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Metascore
76

Generally favorable reviews - based on 24 Critics What's this?

User Score
7.3

Mixed or average reviews- based on 59 Ratings

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  • Summary: Travel by train through a dying world. Look after your passengers, keep your train operational, and make sure you can always reach the next station. Make your way through swarms of infected at each station. Explore mysterious and abandoned stations looking for supplies and survivors.

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The Final Station - Year 106 Trailer
Score distribution:
  1. Positive: 13 out of 24
  2. Negative: 0 out of 24
  1. Sep 6, 2016
    90
    While it may look simple and even a bit silly on the surface, The Final Station is quite the captivating game. The story and survival aspects have been blended wonderfully, and it leaves you with plenty to mull over long after the credits roll.
  2. Oct 3, 2016
    85
    A compelling game, being just short enough to not overstay it’s welcome.
  3. Aug 30, 2016
    80
    Do My Best Games’ first foray into game development is a fantastic one. They really have “done their best” and created something wholly unique, tense and with more going on than first meets the eye.
  4. LEVEL (Czech Republic)
    Nov 7, 2016
    80
    To the last detail, a polished game about the end of the world that squeezes a lot of intense feelings from players through the gloomy atmosphere. [Issue#267]
  5. Aug 30, 2016
    70
    It works as a survival game, with a few interesting ideas that makes it rather unique. Still, it can be repetitive and not particularly responsive control-wise, causing some frustrating situations that could've been avoided to make a better game.
  6. Oct 5, 2016
    70
    For the first hour of gameplay The Final Station seems like a very, very good game. In time some issues come to light - mostly associated with dialogue and repetitiveness. Still it is a pretty solid debut of Do My Best Games. There weren't many better indie games this summer.
  7. Sep 19, 2016
    50
    Apocalypse watched from the window of a train is definitely catchy. Unfortunately, the creators did not succeed in building interesting platformer around it. Just a solid atmosphere does not create a good game.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 5 out of 11
  2. Negative: 1 out of 11
  1. Apr 21, 2019
    9
    This review contains spoilers, click expand to view. I really want to said "The journey of the train" is really fun, even i'm going to Metropole , that's a huge place and i can't stop turn out the monitor
    I already beat it this game, not just graphics, it's a zombie shooter future game
    Hope they have remastered 3D
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  2. Sep 14, 2016
    8
    Not the train management game you might expect it to be. Train management is pretty much reduced to a mini-game here, you'll spend most of theNot the train management game you might expect it to be. Train management is pretty much reduced to a mini-game here, you'll spend most of the game exploring and talking to NPCs, fighting zombies and collecting stuff. Sounds pretty basic, but there's a cool twist on pretty much everything here. First of all, the story is great. There's a lot of depth to this world and it feels more like end of evangelion than a zombie apocalypse. The story is simple enough for everyone to get an emotional kick out of it, but you have to really look for clues in the environments if you want to piece the entire narrative together, it always feels like there's more to this world than the game is showing you. Beyond that, the art direction is amazing and all the environments look really cool and gameplay has some pretty neat tweaks to the basic Deadlight formula. You'll have to conserve ammo and use melee and you'll have to think a bit when you face groups of different enemies. The downside is it's pretty short and doesn't offer a lot of replayability unless you're really into the story. Oh and you can't jump. Expand
  3. Aug 20, 2017
    8
    The game lacks in certain areas; for instance translation but certainly has a story in mood that grabs you and hauls you right into the game.The game lacks in certain areas; for instance translation but certainly has a story in mood that grabs you and hauls you right into the game. You truly feel sad and worried while playing the game and combat is nice; quick and advantageous. The world you play in can only be described as lonely, damaged, broke and improvised and the end invokes a lot of thought. It doesn't give much closure though. Keep that in mind before you play it. You will be stuck theorising for hours at the end; instead of feeling closure. I like games like that but I am aware some people don't. Expand
  4. Mar 23, 2017
    7
    fantastic art design as the background is very well done the story even though not explained fully is still intriguing as you want to find outfantastic art design as the background is very well done the story even though not explained fully is still intriguing as you want to find out what is going on. The ending is a bit lackluster as it doesn't explain a lot. The game play is fun as its sort of level based and requires some skill and i could see this being done in things like speed running but the game is quite short and could have expanded on its story and game play to its full potential but the sound is also really good for atmosphere as in the rain and weather in general but not so good for the guns it also makes you feel nervous at some points as they show some what creepy levels but again not to its full potential. Expand
  5. Dec 3, 2016
    7
    It's a 2D shooter/platformer game with some story elements and some simple crafting. You are a train driver and move from location to locationIt's a 2D shooter/platformer game with some story elements and some simple crafting. You are a train driver and move from location to location where you run around gathering stuff and killing a few types of monsters. While on the train you need to do some simple tasks like fetching food or medkits to passengers and adjusting some levers.

