Mixed or average reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 19 out of 37
  2. Negative: 2 out of 37
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  1. Feb 24, 2014
    An excellent stealth game, true to the spirit of the original and at the same time much more modern. Very polished gameplay and a clever difficulty level make Thief a game no stealth fan should miss. The plot and the setting aren't always inspired, but the quality of the content greatly makes up for it.
  2. Feb 24, 2014
    The return of Garrett on PC is great for gamers who love to climb, sneak and steal through a dark steampunk setting, opening hundreds of drawers, cupboards, chests and more to find loot. The narrative aspect of the game is entertaining and particularly the movement of Garrett offers a deep in-game feeling. Some design-issues won’t please thief-veterans, especially the action-drive scenes. There’s also a lack of orientation in the nested level design of the city. But equipped with cool gear and tons of game-options you’ll definitely find your individual thief-experience.
  3. Mar 11, 2014
    Overall Thief is an enjoyable experience that deserves to be played and explored if you are a fan of stealth games. Trying to figure out a creative way past the guards can be very fun and satisfying, and replaying missions to find all of the collectibles can be quite challenging and rewarding.
  4. Feb 24, 2014
    Thief is a good game that fans of the stealth genre will appreciate but it has several gameplay flaws that keep it far from being a new masterpiece.
  5. Pelit (Finland)
    May 11, 2014
    Not the best brand relaunch ever, but forgetting the great predecessors, it's a decent game of its own. [March 2014]
  6. Hyper Magazine
    Apr 9, 2014
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
  7. PC PowerPlay
    Mar 28, 2014
    A thoroughly enjoyable, if somewhat diluted return to a cult favourite franchise. [Apr 2014, p.50]
  8. Games Master UK
    Mar 10, 2014
    A swagbag of stolen promises, not all of which deliver. Still, it outshines many new-gen titles. [Apr 2014, p.55]
  9. Mar 2, 2014
    While it suffers in aspects of level design and uninspired use of Garrett's inventory, Thief delivers a unique stealth experience that lives up to the original game, but not quite.
  10. Feb 25, 2014
    A game with a dual nature, one simplistic and a bit too linear, the other way more faithful to the Thiefs of old than we believed this reboot could be. It's a great game and Stealth aficionados will definitely love its gameplay, but it could have been much more with a bit more polish here and there, and a braver approach.
  11. Feb 24, 2014
    As reboot, it does everything it needs to, to bring the core mechanics to 2014. As Eidos Montreal’s second game, it shows that the studio learned much in the process of making Human Revolution (especially in regards to boss battles). But as a game on its own, Thief a fantastic ride and great game in which to merely be a thief in. It’s just a shame that it exists in such an uninteresting and disjointed world.
  12. Feb 24, 2014
    Garrett is back with a mighty stealthy adventure that perhaps tries a little bit too hard to cater to the interests of everyone. But it is still an entertaining adventure that Gamereactor highly recommends for thieves and people that like good games.
  13. Feb 24, 2014
    If you’re content to save your game every couple minutes and enjoy a slower-paced stealth game, then Thief rewards you with plenty of moments so tense you might catch yourself holding your breath.
  14. Feb 24, 2014
    Great in places, but never quite lives up to its potential. A competent sequel let down by inconsistency.
  15. GameStar
    Feb 24, 2014
    When I think about what Thief could have been if it had just had the courage to want to be something, then I get annoyed .
  16. Mar 6, 2014
    Longtime fans might find the new take on Garrett hard to swallow. Thief's thin story doesn't explain much in the end when it tops things off, but I enjoyed the time spent in the City. I wouldn't mind revisiting for another go in Garrett's shoes, but I hope that by then, some of the training wheels will have been removed.
  17. Feb 27, 2014
    Operating from the shadows should feel great, and it does. It’s just a shame that the great sneaking gameplay has been wedded to a story that doesn’t quite feel like it fits the classic character you’re cast as. It doesn’t ruin the game, but it definitely keeps it from living up to its potential.
  18. Feb 25, 2014
    It's still enjoyable, but it's too wide of the mark. And that's a taffing shame.
