- Summary: An epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverentAn epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. [Bethesda Softworks]… Expand
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The Elder Scrolls III: Morrowind Game of the Year Edition Gameplay Movie 4
QueijoM.Oct 22, 2003Best RPG ever. Period.
ReximalMay 31, 2002Outstanding...
FranckDJul 21, 2009There s no game yet, that have come to the deepness and size of Morrowind. Especially for those that don tlike to be grabbed by the hand and There s no game yet, that have come to the deepness and size of Morrowind. Especially for those that don tlike to be grabbed by the hand and understand the real meaning of an adventure and understand concept of P&P Role Playing Game... Oblivion compared to Morrowind is a failure. And still today 2009 due to the awesome quantity of mods, i still play Morrowind, while Oblivion has been sold after 3 weeks of weak gameplay, options and tale. I hope, but surely ain t waiting, that Oblivion V will be as grand as Morrowind. IF the company can only backtrack to its RPG heart as were Daggerfall and its predecessor i´ll be happy.… Expand
Dec 11, 2020The best game of the saga. Despite of its flaws, such as poor stealth mechanics, at the time this game was released the world was incrediblyThe best game of the saga. Despite of its flaws, such as poor stealth mechanics, at the time this game was released the world was incredibly immersive. Still, when I hear the music I always remember my countless adventures in Morrowind.
People keep complaining about the combat mechanics, but they tend to forget that this is an RPG. It's your character's skill that matters, not yours! If you want to hit at level 1, build a proper character for it and watch out for your fatique levels.
+ absolutely no hand-holding (compass)
+ no map-click fast travel
+ items in the world do not scale with your level!
+ monsters scale only limitedly (mostly in form of spawning new types of monsters, but you can still encounter some of the high level enemies if you go to the wrong places)
+ lots of variety in locations, very immersive
+ dialogue system (yes, some repetition but stil better than in later ES)
+ a real RPG
- stealth mechanics
- super easy to go retardedly OP if you know what to do… Expand
Oct 17, 2015I've re-written my review to honor this game better.
Morrowind was my first true open-world RPG experience. It was massive. Unbelievable, howI've re-written my review to honor this game better.
Morrowind was my first true open-world RPG experience. It was massive. Unbelievable, how big this world was, and how realistic it feet. It was true immersion of the kind that I had been looking for in a game for so long - Morrowind made it come true. The key to that experience was that the game world didn't make me feel too welcome. I had to find my place there myself. Following the plot, I could become a great hero - or focus on advancing in the ranks of a guild that I sympathize with - or I could avoid the sociability and just explore ash deserts, climb mountains ... follow a river, hoping to hit a village soon, not knowing if a would find allies there ... or enter dungeons, not knowing if I can make it out, or if I will find the treasure. Morrowind is rough, it let me die under lots of different circumstances. Stealing, fighting, or just talking - none of it is easy from the start, but depending on my own focus, I can make it work. Well, in fact, a little more common sense could have prevented me from dying most of the time ... Still, it was worth it - dying out of stupidity made the world consistent! Reality doesn't do that anymore.
Vivec, the capital, is the most annoying virtual city I have ever been forced to visit. I would *not* live there.
I love the magic skills in this game: you can play completely different types of magicians - or, as before: ignore it and whack the wildlife with club, sword or bow instead. Why fly, when you can jump? (But flying is cooler.) You can do both.
Once I got myself trapped on a roof and didn't want to reload, so I started jumping in place until my Acrobatics were advanced enough to let me survive the fall. Needless to say, skilling took more time than replaying the lost part would have - but it felt like an achievement. Stupid old days.
Reasons to stay in Morrowind:
What happens when the nostalgia fades? Well, even then Morrowind should still be worth a (longer) look, and that is because of its freedom, and because of its world. Some may call it barren, lacking vegetation, or miss people riding about. Yet this is not a big deal, I think. The different regions have a lot of character, despite the raw textures. Not to forget that essentially you are an explorer in a rough world, and people would be strange to have around in a desert. People stay in their towns, that is what towns are for. The only thing I missed, are more trees and animals. The latter can be modded into the game.
Some are bound to happen. Quests might fail because of dysfunctional pathfinding or unforeseen events. Saving and loading skills required. Be careful: As realistic as it is to be able to kill anybody - without some characters, certain quests (even the main quest) will be impossible to complete, and some doors will stay closed.
While the sound is great, the graphics are not. I would not call them ugly, because I do value a fitting texture, and I really like the water, even when I've seen better. This game does not need hi-def graphics, but if you do, then it's simply not a match :)
My opinion regarding the basic technology, the interface, and the modding capabilities are basically the same as those in my review for Oblivion, Morrowind's successor. It was mostly negative criticism, though. As a result, after hundreds of hours of installing and running modifications, I've decided to stop doing that entirely, for as long as the foundation of the Elder Scrolls games is so not fit for modding. Here my review ends on a bitter note (because I love the things you can do with mods).
I rate Morrowind one point over Oblivion, rewarding its deeper roughness, its greater cultural richness, and higher exploratory qualities. Ash deserts, you are my true home!… Expand
Apr 26, 2018J'ai jamais réussi à dépasser le chapitre d'introduction de ce jeu, l'espèce de prologue, l'un des plus laborieux qu'il m'ait été donnéJ'ai jamais réussi à dépasser le chapitre d'introduction de ce jeu, l'espèce de prologue, l'un des plus laborieux qu'il m'ait été donné d'expérimenter soit dit en passant; que ce soit sur la version Xbox ou PC.
Du coup, je me suis demandé si c'était bien un jeu Bethesda, car même dans le moyen Oblivion, j'avais bien tenu entre 30 et 40h avant de craquer d'ennui. Il faut qu'une fois qu'on est lâché dans la nature, la lourdeur de Morrowind est sans commune mesure : là où on doit se rendre, c'est très loin et sur le chemin, la moindre bêbête te refait le portrait aussi sec.
Evidemment, le jeu est vieux et graphiquement il pique les yeux, même sur la version PC mais les combats -horribles- et l'interface générale font partie de cette lourdeur de plomb qui plombe le jeu dès le début. Le monde des Elder Scrolls est connu pour son caractère tiédasse et générique mais il ne m'a jamais paru aussi mou et fade que dans ce Morrowind.
Je me dis de temps à autre que je devrais retenter le machin -au moins avec un mod sur PC qui rehausse un peu cette baraque en ruines- mais rien que d'y penser, je me recroqueville à l'avance en cherchant l'issue de secours. Non, c'est définitivement trop naze en fait.… Expand
Published: June 23, 2011After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.