- Summary: Thea: The Awakening, a turn-based, rogue-like, strategic-survival game, set in a post-apocalyptic dark fantasy world, all inspired by Slavic Myth and Folklore and infused with rich story and a unique, card based minigame.
Pelit (Finland)Mar 31, 2016Thea: The Awakening offers an entertaining combination of crafting and card games, but suffers from poor storytelling. [March 2016]
Jan 4, 2016Turn-based game with elements of Slavic mythology, in which a number of sophisticated features create a complex and addictive experience. Sometimes luck plays too great role and user interface would deserve quite a few improvements. But otherwise Thea: The Awakening is an original, exciting and great game.
Dec 22, 2015With so many interlocking systems, Thea: The Awakening is a bit of a Frankenstein of a game, but kudos to MuHa for bolting together everything so seamlessly and for trying something new, though it might be time for developers to put card game subsystems on ice for a few years.
Feb 23, 2016Thea: The Awakening makes for something of a grim, low-power 4X strategy game that works extremely well with its particularities. Proper planning can only take a God so far as adaptability and luck plays a major role with random events that could very well lay waste to everything. While that's not necessarily always good fun, what it does do remarkably well in building the tense atmosphere that is quite unique for the genre.
Games Master UKFeb 9, 2016Ultimately, Thea's genre blend is a success, but basic, bare bones presentation and repetitious combat hold it back. [Jan 2016, p.80]
Nov 23, 2015As an older gamer I see so many games already and so many mechanism past my screen that it's getting more and more difficult to be impressedAs an older gamer I see so many games already and so many mechanism past my screen that it's getting more and more difficult to be impressed by a new game. Heroes of Might and Magic III was one of the first games I played and really liked. It was a turn based game with a big map where you have to search for monsters and treasures on a fantasy setting. Since that moment I played that game it's my favorite genre.
20 years later many games tried to be successful in the genre. The disciples series for example and the Age of Wonders series managed to make a wonderful collection of games.
I think I can name another 200 turn based strategy games I played afterwards and many of them did a really good job to copy many parts of those games mentioned and with different succes.
What confuse me now is that everytime a new game release in the genre it have better graphics but the game mechanism is almost the same every time. It's like most devs are afraid to take a different path and try something new. So for me the genre is stale now and streamlining, tablet games and dumbed down versions of many games released now doesn't make this any better.
So here start my review of Thea: The Awakening. While developed by a small 4 member dev team they managed to be original in almost every part of the genre and without any compromise. What you get here is a fully rendered random adventure map every time you play. With random resources, random monster lairs and loads of other adventure objects. You can customize the difficulty of how you want to play completely. Like the size of the map, the strength of the encounters and even if you want to play in iron mode you can if you want. You are a god and all gods in the game have a different skillset which unlocks while playing the game. You start with only two gods and when gathering XP you unlock more on the run. The god isn't controlled directly but give direction to your small village somewhere on the map. This village is your main base. From here you start to send expeditions out in the world to gather for resources and to unfold the many, excellent written, storylines in the game. Those resources you use for feed your people and fuel your crafting system. There are 4400 items in game now and the devs plan to extend this number with free only DLC.With those resources you can almost craft an infinite number of items like weapons, but also crafting tools and gathering tools. You can even find other creatures to support you in your quest to victory.
Your task is to keep your villagers alive, equip them with the many items you find or craft, explore and survive the region. Difference between characters is not only because of gear, but because of a comprehensive skill list as well. More depth then many RPG games you find here while building your characters. Those skills comes in handy when you encounter the numerous quest stories on the map and in your home town.
When an encounter happens the game change is what the devs call a mini card game, but believe me they are way to modest. This card game have depth, is complex but easy to understand. It looks simple at first, but because the different skills, weapon combinations every fight turns out in a different card game you can easily compare with the big names in the industry. You have a card draw, a reshuffle option and you have to play it out very tactical to survive with two random elements. The stats of the monsters are different every time and the initiative of the characters as well.
If you want your characters not get involved in a fight most of the time you have another option to play the card game a different way. Like a sneak challenge or a tactic challenge. The difference is the loot is less but it prevent your characters from getting wounded.
I have 23 hours in the game in 3 days and I'm still hooked to it. It's a fresh new welcome addition to the genre and I expect some big AAA companies are following this title closely at the moment.
As I said the small dev team, non native English speakers managed to make modern and fresh fantasy storylines within a Slavic Mythology setting. The artwork is really beautiful. The interface is clean, all 4400 items in game have a different clean picture, the map is a hex based 3D landscape with 3D character models all DX11 proof. The card game is more old style like an original paper fantasy card game. The stories are all illustrated with beautiful paintings. Another thing I recognize is that in every different type of challenge or fight the background and sound effects change to the situation you are in. I see many games from tripe A companies that don't manage this very well and this is perfect for ambience and really makes you love this game. I rate this 10/10 without doubt and advice you to read some reviews of the game on the better non commercial gaming sites like Spacesector or eXplorminate. And excuse for my bad English for this long read I'm from Holland myself.… Expand
Dec 27, 2015Thea is a good game of itself. It's also quite unique. It's not "perfect", but the more I thought about giving the game only a 9 -
HasThea is a good game of itself. It's also quite unique. It's not "perfect", but the more I thought about giving the game only a 9 -
Has complexity? Check. But is it overdone? No, it's presented relatively simply.
Has unique art? Check. Is it a bit cheesy? Yes, perhaps in places. But it is undeniably good aesthetics.
Sound? Check. Music, voiceovers, etc.
