The Elder Scrolls IV: Oblivion Image
Metascore
94

Universal acclaim - based on 54 Critic Reviews What's this?

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8.3

Generally favorable reviews- based on 3541 Ratings

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  • Summary: Oblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (theOblivion is a single-player game that takes place in Tamriel's capital province, Cyrodiil. You are given the task of finding the hidden heir to a throne that sits empty, the previous emperor having been killed by an unknown assassin. With no true Emperor, the gates to Oblivion (the equivalent of hell in the world of Tamriel) open, and demons begin to invade Cyrodiil and attack its people and towns. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. In keeping with the Elder Scrolls tradition, players have the option to experience the main quest at their own pace, and there are plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards. Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They decide where to eat or who to talk to and what they say. They sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before. [Bethesda] Expand
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Score distribution:
  1. Positive: 54 out of 54
  2. Mixed: 0 out of 54
  3. Negative: 0 out of 54
  1. It’s just so damned big. That’s what you’ll say after playing Oblivion for more than an hour. Or, for that matter, 50 hours.
  2. 100
    Oblivion's more than just a game -- it's an entire world for the taking, the only single-player RPG that could possibly give a game like World of Warcraft a real run for its money.
  3. One of the best packages of the past several years, with no element even average; everything is as close to perfect as can be expected.
  4. Even though Oblivion might hurt your PC in ways it hasn't been hurt or overheated before, and barring certain technical drawbacks, (one of which would be an occasional AI quirk from the friendly NPCs or a rough-around-the-edges side quest line), Bethesda just pushes the bar in every possible way.
  5. Oblivion clearly isn't for everyone, but if open-ended sandbox games are your thing, and if you've got a hundred or so hours to just relax in another world, it sounds like Bethesda has created a new game with your name plastered all over it.
  6. The number of options is so vast, it's nearly paralyzing figuring out what it is you want to do next.
  7. Edge Magazine
    80
    It’s debatable whether Oblivion is a great adventure, but it’s certainly one of the broadest around and one that’s a willing canvas for a variety of approaches from its players. [May 2006, p.84]

See all 54 Critic Reviews

Score distribution:
  1. Negative: 86 out of 611
  1. May 20, 2013
    10
    My favorite RPG of all time, I wish it would have been as in depth rpg wise as morrowind, and have as many weapon types but it makes up for itMy favorite RPG of all time, I wish it would have been as in depth rpg wise as morrowind, and have as many weapon types but it makes up for it with tonnes of quests, really fun combat and a massive map that I'm still finding new things in after years of playing. This game will never be forgotten. Expand
  2. JeffB.
    Nov 19, 2007
    10
    With the proper mods it is an absolute treat.
  3. May 1, 2011
    10
    Honestly, I don't understand most of the negative criticism for this game. A HUGE improvement on TES3: Morrowind in terms of combat andHonestly, I don't understand most of the negative criticism for this game. A HUGE improvement on TES3: Morrowind in terms of combat and atmosphere. Combat is much more engaging, as it should be for this style of game. Quests are entertaining and tough enemies are very challenging (until you are extremely high level). Coupled with a do-anything-you-want style world, this game will entertain for hours. My only complaint is that it ended so soon. The world is much smaller than its predecessor, Morrowind. Players of that game will find the world somewhat confining, and you definitely won't get the 500+ hours of gameplay like you did in that title. An awesome game, though. Can't wait for TES V! Expand
  4. Jun 5, 2021
    9
    Отличная игра. С красивым миром. Множество плюсов.
    Игра состарилась хорошо и выглядит и играется и сейчас неплохо
    Отличная игра. С красивым миром. Множество плюсов.
    Игра состарилась хорошо и выглядит и играется и сейчас неплохо
  5. Sep 4, 2010
    8
    I wrote one review for this on the 360 already, but tragicly forgot to mention one of the reasons I love this game so much. The expansionI wrote one review for this on the 360 already, but tragicly forgot to mention one of the reasons I love this game so much. The expansion Shivering Isles is the single most enjoyable DLC I have ever played. Period. It's a wonderful, twisted, gripping expansion. I could take or leave Knights of the Nine, but the Shivering Isle was epic. Expand
  6. AlexS.
    Jan 17, 2008
    7
    "Out of the box," Oblivion is huge, beautiful, and dull. It's true -- first leaving the sewers forces a strong, appreciative reaction. "Out of the box," Oblivion is huge, beautiful, and dull. It's true -- first leaving the sewers forces a strong, appreciative reaction. At the same time, there are definite problems. For example, despite its graphical potential, many spell animations are remarkably bad -- "Flare," the starting offensive spell, is understandably under-stated. Yet, additional spells sometimes look practically identical to it; the "radius"/splash effect of many is simply a red or blue coloring, which sort of looks like nothing. Luckily, there are many spell mods out there, using the kind of graphic animations and spell variety Oblivion should have already come with: beautiful comets dropping from the sky, multiple conjurations, black holes, etc. -- just really creative stuff that was simply missing. Even worse, the combat system is merely above decent. You simply aim, slash, block, and so on; although there are "power moves" which are unlocked, there is usually nothing special about them. In fact, every power move is the same from weapon to weapon, with the same effects: disarming, knocking out, paralyzing, etc. There is little variety here, too. There are some mods that add a few things, such as new moves and decapitation, but it's not much. It would have been great to include pressure points, many additional moves, and so on. Directly tied to this are the "skills," which are often uninteresting or useless. There is no, for example, combat-specific abilities that are unlocked -- as you improve abilities, you simply jump higher, run faster, hit harder, and so on. True, there are "perks," but they are tiny additions compared to the size of the game itself. I'm not saying this should have been like Diablo 2; at the same time, this game was released in 2006, when such abilities, etc., were often the norm. There are also significant balance issues, which have not been addressed. Combat is the main part of the game -- "role-playing" or not, you need to survive. But, if you play as Thief, for example, you will certainly be faster and more agile than the average NPC, but you simply won't be able to win most melee fights. Hand-to-Hand, too, is very dull, and quite weak -- despite the tweaks, mods, and so on, it has not been fixed. A promising mod with katars, claws, etc., to augment hand-to-hand was never finished -- it looked like it would have been a great help, especially since katars, etc., are just pure common-sense additions. In short, the game feels large at the expense of substance. I think the developers might have cut out about 1/4 of the areas, and focused more on tightening the gameplay itself -- in this way, we would still have a huge product, and a greater experience. Oblivion -- 7.5 / 10. Oblivion with mods -- 8.5 / 10. Expand
  7. bosochargedhercegovan
    Nov 4, 2006
    0
    the graphics are drab, unbearable shit. i just want to tear the screen apart when I see them. its almost as if the developers mixed up theirthe graphics are drab, unbearable shit. i just want to tear the screen apart when I see them. its almost as if the developers mixed up their own spit and vomit and used that as inspiration. second, the artists are hired from some shitty mental insitution where they have daily art lessons. there is absolutely NOTHING inspiring or captivating about them at all. Decade old games like Mario or Zelda have more interesting and for the most part better graphics than oblivion. oblivion makes use of innovations like antialiasing and ASF and thats it.

    second the engine used is shit. gamebryo?? lol are you kidding. the programmers are shit. ever1 that worked on this game were the bottom scrapers of the industry. That is because Bethesda is a cheap-arse company that spends all its money on promotion and making crappy movie tie-ins.

    NWN2 is out now!! its not as good as i thought but kicks Obliviooons arse anyday.
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