- Summary: Underrail is an old-school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast systemUnderrail is an old-school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states.… Expand
CD-ActionMar 30, 2016If you regard the 90s and first two Fallout games as ancient history, Underrail is not for you, because without the anesthetic power of nostalgia it might be completely indigestible. [03/2016, p.71]
Game World Navigator MagazineJan 20, 2016If not for the Underrail Wiki, it would be all but impossible to complete some quests. The in-game journal keeps track of active quests, but makes no mention of their stages or received hints. Still, the game is good, from nice 2D graphics to challenging tactical combat to sense of exploration when every new location has some surprises in store. [Issue#205, p.56]
Dec 18, 2015A solid rpg experience, underrail remind the old classic fallout combined with deus ex and system shock (psi powers). You can make theA solid rpg experience, underrail remind the old classic fallout combined with deus ex and system shock (psi powers). You can make the character you want, choose your path and explore an enormous system of metro station and cavern (and much more) that is called the Underrail.
Graphics is basic but it has it's own style and united with the good music and ambient vibe recreate a good visualaudio experience.
The game also is pretty long, you can easily put 70 to 100 hours and not see everything, not to count the replay value that is very good. Recommended.… Expand
Dec 19, 2015Imagine a combination of Fallout 2, System shock, Metro and Echelon and then polish it to a mirror shine. For fans of turn based CRPG's youImagine a combination of Fallout 2, System shock, Metro and Echelon and then polish it to a mirror shine. For fans of turn based CRPG's you need to add this one to your collection. Expect tough but fair turn based combat in an intriguing and well developed world.
Also, be sure to choose "Oddities" when starting your game, which replaces the standard "Kill enemy, get XP" system, with one that rewards exploration and lore development.… Expand
Dec 24, 2015This game is addictingly good with its great combat and character system, interesting locations and good quests. Buy this game if you likedThis game is addictingly good with its great combat and character system, interesting locations and good quests. Buy this game if you liked the classic Fallouts. There is really nothing more to say.… Expand
Sep 13, 2019Лучшая изометрическая игра про пост - апокалипсис со времён серии "радиоактивных осадков" .Но,стоит учесть,что это именно боевая рпг , гдеЛучшая изометрическая игра про пост - апокалипсис со времён серии "радиоактивных осадков" .Но,стоит учесть,что это именно боевая рпг , где тактика проведения боя далеко затмила серию Fallot 1-2 ,но потеряла социнальную составляющую . Атмосфера и геймплей больше схож с dungeon ,но это придаёт игре больше оригинальности наряду с похожими проектами ,а пиксель арт строго выдержан в своём стиле.… Expand
Mar 19, 2016Let me get started quickly. I simply love the atmosphere. I get lost roaming the rails, the caves, the tunnels, the abandoned warehouses - forLet me get started quickly. I simply love the atmosphere. I get lost roaming the rails, the caves, the tunnels, the abandoned warehouses - for no particular reason, just waiting for the next interesting encounter or nasty surprise down the road. I revel in the ambiental music, which picks up the pace smoothly when combat starts. The general theme is bizzaro-techno-cyber/steampunk depending on which area you're on. I fool you not, I had the feeling I was exploring the Hub, the Glow or some dark alley in Necropolis more often than not. There is also a strange coolness and attention to detail that usually defines everything: stylish art direction and intentional retro fitting. The gunshots have just the right kick to them, the echoes and screeching sounds in the caves are exactly the right fit. Even the neon flashes in the dump, gritty, grimy, depressing dread dystopic metro stations have the right sound to them.
"More often than not" is the word to remember here. More often than not, Underrail gets things right; it delivers on atmosphere, combat and mechanics, exploration, inventory system, stats, skills and "perks" and quests. But let's not get ahead of ourselves.
