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Mixed or average reviews - based on 34 Critic Reviews What's this?

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6.7

Mixed or average reviews- based on 188 Ratings

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  • Summary: Spiders are back with The Technomancer, a new post-apocalyptic RPG set in a cyberpunk world for PlayStation 4, Xbox One and PC set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past.

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The Technomancer - Gamescom 2015 Trailer
Score distribution:
  1. Positive: 1 out of 34
  2. Negative: 8 out of 34
  1. Jun 28, 2016
    75
    The Technomancer is a very pleasant surprise. Studio Spiders has learned a lot from their mistakes and is on the way to joining the best RPG developers in the business. The game proves how big the quality leap is in terms of gameplay mechanic, graphics, atmosphere and storyline. If The Technomancer sells well, the developers will be able to put more effort and money into upcoming games (and that will be good for everybody).
  2. Jul 6, 2016
    70
    A fun little adventure which will definitely grow on you.
  3. Jul 1, 2016
    65
    The Technomancer could have been a far better game with a more polished combat and better storytelling, but its intriguing premise quickly disappears.
  4. Jun 29, 2016
    60
    The Technomancer has frustrated me a lot over the last couple weeks, because I really enjoyed the world that Spiders created and wanted to get to know the characters more, but the constant choke points and combat inconsistencies make me want to stop playing.
  5. CD-Action
    Sep 16, 2016
    50
    The game offers five endings but I’m sure most players will not even see one, because The Technomancer is disappointingly shallow, confined and devoid of passion. [09/2016, p.42]
  6. Jun 28, 2016
    50
    An uneven slab of Mars adventuring, The Technomancer carefully straddles the line between never really being good while never falling into being bad.
  7. Jul 28, 2016
    35
    The writing is predictable and cringe worthy and the combat is boring and dry. Somewhere beneath its surface lies a polished game. Its unfortunate the flaws are so deeply ingrained within the game that they cannot be ignored and it breaks the immersion.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 23 out of 38
  2. Negative: 3 out of 38
  1. Jul 7, 2016
    10
    Ainda não terminei o jogo e não sou fluente em inglês (escrito), mas escreverei no meu idioma nativo.

    O jogo é muito bom, algo que me faz
    Ainda não terminei o jogo e não sou fluente em inglês (escrito), mas escreverei no meu idioma nativo.

    O jogo é muito bom, algo que me faz pensar que canais como IGN são pagos pelas grande empresas de jogos para que seus jogos tenham boas notas enquanto o de empresas menores recebem notas injustas.

    Todos os "bugs" do jogo podem ser comparados e não são piores que os de skyrim. o jogo possui uma boa história e seus mapas lembram jogos da era mass effect, o que não é uma coisa ruim. O jogo não precisa ser de mundo aberto para ser bom.

    O jogo possui algumas falhas, como missões repetitivas e bugs (ou erros) durante os diálogos onde os personagens do grupo ficam mal posicionados em relação ao personagem do jogador ou se movendo loucamente.

    Tirando estas falhas, o jogo traz um sistema de karma que não é visto a muito tempo em games de RPG. Neste game você não possui ilusão de escolha, se não existe a opção de um desfecho alternativo, o jogo te dá apenas uma opção. Quando você tem mais de uma opção, você pode gerar histórias diferentes e ficar amigo ou inimigo de mais de duas facções dentro do game.

    A história do jogo também é bem interessante, uma continuação e ao mesmo tempo "reboot" de mars war logs, trazendo alguns elementos do antigo game e referenciando missões e personagens do mesmo

