The Elder Scrolls Online Image
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Mixed or average reviews - based on 64 Critic Reviews What's this?

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5.7

Mixed or average reviews- based on 2592 Ratings

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  • Summary: Experience this epic adventure on your own or together with your friends, guild mates, and thousands of alliance members. Explore dangerous caves and dungeons, embark upon adventurous quests across Tamriel, and engage in massive player versus player battles, where the victors reap the spoils of war.
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  • Developer: ZeniMax Media
  • Genre(s): First-Person, Role-Playing, First-Person, Massively Multiplayer Online, Massively Multiplayer, Fantasy
  • # of players: Massively Multiplayer
  • Cheats: On GameFAQs
  • Available On: Stadia
  • Rating: M
  • More Details and Credits »

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The Elder Scrolls Online: Murkmire – Official Trailer
Score distribution:
  1. Positive: 27 out of 64
  2. Negative: 1 out of 64
  1. 90
    A few bugs and balance issues aside, it genuinely feels like its single-player predecessors rather than a cookie cutter MMO, and that in itself is enough to draw back in the weary crowd yearning for something fresh from the genre.
  2. Apr 17, 2014
    83
    Zenimax had a steep mountain to climb: They had to cater to both the expectations of fans of Offline-Tamriel as well as demands of online-mechanics. And even though the result is far from perfect and seems to lose focus here or there, I don’t regret any of the rather large amount of time I’ve spent with TESO.
  3. Apr 15, 2014
    80
    The Elder Scrolls Online is a remarkable MMORPG that keeps the essence of the original series. The game could have been more original in the design of its missions, but its PvP mode and the high quality of its contents are very good.
  4. Apr 15, 2014
    70
    Under the surface, not enough has changed to the formula that separates The Elder Scrolls Online from existing free or established properties, and I would find it genuinely hard to recommend to anyone seeking an experience outside of a cosy, well presented, box.
  5. May 16, 2014
    70
    Something good is being brewed here by Zenimax. The Elder Scrolls Online definitely needs a lot of work just to be able to reach other MMOs, but by playing this game you get a feeling that the online version of this franchise could become a milestone for the genre.
  6. May 5, 2014
    65
    The Elder Scrolls Online is a big game with a lot of work put into its creation. ZeniMax Online has created a large world with many quests and a cool PvP mode. The game tries to satisfy both solo gamers and MMO lovers, but the end result is short of expectations. TESO can be recommended only to the fans of the genre, who accept its flaws: repetitiveness, not very exciting combat and lots of simplifications. This "Skyrim online" is well made, but not very original.
  7. Apr 29, 2014
    40
    Apparently existing only to serve as a strawman for future arguments against the whole genre, Elder Scrolls Online is a game of exposed weaknesses and failed potential. If you’re hankering for Scrolls, I recommend modded Skyrim. If you’re after an MMO, I recommend any other.

See all 64 Critic Reviews

Score distribution:
  1. Apr 4, 2014
    10
    Did you ever play WoW and wished it wouldn't be so boring levelling up? Welcome to the Elder Scrolls Online. It plays very differently fromDid you ever play WoW and wished it wouldn't be so boring levelling up? Welcome to the Elder Scrolls Online. It plays very differently from traditional MMOs in the sense that there are not quest hubs. This means that it is up to you to find and explore and by doing so level up. The combat is fantastic, there are no cool down timers. It is up to you to dodge, block, interrupt, cast, heal. It's very hectic and very fun, but also true to the Elder Scrolls Combat formula. Being able to play in first person adds immersion. The graphics are fantastic. All quest texts are voiced. The list goes on and on, in short I couldn't be happier with this game. Expand
  2. Apr 10, 2014
    10
    If you're tired of the same old mmorpgs to hit shelves, if you're tired of mmorpgs promising innovation but just end up being a huge letdown,If you're tired of the same old mmorpgs to hit shelves, if you're tired of mmorpgs promising innovation but just end up being a huge letdown, and if an mmorpg that encourages you to explore a gorgeous world and feels old-school with modern mechanics of the genre sounds right up your alley, The Elder Scrolls Online is your game, period. Very few people even know just how massive this game is, certainly not the haters, they just pretend to know so they can give it ridiculously undeserved low scores because for some reason the game just pisses them off. Let me put it this way, if you played Oblivion, you know the land of Cyrodiil quite well, this game has the entire province of Cyrodiil from Oblivion, it's the same size, and the entire map is a PvP playground. When I first learned that, my jaw hit the floor, and when I finally experienced it in-game myself, my jaw hit the first story floor of my house. The PvP in this game is unmatched, and that's just one aspect of what this game has to offer. You can build a character however you want, wear whatever armor you want, and use whatever weapon you want. For some reason you want to be a rogue-type class(Nightblade) that wears heavy armor and wields a massive two-handed battleaxe? No problem, you have that option, and that just popped in my head, it may not make sense but who cares, that's why ESO rules. Then there is the crafting, you don't have to train to get them and aren't limited to only a few crafts, you can master them all at once, and you can immediately go out and gather any materials you find and begin experimenting with them to create instantly useful items. ESO's combat is just awesome, it uses what is called reticle-targeting action combat meaning you can miss your enemies if you don't have the reticle aimed on them, and everyone can dodge, block, interrupt, and sneak. The main story and other quests have been very clever and entertaining as well, even the low level ones. I could go on forever, there's so much this game has to offer, it's just ridiculous. If you love this genre and pass on The Elder Scrolls Online, you just robbed yourself. IGNORE THE HATERS! Expand
  3. Apr 5, 2014
    9
    This review contains spoilers, click expand to view. Absolutely solid multi-player RPG game, with real RPG elements that have been disappearing from games lately. Great character building/skill systems, lots of choices in the game that actually feel important to your character's progression.

