• Publisher: Sega
  • Release Date: Feb 17, 2015

Generally favorable reviews - based on 66 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 66
  2. Negative: 0 out of 66
  1. Feb 12, 2015
    Dynamic flames during battles is one of the major improvements of Total War Attila. The negative point is the need for very powerful hardware to enjoy it. The Creative Assembly has created the best strategy game of the year, again.
  2. Feb 12, 2015
    With this chapter, Creative Assembly brings the Total War franchise to a new level. You can consider it a great - and fresh - start.
  3. Games Master UK
    Apr 9, 2015
    Like the man himself, Attila is brutal, unforgiving and complex, and all the better for it. A triumph. [April 2015, p.68]
  4. Feb 12, 2015
    Attila builds on the legacy of Rome II and delivers a great combination of deep strategic experience and epic atmosphere.
  5. Mar 3, 2015
    Attila offers a new "horde" mechanic and re-introduces obsolete game-play elements like the family trees progression back into the Total War series. In general, it should be considered a much better version of Rome 2 in every aspect, in a more interesting historical setting. Should you find yourself in a dilemma between Rome II: Emperor Edition and Attila, I would definitely suggest the latter.
  6. Feb 26, 2015
    If you don’t like the Total War series in general, there might not be enough revolution here to change your mind. But if you’ve appreciated the series in the past, even in passing, Atilla deserves to be given a whirl. Learn the ins and outs, and you’ve got days worth of content right here.
  7. Feb 12, 2015
    Total War: Attila brings exciting new mechanics into a "survival" experience, while the Middle Ages approach for everyone. Live the last years of the Roman Empire or be Attila, the "Scourge of God", and set on fire the whole Europe.
  8. Feb 12, 2015
    Total War: Attila reveals itself as a worthy successor to the Total War series with many improvements and interesting new mechanics. It can be said that we have finally found the game that Rome II should have been. It's a pity that we had to wait till this new implementation to see the wishes of the fans satisfied. At least we have gained a new and exciting Era for the series such as the fall of the Roman Empire and the arrival of the Huns. Now, it's time for Europe to tremble.
  9. May 21, 2015
    For the uninitiated, Total War: Attila does a good enough job introducing a very detailed world and mechanics.
  10. Feb 16, 2015
    Creative Assembly has been very ambitious with Total War: Attila, and the game is a lot more compelling than its predecessor. It feels more balanced. The A.I. is smarter, but a human general can still beat it. But the unrelenting weight of a collapsing empire pushes a human ruler to the limit.
  11. GameStar
    Feb 12, 2015
    Highly recommend for armchair generals with an interest in that epoch of history and lots of time to get into the game.
  12. Feb 12, 2015
    The horde and all that comes with its invasions really gives a new spin to the gameplay. Rome II fans will feel at home, especially when playing sedentary populations, but when you take control of the nomads, everything feels fresh. Moreover, the devs took care in solving some of the main issues of the predecessor. That's more than enough to please fans and newcomers as well, even if the core gameplay remains the same.
  13. Feb 18, 2015
    The time-period, focused campaign, new migration aspects, fleshed out political intrigue, and consistently grand battles make this feel like a Total War game aimed squarely at fans of the series.
  14. Feb 12, 2015
    It delivers what is expected from the franchise: a great, deep experience. It also offers some new, tweaked gameplay to make it feel fresh.
  15. Feb 23, 2015
    Total War: Attila is a complex and diverse strategy game that will offer returning Total War fans their fair share of ups and downs.
  16. Pelit (Finland)
    Mar 19, 2015
    This is more of an enhanced edition of Rome II than anything else, but it manages to mend the biggest problems of its predecessor. [March 2015]
  17. Total War: Attila clearly goes beyond the usual add-on, but it hardly can be considered as sequel. Despite the serious work on the bugs and several significant innovations it is almost the same Rome II. This is what Rome II should have been from the very beginning – with hard, dynamic and diverse gameplay which is equally alluring both to green neophytes and hardened professionals. [Issue #195, p.58]
  18. Feb 12, 2015
    A barbarous twist on Rome II, with a handful of fixes.
  19. Feb 19, 2015
    Creative Assembly's passion and dedication to their Total War machine is evident with ATTILA. It's not for everyone, but for those that enjoy the series, this has all the makings of a superb entry.
  20. Feb 17, 2015
    The additions and tweaks to Total War: Attila definitely makes it a little simpler to navigate for Total War veterans. But newcomers may struggle with coming to terms with all the features of the game and it will take a fair investment of time to learn the ins and outs.
