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Metascore
76

Generally favorable reviews - based on 56 Critics What's this?

User Score
6.4

Mixed or average reviews- based on 89 Ratings

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  • Summary: Tacoma is a narrative-driven adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station’s crew lived and worked, finding clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

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Tacoma - Announcement Trailer
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Score distribution:
  1. Positive: 35 out of 56
  2. Negative: 1 out of 56
  1. Aug 1, 2017
    95
    If you want a great story told well, that will last an afternoon, then get Tacoma. It knows what it wants to be, and it does that perfectly.
  2. Aug 14, 2017
    87
    Though short, Tacoma is a great narrative adventure, especially for fans of sci-fi.
  3. Aug 3, 2017
    82
    In spite of its high price and short duration, it is a narrative experience more than recommended for all the lovers of the genre and those who enjoyed the previous title from Fullbright: Gone Home.
  4. Aug 1, 2017
    80
    Tacoma is a beautifully told story filled with real characters and real emotion that you won’t be able to put down until you’ve experienced it in full.
  5. Aug 9, 2017
    73
    Tacoma is a playable science fiction movie with exciting ideas, but gameplay and emotions are lacking.
  6. Aug 2, 2017
    70
    Tacoma has some great characterisation and is a very different breed of science fiction, but my enjoyment was sapped by one key mistake in how the story was told. It also has issues with loading and can be somewhat bland to look at, but looking around you, the environmental storytelling is top-notch. By the end, I’d become invested in these characters, but not necessarily their plight.
  7. Aug 23, 2017
    40
    Sadly, Tacoma, the new game from the creators of Gone Home, is not the best example of interactive storytelling.

See all 62 Critic Reviews

Score distribution:
  1. Positive: 8 out of 20
  2. Negative: 3 out of 20
  1. Sep 29, 2017
    10
    Amazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed orientedAmazing exposition, correct language text, the ability to pick up every single object in the game to examine it! This is a detailed oriented person's fantasy realized. I love being able to piece together the story as it doesn't always add up immediately. I've really enjoyed being able to figure out the lives of the crew members. Expand
  2. Apr 15, 2018
    9
    I'm seeing that a lot of people had issues with the price but I got it in the humble bundle so I'm fine with that. I liked the story and feltI'm seeing that a lot of people had issues with the price but I got it in the humble bundle so I'm fine with that. I liked the story and felt that most of the characters had interesting personalities. I also like the twist that came at the end of the story. Overall, good story and pretty game. I would give it a 8.7 overall. Expand
  3. Aug 2, 2017
    8
    A very good follow up to Gone Home. My only issue with the game (and I know many have this debate) is that I feel it should have been $15A very good follow up to Gone Home. My only issue with the game (and I know many have this debate) is that I feel it should have been $15 instead of $20.

    I hate the idea that a video game should be as long as possible, or packed full of as many meaningless menial tasks as possible, so as to arbitrarily justify the dollar value. However, This is a game that clocks in at under 2 hours, and while in my opinion it ran well, was nice to look at, good voice acting, and had a very interesting story to tell. I just find it hard to say it was an amazing experience at that price point. I feel it is a nice 8-8.5 game, that could have been a must buy, if you just cut the price in half.

    I do hope that Fullbright continue their quest to provide very intriguing story based mystery titles at a length that is easily digestible. However, I also feel they need to possibly find a way to speed up their creation time and nail a slightly lower price for their offerings.

    As is, I still feel the game was very very good. I enjoyed every second playing it, where I honestly only felt that I became more interested as it went on. However, I was sad when it ended, because it felt like the tale would be a bit longer, and the "twist" ending was not really the most interesting left turn (almost feeling like it was supposed to leave room for a sequel or expansion).

    I don't even want to get into the discussion of what constitutes a "game", because it is dumb. Everything from story, to acting (if included), to production design, style, mise en scene, everything, they are all considered alongside gameplay as to what a video game is. So, yes, this is a video game, a very good one at that.

    In conclusion, the story is great, the character development and mystery hooked me, and I loved what I played. However, I would have loved another 15 or 20 minutes, or just some other spin before the ending that could have really pulled the game up into the 9's for me.
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  4. Dec 26, 2017
    7
    Tacoma had a rich environment, with tons of good atmosphere and character development. However, I would have preferred a longer narrative withTacoma had a rich environment, with tons of good atmosphere and character development. However, I would have preferred a longer narrative with a slower build-up, as I felt that I didn't have enough time to truly form a relationship with the characters. If this were a 5-6 hour game, I think it would have been more rewarding, personally.