    Esta análise não é completa, porém posso garantir que este jogo merece um 10, mesmo com as falhas. Não vemos jogos com este nível de roleplay a muito tempo e isto para mim o destaca dos demais.
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  2. Jul 3, 2016
    9
    Despite 3 issues (1) you will drain a lot of baddies unintentionally 2) use the map non stop because there is no waypoint 3) poorDespite 3 issues (1) you will drain a lot of baddies unintentionally 2) use the map non stop because there is no waypoint 3) poor performance with bad shadows and faces IMO this is one of the BEST games i have played in the LAST FEW YEARS: combat , story, settings, all deep and rewarding,. Disclaimer . i HATE popular rPGs like the super BORING WITCHER, MASS Effect, souls and SUCK at fighting micromanaging teams, crafting etc. but this game managed to make me interested in all of that, there is nothing wrong with the combat, i you want a movie go play batman! Expand
  3. Jul 2, 2016
    9
    The Graphics could be better and facial expressions a bit outdated but the technomancer is still a fun ride and a very good sci fi experienceThe Graphics could be better and facial expressions a bit outdated but the technomancer is still a fun ride and a very good sci fi experience that clearly got his inspiration from games like Dragon age, KOTOR, the witcher.

    The story is good and the voice acting exceptional. If you feel like playing a big enough game like dragon age, exploring maps with side quests etc.. you could have fun in this one.
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  4. Sep 9, 2016
    8
    This has more content then many "high budget" titles recently. Very decent story, interesting characters and dialogues. Choices have impact.This has more content then many "high budget" titles recently. Very decent story, interesting characters and dialogues. Choices have impact. Has some combat difficulty, but is manageable and is actually quite fun. Much better visuals and more nicely arranged areas then expected from a "low budget" game.

    Biggest problem I had was the amount of backtracking and visiting the same areas again and again, even mobs are placed exactly the same and basically respawn for hostile maps on entry. Game needs more variety in monsters and loot. Maybe less hours (30+) or more fast travel options would have helped.

