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Mixed or average reviews - based on 47 Critic Reviews What's this?

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5.8

Mixed or average reviews- based on 207 Ratings

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  • Summary: The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You’re a private investigator, and you have to uncover the truth of what hasThe Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You’re a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants. Expand

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The Sinking City - Detective Gameplay Trailer
Score distribution:
  1. Positive: 17 out of 47
  2. Negative: 0 out of 47
  1. Jun 27, 2019
    90
    It’s great to finally have a game that seems to put you right in the middle of one of H. P. Lovecraft’s worlds… that sense of strangeness that lies over everything like a fog that draws you in and embraces you in the oddness of it all is quite compelling. Best played at night with the lights off to truly become immersed in the world of The Sinking City.
  2. Jun 25, 2019
    84
    Even with its (few) flaws, The Sinking City manages to shine right where other games of the same genre have failed to impress. It doesn’t abuse jumpscare and useless boss fights, but instead Frogwares focused on a well thought out and engaging investigative system and on pleasant action parts, which naturally lead the player to discover the monstrosities of the abyss and to bitterly repent of their own curiosity.
  3. Jun 25, 2019
    80
    The Sinking City has an incredible atmosphere that really grips the darkest parts of your mind. Oakmont feels hostile, unwelcoming and full of secrets, but the game makes it clear that it might cost more than just your life to find out what they are. While it stumbles with its characters and combat, The Sinking City is a great first step into the supernatural detective game.
  4. 70
    It’s clear The Sinking City tries to punch its weight with triple-A’s but overstretches itself. The fundamental lack of polish is problematic in light of its blockbuster RRP. But if nothing else, I feel it has the makings of a new cult classic.
  5. Jul 2, 2019
    70
    The Sinking City is a near-miss, and a unique foray into surivival horror. It doesn’t coddle you, and it certainly doesn’t do any hand-holding, which makes it a unique detective outing let down in its execution by a number of tiny flaws. A sequel that focuses on making cases less humdrum, and cuts back on the combat, could be a hell of an offering for devout fans of the detective genre. The game isn’t bad, but it’s hard to care about what you’re doing when many cases in The Sinking City are so banal.
  6. Game World Navigator Magazine
    Aug 2, 2019
    66
    For the entire game you’ll have the feeling that something significant is going to happen soon – but it won’t. Story never takes a sharp turn, every interesting character is introduced in the first third of the game and there are no meaningful rewards to find in Oakmont openworld. [Issue#239, p.56]
  7. Jun 25, 2019
    50
    The Sinking City is well worth playing for the initial rhythm of its casework and the freshness of its setting, but its mechanics, like its mystery, end up flooded.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 11 out of 37
  2. Negative: 11 out of 37
  1. Jul 16, 2019
    9
    This review contains spoilers, click expand to view. As big Lovecraft fan, I waited for this game very much. It's not ideal and has bugs and some moments that could have beeen improved if developers had more time but overall it's very good.

    I liked the open-world city of Oakmont. Every district is different from each others and has some stuff like posters, which add atmosphere or some interesting places like monument in Advent, train station or wheel at the park.

    The most strongest side of this game is detective investigations. Special sight, retrocognition and mind palace make every investigation intriguing and interesting to solve. Even more, you can make different decisions based on the evidence, and sometimes you need to be pretty careful to make the correct choice.

    The monsters are good and can be frightening, but it's a pity that there is basically only 4 monster types. The weapon system, craft and rpg skill tree are fine.

    The other strong part of the game is its well-written scenario and characters, each of whom have its motivation and personality. However, the finale could have been written better and depend more on the past actions.

    So, as Lovecraftian fan I rate this game 9/10, but for people who are not found of Lovecraft books this game can be not so interesting.
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  2. Mar 25, 2020
    8
    i was about to downgrade the game's score for being an Epic exclusive, but the developers got out a very nice physical edition, which was veryi was about to downgrade the game's score for being an Epic exclusive, but the developers got out a very nice physical edition, which was very nice of them (and the only way they convinced me to buy it).

    In any case, I can tell you that, if you're into investigation and games with a horror tone, this game is amazing. It features quite a lot of very good storytelling, enthralling mysteries, and tough moral choices. It is pretty much the only open-world investigation game out there of this quality, and, in my opinion, it deserves support if only because of this.

