- Critic score
- Publication
- By date
-
Pelit (Finland)Oct 5, 2013Takedown: Red Sabre was Letdown: Bad Sabre. The rebirth of tactical shooters is hereby cancelled. [Oct 2013]
-
PC PowerPlayFeb 3, 2014Serellan seems dedicated to shaping Takedown into its original pitch, but it needs far more time in the planning phase. [Feb 2014, p.90]
-
Nov 8, 2013Rarely exciting, mostly disappointing. An unfinished tactical shooter let down by technical issues and terrible AI.
-
Oct 22, 2013Takedown: Red Sabre is a wasted opportunity, a game with many problems of gameplay, a terrific AI and a poor technical realization.
-
Oct 1, 2013There’s nothing natural about AI that faces the wrong way in combat, or a shooter who doesn’t know what gear he brought into combat, or squad members who can’t communicate. When shooting for authenticity, a half step is not enough.
-
Feb 24, 2014Takedown: Red Sabre sums up the fears of every Kickstarter backer: that in the end they’ll have paid up front for something that doesn’t turn out very good. With clumsy presentation and wildly uneven difficulty, the game fails to be a competent FPS, much less a tactical one. The best advice I can give is to avoid it, which is little solace for those who backed it in the first place.
-
Oct 9, 2013Whether a future patch will rectify a lot of problems with Takedown: Red Sabre or not is irrelevant; Serellan should not have released a game this unfinished in the first place. The core of the game could be good, but not until a number of issues have been resolved.
-
Oct 8, 2013Takedown: Red Sabre was supposed to be an eloquent love letter to the tactical shooter genre, but the final product ends up reading more like hate mail. There isn’t a single part of the game that rises above mediocrity, and much of it dips below that mark. Worst of all, the very fans who have been craving a new game like Takedown are the ones who will be disappointed by it the most.
-
Oct 8, 2013Please, don't get fooled by Serellan's proclamations and don't fall in the trap. Takedown: Red Sabre is a terrible first person shooter, ugly to watch and painful to play. You won't get any fun from it, even if you insist on fighting against its flaws. Stay away from it.
-
Oct 4, 2013A game that its own bots would probably refuse to play it.
-
Sep 30, 2013Financial issues killed an old-school promising shooter in its own cradle.
-
Sep 26, 2013With boring level design, horrid AI and lousy visuals, Takedown: Red Sabre is a horrible game.
-
Oct 31, 2013If you burn $15 and scatter the ashes, you will have more fun than you would by playing this game.
-
Sep 30, 2013Clunky UI, appalling gameplay, broken and buggy mechanics mean Takedown: Red Sabre should be avoided at all cost.
-
Sep 26, 2013Takedown: Red Sabre is a Kickstarter failure. How anyone could have used the gamers' money to create such a bad game (ugly, stupid, without tactical options and with boring maps), is beyond me. The game has one important good point - it uninstalls really quickly. It takes just a few seconds to delete this nightmare. My advice is this: stay away.
-
Sep 25, 2013An unfinished, broken mess of a tactical shooter that offers not even one redemptive bright spot.
-
PC GamerOct 24, 2013The features that aren't missing are bugged beyond use. Takedown is a bare-bones wreck in need of substantial patching. [Holiday 2013, p.56]
Awards & Rankings
User score distribution:
-
Positive: 32 out of 173
-
Mixed: 16 out of 173
-
Negative: 125 out of 173
-
Sep 20, 2013
-
Sep 21, 2013
-
Sep 21, 2013