Type:Rider Image
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User Score
6.2

Mixed or average reviews- based on 32 Ratings

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  • Summary: / ! IMPORTANT NOTE / ! Compatible with iPad 2 and up, iPhone 4 and up and iPod touch 5th generation – WILL NOT RUN ON EARLIER DEVICESImmerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters !Play as 2 dots and travel through/ ! IMPORTANT NOTE / ! Compatible with iPad 2 and up, iPhone 4 and up and iPod touch 5th generation – WILL NOT RUN ON EARLIER DEVICESImmerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters !Play as 2 dots and travel through the ages of typographic styles and techniques. From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.Type:Rider is an adventure puzzle game that brings gaming experience to a whole new daring level.Features:•• 10 worlds echoing key periods of the typograhy’s history•• Breath-taking artworks and musical vibes•• Immersive and intriguing atmosphere•• 3 types of controls: accelerometer, buttons and intuitive•• Great historical archives and paintings Expand
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Nov 13, 2013
    90
    Type:Rider in really an unique game. Is a game that manages to mix wisely entertainment and culture, reinventing at the same time a formula like platform with few but valid variants.
Score distribution:
  1. Positive: 4 out of 7
  2. Negative: 1 out of 7
  1. Dec 19, 2013
    10
    This is one of the most unique and interesting games I have ever played. Everything about it is relaxing and you never feel rushed. The gameThis is one of the most unique and interesting games I have ever played. Everything about it is relaxing and you never feel rushed. The game is beautiful and so is the music that accompanies it. This is the type of game that everyone should buy because I believe almost everyone can find something to like about it. Expand
  2. Nov 16, 2014
    8
    For about 5 minutes I actually thought comic sans was kinda fun... and then I went right back to hating it. This was a nice casual game thatFor about 5 minutes I actually thought comic sans was kinda fun... and then I went right back to hating it. This was a nice casual game that reminded me a bit of Limbo. The levels, graphics, and music were all well done and I even learned a little history along the way. Education + video games for the win! Expand
  3. Sep 8, 2014
    8
    Type: Rider provides a very well presented history of typography. The atmosphere and level design wonderfully compliment the informationType: Rider provides a very well presented history of typography. The atmosphere and level design wonderfully compliment the information provided. However, at times imprecise platforming only serves to frustrate and lessen the experience. The occasional imprecision does not make the game unplayable, it only made me wish the controls matched the polish of the audio and visual design. I would recommend this game to anyone with even a passing interest in typography. Expand
  4. Oct 25, 2015
    8
    "Type:Rider" is a one of a kind game that blends the world of typography and plat-former, you play as a colon symbol witch seems odd but you"Type:Rider" is a one of a kind game that blends the world of typography and plat-former, you play as a colon symbol witch seems odd but you work your way through levels designed with different types of Font/Type. From older Gothic and Serif fonts to newer San-Serif and Script, It's extremely interesting looking at all these forms of type in a whole knew light, They are no longer just Letters but pathways you must follow to progress and I feel this lets you see the art and precision behind Typography design. Type:Rider really gives you a idea of how much fonts have changed in the past few years.Controls work great and the sound keeps you immersed in the game. Anyone that is a fan of design or slightly interested in the progression of type on the past few 100 years should really give this game a try, You'll most likely love it. Expand
  5. Jul 18, 2014
    7
    I don't play many platformers, so I normally wouldn't try a game like this, but the art and presentation looked interesting to me so I triedI don't play many platformers, so I normally wouldn't try a game like this, but the art and presentation looked interesting to me so I tried it. Overall I found it very playable for someone like myself who's not used to platformers. It had a few frustrating moments, but not many. You play as a a colon (2 dots), and you traverse levels made up of different themes and fonts inspired by the era they became popularized. One of my favorites was the western themed level with one of the western fonts, but the there are other good levels also and they're generally interesting to play through. The colon shape is interesting for the game mechanics as it allows you to grab corners and spin as you play. I think this game might appeal more to a gamer who's not really into platformers like myself. If you're experienced at platformers the game might not present much challenge. I play slowly, and got about 4 hours of play finishing everything except the secret level which is quite a bit harder than the rest of the game. Overall, I had fun with with the game, and enjoyed the artwork, music and concept. Probably won't play again though. If it sounds interesting, give it a try. Expand
  6. May 2, 2017
    5
    Type Rider
    From fun to frustrating
    Type Rider is a side scrolling platforming Games where you play as a colon 2 dots not the other one
    Type Rider
    From fun to frustrating
    Type Rider is a side scrolling platforming Games where you play as a colon
    2 dots
    not the other one
    The game starts out pretty okay, decently fun, learning the history of fonts..
    hopping on letters
    and slowly this 2 hours game gets more and more challenging…
    I really enjoyed the first half..
    it was pretty numbing..
    simple and enjoyable enough…
    a few puzzles thrown in there to get a white dot into a slot and move on…
    But as the challenge increased..
    the less fun the game got…
    These dots aren’t exactly the most fluent characters in platforming game history..
    one will weigh the other down…
    you can balance with the triggers, but throughout my journey I never got the hangout it
    I button mashed my way through the frustrating final level which by the way also feature a game braking bug
    This game has a feature where if youre stuck you can press triangle to restart a section of a chapter…
    Of course id bump this button way too many times on a table while frustratingly trying to balance these characters mid air only to lose my progress…
    And one of these accidental redos set me a good ways back and when I got to the point I was at in the level, it was closed off and I couldn’t progress,
    so I had to exit the level and retry this frustrating section again..
    Most of the few final levels are frustrating as they make you deal with the balancing mechanic that the game never really prepares you for..
    youre just suddenly forced to use it after you learned about it way back in the tutorial…
    But frustrations aside.. none of the levels are really interesting or well design..
    aside for some very few and tiny neat moments in the game..
    The level design really just feels like a bunch of random levels all over the place and nothing more…
    Type Rider is an okay time..
    Nothing Special..
    Nothing youll remember after you reach its credits..
    I give Type Rider
    a 5/10
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  7. Feb 2, 2018
    0
    Type: Rider is a 2D platformer game where you play as the indomitable colon, making your way through the history of typography. Or, at least,Type: Rider is a 2D platformer game where you play as the indomitable colon, making your way through the history of typography. Or, at least, levels with letters as building blocks for significant portions of them, with themes corresponding to various eras of printing, and collectible asterisks which unlock notes about the various eras of typography.

