Metascore
82

Generally favorable reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 12 out of 13
  2. Negative: 0 out of 13
  1. Aug 14, 2013
    92
    Splinter Cell is back on the right shadowy track.
  2. Aug 29, 2013
    91
    Blacklist sees Sam Fisher and his covert posse returning to the series’ sneaky-happy roots in good form, and it’s easily one of the best stealth offerings I’ve delved into in a long time.
  3. Sep 19, 2013
    88
    Fisher’s annoyingly sulky character, questionable controls when it comes to grabbing people next to doors, traditionally daft ending level and the buggy Uplay services – these are pretty much all the sins of Blacklist. They can be easily forgiven because the rest of the game is stealth action goodness.
  4. Sep 4, 2013
    85
    Splinter Cell: Blacklist isn’t absolutely perfect, but there’s bags of quality content here that’ll keep stealth gamers happy on-and-offline.
  5. Aug 21, 2013
    84
    Blacklist takes a big step back. And in a positive sense.
  6. Jan 22, 2014
    80
    With Conviction, the Splinter Cell series seemed to be veering off course, but Blacklist thankfully grabs the wheel and gets it back on track.
  7. Dec 12, 2013
    80
    Splinter Cell Blacklist is one of the better entries in the long lived spy-saga. It offers great gameplay choices and sneaking is heavily rewarded. On top of that the multiplayer is also confidently crafted. The one thing lacking is the banal story with flat characterization that hinders Splinter Cell Blacklist from reaching any narrative high points.
  8. Sep 25, 2013
    80
    Though it lacks the subdued intelligence of Chaos Theory, there's still some cracking good sneaking to be had. [Oct 2013, p.92]
  9. Sep 24, 2013
    80
    Still, whether this is your first Splinter Cell or your eighth, you deserve to give it a shot because while it’s not the best Splinter Cell, it is one of them.
  10. Sep 4, 2013
    80
    Blacklist isn’t a revolution for the Splinter Cell series but a refinement of everything that came before, enticing new players and welcoming back those who enjoyed all of Sam’s previous escapades.
  11. Sep 1, 2013
    80
    I still haven't got the multiplayer working, but the single-player is good enough to be worth the asking price by itself.
  12. Aug 15, 2013
    80
    The level of ambition is close to insane as Ubisoft Toronto wants to prove once and for all that the world's greatest assassin isn't called Snake (or Corvo). The action elements tend towards silliness however, and the single-player mode doesn't fly as high as the co-op as well as the brilliant Spies vs Mercs.
  13. Sep 10, 2013
    70
    Wonky mission design and technical issues drag down a solid stealth game that still has enjoyable multiplayer.
User Score
7.4

Mixed or average reviews- based on 643 Ratings

User score distribution:
  1. Positive: 84 out of 154
  2. Negative: 51 out of 154
  1. Aug 20, 2013
    0
    I have a brand new gaming computer that runs every game without crashing except this one. I fixed the crashes by switching to DirectX9 becauseI have a brand new gaming computer that runs every game without crashing except this one. I fixed the crashes by switching to DirectX9 because using Directx11 was very unstable. The game is a very poor console port. I am a Splinter Cell Chaos Theory Versus mode fan, and I can tell you that Classic Mode here is a gimmick, it is nothing but a dumbed down version of "SvM Blacklist" (you better believe it). The control customization options for the PC user are non-existent. You will find yourself doing things you don't want to do half of the time because the Mercenary controls are merged with the Spy controls which are merged with the Coop controls and Single Player controls. It is a nightmare. The aiming and overall responsiveness of the game is extremely sluggish even with a gaming mouse on high DPI settings. Knifing mercenaries as a spy feels very unrewarding and the spawn points are randomized, and it feels too much like COD or BF3 where you just spawn and die a lot.

    Other notes: "back to wall" is now "cover and drop" so sometimes if you wanna take cover you will drop.
    "Sprint" is now "sprint and climb" so a lot of times if you are sprinting near a ledge or a window you will often times accidentally go farther than you want to.
    "Hand to hand combat" (knife as spy) is now also "Knife and hack" so if you ever want to attack a merc standing next to a terminal you may start hacking it and get killed.

    THIS IS A TERRIBLE CONSOLE PORT.
    Full Review »
  2. Aug 23, 2013
    5
    It seems the 5 years between Chaos Theory and Conviction had everyone forget what made the series so different than everything else.It seems the 5 years between Chaos Theory and Conviction had everyone forget what made the series so different than everything else.

    "Stealth Action Redefined" was the original subtitle of Splinter Cell. I always thought that the point of a secret agent was that his existence remained as much a secret as possible. In SC:B, it's quite the contrary.

    The SC fans will likely opt for the Ghost approach. In SC:B, being a Ghost means you can be seen by the enemy as long as you knock him out within a second. You can knock out as many people as you want, shoot out light bulbs, destroy cameras, you name it. The next morning, nobody will remember a thing and will probably blame the destroyed light bulbs and cameras on a power surge or something.

    You'll go on this mission where you must hack some computers, and where, if you're "detected", the enemy will wipe out the data and the mission will be a failure. But apparently, if you knock out the entire base before hacking the servers, it's not suspicious at all and they won't wipe out the data, because, bleh.

    And if you remain completely invisible without leaving as much as a drop of sweat, the game rewards you with a lame 11000 points and a few thousand dollars. If you opt for wiping out the whole base, you'll get 20000+ points and even more money. Even shooting light bulbs rewards you with money.

    Everything that was challenging in the previous games is now gone.

    It's a somewhat fun game, but it's pretty far from what made Splinter Cell "redefine the stealth action" genre. Sadly, I don't think it's ever coming back.
    Full Review »
  3. Aug 27, 2013
    2
    Splinter of Duty: Blacklist is about as entertaining as smashing your face against a keyboard repeatedly. Incidentally, that's the best way toSplinter of Duty: Blacklist is about as entertaining as smashing your face against a keyboard repeatedly. Incidentally, that's the best way to play Blacklist. Full Review »