- Summary: Tower of Time is a classic RPG with a unique real-time combat system where tactics are more important than equipment. Explore the Tower, buried underground for millennia, and uncover the history of times long gone and the mystery of why your land is dying.
Jul 26, 2018Tower of Time takes a compelling narrative and blends it with fun role-playing and deep satisfying tactical combat. Event Horizon, the studio behind Tower of Time, has the pulse of their players. They have been patching and balancing continually, taking feedback, and explaining balance adjustments. It’s refreshing to see an earnest desire by an indie studio to improve and polish a game post-launch. This has been one of the most enjoyable indie RPG experiences for me so far this year. This is a game I’d at least like to see on a list of contenders for “Indie RPG of the Year”.
Apr 12, 2018Tower of Time isn’t a massively ground-breaking game, but is a solid addition to the RPG genre, consistent with itself and impressive for a first time development. So if you’re looking for a new RPG, don’t mind reading or point and click dungeon crawling, then Artara might just be for you.
May 6, 2018Tower of Time isn’t going to break any new ground and some aspects of it are relatively streamlined, but overall is an enjoyable Dungeon Crawler. Its story is quite engaging, the environments brim with detail, there are lots of stuff to find and combat is well designed, though a tad repetitive in the long run.
May 30, 2018Both in terms of storytelling, as well as gameplay, Tower of Time sits right there in the middle of the quality scale. A handful of interesting ideas do exist, and, as a whole, this isn't bad or broken, but, from the first to the fortieth hour, nothing in this dungeon crawling RPG will turn out to be exciting, either.
Apr 17, 2018What a pleasant surprise. I was not sure I would enjoy the game, but with no other new alternatives on the market right now, I decided to buyWhat a pleasant surprise. I was not sure I would enjoy the game, but with no other new alternatives on the market right now, I decided to buy it on a whim. I am so glad I did.
The story might start typical - post-apocalyptic world (though we do not know what has happened in the beginning) in a fantasy setting. As you play along you discover the bits and pieces of the past told via animated videos and various pieces of history contained in the books and notes scattered around. There are a lot of surprising twists and the story changes over time into something that I think no one would expect. I usually got bored very quickly with recent RPGs, here, I remained hooked until the end.
Combat is a very fresh. The best comparison would be to Dragon Age Origins I think. It is played in real-time with slow motion or pause and has a surprising tactical depth. Your skills and equipment are equally important here to how you play your champions - where you position them and how you move them around. I started on normal difficulty and it was fine so I decided to change to hard - which was brutal. There is one other setting in the game called Epic - but it was too difficult for me.
Having said that, this game is not for everyone - it is smart and requires some thinking about your choices and party builds. If you want to try something refreshing for a change, grab it - and you will be as surprised at the value it offers, as I was.… Expand
May 12, 2018Sublime experience with great polish – it was perhaps the best 50 hours of gaming I experienced in a long time.
I play RPGs for many yearsSublime experience with great polish – it was perhaps the best 50 hours of gaming I experienced in a long time.
I play RPGs for many years now. In most of the recent ones, the world is usually cluttered with things like useless NPC's and items that had no significance – here it was all cut out, leaving only pure game-play fun.
Combat is something fresh - it takes place as encounters and you're face with the waves of enemies listed at the start of the encounter, you have a choice to fight or withdraw.
Level design is great - everything seems so pretty and immersive.
Despite only seven classes – they do differ and offer something unique. This game is less about individual character builds but rather how to combine selected champions into a party that supports each other and with skills that offer great synergy.
Story is actually quite engaging once you delve deeper. I usually get bored quickly mid game once the flair of the new fades away – here it got me hooked until the end since it twists and changes in unexpected ways. The ending made me very sad though :(
I especially like combat challenges – I don’t think I have seen a better method ever implemented. Each is designed separately and is almost like a puzzle to solve.
Two problems with the game I have are the following:
There is no character creation. I am one of those persons that like to spend hours designing characters and their looks. But as soon as I played the game for one hour I really didn’t miss it, since your heroes are fun and diverse.
Second – overall it was smooth performance apart from some areas where I had to lower the graphic settings to low (which was a shame since lightning and shadows are done expertly here). However, I have a pretty old gaming rig so I guess I am happy that it was only few places like that.
All in all – highly recommended. I am very surprised that it doesn’t get more attention and it definitely deserves that.… Expand
May 25, 2018One of the best surprises of these past years.
This game obviously needs to be better known. Pros: - Deep intriguing story - Very longOne of the best surprises of these past years.
This game obviously needs to be better known.
- Deep intriguing story
- Very long (80 hours in Epic, easily, and I am speaking only about the main story)
- Music, ambiance, characters (everything fits the story very well)
- Interesting system (point&click alterning with tactical combat in slow motion)
- Deep customization
Let me know when you find them.… Expand
Jun 22, 2018Quite a good effort, visually attractive, passable story, big maps that are interesting to travel and with a lot of detail. It startedQuite a good effort, visually attractive, passable story, big maps that are interesting to travel and with a lot of detail. It started engaging and interesting, but did quite drag from about half way through to close to the end. Dialog is not voiced, except of the rendered scenes.