    The investigation mechanics are, by far, the game's strongest pro. Most cases feel like a genuine mystery, and having to browse through different types of archives to get the next clues is always exciting.

    Combat is not so great most of the time, but the different types of weapons, explosives, and RPG progression do tend to make it somewhat more strategic.

    Graphics is also pretty good for such an indie game, particularly the lighting.

    In the end, the game's biggest problem is that it feels crushed down by its own ambitions. It seems quite clear to me that, with a bigger budget, this could easily have ended up as one of the best games of the century. Like this, however, animations are all pretty clunky, NPCs have little diversity in terms of appearance and unrealistic reactions, and many of the buildings' and streets' templates feel copy/pasted, with only minor modifications here and there. This decreases a lot of the game's exploration fun, but not enough to crush it altogether in my opinion.

    In the end, I definitely recommend the game for people looking for a good Lovecraftian/supernatural investigation game with a good story. Get over the clunkiness and overall lacking open world, and you will be quite surprised and satisfied.
    Expand
  3. Jun 28, 2019
    8
    The Sinking City is a slow-paced detective game blending the supernatural with psychological horror. The setting is faithfully Lovecraftian asThe Sinking City is a slow-paced detective game blending the supernatural with psychological horror. The setting is faithfully Lovecraftian as advertised, and has some intriguing moments, but it suffers from poor writing, poor voice acting, a clunky interface, and lack of all-around polish. If those can be overlooked, the game is atmospheric enough to be immersive, and the world brims with genuine ingenuity that, although sometimes odd and even silly, is ultimately compelling.

    Players who are expecting a AAA, polished game will be disappointed. There are numerous minor bugs, and enemies often clip through walls or get stuck on geometry. The CGI cutscenes are rendered in low quality, which stands out glaringly when using high-resolution displays. It is best to go into the game understanding that it is an indie game produced with limited resources.

    The interface feels dated. It is clunky, with large flat icons, some of which are more elaborate than they need to be, making the interface initially confusing. The interface has a lot to do--manage inventory, quests, lore and other notes, maps, and even craft items. Once you get used to it, it;s not so bad, and after a few hours I was able to quickly get it to do what I needed it to.

    The game pulls a lot of inspiration from L.A. Noire, providing a case-tracking system that is far more complex than Noire's simple notebook. It's a bit tricky to figure out at first, but once you get the hang of it, it makes it much easier to solve cases (without the need of infuriating "intuition" points).

    The game's first case acts as its tutorial. The case will last a few hours, during which there is limited combat. Only after the tutorial case does the game truly become "open world". At that time, the game dumps a metric ton of new quests and lore on you all at once--a new main quest, and two new side quests, dozens of new notes and locations, each of which has to be manually marked on the world map before proceeding.

    Once we finally get to explore the city, however, the game becomes truly compelling. Half the city's streets are submerged, so we travel by foot and boat frequently. The city is littered with unmarked side locations unrelated to any of the quests where we can find scrap, lore, enemies, and consumables. Each street corner is hand-crafted. Once we can explore the open world, the gameplay truly shines. It just takes a few hours to get there.

    It has an interesting "Mind Palace" feature, which allows the detective to go back in time and witness the crime as it happens, and then track suspects--similar to the Memento Mortem from Return of the Obra Dinn, but in full motion. This feature is one of the best parts of the game, making each crime scene intriguing. For those who like slow-paced, methodical detective games, this one has a lot that makes it worth a look.

    Solving cases is fun. Each case culminates with the player having to make one of two choices. We do not know which one is the "right" one until after the choice is made. These choices do have in-world consequences, which turn up in lore we find later in the game.

    My biggest disappointment is the unsophisticated way the story is told to us. This is magnified by the poor writing and voice acting. The protagonist's voice (and appearance) is jarring, and they grind on your nerves as you continue to play. He finds unfunny things funny, has red-herring dialogue clumsily designed to throw the player off the right track, and is surprised by unsurprising events. Many characters look like stereotypes--you can pick out the game's villain by how the villain dresses and talks.

