- Summary: The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You’re a private investigator, and you have to uncover the truth of what hasThe Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You’re a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.… Expand
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The Sinking City - Detective Gameplay Trailer
Jun 27, 2019It’s great to finally have a game that seems to put you right in the middle of one of H. P. Lovecraft’s worlds… that sense of strangeness that lies over everything like a fog that draws you in and embraces you in the oddness of it all is quite compelling. Best played at night with the lights off to truly become immersed in the world of The Sinking City.
Jun 25, 2019Even with its (few) flaws, The Sinking City manages to shine right where other games of the same genre have failed to impress. It doesn’t abuse jumpscare and useless boss fights, but instead Frogwares focused on a well thought out and engaging investigative system and on pleasant action parts, which naturally lead the player to discover the monstrosities of the abyss and to bitterly repent of their own curiosity.
Jun 25, 2019The Sinking City has an incredible atmosphere that really grips the darkest parts of your mind. Oakmont feels hostile, unwelcoming and full of secrets, but the game makes it clear that it might cost more than just your life to find out what they are. While it stumbles with its characters and combat, The Sinking City is a great first step into the supernatural detective game.
Jul 2, 2019The Sinking City is a near-miss, and a unique foray into surivival horror. It doesn’t coddle you, and it certainly doesn’t do any hand-holding, which makes it a unique detective outing let down in its execution by a number of tiny flaws. A sequel that focuses on making cases less humdrum, and cuts back on the combat, could be a hell of an offering for devout fans of the detective genre. The game isn’t bad, but it’s hard to care about what you’re doing when many cases in The Sinking City are so banal.
Game World Navigator MagazineAug 2, 2019For the entire game you’ll have the feeling that something significant is going to happen soon – but it won’t. Story never takes a sharp turn, every interesting character is introduced in the first third of the game and there are no meaningful rewards to find in Oakmont openworld. [Issue#239, p.56]
Jul 16, 2019This review contains spoilers, click expand to view. As big Lovecraft fan, I waited for this game very much. It's not ideal and has bugs and some moments that could have beeen improved if developers had more time but overall it's very good.
I liked the open-world city of Oakmont. Every district is different from each others and has some stuff like posters, which add atmosphere or some interesting places like monument in Advent, train station or wheel at the park.
The most strongest side of this game is detective investigations. Special sight, retrocognition and mind palace make every investigation intriguing and interesting to solve. Even more, you can make different decisions based on the evidence, and sometimes you need to be pretty careful to make the correct choice.
The monsters are good and can be frightening, but it's a pity that there is basically only 4 monster types. The weapon system, craft and rpg skill tree are fine.
The other strong part of the game is its well-written scenario and characters, each of whom have its motivation and personality. However, the finale could have been written better and depend more on the past actions.
So, as Lovecraftian fan I rate this game 9/10, but for people who are not found of Lovecraft books this game can be not so interesting.… Expand
Sep 10, 2019This is a really great game, and really underrated. The story is pretty good, everything you would want from a Lovecraftian game. TheThis is a really great game, and really underrated. The story is pretty good, everything you would want from a Lovecraftian game. The mechanics were also really interesting, with some of the best detective mechanics, and dare i say one of the best detective games I've ever played, yet it is sometimes repetitive, and the combat mechanics aren't anything spectacular, but no as bad as everyone says it is. It is probably the best Lovercarftian game, and if you enjoy good detective mechanics, a great story, amazing atmosphere and a beautiful looking city, then you would enjoy this game 100%.… Expand
Jun 28, 2019The Sinking City is a slow-paced detective game blending the supernatural with psychological horror. The setting is faithfully Lovecraftian asThe Sinking City is a slow-paced detective game blending the supernatural with psychological horror. The setting is faithfully Lovecraftian as advertised, and has some intriguing moments, but it suffers from poor writing, poor voice acting, a clunky interface, and lack of all-around polish. If those can be overlooked, the game is atmospheric enough to be immersive, and the world brims with genuine ingenuity that, although sometimes odd and even silly, is ultimately compelling.
Players who are expecting a AAA, polished game will be disappointed. There are numerous minor bugs, and enemies often clip through walls or get stuck on geometry. The CGI cutscenes are rendered in low quality, which stands out glaringly when using high-resolution displays. It is best to go into the game understanding that it is an indie game produced with limited resources.
The interface feels dated. It is clunky, with large flat icons, some of which are more elaborate than they need to be, making the interface initially confusing. The interface has a lot to do--manage inventory, quests, lore and other notes, maps, and even craft items. Once you get used to it, it;s not so bad, and after a few hours I was able to quickly get it to do what I needed it to.
The game pulls a lot of inspiration from L.A. Noire, providing a case-tracking system that is far more complex than Noire's simple notebook. It's a bit tricky to figure out at first, but once you get the hang of it, it makes it much easier to solve cases (without the need of infuriating "intuition" points).
The game's first case acts as its tutorial. The case will last a few hours, during which there is limited combat. Only after the tutorial case does the game truly become "open world". At that time, the game dumps a metric ton of new quests and lore on you all at once--a new main quest, and two new side quests, dozens of new notes and locations, each of which has to be manually marked on the world map before proceeding.
