In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health,In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and cinematic experiences. The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.
This project, working title TAKEDOWN, aims to change that. This game, the spiritual successor to games like the original Rainbow Six and SWAT series, will focus on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your plans, and execute flawlessly. If you get shot, there are consequences. You wont be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don't expect all of the tools and plans to be forced fed to you - it is up to the player to ensure their team is equipped and ready for the tasks at hand.
AKEDOWN is a thinking-persons shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to clear pirates from a hijacked oil tanker by Russian special forces in May of 2010 is a perfect example of the types of missions in TAKEDOWN.
You will plan your insertions and routes before going into the scenario, outfitting your teammates with weapons and equipment of your choosing, and then execute the mission. If one of your team members is killed, they are gone, and you have lost their valuable experience, so you have to be careful! Gameplay modes include single player, co-op, and competitive multiplayer.
If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the project for you.… Expand
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Takedown: Red Sabre - Launch Trailer
Pelit (Finland)Oct 5, 2013Takedown: Red Sabre was Letdown: Bad Sabre. The rebirth of tactical shooters is hereby cancelled. [Oct 2013]
Oct 8, 2013Please, don't get fooled by Serellan's proclamations and don't fall in the trap. Takedown: Red Sabre is a terrible first person shooter, ugly to watch and painful to play. You won't get any fun from it, even if you insist on fighting against its flaws. Stay away from it.
PC GamerOct 24, 2013The features that aren't missing are bugged beyond use. Takedown is a bare-bones wreck in need of substantial patching. [Holiday 2013, p.56]
Feb 15, 2014Yes its buggy, yes its got bad ai and yes it was released early but i have actually had so much fun playing this with a group of 6 of myYes its buggy, yes its got bad ai and yes it was released early but i have actually had so much fun playing this with a group of 6 of my friends and genuinely enjoy this… Expand
Dec 20, 2013Its a relatively small and simple game. When I first played it on release it was ok but it was really hard to ignore how stupid the AI was. IIts a relatively small and simple game. When I first played it on release it was ok but it was really hard to ignore how stupid the AI was. I personaly think the graphics are nice. no there not bf4/bf3 but its a small release game and I like the clean style in its own way. Its awesome that a studio took the risk to get this style of game out but they should have waited long and released it in a more finished state. The actual game play is awesome when it plays as intended. More missions would be good though.… Expand
Sep 26, 2013I have some relations in CQB specialists. I must admit this game is an "hardcore" FPS but not a "tactical" one. Let me explain why the gameI have some relations in CQB specialists. I must admit this game is an "hardcore" FPS but not a "tactical" one. Let me explain why the game mechanics are totally flawed.
CQB must be quick and you work with a team mostly 2 or 3 team-mates. It fully works with vocal communication and fast but precise reactions.
For example the way you penetrate a hall with 2 doors, there is more than one way to do it. BUT any-time everyone will act as synchronized as possible.
First case, everyone follows it's leading element and follow a wall with for each a NON-CROSSED cover (AI are really dangerous).
Second case, one takes left, two take left, three covers the back. Etc etc etc.
NEVER (as in NEVER!!) fire if you have a tea-mate in sight (basics always cover YOUR sector even if someone fires the opposite way.
Moreover, in real life you lean (eventually not a full lean) even when walking, you take different stances, you use different movement speeds, you can pre-aim your weapon, you use the wall as weapon stabilization so many small features that could have made this game unique.
I'm really sorry guys but ArmA III is a better (from really far) tactical shooter, even CQB than this.
This game looks more like a cheap unreal tournament mod or Source engine mod than a professional game.
You should have sticked on a rainbow six remake.
Anyway i laughed hard in front of some AI reactions enemies or teammates so that allows you a three … Expand
Apr 17, 2014I still give 1 credit for the level design. At least it take a while to build the map. Beyond that, the entire game is really a joke, funny AII still give 1 credit for the level design. At least it take a while to build the map. Beyond that, the entire game is really a joke, funny AI system, no ambient sound wtf?… Expand
Sep 27, 2013The game is horrible, i dont believe im writing this because i was hopeful in the past about the game, it really looked good and all and theThe game is horrible, i dont believe im writing this because i was hopeful in the past about the game, it really looked good and all and the way the devs were talking about i was waiting something like rainbow six 3 mix with new elements...
But it all turned out to be pile of junk, not to mention horrible AI and horrible levels.
I got it on early access and i know i cant refund.
My thoughts, if youre making a game, make it but dont release on early access half broken at least make sure your game is 90% done...
Steam shouldnt allow this kind of games on Early Access.
Hope you make something better in future.… Expand
Nov 3, 2014THIS GAME GOES ON SALE FOR $1.00!!!
Dev will ban you for complaining about the game!!! This was a big let down, I purchased this forTHIS GAME GOES ON SALE FOR $1.00!!!
Dev will ban you for complaining about the game!!!
This was a big let down, I purchased this for some of my friends and it was a complete failure. The AI is a joke, it is not immersive at all, there are no events, basically your just entering a room and have to pie it and when you see someone you can line up a shot but the others are oblivious, the enemy units do not use formations or lean or do anything with anything but stand move and gun. The maps while a small positive in there size and diversity are few in numbers, the AI do not use any map elements or items or anything, they do not seem to acknowledge each other, like they stand there every day really? Don't they live life? Have a cig? Talk to each other, actually use each other? Na, they are just dummies. The PvP is ok but other games like Insurgency surpass this game. I prefer Tom Clancy Rainbow 6 3 over this. The AI, actually react and use each other, and the map elements, and you can open doors in inches or all at once. I think this game tried to copy that, but with better graphics.
The gunplay in the game is so blah and nothing, for example in Insurgency it is decisive, and dynamic, like Counter-Strike but realistic. Here it is like a carnival game almost. They once sold this game for $1.00 so do not buy for $5, can you believe I actually paid around $45 for 3 copies, now at full price I can have 9. Please take that as a sign that this game is a no go.
Remember if your looking at this game and say your gonna like it anyways, go look at Insurgency,
Thats right INSURGENCY. It is exactly what your looking for and better, and has a more dynamic co-op mode. The bots in Insurgency use cover, seem to communicate with each other, you can even hear them sometimes barking orders. They also do flanking and apply pressure at key moments.
Takedown Red Sabre co-op is only good when your with friends and you use your imagination. The Dev sure has issues, be careful he is sensitive about the word gay, he will ban you months after you been initially punished for it.
BTW, Just breezing thru the community hub, is a whole community of people that made videos that highlight the **** gameplay, even regular posts about people raging that this is incomplete, be careful the DEV has a vendetta, **** risk ban hammer.… Expand
Sep 22, 2013Such a horrible release, When the developers said that their game is going to be a spiritual succesor to a original rainbow six games i wasSuch a horrible release, When the developers said that their game is going to be a spiritual succesor to a original rainbow six games i was so happy, But then they say that no planning, no other features that 10-years old RS have. i say: ok. at least they promise a solid AI but again they lie. AI (both teammates and a tangos) are horrible. there is no tactic in singlplayer, when your team is just a your respawn-bots. Tangos are not respondig to your actions as dev's promise. and final point this game is out for a two days, and multoplayer still didn't work. i'm outta here… Expand