    In the end, the game is fun if you can overlook some of its clunky issues. For players who are looking to immerse themselves in a distinct, intriguing world, The Sinking City will provide hours of entertainment.
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  4. Jul 21, 2019
    6
    Good things:
    - Lovecraftian mythology;
    - Story (more or less); - Detective gameplay. Bad: - Open world. It doesn't work and
    Good things:
    - Lovecraftian mythology;
    - Story (more or less);
    - Detective gameplay.

    Bad:
    - Open world. It doesn't work and unnecessary. The world seems dead. And boring.
    - Used too many contradictory storylines based on Lovecraft mythos.
    - Combat and healing gameplay.
    - Cut scenes. Terrible. Predictable and boring.

    This game I assume is even a bigger failure than CoC 2018, because with this one we had more expectations.
    Expand
  5. Jul 3, 2019
    5
    Концовки оказались куда слабее и бюджетнее, чем сама игра. В плане открытого мира у них вышла скорее технодемка. В плане общего сюжета что-тоКонцовки оказались куда слабее и бюджетнее, чем сама игра. В плане открытого мира у них вышла скорее технодемка. В плане общего сюжета что-то на уровне Sherlock Holmes: Crimes & Punishments. Но прошёл от начала и до конца со всеми допами.

    Можно сказать, что это шаблон под хорошую игру.
    - Мир нужно избавить от огромной кучи косяков и глитчей.
    - Вещи в одинаковых зданиях всё таки разложить по разным местам.
    - Вместо статической картинки с озвучкой сделать мелкие анимации при просмотре предметов (Когда дырка расширяется)
    - Вместо озвучивания выводов после расстановки последовательности в происшествии, сделать ролик с полным воссозданием этого момента
    - Если шутинг и оставлять, то над ним нужно работать, ближний бой, перекаты, прыжки
    - Но вместе с шутингом надо работать и над монстрами, чтоб та же серия заданий со страшилками направляла игрока не в дом, где один из четырёх стандартных монстров, а в дом, где именно то чудище, что описано в записке.
    - Концовки можно оставить и текущие, но они точно должны длиться куда больше пяти секунд и должны хоть как-то делать выводы из решений игрока.

    А так, тому, что получилось, можно поставить 5/10. Задумка хорошая есть, но видимо бюджета, опыта и сил не хватило на реализацию подобных масштабов.
    Expand
  6. Jun 29, 2019
    4
    В этой игре плохо буквально все.
    1. Абсолютно пустой опенворлд. По нему ходят болванчики родом из 2005 года. Там ничего не происходит.
    3.
    В этой игре плохо буквально все.
    1. Абсолютно пустой опенворлд. По нему ходят болванчики родом из 2005 года. Там ничего не происходит.
    3. 99% помещений будут лютой копипастой. Вплоть до расположения мебели и вещей. Учитывая что помещений в игре довольно мало, это очень плохо.
    2. Хождение по адресам. Смотри как все происходит. Идет задание тебе говорят найти какого-то человека. Если известно где он, то открываешь карту и ищешь на ней "Район Зюзино, улица Затопленая, на пересечении улицы Гопницкой и Проспекта Обрыгалова". А потом ножками ищешь, так как номеров домов тупо нет. Если нет адреса, то идешь в Ратушу/Клинику/Газету/Библиотеку и ищешь адрес через архивы. И так постоянно.
    3. Очень плохая боевка.
    4. Только что. Прохожу значит майнквест и сталкивает меня игра с ребенком. Только вот разрабы не смогли нарисовать модельку ребенка и перед нами стандартная модель 180 сантиметрового мужика, которую я уже раз двадцать на улице видел.
    Эта игра настолько плохо сделана, что продолжаешь играть только для того чтобы посмотреть, что разработчики еще сделали не так.
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  7. Jul 1, 2020
    0
    EPIC doesn't care about it's playerbase or anything but money. They scrapped paragon, and now they've scrapped save the world. Don't wasteEPIC doesn't care about it's playerbase or anything but money. They scrapped paragon, and now they've scrapped save the world. Don't waste your money buying any of their games - it likely will never be finished, and they will let the playerbase slowly dwindle and die. Expand

See all 37 User Reviews