The Talos Principle Image
Metascore
85

Generally favorable reviews - based on 57 Critic Reviews What's this?

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8.6

Generally favorable reviews- based on 694 Ratings

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  • Summary: In The Talos Principle, players assume the role of a sentient artificial intelligence placed within a simulation of humanity?s greatest ruins and linked together through an arcane cathedral. Players are tasked with solving a series of increasingly complex puzzles woven into a metaphysicalIn The Talos Principle, players assume the role of a sentient artificial intelligence placed within a simulation of humanity?s greatest ruins and linked together through an arcane cathedral. Players are tasked with solving a series of increasingly complex puzzles woven into a metaphysical parable about intelligence and meaning in an inevitably doomed world. Expand

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Talos Principle - Launch Trailer
Score distribution:
  1. Positive: 54 out of 57
  2. Negative: 0 out of 57
  1. Digital Spy
    Dec 12, 2014
    100
    The Talos Principle ties its seemingly disparate parts together beautifully, making for a game that is every bit as smart as it purports to be.
  2. Pelit (Finland)
    Mar 18, 2015
    91
    Satisfying puzzles, philosophically engaging storyline and exquisite presentation combine to make The Talos Principle one of the best of its genre. [Feb 2015]
  3. Dec 9, 2014
    90
    The Talos Principle is a game of challenges and conundrums and philosophical wonderings, filled with logic puzzles and cerebral mysteries.
  4. Jan 14, 2015
    90
    The Talos Principle will make you feel confounded but in that wonderful way that precludes an epiphany. You’ll leave each session feeling genuinely smarter – and perhaps a little rebellious to boot.
  5. Feb 10, 2015
    85
    Don't let the Portal similarities fool you. This is a cleverly designed puzzle game with its own identity, that will keep you hooked for hours upon hours.
  6. Game World Navigator Magazine
    Feb 17, 2015
    82
    Despite the sharp turn toward pacifism one can easily recognize Croteam style: unusual for puzzles large open locations, majestic architectural forms of ancient civilizations... It seems that you are about to hear the cries of a headless kamikazes. So when a screaming figure dashes nearby you start spinning the mouse wheel in search of shotgun on pure reflex. [Issue #195, p.68]
  7. Feb 26, 2015
    50
    The Talos Principle’s worst transgression is that it is absolutely predictable. The levels are all too similar, and by the end of the game you do pretty much the same routine as you do in the beginning.

See all 57 Critic Reviews

Score distribution:
  1. Negative: 6 out of 129
  1. Dec 13, 2014
    10
    A surprisingly fun puzzler with great graphics and great sound coming from the studio that made Serious Sam? That is a sentence i neverA surprisingly fun puzzler with great graphics and great sound coming from the studio that made Serious Sam? That is a sentence i never thought i would write! It is without a doubt the first FPS puzzler that comes near the perfection of Portal and in some, albeit subjective ways, it surpasses it. The "ways" i am talking about are the technical aspects(graphics and sound) which were always a forte of Croteam and the atmosphere. This game just grabs you from the first second with its amazing puzzle design and great writing. You just have to see what comes next. Overall a breath of fresh air in an otherwise stale year filled with over hyped triple A boredom. I wholeheartedly recommend buying it. Expand
  2. Jan 30, 2015
    10
    IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS.IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS END THE WORLD ENDS. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE. REPEAT. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. I AM THE WORDS. THE WORDS ARE EVERYTHING. WHERE THE WORDS ENd. Expand
  3. Apr 6, 2015
    10
    The best puzzle game since Portal 2.
    The game gets almost everything right: from puzzles that seem impossible until it suddenly all becomes
    The best puzzle game since Portal 2.
    The game gets almost everything right: from puzzles that seem impossible until it suddenly all becomes obvious, the way the story is delivered, the sound and graphics, right up to what must be one of the most impressive option menus I have ever seen.
    The puzzles are clever and logical although occasionally a little too simple, but are laid out in such a way that if you get stuck you can always work on something else for a while, which is almost essential for this type of game.
    I would recommend this in an instant to anybody that enjoyed any of the portal games, you will not be disappointed.
    Expand
  4. Mar 1, 2016
    9
    Someone sold me the idea of the Talos Principle by telling me it was Portal meets the Stanley Parable. I waited for a good sale andSomeone sold me the idea of the Talos Principle by telling me it was Portal meets the Stanley Parable. I waited for a good sale and eventually bought it, but was so unsure of the concept that I decided not to grab the DLC (a decision I now regret). Here’s the thing: it’s not Portal meets the Stanley Parable -- it’s a reimagining of Portal. It trades the gun for several tools (each more confusing than the last) which you unlock as you systematically complete more and more puzzle rooms. It trades the trademark humor of the franchise for heavy-handed philosophy about perception, artificial intelligence and, of course, what it really means to be human.