    Another thing that disturbed me, one would expect more plausibility in fauna and flora for an obviously heavily terraformed planet. Where are the children and how are basic needs met? More green areas would have been nice, and would have given the colonization idea a more believable future and supported the Ending a bit better. Which was otherwise very acceptable.
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  5. Jun 30, 2016
    7
    The Technomancer
    Dragon Age in Space
    The Technomancer took me on a rollercoaster of emotions, and not necessarily in a good way... This
    The Technomancer
    Dragon Age in Space
    The Technomancer took me on a rollercoaster of emotions, and not necessarily in a good way...
    This game tells the story of a young technomancer living on mars…
    You eventually set out to find information on the planet earth…
    This is the games overall objective
    But of course there are others inhabiting mars that want this info as well..
    They want access to the technomancer secrets
    Being a technomancer means that you have these awesome electrical powers that the other residents on mars don’t…
    You do get to customize your technomancer in the beginning as well as start to build your specific mancer based on your play style..
    You can be a warrior, rogue, or guardian…
    Basically you can choose quick close combat, quick and ranged combat, or guarded close combat...
    All of which can be switched to mid combat just by changing your fighting stance
    But you’re better off sticking to one style
    I personally dumped all of my skill points into the warrior and technomancer skill tree, upgraded my electrical powers and staff attacks…
    I wasn’t too big of a fan of the game during its first few hours..
    The amount of choices and skill perks were far too overwhelming for me to grasp at first, leaving me to believe that maybe introducing the skill tree at the start of the game wasn’t too great of an idea...
    youre practically asked to make a choice on something you have no idea about…
    But as the game went on, by hour 5 I was hooked…
    Leveling up felt satisfying and addicting as any good rpg should…
    The story also started to get its hooks in me as I was learning about all of the characters who enhabited mars.
    This game is most comparable to dragon age…
    This isn’t necessarily an open world game, but an open hub game where you travel from hub to hub to complete tasks and take out enemies along your way for xp and loot…
    You also have the choice to drain your fallen enemies for serum which is a currency on mars...
    The only issue though is that doing this will kill that person and life is still valued on mars... and doing so will give you bad karma…
    And all of this may seem like it doesn’t matter, but much like dragon age you also have companions with you..
    You can bring any 2 along and change their weapon and gear, but they pay attention to every choice you make as you play the game, and if they don’t agree with your decisions they can and will leave you...
    So if you do get attached to any of your companions make sure you listen to them and try to stay on their good side..
    Which can be done by helping carry out their requests in side missions, or to choose the answer they feel is best during a main quest...
    The best is that their kills do count towards your xp, so they never feel like they get in the way of your progress and are great to have by your side….
    My biggest issues with this game is its combat and lack of overall variety…
    Combat is probably the least satisfying aspect of this game…
    You do have awesome moves depending on the skills you choose to unlock, but the weapons stay the same throughout just with different stats... you can upgrade your weapons through crafting, but even if you pour your skill points into crafting you still have to find the diagrams to craft a new part… and the world really isn’t engaging enough to want to go out and do this…
    Because by hour 15 of 25 this game really starts to get boring as it takes your nowhere new
    you’ll go to 3 different hub cities throughout the games campaign but for all 25 hours you’re going back and forth between the same 3 places….
    You literally get a task, complete it, are told to return to a city to update your progress, then are told to go back to the same place to do something else, then told to comeback, then you’re told to go to a different place, complete, come back, go back to the first place comeback rinse and repeat for 25 hours…
    I got so tired of walking through the same paths over and over…the scenery literally doesn’t change from hour 1 to hour 25 other than the city you return to to turn your mission progress in..
    And the worst is you have to fight the exact same enemies in the exact same place over and over and over…
    and the combat itself can feel super cheap and frustrating at times and is really trash…
    The hit detection is straight up garbage..
    Enemies don’t really have a block animation.. Your attacks just sometimes won’t do damage when you can clearly see your staff going right through them…
    This poor hit detection greatly hinders any sense of satisfaction as you pull off cool moves and dodge your enemy’s attacks…
    Meanwhile you don’t have this luxury…
    if their weapon hits you - you’re taking damage no questions asked…
    And any area can definitely have you out numbered with multiple heavies or ranged enemies which will lead to constant deaths even on the games easiest difficulty...
    And if you do die in the middle of a city you have to restart from where you entered the city, and guess what?
    Fight the enemies you already fought...
    This can thankfully be overcome by manually saving after you complete an enemy encounter as this game only AutoSaves when you climb a ladder or open a door….
    But when you come back later they will be back...
    Even if you kill them…
    Honestly I think choosing to kill for the bad karma but in return not having to deal with that creature or human enemy anymore would’ve really made the choice of kill or not much more meaningful and consequential… But unfortunately, this choice doesn’t go that deep… The combat highlight is definitely the games bosses… But you don’t have to do much to defeat them other than spam attacks and dodge… Every encounter especially the final encounters all ultimately feel anti-climactic… There’s a lot to do in the technomancer… There’s just not enough variety to want to do it all… I Give the Technomancer a 6.5/10
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  6. Aug 4, 2016
    7
    Spyder's back at it again with almost the exact same game as their last two entries. It's fairly clear they have found their comfort pointSpyder's back at it again with almost the exact same game as their last two entries. It's fairly clear they have found their comfort point when it comes to games. While I do like these games, there is a certain amateur tinge to them that keeps me from recommending them wholeheartedly, along with them rarely living up to all of the game's promises.

    First thing off the bat; Being a technomancer is kind of lame. Your power that makes people scared of you is basically the ability to shoot lightning. In a world that has guns. Boo. They make similar promises for games like Mars and Bound By Flame and rarely keep them though, so fans of the company won't be very surprised, just disappointed. However the characters and the story are fun and decently engaging, typical of Spyder as well.

    If you are looking for a sci-fi action adventure there is little to steer you wrong here, I'm speaking more from a position of wishing that a promising company would step a bit out of it's comfort zone from time to time.
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  7. Jul 5, 2016
    3
    Looked good.Isn't good.Good idea,bad execution.Nothing stands out,everything is forgetful.Setting and factions are interestingLooked good.Isn't good.Good idea,bad execution.Nothing stands out,everything is forgetful.Setting and factions are interesting sometimes,nothing else.No variety.Backtracking is the worst.Borrowed elements from other oldeeerrr games and made worse,instead of bulding it into something better.Unused potential in all forms. Expand

See all 38 User Reviews