Mixed or average reviews - based on 46 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 46
  2. Negative: 1 out of 46
  1. Games Master UK
    May 24, 2015
    An example of how powerful a game can be when a developer concentrates on executing one idea. [June 2015, p.76]
  2. Apr 23, 2015
    As 2015 continues to be the year of difficult games with the likes of Ori and Bloodborne stealing so much of our time, Titan Souls offers a comparably difficult, but much shorter variety of the same enjoyable torture.
  3. Apr 13, 2015
    Titan Souls brings a series of difficult challenges, but it always plays honestly. You will die a lot, you will curse a lot, but you will definitely enjoy it a lot, especially if you like the old-fashioned trial and error dynamics.
  4. Apr 13, 2015
    One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.
  5. May 15, 2015
    There is quite a bit of difficulty to it as you have to learn each titan’s patterns and figure out how to expose and attack their weak points, and others may just see this as a rip-off of Shadow of the Colossus. If you can get past that, Titan Souls provides quite a bit of challenge, but admittedly could have gone on a bit longer for a $15 price point.
  6. Apr 21, 2015
    Titan Souls might be Shadow of the Colossus' pixelated version but it knows how to deliver a painful yet satisfying adventure based on a simple premise: kill all the titans you can with a bow and a single arrow.
  7. Apr 17, 2015
    After my playthrough, I can safely say that while this is certainly no souls game, it’s one worthy of the time of anyone who seeks a truly rewarding challenge.
  8. Apr 13, 2015
    If you're looking for a stiff challenge and a captivating atmosphere to lose yourself in, look no further.
  9. Apr 15, 2015
    A smart, original and beautifully crafted small game that will challenge your nerves and your skill. It's maybe a bit on the short side and its core mechanic can be polarizing, but you should definitely try the demo and, if you like it, you should buy it immediately.
  10. May 25, 2015
    The fun in Titan Souls is in finally overcoming what initially feel like an impossible battles. In that regard, it’s a celebration of gaming as it used to be in ‘the good old days’.
  11. LEVEL (Czech Republic)
    May 12, 2015
    Titan Souls aims for achievers – gamers whose greatest joy is to fight hard with any challenges offered. And the game aims pretty well. [Issue#252]
  12. Apr 24, 2015
    Titan Souls was a tough and a well-fought battle that I enjoyed from beginning to end. Even though it had me raging at times, the thrill of taking down the Titans one by one gave me an immense feeling of satisfaction.
  13. Apr 24, 2015
    Titan Souls is a ruthless game that blends the concept of Shadow of the Colossus with the difficulty of Dark Souls, in an indie game absolutely unmissable for whoever loves demanding challenges.
  14. Apr 16, 2015
    A classic action game, bestowed with a solid gameplay. It will be a challenge even for hardcore gamers, but it's a ride definitely worth taking.
  15. Apr 15, 2015
    A perfect storm of elements come together to make a wonderful and challenging experience.
  16. Apr 14, 2015
    95 percent of what makes up Titan Souls is boss battles, and fortunately, that's the 95 percent of the game that Acid Nerve nails. Its story is nearly non-existent, and its on the short side, but the quality of the battles against the many Titans mostly make up for Titan Souls shortcomings.
  17. Apr 14, 2015
    What holds Titan Souls from greatness, then, isn’t the difficulty posed by besting its bosses - or even the lack of narrative elements - but the act of felling the foes themselves. What should be a momentous occasion - particularly following waves of near countless failures - is too often anti-climactic.
  18. Apr 14, 2015
    Titan Souls is a quietly beautiful little epic. The contrast of the boss fights with the peaceful exploration works to create a world of contrasts, broken but not dead. Or at least not dead until you come calling with a bow and magic arrow. Just be aware going in that the challenge can be as unforgiving as the ruins are serene, and every ounce of skill may still not be quite enough.
  19. Apr 13, 2015
    Titan Souls made us cry, laugh and despair, and we have come out satisfied, especially by observing our colleagues intent to grope in the dark while we were smiling in front of the ending credits.
  20. Apr 13, 2015
    Titan Souls is a great action game that surprises for its epic gameplay and its enemies' design.
  21. Apr 13, 2015
    Titan Souls’ sparse world and lore is merely the delivery device for its creative fights that hinge on your perception and skillful mastery of its simple, yet fluid and responsive controls. Though the experience is short, it’s potent, as weathering every titan’s impossibly lethal storm and finding that one true strike is an excellent and intoxicating retelling of David versus Goliath each time.
  22. Apr 13, 2015
    One hit point, one arrow and one target; Titan Souls is an exercise in simplicity. It evokes memories of classic games, as you seek the satisfaction of striking that killing blow to a Titan.
  23. Apr 13, 2015
    Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning.
  24. Apr 13, 2015
