• Publisher: Sega
  • Release Date: Feb 17, 2015
Total War: Attila Image
Metascore
80

Generally favorable reviews - based on 66 Critic Reviews What's this?

User Score
7.4

Mixed or average reviews- based on 643 Ratings

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  • Summary: Set against backdrop of starvation, disease and war, a new power is rising in the East. With a million horsemen supporting him, the ultimate warrior king approaches, and he's got Rome in his sites. Total War: ATTILA thrusts players back to 395 AD world. A time of apocalyptic turmoil at theSet against backdrop of starvation, disease and war, a new power is rising in the East. With a million horsemen supporting him, the ultimate warrior king approaches, and he's got Rome in his sites. Total War: ATTILA thrusts players back to 395 AD world. A time of apocalyptic turmoil at the very dawn of the Dark Ages. Expand

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Total War: Attila - Total War Chronicles Feature Spotlight
Score distribution:
  1. Positive: 52 out of 66
  2. Negative: 0 out of 66
  1. Feb 12, 2015
    93
    Dynamic flames during battles is one of the major improvements of Total War Attila. The negative point is the need for very powerful hardware to enjoy it. The Creative Assembly has created the best strategy game of the year, again.
  2. May 21, 2015
    88
    For the uninitiated, Total War: Attila does a good enough job introducing a very detailed world and mechanics.
  3. Total War: Attila clearly goes beyond the usual add-on, but it hardly can be considered as sequel. Despite the serious work on the bugs and several significant innovations it is almost the same Rome II. This is what Rome II should have been from the very beginning – with hard, dynamic and diverse gameplay which is equally alluring both to green neophytes and hardened professionals. [Issue #195, p.58]
  4. Feb 12, 2015
    80
    By combining an improved UI with deeper strategic gameplay, Total War: Attila increments on Creative Assembly’s formula to deliver a strategy game (almost) worthy of its namesake.
  5. Feb 16, 2015
    80
    Total War: Attila is as painstakingly difficult as it is rewarding.
  6. Feb 16, 2015
    78
    Total War: Attila is a lot like Rome 2, but it adds a few fun new elements like nomadic tribes. The political defense system can be seen as a nice add on as well. Too bad this game makes you wait, a lot.
  7. Feb 16, 2015
    60
    Attila is a small evolution of what we received in Rome 2 - Total War as a whole clearly needs a more distinct changes.

See all 66 Critic Reviews

Score distribution:
  1. Positive: 87 out of 141
  2. Negative: 34 out of 141
  1. Feb 17, 2015
    10
    Attila is awesome. I couldn't stop giggling while I lost my first battle it was amazing fire arrows raining people dieing in the ditches whileAttila is awesome. I couldn't stop giggling while I lost my first battle it was amazing fire arrows raining people dieing in the ditches while Norsemen chopped at each other in a boat battle. The burning buildings in the sight of the setting sun and the general carnage are an amazing up from rome two. Its makes rome look like sims, and the whole coloring is like those visceral nineties medieval movies with spit and blood. Sadly you'll have to wait for the blood dlc because ratings and what not, but it already is brutal. As for the campaign it hasn't been out that long but already I can see a lot of quality changes. neighbours readily do diplomacy with you and attack you in the back and they generally use every option thats aviable to the player.
    Other random points: Boat battles are fun finally really fun. Your troops will fight to the end if they get a moments rest after each time they break thus making the roman chess board formations useful. This is same for your enemies need to finish them utterly or they'll come back suddenly. Towers are strong now. Game is generally harder than rome 2, think shogun 2. Battles do not feel like a chore as I had to use more tactics in just my first few than in half a campaign for rome. also you won't really have time to use battle animations, but I'm sure that some people will come and say how easy it is for them and unlike "random other rts from the rose tinted past". This is not a dlc or expansion this is a standalone TW game that happens to be in Europe. Them battles are the most cinematic I've seen from a TW game yet. Also I dont understand why 39 people (at the moment of writing this pulled the score down when I haven't read a single negative review from those who played it...
    This is my first ever review I felt motivated to write, go figure... :D
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  2. Feb 23, 2015
    10
    Better than most Total War Games that have come before it. They've really improved alot from the issues that plagued Rome II and the newBetter than most Total War Games that have come before it. They've really improved alot from the issues that plagued Rome II and the new family tree system is better than it ever was. They essentially gave people everything they wanted from Rome II. Expand
  3. Feb 17, 2015
    9
    Creative assembly has truly taken to heart the criticism leveled at the previous title, and the result is an enthralling portrayal of the fallCreative assembly has truly taken to heart the criticism leveled at the previous title, and the result is an enthralling portrayal of the fall of Rome that has by far surpasses the most recent games in the series.

    This is a return to Total War at it's best
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  4. Feb 17, 2015
    8
    Total War Attila is both a step forward and a step away from what I've come to love with the Total War Series. I've been a fan of the seriesTotal War Attila is both a step forward and a step away from what I've come to love with the Total War Series. I've been a fan of the series playing every game since Total War Medieval. I'm also a fan of grand strategy games as a genre and have played many different iterations from my first love of Star Wars Rebellion to modern iterations like Total War Rome II and Hearts of Iron III. Through all those games I've followed a methodical plan of action. Secure a resource base, research technologies and send out a large force to secure and hold territory. Total War Attila doesn't let me do that. The game held a fire to my feet and forced me into action.

