- Summary: Thea: The Awakening, a turn-based, rogue-like, strategic-survival game, set in a post-apocalyptic dark fantasy world, all inspired by Slavic Myth and Folklore and infused with rich story and a unique, card based minigame.
Pelit (Finland)Mar 31, 2016Thea: The Awakening offers an entertaining combination of crafting and card games, but suffers from poor storytelling. [March 2016]
Jan 4, 2016Turn-based game with elements of Slavic mythology, in which a number of sophisticated features create a complex and addictive experience. Sometimes luck plays too great role and user interface would deserve quite a few improvements. But otherwise Thea: The Awakening is an original, exciting and great game.
Dec 22, 2015With so many interlocking systems, Thea: The Awakening is a bit of a Frankenstein of a game, but kudos to MuHa for bolting together everything so seamlessly and for trying something new, though it might be time for developers to put card game subsystems on ice for a few years.
Feb 23, 2016Thea: The Awakening makes for something of a grim, low-power 4X strategy game that works extremely well with its particularities. Proper planning can only take a God so far as adaptability and luck plays a major role with random events that could very well lay waste to everything. While that's not necessarily always good fun, what it does do remarkably well in building the tense atmosphere that is quite unique for the genre.
Games Master UKFeb 9, 2016Ultimately, Thea's genre blend is a success, but basic, bare bones presentation and repetitious combat hold it back. [Jan 2016, p.80]
Nov 23, 2015As an older gamer I see so many games already and so many mechanism past my screen that it's getting more and more difficult to be impressedAs an older gamer I see so many games already and so many mechanism past my screen that it's getting more and more difficult to be impressed by a new game. Heroes of Might and Magic III was one of the first games I played and really liked. It was a turn based game with a big map where you have to search for monsters and treasures on a fantasy setting. Since that moment I played that game it's my favorite genre.
20 years later many games tried to be successful in the genre. The disciples series for example and the Age of Wonders series managed to make a wonderful collection of games.
I think I can name another 200 turn based strategy games I played afterwards and many of them did a really good job to copy many parts of those games mentioned and with different succes.
What confuse me now is that everytime a new game release in the genre it have better graphics but the game mechanism is almost the same every time. It's like most devs are afraid to take a different path and try something new. So for me the genre is stale now and streamlining, tablet games and dumbed down versions of many games released now doesn't make this any better.
So here start my review of Thea: The Awakening. While developed by a small 4 member dev team they managed to be original in almost every part of the genre and without any compromise. What you get here is a fully rendered random adventure map every time you play. With random resources, random monster lairs and loads of other adventure objects. You can customize the difficulty of how you want to play completely. Like the size of the map, the strength of the encounters and even if you want to play in iron mode you can if you want. You are a god and all gods in the game have a different skillset which unlocks while playing the game. You start with only two gods and when gathering XP you unlock more on the run. The god isn't controlled directly but give direction to your small village somewhere on the map. This village is your main base. From here you start to send expeditions out in the world to gather for resources and to unfold the many, excellent written, storylines in the game. Those resources you use for feed your people and fuel your crafting system. There are 4400 items in game now and the devs plan to extend this number with free only DLC.With those resources you can almost craft an infinite number of items like weapons, but also crafting tools and gathering tools. You can even find other creatures to support you in your quest to victory.
Your task is to keep your villagers alive, equip them with the many items you find or craft, explore and survive the region. Difference between characters is not only because of gear, but because of a comprehensive skill list as well. More depth then many RPG games you find here while building your characters. Those skills comes in handy when you encounter the numerous quest stories on the map and in your home town.
When an encounter happens the game change is what the devs call a mini card game, but believe me they are way to modest. This card game have depth, is complex but easy to understand. It looks simple at first, but because the different skills, weapon combinations every fight turns out in a different card game you can easily compare with the big names in the industry. You have a card draw, a reshuffle option and you have to play it out very tactical to survive with two random elements. The stats of the monsters are different every time and the initiative of the characters as well.
If you want your characters not get involved in a fight most of the time you have another option to play the card game a different way. Like a sneak challenge or a tactic challenge. The difference is the loot is less but it prevent your characters from getting wounded.
I have 23 hours in the game in 3 days and I'm still hooked to it. It's a fresh new welcome addition to the genre and I expect some big AAA companies are following this title closely at the moment.
As I said the small dev team, non native English speakers managed to make modern and fresh fantasy storylines within a Slavic Mythology setting. The artwork is really beautiful. The interface is clean, all 4400 items in game have a different clean picture, the map is a hex based 3D landscape with 3D character models all DX11 proof. The card game is more old style like an original paper fantasy card game. The stories are all illustrated with beautiful paintings. Another thing I recognize is that in every different type of challenge or fight the background and sound effects change to the situation you are in. I see many games from tripe A companies that don't manage this very well and this is perfect for ambience and really makes you love this game. I rate this 10/10 without doubt and advice you to read some reviews of the game on the better non commercial gaming sites like Spacesector or eXplorminate. And excuse for my bad English for this long read I'm from Holland myself.… Expand
Dec 6, 2015An incredibly personable, meticulously designed and atmospheric game. Beautiful art, a dark story wrapped in Slavic mythology and a steelAn incredibly personable, meticulously designed and atmospheric game. Beautiful art, a dark story wrapped in Slavic mythology and a steel backbone of carefully interwoven card game mechanics coupled with rogue-like and strategy elements.