Once we finally get to explore the city, however, the game becomes truly compelling. Half the city's streets are submerged, so we travel by foot and boat frequently. The city is littered with unmarked side locations unrelated to any of the quests where we can find scrap, lore, enemies, and consumables. Each street corner is hand-crafted. Once we can explore the open world, the gameplay truly shines. It just takes a few hours to get there.
It has an interesting "Mind Palace" feature, which allows the detective to go back in time and witness the crime as it happens, and then track suspects--similar to the Memento Mortem from Return of the Obra Dinn, but in full motion. This feature is one of the best parts of the game, making each crime scene intriguing. For those who like slow-paced, methodical detective games, this one has a lot that makes it worth a look.
Solving cases is fun. Each case culminates with the player having to make one of two choices. We do not know which one is the "right" one until after the choice is made. These choices do have in-world consequences, which turn up in lore we find later in the game.
My biggest disappointment is the unsophisticated way the story is told to us. This is magnified by the poor writing and voice acting. The protagonist's voice (and appearance) is jarring, and they grind on your nerves as you continue to play. He finds unfunny things funny, has red-herring dialogue clumsily designed to throw the player off the right track, and is surprised by unsurprising events. Many characters look like stereotypes--you can pick out the game's villain by how the villain dresses and talks.
In the end, the game is fun if you can overlook some of its clunky issues. For players who are looking to immerse themselves in a distinct, intriguing world, The Sinking City will provide hours of entertainment.… Expand
Jul 21, 2019Good things:
- Lovecraftian mythology;
- Story (more or less); - Detective gameplay. Bad: - Open world. It doesn't work andGood things:
- Lovecraftian mythology;
- Story (more or less);
- Detective gameplay.
- Open world. It doesn't work and unnecessary. The world seems dead. And boring.
- Used too many contradictory storylines based on Lovecraft mythos.
- Combat and healing gameplay.
- Cut scenes. Terrible. Predictable and boring.
This game I assume is even a bigger failure than CoC 2018, because with this one we had more expectations.… Expand
Jul 3, 2019Концовки оказались куда слабее и бюджетнее, чем сама игра. В плане открытого мира у них вышла скорее технодемка. В плане общего сюжета что-тоКонцовки оказались куда слабее и бюджетнее, чем сама игра. В плане открытого мира у них вышла скорее технодемка. В плане общего сюжета что-то на уровне Sherlock Holmes: Crimes & Punishments. Но прошёл от начала и до конца со всеми допами.
Можно сказать, что это шаблон под хорошую игру.
- Мир нужно избавить от огромной кучи косяков и глитчей.
- Вещи в одинаковых зданиях всё таки разложить по разным местам.
- Вместо статической картинки с озвучкой сделать мелкие анимации при просмотре предметов (Когда дырка расширяется)
- Вместо озвучивания выводов после расстановки последовательности в происшествии, сделать ролик с полным воссозданием этого момента
- Если шутинг и оставлять, то над ним нужно работать, ближний бой, перекаты, прыжки
- Но вместе с шутингом надо работать и над монстрами, чтоб та же серия заданий со страшилками направляла игрока не в дом, где один из четырёх стандартных монстров, а в дом, где именно то чудище, что описано в записке.
- Концовки можно оставить и текущие, но они точно должны длиться куда больше пяти секунд и должны хоть как-то делать выводы из решений игрока.
А так, тому, что получилось, можно поставить 5/10. Задумка хорошая есть, но видимо бюджета, опыта и сил не хватило на реализацию подобных масштабов.… Expand
Jun 29, 2019This game was clearly developed by a team of rookies.
1) The graphics is below mediocre and the worst LOD I've ever seen (entire buildingThis game was clearly developed by a team of rookies.
1) The graphics is below mediocre and the worst LOD I've ever seen (entire building showing up in front of you).
2) Characters standing in mid-air.
3) Buggy animations and the characters just snap when they change walking direction instead of doing a smooth turn.
5) Buggy AI pathfinding that tries to walk into objects and walls.
4) Sound is buggy and often produces crackling distorted noice
5) Many indoor environments look identical. I've been to several different houses and I thought at first it was one and the same house with just a few minor visual differences. Same goes for many of the characters.
5) Bad performance. Doesn't matter if you play in 4k or 2k with/without anti-aliasing, the performance is still garbage even with a 2080 Ti even though the game visually looks like a PS3 game.
5) Buggy settings, after chaning to full-screen once, windowed fullscreen stopped working and won't cover the entire screen.
6) The gameplay is very repetitive, with 50% of the time spent walking aroun the empty bland city.
This game was clearly rushed with no care for quality. Do yourself a favor and save your money.… Expand
Jun 27, 2019This game would have been far superior on a non-Epic games platform.
1) No cloud saves.
2) No achievements. 3) Epic store only (see 1 andThis game would have been far superior on a non-Epic games platform.
1) No cloud saves.
2) No achievements.
3) Epic store only (see 1 and 2)
Basically, this dumpster fire was rushed to market so that Epic could have another exclusive under their belts. Too bad these guys sold out to Epic.
This is the type of AAA game that will be $19.99 in a couple of months... except, since it's an Epic exclusive, they'll probably price gouge until it comes out on Steam.… Expand