- Publisher: Electronic Arts
- Release Date: Sep 30, 1997

- Summary: Enter the magical world of Ultima Online. A world with spells and monsters. Quests and heroes. A living, growing world where thousands of real people discover fantasy and adventure 24 hours a day, every day of the year. [Origin]
- Developer: Origin
- Genre(s): Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Fantasy, Fantasy
- # of players: Massively Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
-
Positive: 2 out of 6
-
Mixed: 2 out of 6
-
Negative: 2 out of 6
-
An extremely addicting game, especially since it is possible to become part of an online community. Player run guilds and towns, and even larger cities are becoming a common occurrence. Unfortunately though, as with many online games, technical problems tend to hinder gameplay. Complaints about bugs and rampant player killing are frequent on newsgroups and several web pages but Origin, for the most part, has been responsive to feedback, and updates the game via online patches.
-
Yes it's expensive, and it has some serious problems that need immediate attention, but it can't be denied that Ultima Online is a unique, intriguing, thoroughly enjoyable gaming experience -- once you learn how to play, and accept it for what it is.
-
Designing an environment that can keep up to 5,000 people happy at once is a formidable task, and I'm not sure that Origin has succeeded. At this point, Ultima Online rates a 73 for a great idea whose time has not yet come.
-
PC GamerUltima fanatics might stick with it, but most players will give up in frustration. [Jan 1998, p.262]
-
Playing now will give you a sampling of the game's potential, but unless you are incredibly patient, can tolerate constant lag and design changes, and you have the time to devote considerable attention to your characters, chances are you will simply find Ultima Online extremely frustrating...In its current form, Ultima Online is a major disappointment. [17 Dec 1997]
-
This is one game that might become a classic, but it isn't one now, despite a New York Times story on the front page of the business section. A game that requires a credit card and Internet access before the player can get even a glimpse of what's going on had better be incredibly engrossing or at least immediately accessible. Ultima Online is neither. The "undoubted future of interactive entertainment"? God forbid. At best, it might eventually grow into a solid, mature game that delivers the goods, but for now, caveat emptor.
Score distribution:
-
Positive: 11 out of 15
-
Mixed: 2 out of 15
-
Negative: 2 out of 15
-
Jul 17, 2012
-
-
SamW.Aug 10, 2007
-
-
Oct 14, 2011
-
-
Oct 25, 2011
-
-
Oct 23, 2013
-
-
Jul 22, 2020The best mmorpg ever made until this day. The custom shards and lores and the skills mechanics were fantastic.
-
-
Dec 28, 2021
-