Challenge the Fate That Binds You
On the planet Dahna, reverence has always been given to Rena, the planet in the sky, as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled overChallenge the Fate That Binds You
On the planet Dahna, reverence has always been given to Rena, the planet in the sky, as a land of the righteous and divine. Stories handed down for generations became truth and masked reality for the people of Dahna. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom.
Our tale begins with two people, born on different worlds, each looking to change their fate and create a new future. Featuring a new cast of characters, updated combat, and classic Tales of gameplay mechanics, experience the next chapter in the world-famous Tale of series, Tales of Arise.
The Next Chapter
Experience the next chapter in the Tales of series, brought to life in stunning HD powered by Unreal Engine 4
Dynamic Action RPG featuring an updated battle system that retains classic Tales of gameplay
A New Tale Awaits
Rich story featuring a vibrant world and new cast of characters
High quality animation created by Ufotable… Expand
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Tales of Arise - Character Story Trailer
Positive: 14 out of 14
Mixed: 0 out of 14
Negative: 0 out of 14
Sep 8, 2021Tales of Arise is a genuinely exceptional JRPG that does little wrong. The reworked combat mechanics aren't perfect, but in the grand scheme of things that doesn't matter. Its storytelling, character development, visuals, accessibility, and PC version quality have all been produced to world-class standards. Bandai Namco should be proud, and fans should be thrilled.
Sep 8, 2021Tales of Arise brilliantly succeeds in breathing new life into the Tales Of saga. With its universe and its successful characters, the title delivers a striking adventure that takes advantage of superb environments thanks to a unique graphic rendering. The fights are not left out either since they show great intensity with always more spectacle, sometimes even if it means confusing the action. If we can blame it for his clipping, its talkative side, or its redundant bestiary, we still salute its many qualities which suggest good for the future of the series.
Sep 29, 2021The Tales series makes a triumphant return with Arise, a game that delivers excellent, highly polished RPG action that stands above its predecessors. Despite being a RPG, Tales of Arise features a rich combat system that makes the title contend with some of the best action games released this year.
Sep 24, 2021Tales of Arise is a strong addition to the "Tales of..." series that will surely satisfy those looking for a worthwhile JRPG experience. However, we must point out the timidity shown in not innovating and limiting itself to a standard scenario and a predictable structure. Perhaps that's why people love the series: because they know what to expect. So, if you do too, feel free to invest in Tales of Arise.
Game World Navigator MagazineNov 30, 2021If you don’t mind the cliché story, you’ll probably enjoy Tales of Arise – it has good graphics, good pacing and fluid (if a bit too easy) combat. [Issue#256, p.64]
Sep 12, 2021Game of the year for sure, superb gameplay, story and graphics. The maps are organically intertwined with a lot of verticality, which is muchGame of the year for sure, superb gameplay, story and graphics. The maps are organically intertwined with a lot of verticality, which is much better than past Tales of games. Also the gameplay is addictive, and all the other tales games I played I found them boring, so that's a huge plus. The soundtrack is nothing mind blowing but is very lovely. And the story so far is very good with interesting characters and decent voice acting. And the graphics are just eye candy, so colorful and beautiful designed architecture and overworld maps. Overall I would give it a 9.5 out of 10! 1… Expand
Oct 7, 2021One of the best, but most polarizing Tales games since Berseria, Arise is a mixture of familiar tropes, intermingled with a charming cast, andOne of the best, but most polarizing Tales games since Berseria, Arise is a mixture of familiar tropes, intermingled with a charming cast, and brilliant soundtrack, all culminating in one of the best JRPG experiences of the next generation. This instalment alone makes me excited for what comes next for the series, and frankly I have sincerely enjoyed my over 50 hours with this game and counting. The game falls short of a perfect 10 due to some questionable decisions with DLC content, prices and restrictions, alongside a dragging experience towards the end of the story which slightly overstays it's welcome. The second half of the game particularly falls somewhat short in how it overstays its welcome in classic RPG-padding fare, yet the subplot is filled with strange twists, lateral commentary to the real world, and enthralling characters which I personally enjoyed thoroughly.… Expand
Nov 14, 2021It's meh. It seems like all jrpgs have the same flaws, and they're here in force:
* shamelessly respawning enemies (it feels like most of myIt's meh. It seems like all jrpgs have the same flaws, and they're here in force:
* shamelessly respawning enemies (it feels like most of my kills aren't "for real")
* completely and utterly linear plot--not a single decision to be made anywhere
* side quests that are mostly "go out and kill this because it's a problem for me", which is utterly ridiculous when the problem enemy is surrounded by other infinitely respawning enemies
* overly convenient salesmen and crafting. How did those merchants just happen to be placed in the right spots on the map?
* invisible walls galore
* HP spongey enemies
To compound all of this, you have a party of extremely chatty individuals who point out the obvious ad nauseam. Eighty percent of the dialogue could be removed without affecting the coherence of the story. Typical dialogue:
"We're here, but we have to go over there."
"I don't know how I feel like going over there. I'm finally going to discover something new about myself and this world."
"I think we should go over there."
"I'm not sure how I feel about going over there."
They walk ten steps to over there.
Same conversation. But now they're not sure how they feel about being over here and needing to go somewhere else. Meanwhile I'm screaming inside.
The problem with this game's storytelling is that it spells out things that should be silently treated as mutually understood by the characters. In other words, it doesn't separate the latent message from the overt one. When depicting an exotic society, it is their social norms that make them interesting. In this case, where some enslaved people were rebelling against their oppressors, there was a lot of potential to develop the characters by showing them through their assumptions and misconceptions about their lives and world. But no. They spell everything out for the audience repeatedly, as if it has zero imagination and the attention span of a goldfish.
But at least the story is coherent. I'll give it that. On the other hand, it uses the cliche crutch of magic soul crystals the properties of which it discusses ad nauseam too.
The combat was just fun enough for me finish the game once. The enemies mostly feel the same and so do the fights. The average enemy requires some two hundred jabs and slashes to go down. It doesn't seem to feel the impact of those slashes, nor do your characters when they get hit. Often I only realized that I was being attacked when eyeing my HP bar. Maybe they had attack animations and maybe not. Fights are such a spinning cacophony I often couldn't tell what was going on. For example, I still don't know how to counter exactly, even though the game stats said I did it more than three hundred times.
On the plus side, it's a long game. They actually resolve everything in the end.… Expand