  19. Feb 24, 2014
    Maybe the new Thief fails to achieve sufficient amount of depth and alternative paths to satisfy every player, but its stealth gameplay makes this game fun.
  20. Mar 12, 2014
    Overall, Thief is a quality game, particularly if you take the time to explore the side missions. If you go in expecting the game to be a solely stealth game or a remake of the original, you will probably be disappointed.
  21. Feb 28, 2014
    Had Square Montreal shifted its focus from the story chapters towards the more open-ended city, and granted players more sandbox-y freedom, this could have been quite a milestone for the genre. In merely aping the strengths and, unfortunately, the bad habits of its competitors, though, it becomes just another, if quite well polished, stealth game on the market.
  22. Feb 27, 2014
    To the player willing to take the game at a slower pace, with a focus on pure stealth and without the artifice of in game assistance Thief will deliver the goods. For everyone else the reward may not be worth the effort.
  23. Feb 24, 2014
    Thief is far from the disaster that many feared it would be, and fans who take the time to customise their settings ahead of their first playthrough will find a rewarding world here to pick clean. Nevertheless, it’s still difficult to shake the feeling that, for all his dexterity, Garrett has stumbled in his attempt to gain access to a new generation.
  24. Feb 24, 2014
    Between the hit-or-miss missions is an extremely annoying city hub map and a weak story full of bland characters, and Garrett himself isn’t as sure-footed as a master thief ought to be. Ignoring the story and cherrypicking the best side missions is the best way to approach it.
  25. CD-Action
    Apr 2, 2014
    It’s solid, it has its moments, but as a whole Thief is incoherent, seems to be stitched together from different visions of the game and falls short of the expectations aroused by the previous games of the series. [04/2014, p.50]
  26. Mar 2, 2014
    Oh well, this Garrett couldn’t steal my heart.
  27. Feb 24, 2014
    As a Thief, it is a huge disappointment. The extraordinary map design of the series is gone, the story is forgettable and the reboot of Garrett and The City really misjudged. While entertaining as a stealth game, its sins are bigger than its virtues.
  28. Feb 24, 2014
    When Thief remembers to be a stealth game, to focus on the kleptomanic joy of cleaning a place out unseen, it's great. Unfortunately, Thief tries to do too many other things and does them badly, preventing a good game from being a great one.
  29. Feb 24, 2014
    The new Thief is the weakest installment in the series - a game that loses much of the unique narrative and protagonist creation. There are too many inaccuracies, errors and bad gameplay solutions as well. But on the other hand, there were moments that made me forget about all that and truly believed in this world. All in all the new Thief shows that grey is the new black. The game has good mechanics that were wasted - as a fan I'm really disappointed.
  30. LEVEL (Czech Republic)
    Apr 7, 2014
    This new Thief does a lot things right but can still be rather clumsy at times. Definitely worth trying, though. [Issue #240]
  31. Mar 5, 2014
    In fact, of all the games I’ve been in, this one is definitely the worst.
  32. Feb 24, 2014
    It can’t hide the repetitiveness of its template but in the simple act of silently snooping and investigating every corner of the world, while circumventing every enemy, there’s a brilliantly tense, gratifying experience that Eidos Montreal sadly struggles to sustain over the eight hours of gameplay – resorting to cheap enemy types and crushing linearity.
  33. Feb 24, 2014
    Such is the turbulent nature of Thief, a clunky, intriguing, slapdash, atmospheric stealth game that leashes you to its inconsistencies and gives you no choice but to submit to its whims.
  34. Feb 25, 2014
    I'll be blunt: if you loved the original Thief series, you won't enjoy this game.
  35. Feb 24, 2014
    The problem with Thief is that the studio spent so much time trying to make a game for all kinds of people that it forgot to execute any single part of the experience perfectly.
  36. Feb 24, 2014
    Moments of true thievery are frequently left to side missions, which leaves roughly 10 hours of story in which you navigate bland mazes of narrow corridors, dull traps, and dimwitted A.I. foes, all for an end result that does nothing but underscore what a colossal waste of time the whole endeavor ultimately was.