    It requires patience, a keen eye, reflexes and skill - and the ability to accept that you will die a lot. And sometimes it will seem unfair. And sometimes you will want to throw your controller at the nearest hard surface. But Titan Souls is a fantastic game; a fine example of what is possible with a simple idea, stripped-down controls and a dense atmosphere backing it all up.
  25. Apr 17, 2015
    Titan Souls will not relax you after a hard day’s work. It will make you work harder and harder, until you pull that one arrow out of the grayish carcass of that annoying boss who made you scream and swear like never before.
  26. Apr 14, 2015
    Maybe it has flaws, maybe it is not perfect, but what Titan Souls really is is a radical, extreme bet on the Speed run & Boss Rush Mode games that probably will convince us not to throw our pad through the windows. It's hard, complicated, yet at the same time so easy if we can figure out the way... Because this is what Titan Souls is all about: To figure out the way to defeat all those giant creatures with just one hit and one point of life.
  27. Apr 14, 2015
    Titan Souls takes a motif in film that’s so played out as to be empty, and uses it to create joy, triumph, and meaning in a context where we’ve come to expect the absence of all three. It’s an argument for what games can do that other media can’t because of their interactive and iterative natures.
  28. Apr 17, 2015
    What did I expect? An atmospheric trip thru an exotic world and challenging battles against imaginative titans. And that is exactly what I got. No frills. Just one arrow and one life point.
  29. Apr 13, 2015
    Tital Souls is a game that asks for perfection. It's a great challenge, a game where you need to try again and again, even though it lacks the immediacy of other skill-demanding titles.
  30. May 1, 2015
    Titan Souls manages to pay a tribute to Shadow of the Colossus, one of the greatest treasures of gaming, offering small and fast-paced titan battles that escalate to glorious one-shot kills. Next time we hope that the developers would add a bit of story background in order to have a proper connection to the world and the battles we face.
  31. Apr 16, 2015
    Titan Souls can be repetitive, difficult and frustrating, but it can also be the kind of video game in which one solid arrow shot can make a player happy for half an hour.
  32. CD-Action
    Jun 29, 2015
    An interesting, challenging game that failed to make one final step towards true greatness. [06/2015, p.72]
  33. May 4, 2015
    Nerve-wracking duels, nerve-wracking duels, nerve-wracking duels – don’t expect anything more from Titan Souls. It's a strict action arcade which quite successfully imitates the Shadow of the Colossus.
  34. Apr 14, 2015
    Titan Souls is a solid game that doesn't overstay its welcome, even if it feels like your skill might not be involved in every kill.
  35. Apr 14, 2015
    An interesting mix between SOTC and a souls-like game. Unfortunately, Titan Souls is very short and the checkpoint system is a little bit broken. "Prepare to die, minimal edition" could be the best quote to describe the game in a couple of words.
  36. 70
    Titan Souls strips out all of the bloat of contemporary action games, and boils things down to what should be the best bits. Though it might be a little too condensed for its own good.
  37. Apr 13, 2015
    In all, Titan Souls is for people who don’t mind struggling to overcome a challenge, but there’s little else to grab your attention. It doesn’t carry the same weight or intrigue as the games that inspired it, but there’s a fun set of battles to test your reflexes.
  38. Apr 13, 2015
    Personally, I found it a chore, becoming so caught up in my frustration that it became difficult to enjoy the detailed pixel artwork, take in the soundtrack, or even find satisfaction in finally killing a boss. However, I think there are players who will love this game.
  39. Apr 13, 2015
    A fantastic concept that stays true to its vision, but just falls short where it matters - though will be popular with speed-runners.
  40. Apr 13, 2015
    Luckily, before work comes joy, and in the few hours that Titan Souls maintains your interest, you prove that you--and the diminutive hero that you play--can change the world with incredible patience, and a single arrow.
  41. Apr 13, 2015
    There's a kind of satisfaction to be had in beating Titan Souls' meat grinder, but I only found a feeling of triumph at those points where it stepped away from its die-hard tendencies. In a game that usually kills so quickly, Acid Nerve finds its best moments when its willing to spare the rod, even if it's just for a few minutes.
  42. Apr 16, 2015
    An interesting and unique idea for a game. Although exciting from time to time, it is not exactly well-thought-out.
  43. Jul 4, 2015
    By betting everything on just one gameplay feature, Acid Nerve eschewed the story and role-playing elements, so the resulting game is just a string of 19 boss fights, awkwardly crammed into the game's world.
  44. Edge Magazine
    Apr 24, 2015
    Proves that what works as a prototype does not necessarily translate to a final product. [May 2015, p.123]
  45. Apr 14, 2015
    As admirable as the single-minded design is it feels a lot more interesting in theory than it does in the endless repetition of actually playing it.
  46. May 4, 2015
    Titan Souls strikes me as a time-wasting boss-rush that constantly tried my patience and delivered no enjoyable or profound climax—it just peters out and credits roll.
User Score