  21. Feb 12, 2015
    Attila is an adept refinement of Rome 2. From the desperately paced campaign map down to each individual skirmish on the ash-specked earth, it’s a cleaner, better thought-out experience.
  22. CD-Action
    Apr 1, 2015
    Attila does for Rome II what Napoleon did for Empire: Total War – it expands the elements that were good, skillfully covers up the shortcomings and presents some ideas for the future. [04/2015, p.50]
  23. PC PowerPlay
    Mar 26, 2015
    Relax - this Total War game is a return to form for Creative Assembly, with a very engaging setting. [Apr 2015, p.64]
  24. Mar 12, 2015
    New players will struggle at first but for those willing to invest the time, Total War: Attila’s deep pockets repay that investment with a varied and deep campaign and a plethora of additional content.
  25. Mar 3, 2015
    Total War Attila is a complex and challenging strategy game. It's a minor evolution of Rome II, but the campaign is rich and offers good new features. Just be careful as always : you'll need a powerful PC to play it properly.
  26. Mar 2, 2015
    It is, across the board, an improvement on Rome II, despite some issues that have been carried over.
  27. Mar 2, 2015
    With a little more focus to its early stages, these might have been forgiven; as it is, as fine a game as Attila might be, it stands more as a refinement than a revolution for the series.
  28. Feb 27, 2015
    Total War: Attila brings an under-explored time period to bare to create a great setting and system of mechanics for a strategy game based more on tearing down your enemies than building up your own empire, but it's still plagued with some issues inherent to the Total War franchise.
  29. Feb 26, 2015
    While Attila has most of the issues that accompanied Rome 2, it manages to stand on its own with some nice all around improvements and a strong, exciting campaign story in a brand new historical era for the Total War series.
  30. 80
    Despite the long turns and multitude of menus, Total War: Attila succeeds because it gets you invested in your armies and the period of time.
  31. Feb 20, 2015
    Well done, Creative Assembly. Attila is the game that Rome 2 should have been. It still has its flaws but this fifth century survival strategy is quite entertaining.
  32. Feb 17, 2015
    Total War: Attila doesn’t radically shift things in the franchise, and the new gameplay additions are most welcome. Siege escalation and razing are great to have as options, and the ability to play the campaign from distinctly different perspectives and playstyles gives you a reason to come back for more.
  33. Feb 17, 2015
    Total War: Attila has itself firmly set on bringing a great representation of the Total War gameplay. This is the best point to begin playing if newcomers are interested in sampling their first Total War, while fans can feel better knowing what to expect with a working title at launch.
  34. Feb 16, 2015
    Total War: Attila is as painstakingly difficult as it is rewarding.
  35. Total War: Attila isn't a revolutionary game; it's like an upgraded version of Total War: Rome II. Nevertheless, the collapse of Rome is a very interesting time period and Attila has little core difference. (nomadic life, epidemic etc.)
  36. Feb 15, 2015
    Only a minor evolution of Rome II, and with many of the same bugbears, but the stunning visuals and deep strategy bring a fascinating period of history fully to life.
  37. Feb 13, 2015
    There’s so much going on here that it can be overwhelming at times – a problem not helped by the cumbersome UI – but you’d be hard-pressed to find a more accurate depiction of what it’s like to wage war.
  38. Feb 13, 2015
    Even though it doesn’t innovate much from its predecessors, it stays true the core mechanics that has made the Total War series some of the best strategy games to date.
  39. Feb 12, 2015
    Attila has much in common with his predecessor - both regarding their pros and cons. At the same time he is able to cause completely new feelings of bloodlust, melancholy and historical fascination. But above all Atilla is a very entertaining game with a good core and great extras so you are able to forgive its few issues.
  40. Feb 12, 2015
    Atilla is the same for Rome II, as Napoleon was for Empire - a very interesting and playable expansion. But is Total War: Attila interesting for fans of the entire series? Definitely! It's a game aimed at Medieval II enthusiasts. You get diverse factions, a correct strategy map and a great nation management system based on a tech tree and family tree. It's not perfect but it is very good.
  41. Feb 12, 2015
    Total War: Attila is more a Rome II.5 than a completely new chapter in the saga, but it is also a game that solves many of the problems of its predecessor.
  42. Feb 12, 2015
    By combining an improved UI with deeper strategic gameplay, Total War: Attila increments on Creative Assembly’s formula to deliver a strategy game (almost) worthy of its namesake.
  43. Feb 12, 2015
    Attila isn’t as revolutionary as its name suggests, but at the same time it's an impressive strategy game.