What mostly hurt is the combat, which pulls you out of exploration in a non immersive kind of way, with many combat maps recycled over again and again. Those combat situations have some tactical interesting approaches initially, but later on it all becomes a repetitive grind of dealing with damage sponges or hordes of minions, often taking huge amounts of time to actually even spawn on the battlefield. At this stage I only targeted the boss or the biggest group of enemies, paused and had everyone cast their 3/4 abilities in a general direction. Wait and Repeat. No tactic required. I switched to story difficult then, because battles just took to long, and were not much fun.
Game has mountains of loot, which you can only wear or dismantle to craft items. This became a bit much and hardly necessary later on. Probably depends on difficulty and time investment.
The affinity system does not really work, as it has hardly any impact.
Around floor 6 I felt I should be close to the end, but it kept continuing on and on and did not really bring much of twists combatwise or storywise to the table. With this, reaching the final level was not easy. Ending is quite ok though.… Expand
Jul 16, 2021All in all: its overall a decent enjoyable game, that gets a bit boring and repetative towards the end but I would recommend it if you likeAll in all: its overall a decent enjoyable game, that gets a bit boring and repetative towards the end but I would recommend it if you like the combat style.
- I played my playthrough on the highest difficulty, and I would strongly recommend this for everyone who plays XCOM on legends, or Darkest Dungeon on stygian and the like. At the start it was really truly challenging, there were some fights that even felt kinda impossable and you had to play around a while with positioning, skills, stats, and team setup. The game was a '9' for me for the first half while I was keep getting new skills and new chars to toy with. The mob fights got repetative after like 30% of the game, and often felt like simple reskinning the prevoiously encountered enemys with low variety. Howewer there are a lots of boss fights on every level and those always had some uniqe(ish) mechanichs and challenge, that could keep me interested for a decent time. The exploration vibe also works well for a long time. But sadly after around 50% of the game things slowly gets worse. Nothing horrible of any kind, buts fights get progressively more easy (if you are good at min-maxing, balancing skills, and roles and staff like that). Still there are some difficulty spikes at some bosses, but far less challenging then the first fights. Also fewer and fewer new things both in terms of enemys and abilities. Eventually the last few hours were really uninteresting and I just wanted to go through with it. All in all as I stated before a decent, though not perfet, and I would recommend it.
- music: it was just realy interesting to have relaxing and chill music during the whole game, even in battles, an unusual choice for sure but I liked it.
- decision making: this aspect was a f*ckin joke for sure. Meaningless situationes, with forced, unreal choices, while on the other hand, when it could matter, you can only go one way without any decision points. It should have been better just to simply leave this whole part out. (not especially annoying, just isn't working at all)
- story: It was ok. Some twists maybe felt a bit cheap, the whole main protagonist thing was also a bit awkward to me, but all in all, its kinda interesting, and uniqeish enough.… Expand
Feb 14, 2020I am 33 hours into my initial playthrough of Tower of Time. It has a lot of good things going for it. However, it is not perfect. ThereI am 33 hours into my initial playthrough of Tower of Time. It has a lot of good things going for it. However, it is not perfect. There definitely are some negatives that work against it, both large and small. Overall, the game has been enjoyable and I would recommend it. However, if you are looking for a challenging cRPG, this is not it. Other reviews cover pretty much everything good and bad. I will just point out the two biggest flaws I found in this game:
First, is combat. Combat is completely underwhelming. Normal difficulty is ridiculously easy. I can see what the developers were going for. They wanted players to combine character abilities in combat to maximize damage and control the battlefield. Then wanted you to use the environment and crowd-control to your advantage. They wanted you to selectively use your abilities and conserve mana. They wanted you to pause/slow the game to position your characters and decide what to do next. They wanted you to inspect the enemies to see their strengths and weaknesses. I can see these strategies being important if combat was more difficult. However, normal mode is so easy, that none of this is necessary. Combat requires little micromanagement or thought. Perhaps I would have found a harder mode more challenging and engaging. However, harder difficulties are only available after you complete the game. Unfortunately, once I complete the game I will be moving onto another game, so I will never know.
Second, is items. Items in this game are an absolute mess. If combat wasnt so easy, this would make the game very frustrating. The biggest issue is that other than a few preset items, all the items have randomly generated statistics and attributes. These stats and attributes can be both positive and negative. This makes comparing items difficult, even ones that are several levels apart. There are a large number of stats and attributes, as well. Fortunately (or unfortunately), it would seem most of the stats and and attributes are largely meaningless, as shown by how easy combat is. I could actually go into a LOT more detail on how poorly designed the item system is. However, lets just leave it as saying it is very bad.
Again, I think overall the game is good. With a little more polish it could have been excellent.… Expand
Oct 9, 2020This game is complete garbage, all I wanted was a top down RPG to rival diablo. Reasons this is a waste of time: the intro narration isThis game is complete garbage, all I wanted was a top down RPG to rival diablo. Reasons this is a waste of time: the intro narration is boring, long and pointless, the art style is awful, too much color in things that shouldn't even colored at all. The music is atrocious, whoever composed the score should be arrested and charged with crimes against humanity. the gameplay is some weird combination of dragon age and mobile RTS games. it has an unnecessary intro sequence where you "control" a young version of the main character, which they call "you". The story is absolutely banal, except the tower concept, that was kinda stimulating. The overall gameplay is like a mobile game or past generation PC game, definitely not something that should be coming out in 2018.… Expand