A scorching, over-the-top sendup of capital’s morbid contempt for labour, Forge of the Chaos Dwarfs adds a wild new unit roster and a fun new campaign, and is an essential addition to Total War: Warhammer 3.
I have over 1000 hours combined in the three Total War Warhammer games. Forge of the Chaos Dwarfs has reignited my love of Total War Warhammer after the disastrous Realm of Chaos campaign and launch of TWW 3. The Chaos Dwarfs are probably now my new favorite faction in Total War Warhammer.
Economy and expansion: the Chaos Dwarfs have by far the most complex economy to date of any Total War Warhammer faction. They use gold, labor, raw materials, armaments, and conclave influence. They have three types of settlements: towers, factories, and outposts. The play style encourages you to build tall rather than expanding quickly. It is incredibly satisfying to build a giant economic machine in the late game. The Chaos Dwarf Economy has much more variety and avoids the tedium of some other factions where you just spam the same buildings in hundreds of settlements.
Units: the Chaos Dwarf units are great fun and well designed. You can build an army to handle almost any type of foe. You need a strong economy to do so though, and it's hard to build up quickly. Unit caps and limited gold prevent you from steam rolling the map. Overall the Chaos Dwarfs do not feel over powered despite their strong units.
Price: the DLC is expensive. This has caused some controversy and ill feelings amongst fans. For me, the DLC was still worth it. It made me fall in love with Total War Warhammer again after leaving it for a number of months following bad experiences with the Realms of Chaos campaign. If the price is an issue for you, then wait to get it on sale.
In conclusion, this is one of my favorite DLCs for Total War Warhammer yet, and I have played almost all of them. Fully recommend.
Total War: Warhammer III: Forge of the Chaos Dwarfs is a great expansion on the base game. Adding a long-requested faction to the title in a near-perfect way. With many new and brilliantly designed units, a fine selection of lords, and some cool new features there is a lot to enjoy with this new content. However, the extra levels of economic micro-management that the DLC adds may be too much for some.
While I could see some minor tuning that may still need to be done for balance in the near future, the Chaos Dwarf faction feels great once the ball gets rolling. Creative Assembly nailed the vibe of being an evil dwarf and shook up the typical gameplay that comes to mind when I think of Dwarfs. I can’t wait to jump back in and set the Total War Warhammer III world on fire again with enchanted burning metal and chaos magic.
Forge of the Chaos Dwarfs is a must-buy DLC for any fans of strategy games looking to challenge themselves, but the difficulty and higher price tag should be noted.
Though its roster isn’t as cohesive as past Warhammer factions, Total War: Warhammer III - Forge of the Chaos Dwarfs is a welcome addition to the franchise, thanks to its excellent campaign mechanics.
Total War: Warhammer 3: Forge of the Chaos Dwarfs introduces a much-needed new race and units, potentially signaling a faster pace for post-launch content. While not every mechanic introduced is as impressive as the flames of Hashut and the campaign revisits some familiar tactics, it never truly disappoints. The diverse roster of units is the true highlight of this expansion.
SummaryThe Forge of the Chaos Dwarfs campaign pack introduces a new brutal race, the Chaos Dwarfs, into Total War: WARHAMMER III, usable in both the Realm of Chaos and Immortal Empires campaigns. Expand, exploit, and dominate the Warhammer world as Astragoth Ironhand, Drazhoath the Ashen, and Zhatan the Black, collectively boasting unique campa...