  44. Feb 12, 2015
    Perhaps it’s best to think of it this way: If the occasional AI glitch or incoming onslaught of paid DLC gives you unbearable or unwanted flashbacks to Rome II, then you may want to avoid Attila altogether. But for everyone else, you’d be remiss to deprive yourself of a rich, captivating experience that, though not quite perfect now, will likely achieve true greatness via updates well before its successor arrives.
  45. Feb 12, 2015
    Total War: Attila is the return to form that the series desperately needed.
  46. 80
    All things considered, this is a solid Total War game that, while being far from revolutionary and requiring just a little bit more polish before official release, will be far better than Total War Rome 2 can ever hope to be.
  47. Feb 12, 2015
    Creative Assembly's award-winning strategy now comes in a brand new flavor, and it bears all the hallmarks of a franchise rejuvenated.
  48. Feb 12, 2015
    Total War: Attila is challenging, complex and often frustrating but it's also a satisfying simulation of life in a world of unfolding chaos and constant violence.
  49. Feb 17, 2015
    To say Total War: Attila is complex would be an understatement. At times it can feel like you are studying for a final exam. If you manage to get past the steep learning curve however, Total War: Attila is a rewarding historical strategy game. There’s a wide range of possibilities on the battlefield and conflicts are a marvelous sight to behold. Unfortunately a few technical problems and an insignificant political system hold it back from greatness.
  50. Feb 16, 2015
    Total War: Attila is a lot like Rome 2, but it adds a few fun new elements like nomadic tribes. The political defense system can be seen as a nice add on as well. Too bad this game makes you wait, a lot.
  51. Feb 16, 2015
    Overall, Total War: Attila ends up being a pretty enjoyable game.
  52. Feb 16, 2015
    Total War Attila is a complementary episode, not a major one. And its target is clearly not to change the successful mix from Total War: Rome 2, rather develop it in another direction.
  53. Edge Magazine
    Mar 30, 2015
    A gritty, satisfying coda. [Apr 2015, p.118]
  54. Mar 9, 2015
    As one of the premiere strategy series, this feels like an almost budget expansion pack. Whilst there is plenty of game, you’ve got to wonder about the number of unplayable factions.
  55. Mar 2, 2015
    This game takes many hours to play a campaign, which is a definite plus, but those hours can be quite tedious when cutscene loading and strange hang-ups occur.
  56. Feb 26, 2015
    Total War: Attila iterates on Total War: Rome II. It represents an interesting diversion for fans of the series, but a lack of of new ideas and polish mean it's unlikely to appeal to a wider audience.
  57. Feb 20, 2015
    Total War Attila is a beautiful game, although it's not that different from the previous Total War entries. The rag-doll physics look good, but the warship gameplay falls a little flat compared to the rest of this very well made game.
  58. Feb 19, 2015
    The scale of the battles, the depth of the seemingly innumerable mechanics all point to well-crafted title, but if I were to never play a Total War game again, I’d be perfectly fine with that.
  59. Feb 19, 2015
    An entertaining, safe and a bit dull conclusion to the Total War-series Roman trilogy. The news that comes in the form of nomadic people and focus on the use of fire is fun but otherwise it's mostly the same as in previous games. Unfortunately it also reflects on the AI, long loading times and a menu system that slows down the experience. Nevertheless it's a reliable investment for loyal fans of the series.
  60. Feb 12, 2015
    A deep strategy game that may be too complex for newbies and lacks equilibrium on its gameplay for being more than a correct just one more try on the run toward the perfect war game.
  61. Feb 12, 2015
    Total War: Attila threads the tricky territory between sequel and expansion, and although it benefits from all the improvements made to Total War: Rome II, it’s too similar to its predecessor to stand above it.
  62. Feb 12, 2015
    Attila is more of the same and a little bit extra, then, not as convincingly realized as the best Total Wars, but strong enough to keep you clicking until the inevitable patches and expansions trickle in.
  63. Apr 19, 2015
    Creative Assembly needs to put extra effort into the making of the upcoming Total War: Warhammer so as not to lose the last vestiges of the studio’s credibility.
  64. Mar 2, 2015
    Total War: Attila is definitely one for the long-time fans. It’s a shame that the new mechanics are buried beneath an absurd difficulty curve and an unhelpful tutorial, but with enough patience and practice (lots of it), Attila will reveal itself a nice step forward for the Total War series.
  65. Feb 12, 2015
    A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.
  66. Feb 16, 2015
    Attila is a small evolution of what we received in Rome 2 - Total War as a whole clearly needs a more distinct changes.