    Pros:

    -Great music and audio effects, combat/weather sounds are impressive
    -Character creation process offers a ton of customization
    -Incredible aesthetics, art assets are exceptional, best looking MMO on the market
    -Skill/weapon/armor system is top notch, lots of possibilities
    -Story/writing are very well done
    -Crafting is an involved but fun process, not a useless chore
    -Combat involves real time aiming, blocking, interrupting, dodging, weapon swings, etc.
    -Collision detection
    -The game can actually be challenging at times while leveling, but isn't overly punitive
    -You can become a vampire or a werewolf, complete with various strengths and weaknesses
    -Overall extremely high production value

    Cons:

    -"Exploration" can sometimes feel like aimless wandering, not knowing what to do next
    -Experience rewards may need to be raised for pvp, dungeons, etc.
    -You can occasionally hit a brick wall in terms of progression, run out of quests, etc.
    -Some quest lines are occasionally bugged

    In my humble opinion, the best part of ESO is the skill system. Unfortunately there's been a trend in RPG gaming lately to dumb down or outright remove skill systems, resulting in more of an "action-arcade" type of experience. ESO bucks this trend, and features one of the most thorough, well thought out systems I've encountered.

    Any class can wield any weapon or armor type(s), resulting in many unique yet effective character builds. Melee sorcerers wielding huge 2 hand weapons, tanks with a caster-like fire spell focus, bow wielding Templars with burst healing; crazy yet viable combinations are plentiful. You can weapon swap on the fly too, which opens you up for a whole second bar of abilities and alternate play-style. Basically, you can create whatever type of character you want, and if you're smart with your choices, it should work. Ever wanted to play a melee warlock type of character that dual-wields swords and wears a mix of heavy and light armor? Go for it, it's entirely possible.

    Your character will gain skill points through quest chains, finding/collecting "Sky Shards", and leveling up. You can then invest these points into class skills, weapon skills, armor skills, racial passive skills, crafting skills, vampire/werewolf skills, mages/fighters guild skills, etc., etc.. If you're into theory crafting, or planning out and building rpg characters, there's a lot to get involved in with this skill system. It isn't so complicated or elaborate that a novice would be put off, but it offers a ton of depth which is really refreshing. The choices feel important, which is vital for a great RPG experience.

    Anyway, I'd highly recommend this to anyone who considers them self a real RPG fan. This is probably one of the best RPG titles released in the past several years.
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  4. Apr 11, 2014
    6
    When I first heard ESO was going to be made, my first thought was it was going to be impossible to properly turn an Elder Scrolls game into anWhen I first heard ESO was going to be made, my first thought was it was going to be impossible to properly turn an Elder Scrolls game into an MMO. When I finally got into the beta I felt I was wrong, and that they had actually done a fairly decent job of the translation. I preordered it and was in the 5 day early access, and I can safely say my first thought was the correct one.

    I really, really wanted to like this game. And for the first several days I enjoyed playing it. But then the problems started flowing in, and by problems I mean design flaws.