    While the idea of a game about typography is vaguely interesting (and is the reason why I installed the game in the first place – with an offbeat premise like that, at least it has a hook), the game itself is actually quite bad.

    The problem is really mechanical in nature; the colon is just not a very interesting thing to control. Or, more accurately, it is a somewhat interesting idea which, in practice, is really annoying to control because of the controls. The colon can jump, wall jump, can rotate around itself, and… that’s about it. The fact that it is two circles means that it can sometimes have its two halves separated by things, which is used as a sort of gimmicky thing a few times, but only a few portions of the game make use of dangling one circle below a thin platform and rolling along it.

    Unfortunately, the actual mechanics are not very good. Controlling the colon is awkward due to an awkward amount of inertia, and it never felt very good to control the colon. The levels themselves are mostly very easy, with pretty generous checkpoints, with only the final two levels really posing any degree of significant challenge. However, even in the easier levels, the controls always feel clunky and unpleasant, and it is really just never a game that managed to make me say “Gee, I’m having fun.”

    Even the little collectible bits of history didn’t particularly impress me; beyond not really showing off the font faces in a very interesting manner (the in-game explanatory text is actually all in the same font, rather than reflecting the various eras), it was just the sort of stuff I had already picked up off of Wikipedia.

    In the end, there is really not much here to recommend; the actual gameplay is clunky, the game overall is quite short (under 4 hours to 100%), and there’s just nothing particularly interesting here. An idea isn’t enough; a game actually has to be fun to play, and this game never really managed that.
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