    However, this was a good game, worth playing. Price tags are hard to discuss with games these days, especially since everything on Steam seems to be perpetually on sale, but if you consider this was about the price and length of a movie, then I don't think you'll be disappointed.

    If you're a fan of the walking simulator genre, this is a good buy. The ending had me smiling as well.

    7/10
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  5. Feb 5, 2018
    6
    Tacoma is a walking simulator set on a space station. You play as Amy Ferrier, an independent contractor for the Venturis Corporation, one ofTacoma is a walking simulator set on a space station. You play as Amy Ferrier, an independent contractor for the Venturis Corporation, one of many corporations operating in the year 2088. Your job is to retrieve the AI off of the evacuated space station Tacoma. While the company reminds you that everything you see on board is confidential, it takes a *long* time for those data transfers to complete, so you might as well look around…

    Made by the creators of Gone Home, this is not really a game. Rather, it is a linear story, told via the exploration of the space station, watching segments of the story unfold via the station’s 3D recording apparatus. You can move around and watch the scenes from several different perspectives, listening to various characters as they try to resolve the crisis on the space station, while their oxygen supply runs low, all the while getting guidance from ODIN, the space station’s AI.

    The biggest flaw with Gone Home was its ending – the ending of that game was pretty jarring with the overall themes of the rest of the piece. Tacoma, conversely, works a lot better – you get to see all of the pieces of the plot falling together, and it becomes increasingly obvious as you keep making your way through the plot what is REALLY going on.

    However, I still have to say they didn’t quite stick the landing. As a drama, this story does a lot better job of unfolding. However, it has one fairly critical flaw – while the characters throughout the story have a sense of agency, it feels like one of the crucial payoffs doesn’t have a lot of buildup to it. While the area where it comes up gives us some background on it, this is very late in the game, after the point at which it was plot critical, which is kind of annoying – while everything else was foreshadowed very well, that part wasn’t, and as a result, it diminishes the sense of agency there.

    Still, I have to say that on the whole, the story DID work. The voice acting was on-point, the environments weren’t so big as to be tedious to explore while being large enough to give you some stuff to look at and feel like you were unravelling the plot, and I was overall content with the experience – at the very least, I was never really bored while playing, though the lack of a sprint button felt like a somewhat odd choice.

    This is not a walking simulator that knocks it out of the park. But unlike many such experiences, it did at least feel decent to experience. While some people might decry it as being short – which it is, the game took me only in the realm of three and a half hours to 100% – it really didn’t want to be any longer than it was. The story was over by the end of it, and it would not have benefitted from being longer, and would have likely been boring to sit through.

    Overall, this is something that you’re likely to be interested in if you like cyberpunk-type stories, about a future society dominated by uncaring megacorporations and AIs, albeit a much more subdued version thereof – rather than being overtly dystopian, the world feels much more rounded around the edges, and it is clear that the megacorps are far from omnipotent, rather being very much subject to the laws of society, albeit laws that they try to circumvent to their own advantage.

    If you’re looking for an actual GAME, though, I’d say to avoid this; this is not a game in a very meaningful sense, despite a couple of very simple “puzzles” to unlock a few doors. This is a walking simulator heavily focused on story, and if you aren’t interested in wandering around inside a story that is unfolding around you without much interaction from you, this is not the product for you.

    Note also that this IS very short; keep in mind that this is an experience under four hours long. I was fine with that - I got it as part of a bundle - but I can understand that some people might be put off by the $20 price tag, given it is more akin to going to watch a movie in a theater than it is to a game that you are likely to play over and over again.
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  6. Sep 20, 2018
    6
    I think it's an alright narrative experience. So you go around watching recorded events in AR on a spacetation: think pokemon Go but theI think it's an alright narrative experience. So you go around watching recorded events in AR on a spacetation: think pokemon Go but the people are little more than outlines in a solid color. Your main character doesn't talk save for a few lines at the very beginning and very end. It becomes clear why, for story purposes, the developers had to do this. If they had changed that part of story then the main character could have commented on things and I think the game would have been much better for it. However as the game is there were about 2 moments that choked me up a bit. The end didn't really shock me and I think it falls flat. BUT HEY, it's an interesting hour experience. Expand
  7. czt
    Aug 6, 2017
    0
    I give ZERO score for every unity based title which claim "full controller support" and directinput controllers not handled correctly.I give ZERO score for every unity based title which claim "full controller support" and directinput controllers not handled correctly. "Developers" learn from ex. Layers of Fear, Syberia 3... Expand

See all 20 User Reviews