    Pros:
    -Pretty good looking for an MMO. Graphics are good and the environment is well done.
    -It feels very good playing in first person, unlike many of the other MMOs I've tried, though there's no way to change the FOV.
    -Music is excellent and fits the environment well
    -Voice acting is excellent, except where they made last minute changes to the dialogue and used different voice actors to make up the difference, creating a jarring effect when one paragraph is voiced by one person and the next by a different person
    -Stories for the quests are above average

    Cons
    -Dungeons are completely linear and go the same way every single time. You find a dungeon, any dungeon, and open the map: it's just a square. You reach a fork and you turn right every single time, because the left side is where you exit the dungeon to head back to the entrance. Because of phasing half way through the dungeon you will find the "boss" area, where a named NPC resides dead on the floor in a pile of copies of itself, with 12 people standing around it all trying to get one hit in before it's killed so they can get the completion acknowledgement and move on to the next quest or dungeon. The boss lasts no longer than 4 seconds.

    -There is no central auction house to trade goods. Instead. each guild has a store where its members and only its members may post up to 30 items at a time to sell to other guild members. There is a 25% cut when you list an item which becomes a hefty fee very quickly. Now, because there is no central auction house you can only reach a maximum of 300 players for any given item you are attempting to sell using the store. You can be a part of 5 different guilds, but you must choose which guild you list your item and that is it. This has led people to spamming every single general zone chat with trade requests because there is no trade chat, and it has overwhelmed any other discussions attempting to go on. The fact is, if you want to sell your item you want to reach the most amount of people, and that means selling it in general chat, not one of the guild stores where you will only get 75% of what you're asking.

    -Inventory management is a complete nightmare. You are able to level any or all professions at will; you aren't locked into picking just one or two. However, crafts like provisioning and enchanting have A LOT of different items used to craft, and you only start with 60 bank slots. If you try and level provisioning alone you will use up almost 100 slots with just different types of crafting materials, leaving room for absolutely nothing else! There are trinkets and pets and other things you might want to keep, but now you have to use bank alts and THEIR specific inventory just so you can have room to level other professions, or keep those special trinkets you get in game, or hell, another set of armor.

    -Enchanting is a joke. Almost all of the enchantments that you can use only go on jewelry, which you can't craft, and most of the rings and amulets you find have enchantments on them already that can't be overwritten. You need 3 different kinds of runes, but aspect runes appear in the game about 10% of the time compared to the other 2, meaning leveling it is godawful slow. However, leveling any profession in the game goes faster by deconstructing any item you find, NOT crafting. There is essentially no point in actually crafting a single item in any profession until you hit max level because you will outlevel it too quickly and it doesn't provide enough experience to level your profession to make it worth it.

    -PvP is mostly just running around for 10 minutes in empty fields to hopefully the next battle, because as far as I can tell there is no way to know if a capture point is in conflict or not. Seriously, PvP is mostly running from point A to point B with nothing inbetween, then it doesn't matter if you win or lose because what comes next is another 10 minute run. The map is too big. Seriously.

    These are just a few of the criticisms. If you really, really want to give the game a try, WAIT a few months for things to get settled, because it's just not worth the $15 a month they are asking for you to be waiting for things to get sorted out.
    Expand
  5. Nov 21, 2014
    4
    Update. Can't explain it much, tired of using the same old skills day after day after day. Tired of no real market except in guilds.Update. Can't explain it much, tired of using the same old skills day after day after day. Tired of no real market except in guilds. Really? You could not add a market in fighters guild, mages guild etc. You put in the guilds hands?. Needless to say my score is now a 4. You will play for a month and then it becomes quite dull.

    Apr 10, 2014
    9
    The Elder Scrolls Online Image
    Excellent game. At first I wasn't interested it seemed it was going to be boring. However once you start to learn all the mechanics it becomes quite fun. I love saving a "town" to have it become a thriving community.
    Crafting takes a bit, but is not tedious. The only reason I am giving them a nine, is because I have contacted support numerous times and my issue has not been resolved. The game itself is great, but I can see support might kill it
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  6. Jun 1, 2014
    3
    I played this through beta & briefly, into live. I don't have a lot to add to the criticism, except to say I found no reason to actually playI played this through beta & briefly, into live. I don't have a lot to add to the criticism, except to say I found no reason to actually play this mmo. If it's aimed at PvP mainly, I wasn't aware of that when I bought the game, & I had read enough to believe the ES world & story would be paramount. It isn't. The play style itself is awkward & irritating, the races basically interchangeable & for some reason, it's too easy to put your, say, High Elf among the Bretons. I'm not sure who they're catering to, but it isn't people who loved Skyrim.

    We already have mmos that cater to PvP, to raids - and I found *nothing* in ESO that offers something new, improved or unique. It's a step back in many ways - shared nodes, cooperative play, character personal story. After trying this, I cycled back through the old mmos I'd played, & depending on your taste, each one offers something unavailable in ESO.
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  7. Nov 23, 2020
    0
    This review contains spoilers, click expand to view. Присутствует ЛГБТ( мало, но есть). Только из-за этого ноль Expand

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