- Summary: Something ancient and evil is stirring in Victorian England. Only you can stop it. Journey to the brink of madness and beyond as you set forth alone into the dark.
Jul 23, 2014Simple but effective, The Last Door offers a great, chilling narrative experience. A little on the short side, episodes do not run longer than thirty minutes or so, but its levity is no reason to ignore this well written and conceived story of the supernatural.
CD-ActionAug 25, 2014I am delighted with this old school point’n’click. Unmatched atmosphere, suggestive visuals, great audio – all this is worth much more than 10 euros they’re asking. [08/2014, p.55]
May 21, 2014With a great pay model — you give money to play chapters as they release to help fund further development, but each is eventually free — and no lack of dread-inducing darkness, The Last Door is worthy of the unflinching, lidless eye of horror and adventure fans. Be warned, though: you’ll be waiting a while for the answers Devitt seeks.
Games Master UKJun 29, 2014The cliffhanger ending leaves far too many questions to be satisfying. [Aug 2014, p.78]
Mar 3, 2015I'm not a huge fan of point and click horror games but this one made me slightly scared and intrigued by the story and style of The Last Door.I'm not a huge fan of point and click horror games but this one made me slightly scared and intrigued by the story and style of The Last Door.
I've loved this game and it's story so much that it's been helping me write ideas for movies and D&D campaigns.… Expand
Jun 10, 2014Beautiful. If u played and liked "5 days a stranger"-series you will remain witched by the story, by the atmosphere, by the music. A good job.Beautiful. If u played and liked "5 days a stranger"-series you will remain witched by the story, by the atmosphere, by the music. A good job. Must played with lights out.… Expand
Nov 18, 2014Once again proof of nice games being made by small teams. Extreme atmosphere and dark story ! The music is inspired and blends with the game.Once again proof of nice games being made by small teams. Extreme atmosphere and dark story ! The music is inspired and blends with the game. The pixelated graphics were a great reminder of my past gaming days, but I'm afraid they will not appeal to younger gamers. Loved the references to Lovecraft, Machen, etc. Can't wait to get the second season !!… Expand
Nov 24, 2014I hate quest games. Even more - I hate point and click adventure games. But when I heard that a Lovecraft-inspired adventure games is comingI hate quest games. Even more - I hate point and click adventure games. But when I heard that a Lovecraft-inspired adventure games is coming to a certain number of devices near me, with a free first chapter no less, I had to try it just in case. The case was in, and it was a strong one.
The Last Door is said to be survival horror. I disagree. It's a creepy game, even a tad scary at times. But the thing that should describe this game is brilliant direction. The game is extremely well paced and this can be easily told from the introduction of the first chapter. It gets only better from there.
The tale it tells is a very gripping one, and indeed it is very Lovecraft inspired. Though the theme of outer-spacial madness isn't present, it's presence can be very strongly felt. The story is very much structured like a good Lovecraft story, striving to maintain the same levels of mystery and out-worldly, undiscribable terror. It succeeds, delivering a nice knot for you to untie during gameplay. The surprise at the end I found to be very nicely thought out.
The pixelated art style is very atmospheric and even beautiful at times, but it seems to go against gameplay at times, with some key items being represented only by two to eight pixels on the screen. On smaller devices, this becomes even a bigger issue. Some minor slowdown can be felt in scenes with more animated backgrounds, but other than that graphically the game is firm, though not particularly outstanding in general art style.
The soundtrack, on the other hand, is stellar. It's only sin is that the tracks are very short and change often. But they set a grand and perfect mood. Honestly, I listen to the OST quite often and I grow more fond of it than tired. Also soundwise - the game could have benefited from some voice work. Not that the text is that much, rather some good voice acting could have given us even more atmosphere to delve in.
