- Summary: The Bard's Tale IV: Director's Cut is the return of the iconic RPG series. Delve into a tactically rich combat system that rewards creativity, solve puzzles to gain treasure and advantages, and discover a beautifully crafted world.
Positive: 5 out of 5
Mixed: 0 out of 5
Negative: 0 out of 5
Sep 4, 2019Bard's Tate 4: Director's Cut winks at you with meaning while telling an "innocent" joke or making a dad pun. It takes you on a journey to lakes of mist over the sea of Orkney islands with its music. But most important of all, it reminds you what videogames should be all about. Damn fun.
Sep 18, 2019The Bard's Tale 4: The Director's Cut is an epic tale of corruption and evil, suffering and loss, of lessons learned too late and and the bitter consequences. It's also a story of hope and triumph and perseverance. It's a game that challenged me and a story that tugged at my heart.
Aug 27, 2019Anyone who did not pick up The Bard’s Tale IV: Barrows Deep when it was released in 2018 missed an amusing and well-crafted RPG, a definite high point in a storied and popular franchise. With some minor interface and gameplay tweaks and the addition of some new quests and significant additional areas to explore, the Director’s Cut makes a good case for itself and the game includes some nostalgic bonus content and some behind-the-scenes features as well.
Aug 25, 2020Classic dungeon crawler in new design, with modern game solutions.
1/ Original and demanding fighting system with lots of combo-mechanics.Classic dungeon crawler in new design, with modern game solutions.
1/ Original and demanding fighting system with lots of combo-mechanics. Game can be very easy or extremely difficult, depends on party configuration.
2/ Lots of puzzles - yes this is that kind of game, what else you have expected? Puzzles are more and more difficult during game. So if you like puzzles you shouldn't be disappointed
3/ Storyline is as it is should be in crawler - quite simple heroic fantasy tale.
4/ Some side quests enough for good playing
5/ Nice graphic with spirit of good old crawlers
6/ Marvelous folk music over 100 pieces, written and sang by professional folk music writers, singers, and musicians. Ver, very strong point of the game.
IMHO very immersive game for many hours of play.
Game starts slowly introducing player into game mechanics and story, so don't be discouraged – after several hours game shows off.… Expand
Jul 12, 2020Very beautiful, research-oriented and puzzling Dungeon Crawler with an original combat system and a terrific soundtrack. The best game in itsVery beautiful, research-oriented and puzzling Dungeon Crawler with an original combat system and a terrific soundtrack. The best game in its genre in decades.… Expand
Jun 21, 2020A meditative walk simulator along a full of puzzles path. Turn-based battles and ethnic music are included. Works more or less fine on UbuntuA meditative walk simulator along a full of puzzles path. Turn-based battles and ethnic music are included. Works more or less fine on Ubuntu 18.04 (AMD Ryzen 7 2700X + Nvidia GTX 1080 + QHD + 32 GB+Intel SSD). There are some freezes after every location load. Turning around ones helps. Probably the SSD speed is crucial.… Expand
Oct 18, 2019PS4 Pro - I finally tapped out at after 5 hours due to the balance of difficulty hindering game progress. The world looks like a mobile game,PS4 Pro - I finally tapped out at after 5 hours due to the balance of difficulty hindering game progress. The world looks like a mobile game, very similar to the Elder Scrolls Blades. Load times take 20 seconds-plus. So moving back and forth for some quests began to feel like a chore and caused feelings of dread about simply wanting to grind outside of the main quest.
Combat is the biggest issue because of difficulty. Every meaningful quest encounter is balanced to be barely passable and often felt due to the luck of draw. I died several times on any mid-level battle and then sat through another significant load time, stunned at how punishing it is. After trying new areas, progressing the main quest out of sheer luck, only to repeat the punishing process with no direction or tips from the game, I had to stop.
I want to support InExile but I’d be lying if I said this game wasn’t trash.… Expand
Oct 1, 2019There's a lot to unpack here, so buckle up.
First is the history of the game. Delayed, delayed, and delayed some more. At one point it wasThere's a lot to unpack here, so buckle up.
First is the history of the game. Delayed, delayed, and delayed some more. At one point it was delayed for an ill-fated attempt at a VR game which supposedly was going to tie in to this. Somehow. It was never explained how nor was it ever tied in. There were also a few early previews for which feedback was given but never used. Which culminated in the first release over a year ago. Which, like this, imploded on itself. Various errors, numerous bugs, and InXile ignoring the Kickstarter backers who tried to warn them.
Then the blame-game began. Most of it was aimed at the people who backed it. Really, such blame belongs at the feet of the director of the game, one Brian Fargo. He has yet to take any responsibility for the failure of the game, for how poorly it launched, and has yet to make any sort of apology for any of it. Instead us backers got this version of the game. And maybe, eventually some DLC.
None of which makes up for the fact that this isn't the game that was promised in the campaign, nor for the game-breaking bugs of the first launch, nor for the aborted attempt of a launch. It doesn't go back and undo the fact that InXile ignored the feedback early users, that they changed focus several times during the course of developing the game (through launching new Kickstarters, shuffling staff around to cover on previous projections that were not yet completed, or bringing in new hires who had no idea what this project was about), or for blaming their customers for their own shortfalls.
The long and the short of it is this: No one in InXile had any idea what to make of this game. Brian Fargo didn't direct, didn't lead, and certainly didn't seem to give a care about how this game turned out. And now, with a second bite at the apple, they've continued to fall short of any expectations that they set with the Kickstarter. To know this is the case, one need only look at the dated graphics, the lack of optimization in the game, and listen to the overproduced and muddled sound & voicing. All of it adds up to a secondhand product being pushed as a top of the line nostalgia hit.
The original Bard's Tales game were about exploration and fun. This is about none of those things.… Expand
Sep 2, 2019pathetic puzzle game pretending to be an rpg that's what this is.
you'll soon discover early this is not an rpg game the amount of puzzlespathetic puzzle game pretending to be an rpg that's what this is.
you'll soon discover early this is not an rpg game the amount of puzzles in it are insane and annoying.
ranging from crappy pushing block puzzles to annoying gear puzzles. there is a cheat to skip all these puzzles but that's not what makes this bad.
the rpg elements are some of the worst i've ever experienced in my life.
1st of all there are no re-spawns there are a set number of enemies on the map which makes it difficult to gain exp and gold.
you will find yourself up against 100 HP enemies than can spawn up to 4 50 HP goblins when all you have is a party of four ranging from 12 to 20 HP when you only do 7-10 dmg and they each do 8-10 dmg against your party and you will be slaughtered! and because you won't have the right gear because everything in the stores is INSANELY expensive you will find yourself getting wiped out again and again!
it NEVER gives you enough opportunities to grow your party before your thrown into the gauntlet against insanely hard mobs and this is just on the normal settings!
spell casting sucks also it takes 1 turn to cast a spell and if your hit before the turn is up your spells are cancelled and ythe same goes with enemy spells you have to drop what your doing and do a pitiful low level attack just because it does mind dmg to stop their spells and did i mention you usually only have 2 party members that can do this? the amount of unfairness in this game is just insanely unfair!
there are much much better rpg (rpg lol what a joke calling it that) out there than this polished turn. try them instead!… Expand