Replayability? Check. Customizable difficulty settings (plural is correct; you can change any number of things that affect your final score multiplier).
Throw in unique gameplay, a bit of humor, and this is not a game that deserves just a 9. Maybe a 9.9, but just "9" sells this game short.
Definitely give this a try if you're interested in the genres at all.… Expand
Nov 25, 2015This game is turn based, tactical RPG. Think Civilisation meets The Witcher. Based on Polish mythology, very well written with HUGE amount ofThis game is turn based, tactical RPG. Think Civilisation meets The Witcher. Based on Polish mythology, very well written with HUGE amount of statistics, crafting recipes and random events. It's also rogue-lite so the learning process, admittedly hard, is sweetened by the unlocks and perks you get when your people die a horrible death by [insert a random monster or (super)natural disaster]. I love it!… Expand
Nov 8, 2016This game is for the ones, who don't like sleeping at night. If you like it, you will spend many hours exploring a postapocalyptic world,This game is for the ones, who don't like sleeping at night. If you like it, you will spend many hours exploring a postapocalyptic world, based on slavic folklore.
It's bot only a turn-based strategy, it's a fine mix of different genres. For example, these are micro-management, crafting, random events decision making and a little bit of other elements.
And finally It has it's own original good storytelling, fine art and differs a little from every game, you've ever played before.
While saving the world for the first time, you may find this game being beauty. And this process may continue for a very long time, which is good. But right after finishing the first story, the game loses its replayability, because you will have to do the exact same things over and over again in a new one.… Expand
Nov 27, 2015This game is almost perfect. I think there are a couple of things that could have been done differently to make this game more visible to theThis game is almost perfect. I think there are a couple of things that could have been done differently to make this game more visible to the gaming community, as well as presentable as a finished product. It seems like it was rushed and released a couple weeks too soon.
-Devs active in the community and they release patches, hooray!
-Art design is beautiful.
-Underlying mythology (Slavic) seems new and unexplored in the realm of English video games. Education and gaming is the ultimate nerd boner.
-Interface and game intricacies are delightfully complex. This is one of the few games I would say is not for a casual gamer. You will have to relearn everything if you put it down for a few days and pick it back up.
-The card game is rad.
-It's on sale on Steam right now.
-No shortage of party customization.
-Enough micro-managing to satisfy the compulsive micromanager in all of us, which I feel is necessary for a 4X game that requires this much attention to get a good grasp on the gameplay mechanics.
It has an interface design that reminds me a lot of the Heroes of Might and Magic series, party maintenance of a classic RPG, overhead map interaction similar to a Civilization game, and a card game that is a more serious version of Gwent from The Witcher 3. Needless to say, this game has some absolutely delightful influences.
-Came out a bit prematurely in mid-November when everyone was still creaming their jeans over Fallout 4 and Battlefront. It's hardly been noticed as a result and has enough areas requiring polish to where this wasn't necessary.
-Endless supply of grammatical and punctuation errors. For a game with so much effort put into it, you do not want to see these so frequently. The fact that they put no spaces between exclamation marks and the next word is something I didn't even know would drive me up the wall eventually!Seriously. :P
-Random starting gods. I wish it would let you choose the 1-2 gods you want to start with, and then unlock the rest later. I just hate being forced into playing a starting character that is not required by everyone and is simply random.
-Fight strategies can become predictable with experience. This is probably the biggest downside so far, but very fixable.
-Early bosses sometimes fall into the category of "cruel and unusual punishment". Kind of like getting hit the 10,000 needles attack in Final Fantasy when you haven't saved your game in the last four hours and having no warning whatsoever that this one battle is going to destroy an entire evening's worth of work. Yeah...those suck. :(… Expand
Nov 30, 2015Nice game that mixes the strategy of Sid Meier's civilization/colonization, the roleplaying events of Expeditions: Conquistador and the combatNice game that mixes the strategy of Sid Meier's civilization/colonization, the roleplaying events of Expeditions: Conquistador and the combat of a card game.
The strategic: You only have one village in a medieval world. You can't do more villages/cities, but you can explore the terrain (there are fog of war) and enter in places like ruins, caves in order to take loot or fight against roaming monsters. In your village you harvest resources, craft food and weapons, and build different structures. You have initially 10 citizens with different habilities: crafters and gatherers will remain in the village, and with warriors and healer you can create an expedition.
Roleplaying: Your initial 10 members have name and abilities, and they gain experience improving automatically their skills. During your expedition travels, you will have events (like Expedition: Conquistador), and after playing for a while appears an event related to the plot. In order to win you must complete the plot events/missions, travelling from on point to another in the map. At the end, I found a little boring this feature, you get tired of travelling from one random point to another random point. At the final part of the game, the strategic part loses importance and the game focuses in the plot.
Combat: Nice card based combat. At the begining you will find it confusing, but after that, it's very fun and has a good strategy content, you must decide what card or skill to use. On the other hand, in one walkthrough, while you are exploring the map, you can repeat the same encounters (for example 1 blood bee and 4 normal bees vs your expedition) lots of times. At the end, when you want to finish the game, is a little boring to repeat those encounters.
Thea is a good and original experience that combines nice elements. Developers failed at kickstarter campaign, but they have succeeded creating this nice game.… Expand
Jul 7, 2016Unoriginal ripoff of Civilizations with cumbersome complexity. I could deal with the complexity if the tutorial was halfway decent, but it'sUnoriginal ripoff of Civilizations with cumbersome complexity. I could deal with the complexity if the tutorial was halfway decent, but it's terrible.
I've played free games on my phone that are more enjoyable.… Expand