Mixed or average reviews- based on 163 Ratings

User score distribution:
  1. Positive: 73 out of 163
  2. Negative: 47 out of 163
  1. Apr 15, 2015
    Most people would call this a 2D Shadow of the Collosus, while that is true to an extent, it's much, much less than that.

    It's basically a
    Most people would call this a 2D Shadow of the Collosus, while that is true to an extent, it's much, much less than that.

    It's basically a boss rush hidden away in a empty overworld, each boss has a simple pattern to learn and you can kill them in one hit, that quickly means that as soon as you figure out how a boss works (It doesn't take long at all, bosses have at most three attack patterns) the challenge is gone, you can kill it without even thinking about it, so in the end, each boss lasts 1-20 seconds. 18 bosses in the game. It lasted me 45 minutes my first playthrough and there's no incentive other than improving my time to play through it again.

    As for any extras, there's different unlockable modes after you beat the game, Hard Mode (Speeds up some of the bosses, again, once you know the pattern, all you have to do is speed yourself up, it's not hard) Iron Mode (The typical "one life" thing they put into "hardcore" games) and No Roll mode (AKA: The only mode that makes a difference to gameplay)

    So, in the end, it's an extremely short boss rush, the game likes to think otherwise however and doesn't reload outside the boss on death for some reason, the overworld itself isn't needed in the slightest (there were a few "puzzles" but nothing you won't figure out in a few seconds) and there isn't an actual boss rush "mode", what were they thinking!?
    Full Review »
  2. Apr 17, 2015
    Not worth $15, not even close, get this on a 90% off sale if you must.
    Use the $15 to get Shovel Knight, a game that will last 10 times
    Not worth $15, not even close, get this on a 90% off sale if you must.
    Use the $15 to get Shovel Knight, a game that will last 10 times longer and had much more replayability then this.

    I finished it in 2 hours, mainly because the 1 hit kill mechanic favors just rushing in and cheesing bosses in the first 10 seconds when their first few moves are super predictable.
    After you face the first 4 bosses that the demo contains, you've already seen nearly everything the game has to offer in terms of mechanics. It's a bit sad considering there are 20 bosses.

    You'll die a bunch of times on some bosses but only because the game forces you to stand still while aiming and shooting your arrow, like in the old Resident Evil games, and this makes it very frustrating in a fast 2D action game, especially when the bosses are very agile and jumpy, leading to a ton of cheap deaths.

    Nice proof of concept, lousy game. Also a shameful use of the "Souls" in the title to make it seem like this is a 2D Dark Souls, nope, since all the bosses here are all basically variations on Bed of Chaos.
    Full Review »
  3. Apr 15, 2015
    It just won't cut it.