Being an adventure game, The Last Door also gives us some really nice chalanges, to some of which I even applauded. It was very satisfying to solve these unsettling riddles and some of them I will remember for a long time. Some objectives are a bit unclear or seemingly illogical, but that just comes with the genre. It was aggrovating at times, when the character tipped me with a line of what should I keep my eye open for, but at the end the thing I had to interact with was not the thing mentioned in that line.
Never the less, I loved The Last Door. Beyond some graphical misconceptions and some convoluted puzzles, this game is a very strong title. I recommend this to anyone who finds the concept interesting. I can't wait for Season 2. Kudos to the developers, I did not expect it to be this good of a game.… Expand
Jul 31, 2016This game is an incredibly well written narrative experience. The soundtrack is superb as is the writing and game play. What truly holds itThis game is an incredibly well written narrative experience. The soundtrack is superb as is the writing and game play. What truly holds it back is the very poor design decision to make it super low 8 bit graphics. I really think this interfered with immersion. Pixel art is fine and had this been done in the resolution of say the Blackwell series it would have been much better.
Regardless, if you enjoy old style horror such as HP Lovecraft or Edgar Allen Poe then you owe it to yourself to purchase and play this incredible gem.… Expand
Jul 13, 2014great music, great atmosphere, very good story. those are the pillars on which an adventure must rest - and the last door has it all.great music, great atmosphere, very good story. those are the pillars on which an adventure must rest - and the last door has it all.
Especially in that case - i do have to question the developers choice of a pixel look though. While i do agree that the game works best with hand drawn sprites instead of some silly 3d or 2.5d, i do think they have gone too far here. A good example of a "good" pixel look is the Blackwell series. ( especially part 1&2 )
In case of the last door, the presentation kind of ruins it for me. As far as i understand the intention is to have ones imagination work harder by not going too much into detail on the screen - but it could have done better at - at least VGA resolution. I never started to get a real connection to the protagonist - mainly because he was never much more than a stick figure to me.
So i am quite sad that i have to dock points for the graphics - something i d want to avoid when graphics really should be secondary for a good story, but for me - it does ruin the storytelling more than it aids it.… Expand
Oct 5, 2019The good:
- god DAMN what a first episode, what a sharp swerve from "oh a suicide to start, how dark!" to "oh a mild investigative man, let'sThe good:
- god DAMN what a first episode, what a sharp swerve from "oh a suicide to start, how dark!" to "oh a mild investigative man, let's follow him for a moment" to "OH MY GOD WHY TO ALL OF THIS??"
- the moody music. Love it.
- everything after ep1.
The game takes a steep quality dive after the first episode and never recovers. The tedium is the worst bit and is applied in several ways:
- having to combine random things in hopes of finding the right random thing (and then having to figure out what to use THAT random thing on), with no hints
- needing to find/activate/change things that change based on something else you did that you don't even know changed anything so you just stumble on the change later and have no idea what you did to do that which means no idea how to do the same thing in MANY similar situations requiring you to change a thing to change other things later on
- your character walking v e r y s l o w l y in certain parts that you often have to pass through multiple times, and only because you're searching for something you don't know how to find, or has some iffy clues, or even the aforementioned clues that change
- that moody music actually becomes a problem because it gets really really repetitive and adds to the 'drag' factor when you're walking through somewhere over and over and over again.
- the story is full of random 'horror' tropes. References to mystical symbols, alchemy, chemistry, astronomy, religion, mythology, history, legend... but it all feels stuffed in without any real attempt to tie any of it into the actual story. Just "here is a thing, you've seen it in other effective horror stories, therefore it makes this an effective horror story!" Eh.... does it?
The worst bit is playing through all 4 episodes and then getting "continued in season 2!" I expected SOME sort of resolution in the chapter, since it was bundled into 4 episodes, but no, it just ends at a random spot. And frankly, having spent over 8 hours of playtime getting more and more frustrated, bored, and uninterested... that was the last thing I needed to convince me that what I need is to throw more time AND money in the direction of this game.… Expand