    The gameplay is great. I do not suspect anyone who is a fan of Portal will not be a fan of the gameplay. The graphics are pretty solid too. Not as great as some of the higher budget AAA games out there, but surprisingly good. The environments are a bit sparse, but that’s by design. There are some places in the game that I stopped to admire because I thought they were particularly beautiful. Even the voice acting, which only employs the talent of two actors, is quite good.

    The place the game falters is that heavy-handed philosophical conversations do not appeal to everyone. If you are not trying to pay full attention to, at the very least, the interactions with the computer (most of the documents are unnecessary but some of them are quite funny or interesting), you will not really enjoy the game enough to really stick with it. I loved that aspect of the game, though. If you think that would appeal to you, give this game a shot.

    The Talos Principle is enabled in the Steam Workshop, so you can get lots of fun stuff and add-ons through there, which is a welcome addition to any game, although I have not yet been able to find many add-ons that added too much content.

    TL;DR - My personal score is 9.5/10. If you don’t like anything philosophical, this game is probably not for you.
    Expand
  5. Jan 14, 2015
    9
    If you liked Portal and Portal 2, this game may be for you. I say 'may' because the puzzles are not up to the same level of design as theIf you liked Portal and Portal 2, this game may be for you. I say 'may' because the puzzles are not up to the same level of design as the puzzles from Portal, but are still very enjoyable.

    The game is gorgeous - a very nice set of settings and design of the 'hub' worlds and the individual levels.

    I would highly recommend this game - played through in about 30 hours or so and enjoyed it greatly.
    Expand
  6. Jun 3, 2016
    8
    Any fan of the puzzle style games, similar ish to Portal and after a good challenge will really find something here. Puzzles get progressivelyAny fan of the puzzle style games, similar ish to Portal and after a good challenge will really find something here. Puzzles get progressively difficult and a great narrative and setting make this worth your time. Expand
  7. May 1, 2016
    2
    This was just shockingly terrible. Vacuous, uninspiring, and full of psuedo-philosophical nonsense, there's almost nothing to do here exceptThis was just shockingly terrible. Vacuous, uninspiring, and full of psuedo-philosophical nonsense, there's almost nothing to do here except look at the graphics and solve -extremely- simple puzzles.

    As a mobile game... ehhh, maybe. It sucks and is simple enough, but the graphics are too nice for mobile.

    As a Portal clone... ehhh, also maybe. It feels like a Portal clone, looks like a nicer outdoor version of Portal, and the game seems generally trying to copy the Portal FPS-puzzle-physics-placement formula in order to print money.

    As a benchmark... doubtful. The engine looks nice but doesn't seem to push my rig like other benchmarks already widely available.

    As a good game? Not a chance. Maybe I didn't play it long enough to see something worthwhile, but every single second that I played absolutely sucked. It felt like I was playing a Myst-Portal hybrid made by an untalented, copycat developer. It also crashed my entire rig when I tried to switch resolutions to Surround.

    I regarded Serious Sam as cynically designed, generic, and generally tedious company, and I dislike this for similar reasons. It was on my wishlist based on hype, genre, and screenshots, but it sure isn't now.

    Goodbye trash.
    Expand

See all 129 User Reviews