    First the good: 1. The art style is good, the pixel graphic is good, good use more various landscape tho. 2.
    It just won't cut it.

    First the good:

    1. The art style is good, the pixel graphic is good, good use more various landscape tho.

    2. Boss design is interesting, at least the idea behind it.

    3. Glyph system. Looks like the game is trying creating a language system that resembles to some glyph. I like the idea, it's really cool.

    4. Music is decent.

    Then, the bad:

    1. No story, this is intended alright. So I will make do.

    2. The game is too hard the a bad checkpoint system.
    Being hard isn't a problem, but the problem is the checkpoint system. If this is a game where you die a lot you need to be able to jump right back in. Instead of spawning at the beginning and run through the star. And what's more disgusting is that in order to run faster people usually roll, but you can't roll at the stair, you will be bounced back. This is a notorious design choice that force player to spend more time between the boss fight. You might die 10 seconds after the fight starts and spending 30 seconds running to the door.

    3. Unresponsive combat system.
    If you wanna make something like dark soul, the you need to have a very fluid combat system where everything is responsive. But you won't find it here. Running is slow, rolling has a long cool down which force you to move very slowly. If that wasn't enough, it's going to take time for you to charge the bow before you can shoot it, and you can't move while doing that. Oh did I mention you only have one arrow? So you are gonna have to pick it back every time after you shoot. By either running to get it or by calling then back. If you call the arrow back, it's still going to take a long time, longer than the charge time even depending on the distance, and of course you cannot move during the calling process. And the screen zoom in a little and DARKEN YOUR VISION making it more difficult to see things. I completely don't get the point of it. This mechanism basically discourage player from using the arrow. But arrow is the only thing that you can do damage with. You are basically forced to stop again and again, having your vision impaired, and don't have time to maneuver (the mechanic won't allow you either, it's extremely restricted).

    4. No aim assist.
    You heard me right, even this is not a fps, it is still a shooter, when you are in such a restricted space and time every shot counts, however the boss moves like wind and you just can't catch it. It might be fine if you are using a mouse on a PC. But for console it's pretty much say good bye. The joy stick just doesn't allow pin point accuracy in that short amount of time. And you are gonna end up missing shots a lot. And you are going to have to call the arrow back while not moving and not seen things. Then you get killed. Wonderful isn't it?

    5. Too short. Too little content.
    I haven't finish this thing yet but as I heard there are about 20 battles in total, let's include all hidden/secret ones (if any) and that makes it 30 (I doubt it). Remember, boss battle ONLY. No story, no level, no mobs, just rooms and bosses. And a checkpoint that brings you to the very beginning of the staircase.

    Basically it's 30 battles, that's it. Which probably translates into 5 hour worth of game play.You might spend some longer time on this, but not because you enjoy it, rather, because you kept dying a lot and you have no choice, those time doesn't translate into enjoyment.

    6. No progression, no reward.
    When you finally defeat a boss. Guess what? You got nothing, no rewards, no skill, no nothing. Just a cheap blow up animation.

    Can you imagine that? You are fighting a boss where the boss is moving like a rocket and you can only run at a fairly slow speed and can do some evasive maneuver by rolling around, which has a cool down. Want to shoot the boss? Well you need to charge for a second before you can shoot it, and spending more time calling the arrow back, during which process you cannot move and can see little things. And the shot probably end up missing the target a lot. You are just getting smashed by the boss again and again because you cannot move fast enough, or just cannot move at all. After you die you respawn at the beginning of the staircase and has to run to the door all over again, and it discourage your rolling action by bouncing you back. After many tries you might have eventually defeat a boss. NO REWARDS. NO NOTHING. Just 30 of this same torturing experience and then you are done.

    The games is hard because the combat system is flawed. It discourage evasive maneuver where the game needs it the most. Either the developer don't know how to design or they intended on punishing players for mistakes not by the player, but the system.

    My verdict.

    Overall, I think this is a game with interesting design, beautiful arts. But with no story and a flawed combat system that punish player for mistakes they didn't make. And it is tedious and repetitious. This is coming from me who has a CS who is also a game developer.
    Full Review »