    The good:
    - great atmosphere, achieved by interesting pixelated graphics style (in very dull tones) and sounds
    - a nice story which you learn by reading scattered messages found while scavenging or talking to NPCs

    The so-so:
    - the combat system is pretty basic: you can shoot a pistol/shotgun or attack in melee, that's it. And there is just a handful of types of enemies. I would want more weapons (like, a dozen to choose from) and at least a dozen of enemy types
    - the controls can't be re-configured but they are pretty easy. There is even no tutorial and no tips, press Esc when you start the game to see the picture describing the controls
    - the character can't jump, duh
    - no auto-reload when you pick the gun or get new ammo - super-annoying when the character starts reloading instead of shooting

    The bad:
    - the game is completely, utterly linear. To a point where the objects highlight when you can interact with them, but after you press F to interact, they become non-interactive. Basically this means you run around and use every object once, and that's it. The level is completely uninteractive when you've cleared everything on it. Also combat is completely linear, as all mobs are always in exactly the same places, or appear from exactly the same spots. Obviously, replaying the game is pointless.
    - no proper save system, instead there are checkpoints. Prepare to re-run the same 1-2 minute stretch over and over if you keep dying on some mobs after it. Given the complete linearity of everything, deaths and subsequent re-runs of the same stretches are definitely not fun.

    In short, this game has a good story and nice aesthetics but falls short on the mechanics. I can imagine people who will really like it. But I dropped it after about 2 hours.
    Expand
  6. Sep 27, 2016
    7
    The Final Station can, in a way, be described as an indie answer to The Last of Us. Both of them are games set during the zombie apocalypseThe Final Station can, in a way, be described as an indie answer to The Last of Us. Both of them are games set during the zombie apocalypse that have a fair bit of gameplay going on, yet are ultimately plot-driven, using the gameplay process to give the rhythm to your journey through the one and only plot arc along the linear, scenic levels, while listening to a subtly atmospheric soundtrack (one in Final Station mainly leans on piano, as opposed to guitar-heavy tracks in TLOU) You can hardly draw so many parallels with any other notable zombie game, be it the interactive cartoons of Walking Dead or the hub-based CRPG of Dead State, let alone the countless scores of gameplay-centered titles.

    That aside, Final Station is still very much its own beast. For one, the storytelling focus is entirely different: whereas TLOU was all about the famed Joel-Ellie bond with a few notable supporting characters and minimal worldbuilding, Final Station only has characters as far as it needs to advance its plot and world-building. Machinist you play as is silent, save for written replies in rare chat logs with other train drivers (sometimes you can even choose one of two options there, but it does practically nothing.) The other characters are decently written spins on familiar archetypes (the alcoholic, the conspiracy theorist, the amoral backstabber, a mysterious smoker with shady motives, etc.) but that's all they are. Only ones that stuck out for me was an entertainingly incompetent young military spy, who keeps on peppering his speech with military terms, and a jumpy, armed woman who distrusts you and other passengers before her station reveals that she has a husband waiting for her. If she survives for that long, that is.

    Yes, characters can die on board your train if you fail to heal them, bring food or repair ventilation in time. However, this is never scripted, and is entirely up to you, and the way you play. Not just moment-to-moment train management choices, but the ground-based gameplay too, and the systems altogether form a complete loop. If you fight well on the levels without wasting ammo, you'll be able to clear out everything (rather than be reduced to just grabbing the passcode for leaving the station and running), and find both the survivors of that particular station and whatever food/health packs is hidden, + get more money for rare shops. Because the game is entirely linear, the developers were able to playtest the locations of everything very well, and so the game always remains tense even if played well. Whenever you find a good amount of ammo, next few rooms with decent selection of special infected types are sure to grind it all down, but it's also rare to be reduced to melee for long for that very reason. More importantly, there are EXACTLY enough healthpacks in the game, including ones bought in the stores, to keep every character alive - so long as you don't use any on yourself, that is. You do that, and you sign someone's death warrant.

    Anything else? Well, the meat of the narrative is arguably in the train conversations between passengers. Of course, you have to be quick on your feet there, as you stop hearing them while on a different wagon to fetch stuff or repair something. However, they also pause a bit for when you leave, and so quick readers will not really miss anything at all. Moreover, there's always only one mechanism on the train per inter-station journey that needs repair (indicated by sparking): when the truly important conversations are happening, that mechanism will be the suspension you can fix while listening to passengers at the same time.

    Notes and logs on the stations are much shorter by comparison and are mainly there for you to get the sense of each place instead. Each station really is quite different - it's clear the developer wanted to show the most comprehensive cross-section of the apocalypse possible, and so you'll get (zombified) subway stations with a nearby shopping mall, gang hideouts, army bases, seaside towns, a snowy hillside mansion with a chapel, a pitch-black tunnel, and more, as well as a few town stations where life is still active and you can see plenty small scenes of everyday life besides the necessary shopping at hand. It's also important that while actual pixel-art is kinda run-of-the-mill, every level, on foot and (especially) on train, still manages to produce oftentimes stunning vistas due to the talented use of many diverse backgrounds, or even foregrounds (one level has newspapers blow across the foreground every so often).

    The main problem is that the game kinda coasts to a halt in its final third onwards. You'll figure out the gameplay by then, and ought to predict the "twist" story builds up to as well. In the absence of further character development or choices, there are only the backgrounds to hold your interest... and plotline interpretations (at least 3 of them, and they all make sense within the story.) So, still worth it.
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  7. Jan 4, 2019
    3
    I have played it for 5 hours. The story didn't attracting enough for me to keep track of.
    Game play goes boring very quick. Feels like
    I have played it for 5 hours. The story didn't attracting enough for me to keep track of.
    Game play goes boring very quick. Feels like working as a machine rather then playing a game.
    Management aspect is irrelevant. The member you save have virtually no value. Saving them give you some reward, but those reward ends up wasting on saving other members. You might as well don't save them at the first place.
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See all 11 User Reviews