  37. Mar 3, 2014
    The three major strengths of past Thief titles - wide open mission design, sound propagation and narrative - are this game’s biggest weaknesses. That is a fundamental problem it cannot hope to overcome.
User Score

Mixed or average reviews- based on 1518 Ratings

User score distribution:
  1. Feb 25, 2014
    I implore that you do not take the negative reviews here as an indication that Thief is by any means a bad game. These "reviews" are the workI implore that you do not take the negative reviews here as an indication that Thief is by any means a bad game. These "reviews" are the work of preconceived notions, and fail to represent the game for what it is, instead focusing on what it could have been. Thief is a reboot, not a sequel -- if you're unfamiliar with the series as a whole, you might even love it.

    It's not a great game, but it's far from bad. Actually, I would say it's pretty good if you're willing to ignore that its predecessors are better. The confined spaces, lack of terribly dark atmosphere, the modernization of mechanics, and addition of a progressive combat system are all a mixed-bag that you'll either dislike or appreciate. However, there are options to better tailor the game to your liking.

    Make sure to read both good and bad reviews before making a decision. Don't be influenced by the silly "old thief soldiers" roaming the web -- most of which have likely not played the reboot, or entered the experience with an elitist and negative attitude that lessened their enjoyment.
    Full Review »
  2. Feb 25, 2014
    The smaller scale of the levels is not my main problem with the game, Deadly Shadows also had smaller levels compared to the previous games,The smaller scale of the levels is not my main problem with the game, Deadly Shadows also had smaller levels compared to the previous games, but they oozed personality and atmosphere, from the pitch black forge with the immortal golems to the zombie ship at the harbor to Shalebridge Cradle. This, however, does not. There are not many locations in Thief that are memorable, it all feels pretty generic. They also seem to have largely ignored the heavy Steampunk art design of the previous games, which makes things worse. The story is also uninteresting. As for the graphics, they are a mixed bag. The lighting and fog are great, while texture quality is rather poor. The game also looks like it lacks the high contrast black of the previous games, it looks washed out and grey as if the developers were afraid of the shadows, ironically enough. "Batman vision" also looks out of place in a Thief game. Good things? The PC version runs well and the difficulty is highly customizable, if you turn everything apart from the vision indicator off you can have an experience close to the older Thief games, although unfortunately a more boring one. Overall, I don't think this is worth full price, but perhaps it's worth playing through when it goes 50% off. At around 8 hours to completion, it is also about half as long as one would expect from such a game. Even Last of Us took about 15 hours to finish, this game is definitely way too short. What a shame. Full Review »
  3. Feb 28, 2014
    Feels more like garbage man than thief, rummaging through drawers stealing ink bottles.
    No cool factions, no hammerites, no pagans, burricks
    Feels more like garbage man than thief, rummaging through drawers stealing ink bottles.
    No cool factions, no hammerites, no pagans, burricks and lobstermen replaced with dogs and birds. It's not cool with kids if modern game doesn't have doge.
    Freeform climbing and rope arrow usage replaced by scripted dev-approved location movement only. Combat blows, press X to not take damage from guards slow telegraph attack, no sword. Bopping guard on head from behind with blackjack replaced with scripted takedowns, doing it yourself too hard for consoles.
    Technically weak, linear small levels, loading every 2 minutes. Level design very meh. Mandatory 4-5 per level advancing forward in cutscene, cutting off previous part of level, because having level accessible fully and non-linear would be too hard for consoles.
    Prologue cutscene - zomg, you killed him, how could you, thieves don't do that!!!one. Chapter 1 - bonus objective, score 4 headshots on guards for extra money, because nothing spells thief quite like bow headshots. If you shoot guard from far enough, arrow flying will play out in slo-mo so cool kids can put 360 noscope thief videos with wubwub music on youtube.
    All in all, disappointment on the same level as Deus Ex HR, but I guess Squeenix ran out of money to pay off journalists this time, dxhr PC metacritic: 90, IGN: 90. Thief PC metacritic: 69, IGN: 68.
    Uninstalled after chapter 2, searching drawers in small dark rooms repeatedly is more boring than my real life work that I get paid for, no thanks.
    Full Review »