Torchlight II Image
Metascore
88

Generally favorable reviews - based on 67 Critic Reviews What's this?

User Score
8.5

Generally favorable reviews- based on 2050 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Beyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged byBeyond the town of Torchlight lies a world shrouded in adventure and mystery. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. A discovery unfolds, that the Alchemist, following his conquest of dark ember, disappeared on his quest to defeat the unknown corrupted force responsible for destroying the mystical race of Estherians. Aided by Syl, the remaining Estherian Guardians, and clues left behind by the missing Alchemist, you will find yourself battling a powerful enemy that threatens to unravel the elements of the entire world. Torchlight 2. Expand

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
New Heroes - Torchlight II Opening Cinematic Trailer
Score distribution:
  1. Positive: 66 out of 67
  2. Negative: 0 out of 67
  1. Sep 26, 2012
    100
    Simply put, Torchlight II is a phenomenal game. It's incredibly polished, and everything just feels like it's in the right place when you're playing. It's tons of fun to play and never takes itself too seriously, and there are some great pop culture references sprinkled throughout. It's a great pickup for both action RPG fans and newcomers alike, at $20 it's the best bargain that there is in gaming, and something I would recommend to anyone without hesitation.
  2. Oct 9, 2012
    92
    Torchlight II is one of those games that may not be innovative on the whole, but that just gets so many of the little things right. Sure, it's a point-and-click action-RPG in the traditional mode, but it knows how to tap into everything that makes these types of games fun to play.
  3. Sep 19, 2012
    90
    Torchlight II succeeds in being a truly viable alternative to Diablo III. The action is faster and thicker and rewards are set to a quickened treadmill pace, resulting in an experience that is immediately rewarding and increasingly addictive. Its seamless co-op (which includes player trading) openly gives Blizzard the middle finger as it allows players to decide whether to play a solo game offline or open it up for drop-ins.
  4. Sep 24, 2012
    90
    Torchlight II is great fun and it won't be long before you're playing the game late at night muttering the famous gamer mantra, "Just one more quest." This is a how a sequel should be: it reintroduces concepts and mechanics that made the game popular while making a few useful tweaks and changes to parts of the design. Although it doesn't stray too far outside the original game's shadow, it is no less wonderful for it. As the saying goes, "if it isn't broke, don't fix it."
  5. LEVEL (Czech Republic)
    Nov 4, 2012
    90
    Bandage up your index fingers and brace for an extensive click-fest. Torchlight II is a polished Diablo-like action, ideal for the upcoming long autumn evenings. [Nov 2012]
  6. Sep 21, 2012
    86
    Especially in areas where Diablo III disappointed, this small gem from Runic Games displays its strengths: There is more than enough useful loot, thus motivating the hunt for the bigger better item, you need to make decisions when it comes to character development. Choice and balancing of the difficulty levels are also well-conceived.
  7. Oct 2, 2012
    60
    Make no mistake, Torchlight 2 is nothing revolutionary. It favors a remix of genre conventions over any true evolution of the action RPG formula, but it is a pitch-perfect execution of those traditions that remains satisfying from start to finish and beyond

See all 67 Critic Reviews

Score distribution:
  1. Negative: 28 out of 516
  1. Sep 20, 2012
    10
    This game get's a 10/10, I've been playing the press release.

    First of all, graphics sound style charm blablabla we've all heard it before.
    This game get's a 10/10, I've been playing the press release.

    First of all, graphics sound style charm blablabla we've all heard it before. So let me instead say what stuck out to me.

    Somehow because of my own idiocy I lost 8-9 hours of progress on an elite DW berzerker I made. I was half way thru act 2. Needless to say this was frustrating, so I had an idea.
    I'm only allowed to show act 1-2 and everyone saw 1 from the beta, so I decided to spend my second, returning 9 hour trainride rushing 5 characters to the end of act 1.

    Thanks to a 3 hour train delay I succeeded. I made a lvl 21 dualzerker which rocks, a lvl 21 tankgineer which rocks, a lvl 21 embermage that demolishes elite, a lvl 21 melee 2h engineer I need to work on, and a lvl 21 bowlander that's starting to rock.

    Here is the important reason why the game is a ten/ten. Alone, playing single player in a train, with a malfunctioning mouse, I didn't get bored playing 5 characters through the same act. To the contrary I really enjoyed seeing my builds come to life.

    you think the repetition would kill you, but the randomized chunks are magic. Honestly diablo 2 has it easier I realized, because part of the reason it captivates me is because the crap graphics let my imagination fill in the blanks. In TL2 everything looks so good, that it's easy to get tired of seeing the same urns over and over. So Runic ingeniously made randomized chunks and they keep the game super fresh. I'd be just starting to grumble over doing the same quest, when I'd run across a little scene, nook, or area I hadn't seen before and it just seemed so wonderful and alive. Like the world evolves with my character. It's hard to describe the feeling, but it just keeps the game from getting tedious if you appreciate exploration like I do.

    The skills are IMO not perfect, but they will never be as we all want different things. I'll do a skill change request thread later. Some buffs I thought could have lasted 3-5 seconds longer and some tier bonuses I thought could have been more generous given the mana cost. However each skill has purpose, and if you build correctly you could make many of the active skills your main. I'm going to eventually make a fire bomb embermage instead of the cliche magma spear build.

    The difficulties are great now. Veteran becomes legitimately challenging and elite is freaking hard though I have conquered it with one build.

    Mainly I have to give a lot of points because I was doubtful about how far they'd come from the beta and they went over my expectations. Every single change I've noticed from the beta not only do I approve of but appreciate. They made dual wield claw berzerkers viable, they nerfed everything that trivialized elite yet unlike some companies nerfed the skills to "viable" instead of "useless."