User Score

Mixed or average reviews- based on 617 Ratings

User score distribution:
  1. Feb 17, 2015
    Attila is awesome. I couldn't stop giggling while I lost my first battle it was amazing fire arrows raining people dieing in the ditches whileAttila is awesome. I couldn't stop giggling while I lost my first battle it was amazing fire arrows raining people dieing in the ditches while Norsemen chopped at each other in a boat battle. The burning buildings in the sight of the setting sun and the general carnage are an amazing up from rome two. Its makes rome look like sims, and the whole coloring is like those visceral nineties medieval movies with spit and blood. Sadly you'll have to wait for the blood dlc because ratings and what not, but it already is brutal. As for the campaign it hasn't been out that long but already I can see a lot of quality changes. neighbours readily do diplomacy with you and attack you in the back and they generally use every option thats aviable to the player.
    Other random points: Boat battles are fun finally really fun. Your troops will fight to the end if they get a moments rest after each time they break thus making the roman chess board formations useful. This is same for your enemies need to finish them utterly or they'll come back suddenly. Towers are strong now. Game is generally harder than rome 2, think shogun 2. Battles do not feel like a chore as I had to use more tactics in just my first few than in half a campaign for rome. also you won't really have time to use battle animations, but I'm sure that some people will come and say how easy it is for them and unlike "random other rts from the rose tinted past". This is not a dlc or expansion this is a standalone TW game that happens to be in Europe. Them battles are the most cinematic I've seen from a TW game yet. Also I dont understand why 39 people (at the moment of writing this pulled the score down when I haven't read a single negative review from those who played it...
    This is my first ever review I felt motivated to write, go figure... :D
    Full Review »
  2. Feb 21, 2015
    I'm about to give up on this game... after playing it for about a week. Let me guarantee you that I own and have played all the other TotalI'm about to give up on this game... after playing it for about a week. Let me guarantee you that I own and have played all the other Total War games - vanilla, modded, etc. Attila has broken AI that sucks all the fun out of the game for me. It isn't that it is "hard". It is that it is unplayably unfair. Let me give you a few examples:
    (1) Apparently you can have an empire of five territories, but can just barely afford to field 3 full armies. Meanwhile every AI empire consisting of a single territory can field 3 armies as well. How? Who knows?
    (2) The AI knows where your armies are, even when you are out of line of sight. I can save the game, and move my armies to one side of my empire, and an enemy will pop up and attack the city I just left. Meanwhile if I load the game and move my armies in the OTHER direction, a DIFFERENT enemy will pop up and attach the cities I left on the OTHER side of the map.
    (3) Because the AI cheats, there is no way to "surprise" the enemy. For example, if you move a single army (from out of line of sight) to an enemy city, you will find it strongly defended. Reload the game, and move TWO armies to an enemy city - and you find it abandoned because the forces fled before you were even within line of sight.
    (4) The AI will declare war on you - even when outnumbered. Then they will abandon their home territory, march their armies through four or five enemy empires - untouched - and attack you. Meanwhile their home empire is never touched even though surrounded by other enemies. If you defeat them and try to pursue, every AI empire you try to pass through will attack you, and the MOMENT you are one turn's move away from your home empire, every one of your neighbors (who are not supposed to know where your armies are) will raid your empire.
    (5) AI enemies will come to each other's defense, even though they are enemies.
    (6) I can trap an enemy army on a peninsula, and when I attack them they can "magically" retreat off the peninsula into deep woods three turns of movement away. While I am trying to pursue them through the deep woods that they magically teleported into, they are free to pop out the other side and raid my cities.
    It goes on and on. There is nothing more disappointing in a strategy game than cheating AI. Everything the AI does is supposed to be based on the game environment and evaluations of risks, rewards, and relationships.

    There are other glitches and problems in this game, and I have had one crash. Given that it is brand new, this is not too bad, and I assume they will patch the small problems. But until they fix the AI, this game is dead to me.
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  3. Feb 17, 2015
    Compared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battleCompared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battle mechanics. The unit and building design is complex, requiring careful planning both in army and building construction. The game has a central theme of decline and destruction, which is supported by the game mechanics and the art design that allow the game to mirror a world in a state of disheaval. The music in the game is also atmospheric and the battle maps look like they belong to a living world.

    The game is complex, but the UI copes with added complexity well and the game manages to cram a lot of information to the screen that was previously completely inaccessible.

    In all ways the single player is superb, offering probably the best campaigns in a Total War to date. Depending on your faction, the experience will vary wildly. However what drags the score down for me is that multiplayer has yet again been overlooked in terms features. The battles are great, but the MP infrastructure is unchanged from Rome 2 and that is a great shame.
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