Tacoma Image
Metascore
76

Generally favorable reviews - based on 56 Critic Reviews What's this?

User Score
6.4

Mixed or average reviews- based on 141 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Tacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station’s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Tacoma - Announcement Trailer
Score distribution:
  1. Positive: 35 out of 56
  2. Negative: 1 out of 56
  1. Aug 1, 2017
    95
    If you want a great story told well, that will last an afternoon, then get Tacoma. It knows what it wants to be, and it does that perfectly.
  2. Aug 14, 2017
    87
    Though short, Tacoma is a great narrative adventure, especially for fans of sci-fi.
  3. Aug 3, 2017
    82
    In spite of its high price and short duration, it is a narrative experience more than recommended for all the lovers of the genre and those who enjoyed the previous title from Fullbright: Gone Home.
  4. Aug 1, 2017
    80
    Tacoma is a beautifully told story filled with real characters and real emotion that you won’t be able to put down until you’ve experienced it in full.
  5. Aug 9, 2017
    73
    Tacoma is a playable science fiction movie with exciting ideas, but gameplay and emotions are lacking.
  6. Aug 2, 2017
    70
    Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I’d become invested in these characters, but not necessarily their plight.
  7. Aug 23, 2017
    40
    Sadly, Tacoma, the new game from the creators of Gone Home, is not the best example of interactive storytelling.

See all 62 Critic Reviews

Score distribution:
  1. Positive: 15 out of 38
  2. Negative: 8 out of 38
  1. Sep 29, 2017
    10
    Amazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed orientedAmazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed oriented person's fantasy realized. I love being able to piece together the story as it doesn't always add up immediately. I've really enjoyed being able to figure out the lives of the crew members. Expand
  2. Apr 15, 2018
    9
    I'm seeing that a lot of people had issues with the price but I got it in the humble bundle so I'm fine with that. I liked the story and feltI'm seeing that a lot of people had issues with the price but I got it in the humble bundle so I'm fine with that. I liked the story and felt that most of the characters had interesting personalities. I also like the twist that came at the end of the story. Overall, good story and pretty game. I would give it a 8.7 overall. Expand
  3. Nov 6, 2017
    9
    This game has a really great story that is told in a very unique way. It's like a play, that you can watch, rewind, and view from differentThis game has a really great story that is told in a very unique way. It's like a play, that you can watch, rewind, and view from different angles. I was totally captivated from start to end. Yes it is a bit short for most games, but if you let that keep you away, (beyond those who can't afford to play many games) you are missing out on a truly unique experience that shows one of the ways games can tell a story that you can't get in other media. Expand
  4. Jul 14, 2018
    7
    Haiku Review: Search a space station / Discover what happened there / Where did they all go
    Favorite Thing: It's a walking simulator (in
    Haiku Review: Search a space station / Discover what happened there / Where did they all go
    Favorite Thing: It's a walking simulator (in space) so thankfully uncovering the story was enjoyable. It's just short enough to not overstay its welcome.
    Least Favorite Thing: The game is not really much other than walking and listening. It could have used a little more puzzling.

    Date Completed: 2018-07-12
    Playtime: ~ 2h
    Enjoyment: 7/10
    Recommendation: If you're a fan of walking simulators or scifi then go for it.
    Expand
  5. Feb 5, 2018
    6
    Only reason Tacoma got it hooks into me was the space station setting, otherwise i wouldnt had bothered with it after already knowingOnly reason Tacoma got it hooks into me was the space station setting, otherwise i wouldnt had bothered with it after already knowing Fullbright's touch in Gone Home.

    And creating a believable, well crafted and detailed space station frankly is only really good thing the game does because story, characters didnt really do anything for me. Most fun i had was just exploring the bits and crannies of the station's modules, looking out into vaquum of space and seeing how the station spins around to create the artificial gravity. Gone Home style story telling is present where you learn about the world, people, events, character backstories via reading letters, texts from augmented reality screens, book excerpts and other crap, i kinda liked that in Gone Home, but here it felt been there, done that, felt more, like like padding, but i guess its just the genre's trope at this point in time.

    I was pretty impressed how good looking the game actually is, its not really cutting edge, but assets, textures and environments are packed with detail you usualy dont see that often in Unity engine based game and it runs very smooth. What wasnt so good were awfully long loading times, 3 minutes to start/continue the game from main menu, 2 minutes atleast to exit a level and another 2 to enter the next one, its annoying as hell, these might actually be the longest loading times i have ever seen if my long term memory is not failing me.

    Lastly i have to talk about this because it kinda pissed me off. Tacoma is pushing hamfisted politics, often right in your face and down the throat. There's strong pandering for LGBT, i mean 3/6 characters in the game are homosexuals and you get exposed to their their ways thru the story delivering tools like letters, photos and even the character avatars from the game's cool but ultimatly gimmicky play/rewind AR sequences you like it or not. Same about pandering for feminism and multi culturism. There's cerntainly ways to convey such things in gaming, but Fullbright either wants to agresisvely deploy their beliefs via the games they make or simply doesnt know the right way how to do it. Gone Home did it actually much better.
    Expand
  6. Sep 14, 2020
    6
    Enjoyed Gone Home for what it was but this didnt really hook me as much. The story falls flat and just isnt the most interesting. I liked theEnjoyed Gone Home for what it was but this didnt really hook me as much. The story falls flat and just isnt the most interesting. I liked the idea of seeing how each character reacted to certain situations but this could have been really good with some creativity in terms of certain characters betraying others in a different room and only you the player knowing about it etc. Overall a fairly forgettable experience Expand
  7. Feb 28, 2020
    0
    I am a fan of 'walking simulators'. Soma, Life is Strange, and Rime are the best examples of the genre. I do not care if it is only a coupleI am a fan of 'walking simulators'. Soma, Life is Strange, and Rime are the best examples of the genre. I do not care if it is only a couple of hours long, or anything else as long as long as it has a good story and the environment is engaging.

    I also normally do not care who makes the video games, but I have an issue when their politics affects the games that are made. Which is an issue I have with this game, and it isn't surprising if you know the personality of the creator of The Fullbright Company, Steve Gaynor. Both Tacoma and Gone Home are terrible, not by design, but by the intent behind them: to push a political agenda. It wasn't as bad in Gone Home (the problem with that game was that it was marketed and sold as a horror game, obviously it's not), but judging by Tacoma, the company's future games will only be worse.

    Do not support video game companies like this one and Beamdog, who care more about agendas than making good video games. (Beamdog's baldur's gate siege of dragonspear is absolutely terrible, even worse than Tacoma in pushing an agenda. Not to mention the content they added to an already amazing game (Baldur's Gate 2) is trash-tier fan fiction)
    Expand

See all 38 User Reviews