This is as dry as it gets. It makes a game out of some peoples’ jobs. And in all its minimalistic glory it is a lot of fun. But conceptually it is not as far as it may seem in the beginning from the author’s earlier works like SpecChem or Infinifactory.
I own this game on Steam. I've completed the "any%" category for the game and cleared every challenge achievement, save for two. Those two as you may be able to surmise from the previous sentence, are the 100% achievements, which I am 6 puzzles away from (two in the first half of the game and four in the latter half).
While some puzzles still may be giving me a hard time I still love this game. There's nothing more rewarding than solving a puzzle for the first time, especially if you come in with good idea of how to handle it and it pans out. Admittedly sometimes you have to make a few tweaks to your original plan, but that makes the solve all the more rewarding. Heck, even after you solved a puzzle before(and outside of the achievements that place certain restrictions on solving puzzles), there's still a sense of accomplishment from finding a faster solution to your puzzle (and sometimes one that will even cut out unnecessary lines of code with just a bit of reengineering).
I absolutely adore this game. I admittedly don't know too many people that know about it or enjoy it, but it's a game I could gush on about for a long time. I mean, what other game has you come up with a solution to multiply, divide, or even expotentiate numbers using commands that can only compare numbers (to zero), pass data around, and add/subtract/negate values? Not too many I can think of (though I am reminded of some other games that require clever solutions to puzzles as I type this, including triangulating a location on a map). Without spoiling how to get to a (I say "a" because I've seen other approaches than the one I took) requires a fundamental understanding of the relationship between the numbers in more basic terms.
Also, I don't know if it sounds too cliche, but I think that solving puzzles like the one in the game help your decision making in real life. I guess you could say that about videogames in general but this one in particular may make you think more algorithmically about how to accomplish everyday tasks. Maybe that's just me though.
Enough yammering though.
tl;dr: I love this game because you have to really understand what you're doing to effectively solve puzzles, and there's a huge sense of achievement in being able to figure that out. The crazier the task, the greater the satisfaction.
Very specific target audience but I love it!
An original architecture to explore and create with that somehow provides a sense of accomplishment even though you are not accomplishing anything. ;)
Makes me feel like I should re-direct my time toward learning REAL assembly languages and architectures instead.
Having finished the main campaign I have to say my experience has been more engaging than any I can recall in recent years. It preoccupies my thoughts while showering, driving, eating, breathing.... Brutally challenging in its simplicity. Wonderfully handled in its look and feel.
Will be looking forward to sequels or add-ons!
A typically brilliant Zach game, a seemingly low-fi Spacechem type deal, focusing on pseudo assembly language coding. No need for knowing what accumulator, breakpoints or stack are: anyone with a mind for puzzling out logic problems can give it a go. There is a nice little conspiracy/cyberpunk story behind it, but can safely be ignored. Highly, highly recommended!
PS: The 14 page manual nicely resembles some 4086 processor instruction manuals, and will be your Invaluable Companion (TM) throughout.
PPS: Don't forget, the JRO opcode is your best friend.
The first programming I did was in assembly language and this is a great throwback to that. If you're not a programmer the puzzles will be more difficult than if you have programming experience but you do NOT have to be a programmer to be able to solve the puzzles. I wish more games exercised the mind, like this one, rather than just exercising the mouse button finger.
Really nice. Just like Zachtronics' other games, it really gives me some brain exercise and I like it. Although it's about repairing an old-fashion computers in Assembly, it doesn't requires programming skills just like Spacechem doesn't requires chemistry knowledge. It does require a lot of logical thinking thought, as you try to figure out a way to redirect and manipulate the data stream but also optimize the cycle number and instruction count at the same time.
If you are still worried about learning the concepts, it has a manual in pdf format which explain the ideas pretty well. After you get used to it and have some ideas in your mind, here comes the fun part: there are 3 different types of sandbox that you can freely code anything you want at you wish, just like the sandbox mode in Spacechem and Test Zones in Infinifactory.
To sum up, it's a awesome game that will surely bring you a unique, wonderful experience.
SummaryTIS-100 is an open-ended programming title in which you rewrite corrupted code segments to repair the TIS-100 and unlock its secrets. It’s the assembly language programming game you never asked for.