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Mixed or average reviews - based on 11 Critic Reviews What's this?

User Score
7.8

Generally favorable reviews- based on 160 Ratings

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  • Summary: Underrail is an old-school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast systemUnderrail is an old-school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states. Expand
Score distribution:
  1. Positive: 5 out of 11
  2. Negative: 0 out of 11
  1. Dec 29, 2015
    92
    Honest, hardcore, and truer to the original Fallout vision than certain stillborn “GOTY contenders”, Underrail will absolutely delight RPG purists.
  2. Feb 5, 2016
    80
    With dozens or even hundreds hours of gameplay, tremendous replay value and low price, Underrail is a must-buy title for RPG fans that don't mind its slightly outdated visuals.
  3. CD-Action
    Mar 30, 2016
    75
    If you regard the 90s and first two Fallout games as ancient history, Underrail is not for you, because without the anesthetic power of nostalgia it might be completely indigestible. [03/2016, p.71]
  4. Jan 6, 2016
    72
    It's like an alternative Fallout with simple turn-based fights and old school atmosphere. A good tip for Fallout veterans.
  5. Jan 25, 2016
    72
    UnderRail manages to capture the spirit of the original Fallout even despite its abhorrent UI, heavy focus on combat, unforgiving character development system, and the final chapter which is basically a guide on how not to design a role-playing game.
  6. Game World Navigator Magazine
    Jan 20, 2016
    71
    If not for the Underrail Wiki, it would be all but impossible to complete some quests. The in-game journal keeps track of active quests, but makes no mention of their stages or received hints. Still, the game is good, from nice 2D graphics to challenging tactical combat to sense of exploration when every new location has some surprises in store. [Issue#205, p.56]
  7. Feb 17, 2016
    60
    Underrail is a hard and unpolished game that can challenge and entertain the most hardcore rpg lovers. Casual gamers will find its lack of production values and its unfriendliness completely off-putting.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 26 out of 33
  2. Negative: 4 out of 33
  1. Dec 18, 2015
    10
    A solid rpg experience, underrail remind the old classic fallout combined with deus ex and system shock (psi powers). You can make theA solid rpg experience, underrail remind the old classic fallout combined with deus ex and system shock (psi powers). You can make the character you want, choose your path and explore an enormous system of metro station and cavern (and much more) that is called the Underrail.
    Graphics is basic but it has it's own style and united with the good music and ambient vibe recreate a good visualaudio experience.
    The game also is pretty long, you can easily put 70 to 100 hours and not see everything, not to count the replay value that is very good. Recommended.
    Expand
  2. Dec 21, 2015
    10
    Like an old good rpg games. Super !!!!!Like an old good rpg games. Super !!!!! .................................................................................................................................................................................................................................................. Expand
  3. Dec 25, 2015
    10
    It's a great 2D isometric RPG, close to Fallout 2 but with more stuff added: more skills, more perks (called "feats"), tons of crafting,It's a great 2D isometric RPG, close to Fallout 2 but with more stuff added: more skills, more perks (called "feats"), tons of crafting, psionic abilities (they let you play like a mage in a fantasy RPG and allow interesting kiting tactics). It's also pretty close to Wasteland 2 though you only control 1 character. If you liked Fallout 2, Wasteland 2, Divinity Original Sin, XCom games or Jagged Alliance 2 then you will likely enjoy this game, too. Actually, this game is better than Fallout 2. Gee, did I say that? Yes, I did.

    The good:
    - a huge world to explore with a great atmosphere
    - some excellent dialog with witty social satire later in the game
    - all of the loot can be used in crafting
    - psionic abilities offer an additional way to play thru the game (e.g. with Force Field you can create cover against ranged attackers for a turn or two, or you can even block enemies with it and escape the level)
    - the color of the cursor shows if opening a door or a container will anger NPCs around it (if they see you opening/hacking/lockpicking it)
    - already checked containers have "empty" word added to their tooltip

    The so-so:
    - NPCs only barter for a limited set of items (like, "i'll only buy from you 3 leathers, 3 medical components, 3 weapons and nothing else"). If you are a completionist (compulsively greedy looter) like myself, you'll carry all the junk around and re-check the same NPCs over and over because the list of things they want to buy randomly updates. Soon you will be swimming in money, but there isn't much to buy. Btw that guy in Core City... ROFL
    - the 2D art may seem a bit amateurish at start. I'd even say they may need to redraw most of the character portraits with more detail to match the rest of the graphics in the game, like environment in Junkyard and Core City. Some portraits are re-used across characters (docs in Rail Crossing and Core City, and a nurse in SGS) - important characters should have had a unique portrait and everyone else maybe no portrait at all