    They are true to their word that you can become OP for moments, only to find in the next 6-8 levels that your enemies have caught back up, or even become stronger than you again.

    There is the sweet pain of letting go of a piece of armor that boosted your damage because you are in sore need of more survival based affixes.

    The act changes are also great. I won't talk about act 3, but in act 2 I felt, rightly so, that engineers and berzerkers suffered from all the slowing ice damage. Lo in behold though in act 2's desert againt physical opponents my berzerker began to thrive like no other. The acts DO feel different from eachother, and this is very good.

    Monsters are fantastic, I find myself thinking, "oh it's one of those types. I better avoid x and do y." Like when I see basilisks I keep my distance and hit and run to avoid being snared by their gaze. When I see hordes of small minions I dive in with AOE to make sure I kill them before their fast damage kills me. Some of my classes handle projectile enemies better, some handle mages better, and some handle melee better. Each play through feels different.

    The item game is super sweet. I love the new affixes. Life and mana regen are helpful. The new "cast on hits" are cool. But specifically a lot of uniques were changed since beta. Now every class specific unique has 1-2 affixes that specifically help one or 2 builds for that class. Whenever I find a class unique I get excited and can easily imagine how to best utilize it.

    The boss fights were good but I am still a little dissapointed in act 1's. Act 1 feels too fast for me. You meet the wise guy for all of 2 seconds and then he becomes [spoiler] . I was hoping to get more attached to him first.

    Every act felt different, the difficulty got progressively harder, the loot and randomization were utterly superb.

    All and all, I'm going to waste my life playing this game. I'm adoomgod on steam, feel free to add me, I'll help you min-max your character if you want. I enjoy all modes of difficulty.
    Expand
  2. Sep 23, 2012
    10
    Excellent game from excellent developers. Already put 35hours into the game and i'm really excited. The fluidity of the gameplay is perfect,Excellent game from excellent developers. Already put 35hours into the game and i'm really excited. The fluidity of the gameplay is perfect, there's a lot but not too much loot, you can gamble, enchant your equipment, you can specc your char and have real chararcter progression. There's plenty to do all the time besides killing: a bit of fishing, planning your build/stats/talents, explore the map and be rewarded for it (find phasebeasts which open portals to unique challenge areas; find new quests which give fame) and so forth.

    I can really recommend the game to everyone, which loved D2. Once again you got this sense of replayability. The combat is a little bit hectic sometimes, but you'll get used to it pretty fast.

    Have fun with this nice hack n' slay!
    Expand
  3. Jul 29, 2014
    10
    For a loot based ARPG, there is nothing more satisfactory than the joy from a success customization build of character. This is why Diablo 2For a loot based ARPG, there is nothing more satisfactory than the joy from a success customization build of character. This is why Diablo 2 shines. Unfortunately, Diablo 3 ruins this.

    Heard that the original developers of Diablo 2 then makes a series called Torchlight. This is really a great improvement since Torchlight 1 with vast environment, improved class and skill sets.

    Players can enjoy the freedom in their choice of stat, skill investment, and build character according to their taste. The game's impact physic is pretty as well, fun in combat is the key.

    Although it is less hardcore than Diablo 2, it definitely targets core gamer markets instead. It is really a decent choice of loot-based ARPG in a theme different from Diablo series.
    Expand
  4. Sep 20, 2012
    10
    I had a lot of fun playing this the whole night today, when it released at 7pm my time. The embermage is cool, the combat meaty and the lootI had a lot of fun playing this the whole night today, when it released at 7pm my time. The embermage is cool, the combat meaty and the loot just awesome. You also find a complete set pretty quick at the beginning, there is a starter set that you are supposed to have. I think thats kinda neat, more set parts do drop later, but at a much rarer rate. I do recommend that you play on Veteran or Elite though if you are a Hack and Slash Player. If you only want to enjoy a game without any difficulty, normal is your way to go. Expand
  5. Mar 6, 2013
    9
    The game plays awesome, it does what the first one but better.
    I played it about 80 hours (twice the time that i played Diablo 3).
    The lack
    The game plays awesome, it does what the first one but better.
    I played it about 80 hours (twice the time that i played Diablo 3).
    The lack of history didn't bother me at all cause the game is great.
    Expand
  6. Sep 29, 2012
    9
    The fore fathers of Diablo 1&2 (the Schaefer's) take Blizzard back to school and shows them how an ARPG is to be done and does it all for aThe fore fathers of Diablo 1&2 (the Schaefer's) take Blizzard back to school and shows them how an ARPG is to be done and does it all for a third of the Diablo 3 price bringing us a superbly crafted, well designed ARPG with random surprises. Runic not only just improved everything they did in Torchlight, but also added full mod support, Steam Workshop and yup internet and LAN play, makes torchlight 2 a great, fun and rewarding ARPG experience. This is everything Diablo 3 should of been and never will be, Runic is showing us that building great game is more important than making cash cows. Expand
  7. Jul 1, 2020
    0
    I really like Torchlight 2. It is very good action RPG. For me to a perfect 10 it lacks only more responsive combat which feels a bit sluggishI really like Torchlight 2. It is very good action RPG. For me to a perfect 10 it lacks only more responsive combat which feels a bit sluggish in comparison to D3, Grimm Dawn or PoE. Its story could have been a bit better too but the story is not something I look for in aRPG games. Expand

See all 516 User Reviews

Related Articles

  1. The Best Videogames of 2012

    The Best Videogames of 2012 Image
    Published: December 31, 2012
    As our Best of 2012 series continues, we reveal the year's best video games for each platform.