    The game starts with the Roman Empire in decline and various factions vying for territory. Playing as the Geats, one of the Norse factions, the game turned against me quickly with famine and a harsh winter that meant I simply could not sit still. So, I gathered my forces, sailed across the sea and did what Vikings do, I invaded the British Isles. Within ten turns I was feeling the same intensity it took dozens to feel in Total War Rome II. With food shortages at home and forces suffering from attrition after the journey across the sea my options were to secure land or die. My first battles were almost as nail biting as a march into Northern Africa with legions of Roman soldiers to face down Carthage because there was so much at stake.

    There are some notable improvements, if you want to call them, to the battle system to make it more realistic. It's the little things like having to actually have siege equipment to assault a fortress or having units be able to return to the fight after breaking. The combat, as always, is intense and a joy to watch up close.

    One of the more notable aspects of the game is the new horde system that allows you to pick up your faction and move it. You uproot your civilization, losing all you've built up, and move your people into a new area in order to conquer and re-establish yourself. There are four playable factions that start out as hordes. I don't love the feature, but it really is a child of the concept of the game.

    The game starts chaotically. In the north harsh winters grip the land forcing the Norse to move south to not starve. Nomadic hordes are moving in from the east to attack the crumbling Roman Empire. The game is very much in flux and, unless you're playing as one of the three established factions (the Western Roman Empire, the Eastern Roman Empire, or the Sassanid Empire) you are pushed to move either from others moving into your territory or harsh environments. I experimented with the horde mechanics, but I'm admittedly a settle and build up type of player so I played intentionally trying to not have to use them as one of the Norse factions. It can be done but it requires building up in other areas to support the motherland, so to speak.

    The menus and interfaces are much improved from previous iterations. After the initial confusion from years of Rome II's interfaces I grew to like the much more accessible UI.
    There is a much more in depth internal political system that those who have played Crusader Kings would recognize, albeit in a lighter version. The system is more in depth than in Rome II and I felt like I was in a precarious position quite often trying to maintain loyalty among my members and still retain the influence. Rather than the fairly basic senatorial system in Rome II there is a dual system of dominion and control. Dominion is your influence over the people of your faction while control is how the elite view you and can be lost or gained through political intrigue. Influence is spent on political intrigue to further your goals or secure loyalty.

    The game looks great and sounds great. It's a joy to watch the battles unfold and the campaign map is aesthetically pleasing enough to be worth looking at for extended periods of time.

    Overall the AI does a good job, but can make strange choices. It will decline political treaties that seem favorable or offer non-aggression pacts with a large payment when I’m not even close to them. Or it will park an army that could easily wipe out the defenders at a settlement a short distance from the settlement and just sit doing nothing for years.

    Total War Attila isn’t the perfect game. And at the end of the day it may just end up being a novelty for me. I like being a plodding, methodical empire securing territory and defending it before moving on. What Attila is, is different. It forces me to play a way I don’t want to. It makes that small empire in the distance playable. And sometimes, what you really need is something different. I’m not still playing Star Wars Rebellion, after all. I would recommend Attila to anyone who enjoys grand strategy, and highly recommend it to anyone who enjoys Total War games like myself. It may not be a perfect step forward, but it feels fresh.
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  5. Apr 20, 2015
    7
    Picked it up on sale after being disappointed (to say the least) with Rome 2.

    Thankfully. this isn't a broken mess like its' predecessor
    Picked it up on sale after being disappointed (to say the least) with Rome 2.

    Thankfully. this isn't a broken mess like its' predecessor was - but it also lacks the spark of imagination that the series sorely needs as a whole.

    Don't get me wrong, a lot of this game can be applauded, as it has got rid of a lot of the flaws of Rome 2 and went back to basics, making it almost as good as Shogun 2... but it just feels a bit lacking to me in innovation. It also feels that the difficulty has been artificially inflated - it's hard for the sake of being hard, rather than hard through any particular challenging strategy in the game.

    There's little to no "charm" in the title - whereas in the older Total War titles you could play your own story out, with your generals in the game feeling like they have a life and tale of their own... In Attila, there's none of that. It feels you're playing a well-tuned but soulless game that has become a by the numbers AAA strategy title that mimics what it did well in the past, rather than enhance those features.

    You won't regret buying this as such if you're new to the series, but if you're an old hand you'll be hankering for Shogun 2 within a week.
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  6. Jul 23, 2020
    5
    Battles are decided within 2 minutes. Success is down to trial and error as there is only one way you can win and that is exactly playing likeBattles are decided within 2 minutes. Success is down to trial and error as there is only one way you can win and that is exactly playing like CA intends you to do. Make one wrong step and start over again. The setting and some of the game mechanics are good but overall it's a rushed and abandoned game without any balance. Expand
  7. May 9, 2022
    0
    Total war для лютых задротов.
    Разработчик сидел и думал как усложнить жизнь игроку прям на каждом элементе игры.
    В результате получился
    Total war для лютых задротов.
    Разработчик сидел и думал как усложнить жизнь игроку прям на каждом элементе игры.
    В результате получился отстой в который могут играть только профи Тотал Вара.
    Остальным мимо.
    Expand

See all 141 User Reviews