The highlight piece of the game (but you should know this already) is the turn based combat system. Take Fallout's combat system and reimagine it into a more complex counterpart. Add cooldowns, movement points in addition to action points, interesting cloaking and hide in shadow mechanics and we've got a winner. To be honest, this is the most maturely developed turn-based combat system I've seen in a while in an isometric RPG. Hats off Styg, you've managed to outperform even established developers - Wasteland 2 for example doesn't even come close, in my view. Well, if you were to be extremely picky, you could say that a proper cover system is missing. Also, multi-level combat a la Jagged Alliance 2. Or, from the same game, ducking or going into prone positions. To Underrail's defense: remember this is not a tactical game with RPG elements (as much as it may seem at times :wink:) - but quite "au contraire".
I'd like to say at this point that no matter what builds you'll be experimenting with, you are going to miss a lot without being at least partly invested in PSI abilities. Needless to say that mind-affecting abilities aside, those fire, ice, electricity and telekinesis attacks will just come in handy when dealing with a large variety of enemies, each packing a different flavour of resistances. The usual archetype builds you'll meet are the PSIchopath, chiller, firestarter, electronist, gunner, cutter or invisible stalker with a crossbow. Expect to meet anything in between. There are mostly two approaches when talking about defense: one, you can pack the heaviest suit of metal armor that you'll find and become essentially a tank (and try to resist almost every attack) but suffer movement, evasion and stealth penalties. Two, go as light as possible and invest in actually evading the bullets and dodging the cranium-targeted sledgehammers. By going with light armour, you'll keep your ability to be effective at stealth and make it your life's purpose to actually avoid getting hit in the first place. Now, the plus side to this approach is you'll attack first and surprise your enemies more. On the down side, expect to risk being put down by a single, well-aimed sniper rifle bullet, simply because your armour doesn't have the stopping power to withstand the mechanical impact. My views on defense are quite biased - to quote a line from a favorite game of mine, "neither view is balanced, but one is less unwise".
Speaking of enemies, a scavenger named Marty once told me that there be bandits around; robbers; raiders; outlaws; marauders; gangsters; criminals; crooks; thieves; railroadmen; thugs... his own words you know. Don't get me wrong; packs of rathounds, bugs, giant insects, lizards, spiders, or even robots - can be menacing in most situations, especially when they surround you or surprise you. However, *nothing* really compares to dealing with a roomful of human enemies, no matter what faction or allegiance. The fact that they can and *will* use the entire arsenal at their disposal and all the offensive capabilities that *you* yourself can, well, that makes them downright dangerous. At most times you'll have a chance to prepare for assault, which is tactical goodness right there. You can position yourself, hide in shadows or trap the room if your skill is high enough. Attacking first allows you to pick targets close together and blast them with grenades, EMP their energy shields or simply mass PSI them with fire, ice, electricity, telekinesis or mind-control abilities, instilling fear or mass enrage. Carnage is guaranteed and a lot of itemy swag will be left on the corpses, for pillaging purposes.
Just pick up this piece. You'll remember it for a long while and never regret it.… Expand
Mar 6, 2019--Great CRPG very immersive, realistic and retailer. We have the freedom to explore an open world and a great turn-based combat system with--Great CRPG very immersive, realistic and retailer. We have the freedom to explore an open world and a great turn-based combat system with many, many variables to consider, which gives tactical richness to the battles.
Graphically and the story are only above average but nobody is perfect
--Gran CRPG muy inmersivo, realista y detallista. Tenemos la libertad de explorar un mundo abierto y un gran sistema de combate por turnos con muchas, muchas variables a considerar, lo que le da riqueza táctica a los combates.
Los graficos y la historia solo cumplen, pero nadie es perfecto :)… Expand
Jun 22, 2017Don't waste your time, little enjoyment reward in an RPG such as this.
Pros: -Great crafting system -Good passive skill system whereDon't waste your time, little enjoyment reward in an RPG such as this.
-Great crafting system
-Good passive skill system where stats only affect passive skills to a small degree
-Stats are tied to feats, limiting customization
-Combat is much harder without stealth and frustrating (enemies often get the jump on you, when you enter combat your opponents go first)
-Dialogue isn't creative, often dull
-Inventory is messy
-No mini-map, need to remember a lot of things
-Graphics not great
-Certain sounds hurt my ears (game pissed me off so quick, luckily you can disable environmental sounds)… Expand