One of the most innovative and special games of the last few years. Buy it.… Expand
Aug 31, 2016Yeah, I don't get it. I guess in order to be a professional critic you have to take all kinds of nonsense into account when rating a game.Yeah, I don't get it. I guess in order to be a professional critic you have to take all kinds of nonsense into account when rating a game. My only criteria for rating a game is how much enjoyment I get out of it.
I found Thea: The Awakening on Steam while looking for a new game to scratch my turn-based itch. From the description, to the screenshots, to the reviews, it looked like a hidden gem. I picked it up and installed it straight away.
I was so surprised. The best way for me to describe Thea: The Awakening is it's much of the game that Elemental (by Stardock) wishes it would have been. You, a fallen God in a fallen world, must guide your few remaining followers back from the brink of extinction. You do this by managing your settlement (domestic resource/people management with lots of options) and organizing expeditions.
Expeditions can go out into the world to hunt, gather, etc. They can also adventure - visiting sites and monster lairs and following up on rumors. All expeditions (like your settlement) are bound to the resource system, i.e. your parties are dependent on fuel and food.
"Combat" in the game is perhaps more accurately called "Conflict Resolution", as all manner of tests are resolved using the same base mechanics, those in the form of a card game. There are combat tests, social tests, sneakiness tests... all manner of things that some of your followers will be better at than others. This card game, at first, is a bit overwhelming and difficult to understand. But if you just bite the bullet and play it through a few times (damn the torpedoes!), not only will you quickly get the hang of it, but it becomes quite fun! The cards themselves are very well drawn sketch-art, and provide nice ambience to the whole game setting. And while some might gig the game for not having a "tactical combat system", the card game serves that purpose well, and allows for non-combat resolution all in one go. Brilliant. I would rather have a good card game than crappily done top-down tactical battles anyways.
As for the story elements, thus far they are quite refreshing and imaginative. I'll just leave it at that.
Amazing how easy it is to become attached to some sketch drawings. Last night, two of my followers died after a bad ambush. I was quite disappointed, and I'm really looking forward to going back tonight to see what comes of my people.
I'd like to add that my Steam purchase included free DLC. The devs have a voluntary DLC contribution that can be made... something that I look forward to contributing to. I haven't scratched the surface of this game and find myself already clamoring for future content.… Expand
Dec 15, 2015Awesome and smart game. Not based on visuals but reimagining the already existing with a imagination and smartness. Don t expect stellar GFX.Awesome and smart game. Not based on visuals but reimagining the already existing with a imagination and smartness. Don t expect stellar GFX. They are good and they aren t the focus of the game.
Prepare to have long and uncertain games, and turns of events that can save you or make an already "won" game to a disaster...
If your weak, you ll get pissed.
No cheating here, smart settings let stuff quite interesting.
really minor points could be improved and are being....but the game is awesome.… Expand
Nov 25, 2015Suprisingly interesting game.
I can say for sure, that there are only 2-3 games this year, wich really worth it's cost, like this game do.Suprisingly interesting game.
I can say for sure, that there are only 2-3 games this year, wich really worth it's cost, like this game do.
Be carefull - it can take you out of reality for many many hours. I wondered when other reviews warned me about it, but it is true - I found my self sitting late night for hours, stealing time from sleeping. Just right many years ago, when I was young =)
This game gives anough freedom to play the way you want to, not putting you into hard borders . Many random encounters and accidents brings life. "Thea" is good balanced - it brings enough challange to the player, but also never brakes you in ruin. Many different ways an solutions to deak with.
Game's language and texts are colorfull but very simple to understand, even for those, who is not good at it. Just like me =) And it don't overload player, making clear the main point.
IMHO it is 9 of 10 ( if 10 is almost unreachable score for the best of the best)… Expand
Aug 11, 2018Thea: the Awakening is a very good TBS/RPG, but with limited replay value unlike best titles in this genre. Having an actual story and questsThea: the Awakening is a very good TBS/RPG, but with limited replay value unlike best titles in this genre. Having an actual story and quests makes the game exceptionally entertaining for the first 1-2 playthroughs, but after that it becomes less and less interesting. And this is while game mechanics with unlocking and leveling up deities encourages multiple playthroughs.
The game has a lot of interesting mechanics and good text quests with impactful choices, finishing it for the first time was a blast.… Expand
Feb 10, 2020Une sorte de Civilization du pauvre avec des graphismes particulièrement minables et un environnement de villageois tout aussi minables... EnUne sorte de Civilization du pauvre avec des graphismes particulièrement minables et un environnement de villageois tout aussi minables... En vérité, tout est désespérément minable dans cette espèce de jeu indé qui voudrait se prendre pour un boeuf mais qui reste une misérable limace...
Les graphismes donc en 256 couleurs, simplets et très misérables, ce qui n'étonne pas plus que ça puisque c'est réalisé avec le moteur Trinity, le moteur des jeux de misérables surtout utilisé par les développeurs indés à la petite semaine et pour cause : c'est de la daube pas chère pour les bricolos du dimanche !
Le pseudo-jeu est tout en anglais en tout cas et d'un abord très peu engageant... après un "tutorial" qui fait le service minimum, il faut se démerder avec un merdier inexpugnable fait de menus et sous-menus disposés dans tous les sens. Gérer ce truc à la con est par conséquent une perte de temps ; on demandera à la poubelle si elle veut s'en occuper.… Expand