    The bad (more like suggestions for the next update):
    - no map of zones (see below)
    - a bug in Force Field spell: I understand that the field should expire (disappear) after the AI has done its turn and before you do your turn - but sometimes it expires in the middle of enemy turn
    - in cramped locations it may be not easy to spot enemies behind walls -> have to press Tab for the tooltips too often. It might be a good option to toggle display of tooltips with Tab, not just showing them while Tab is pressed
    - the cave walls all look like thin 1-cell thick wall, even if it's an outer wall. This might not look like a big problem, but in fact it really gives the caves this "auto-generated" low-budget feel, especially because there are so many cave zones in the game. Maybe the wall tiles which aren't between corridors but are between a corridor and solid rock shouldn't show any thickness and instead just show black for solid rock. Also, the walls which aren't visible to the player (looking north or west) should be shown as black space. Currently caves look more like tubes hanging in black empty space
    - the GUI doesn't scale for bigger monitors. The GUI elements are all pixel-crisp but look very small on 1920x1080. Also the fonts are somewhat hard to read - simple Arial or Verdana would work better

    About the map:
    Fans have already made such a map of zones on the game's wiki, but 1) it's awkward to alt+tab to those maps while playing the game, 2) some maps are not accurate which adds to the confusion, 3) seeing all those zones you haven't yet seen in the game breaks the exploration feeling during the first playthru

    Such a map could be shown only when you use a special "Navigator" item which also could be crafted and consumed batteries (per look at the map). Ideally the navigator should be able to calculate and show a path from the zone where you currently are to any other explored zone where you want to go, if a connection thru explored zones exists (should show rocks to be cleared, too).

    Less patient players can be turned off as soon as they get lost in the endless caves and sub-metro zones. It would be more logical if the zones would fit into a grid, like in JA2 - this would also make the map much easier to draw and present - as the current fans' map in the wiki stretches and bends lines to fit it all in.
    Expand
  4. Sep 13, 2019
    9
    Лучшая изометрическая игра про пост - апокалипсис со времён серии "радиоактивных осадков" .Но,стоит учесть,что это именно боевая рпг , гдеЛучшая изометрическая игра про пост - апокалипсис со времён серии "радиоактивных осадков" .Но,стоит учесть,что это именно боевая рпг , где тактика проведения боя далеко затмила серию Fallot 1-2 ,но потеряла социнальную составляющую . Атмосфера и геймплей больше схож с dungeon ,но это придаёт игре больше оригинальности наряду с похожими проектами ,а пиксель арт строго выдержан в своём стиле. Expand
  5. Dec 20, 2015
    9
    FINALLY RELEASED! Fallout 3 as originally intended for less than $15. 60hrs can be barely halfway through the story. Beautiful variety ofFINALLY RELEASED! Fallout 3 as originally intended for less than $15. 60hrs can be barely halfway through the story. Beautiful variety of combat options, quest resolutions, exploration, and a story that unfolds with a nice balance of exposition and in-game situations. I quit Fallout 4 when I heard Underrail was finally finished, it's that good. Expand
  6. Sep 9, 2019
    8
    The overall game play is not that bad. Story is very hooking and engaging. Atmosphere is on point with the post apocalyptic feel to it. I likeThe overall game play is not that bad. Story is very hooking and engaging. Atmosphere is on point with the post apocalyptic feel to it. I like how it is similar to Fallout, but has its own twist to it. The game could have been more better with more customization. Should have added preset characters for people who would optionally choose that option. Some skills need to be balanced and reworked on like pick pocketing which feels useless in the game when you can buy things or just find them. Expand
  7. Jun 22, 2017
    0
    Don't waste your time, little enjoyment reward in an RPG such as this.

    Pros: -Great crafting system -Good passive skill system where
    Don't waste your time, little enjoyment reward in an RPG such as this.

    Pros:
    -Great crafting system
    -Good passive skill system where stats only affect passive skills to a small degree

    Cons:
    -Stats are tied to feats, limiting customization
    -Combat is much harder without stealth and frustrating (enemies often get the jump on you, when you enter combat your opponents go first)
    -Dialogue isn't creative, often dull
    -Inventory is messy
    -No mini-map, need to remember a lot of things
    -Graphics not great
    -Certain sounds hurt my ears (game pissed me off so quick, luckily you can disable environmental sounds)
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See all 33 User Reviews