least none without ghosts or zombies ... )… Expand
Oct 29, 2021If I wanted to be preached at, I'd go to church. The creators of this game really ham fist their agenda pushing on and off the screen - evenIf I wanted to be preached at, I'd go to church. The creators of this game really ham fist their agenda pushing on and off the screen - even attacking other developers at GDC over their previous title Gone Home. Ironically, the insufferably preachy founder Steve Gaynor got all it's cred from supposedly telling opproesed stories, has been outed as fostering a toxic work environment that drove women to leave his studio. A former employee compared working for Gaynor to "working for a high school mean girl. His go-to weapon was to laugh at people's opinions and embarrass them in front of other people."
This is a walking simulator - just like Gone Home. But it is primarily a political and social propaganda piece that is as ham-fisted as one could ever make. .
I could even forgive the pandering if it wasn't done so badly that I got annoyed and quit believing or caring about the characters after 20 minutes. And no, that doesn't make me a homophobe for calling out terrible plots, writing, and twisting an entire story around a social diatribe you want to shove down my throat. It's bad writing and I never finished it.
This ain't woke - it's tired old-school preaching. And we all quit listening to angry people that condemn others that don't agree with them a long time ago and for good reason. Go out there and find any one of a million other much better games to spend your time on.… Expand