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Mixed or average reviews - based on 11 Critic Reviews What's this?

User Score
7.8

Generally favorable reviews- based on 176 Ratings

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  • Summary: Underrail is an old-school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast systemUnderrail is an old-school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states. Expand
Score distribution:
  1. Positive: 5 out of 11
  2. Negative: 0 out of 11
  1. Dec 29, 2015
    92
    Honest, hardcore, and truer to the original Fallout vision than certain stillborn “GOTY contenders”, Underrail will absolutely delight RPG purists.
  2. Feb 5, 2016
    80
    With dozens or even hundreds hours of gameplay, tremendous replay value and low price, Underrail is a must-buy title for RPG fans that don't mind its slightly outdated visuals.
  3. CD-Action
    Mar 30, 2016
    75
    If you regard the 90s and first two Fallout games as ancient history, Underrail is not for you, because without the anesthetic power of nostalgia it might be completely indigestible. [03/2016, p.71]
  4. Jan 6, 2016
    72
    It's like an alternative Fallout with simple turn-based fights and old school atmosphere. A good tip for Fallout veterans.
  5. Jan 25, 2016
    72
    UnderRail manages to capture the spirit of the original Fallout even despite its abhorrent UI, heavy focus on combat, unforgiving character development system, and the final chapter which is basically a guide on how not to design a role-playing game.
  6. Game World Navigator Magazine
    Jan 20, 2016
    71
    If not for the Underrail Wiki, it would be all but impossible to complete some quests. The in-game journal keeps track of active quests, but makes no mention of their stages or received hints. Still, the game is good, from nice 2D graphics to challenging tactical combat to sense of exploration when every new location has some surprises in store. [Issue#205, p.56]
  7. Feb 17, 2016
    60
    Underrail is a hard and unpolished game that can challenge and entertain the most hardcore rpg lovers. Casual gamers will find its lack of production values and its unfriendliness completely off-putting.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 33 out of 42
  2. Negative: 6 out of 42
  1. Dec 18, 2015
    10
    A solid rpg experience, underrail remind the old classic fallout combined with deus ex and system shock (psi powers). You can make theA solid rpg experience, underrail remind the old classic fallout combined with deus ex and system shock (psi powers). You can make the character you want, choose your path and explore an enormous system of metro station and cavern (and much more) that is called the Underrail.
    Graphics is basic but it has it's own style and united with the good music and ambient vibe recreate a good visualaudio experience.
    The game also is pretty long, you can easily put 70 to 100 hours and not see everything, not to count the replay value that is very good. Recommended.
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  2. Dec 13, 2019
    10
    If Planescape: Torment and the original Fallouts crossed over the result would be very close to Underrail. I've been playing with theIf Planescape: Torment and the original Fallouts crossed over the result would be very close to Underrail. I've been playing with the expansion features and this is how I recommend it.

    The story is pretty damn good and has a lot to offer to inquisitive players. The quest design is very solid and doesn't hold your hand. The writing is awesome and truly what makes this game shine. The music is pretty damn amazing. Mechanically the game is really effin good and the amount of character builds is only limited by your imagination. The expansion (yes - expansion - not dlc) is one of the best I've played so far in any game.

    There are some cons but they shouldn't spoil the overall experience. If you love you a good rpg experience - buy it. If you are rpg addict like myself - there is literally no excuse not to play this gem.
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  3. Dec 20, 2015
    10
    If you like Fallout 1 and 2, Arcanum, System Shock then you will love Underrail. IT's so good that I started loving the low pixel art style.If you like Fallout 1 and 2, Arcanum, System Shock then you will love Underrail. IT's so good that I started loving the low pixel art style. PC players rejoice,the incline is here! Expand
  4. May 10, 2021
    9
    I am personally not a fan of Fallout 1 and 2 but I am a massive fan of this game, even if I didn't find it particularly replayable.
    The
    I am personally not a fan of Fallout 1 and 2 but I am a massive fan of this game, even if I didn't find it particularly replayable.
    The combat feels a lot better than these older games and the general UI and map is just perfect, the game is hard but this really shouldn't be judged as a downside; you don't really have a lot of freedom to take just any playstyle you want and some parts are frustrating, but that might even make this game better, it shouldn't be a cakewalk and there are still several different types of builds that are good, you just need to make sure you read a few guides before you start playing and get stuck halfway.
    The game is pretty long with a decently large map, playing through the story took 120 hours and I played it only once making the game is well priced for this long playtime.
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  5. Mar 19, 2016
    9
    Let me get started quickly. I simply love the atmosphere. I get lost roaming the rails, the caves, the tunnels, the abandoned warehouses - forLet me get started quickly. I simply love the atmosphere. I get lost roaming the rails, the caves, the tunnels, the abandoned warehouses - for no particular reason, just waiting for the next interesting encounter or nasty surprise down the road. I revel in the ambiental music, which picks up the pace smoothly when combat starts. The general theme is bizzaro-techno-cyber/steampunk depending on which area you're on. I fool you not, I had the feeling I was exploring the Hub, the Glow or some dark alley in Necropolis more often than not. There is also a strange coolness and attention to detail that usually defines everything: stylish art direction and intentional retro fitting. The gunshots have just the right kick to them, the echoes and screeching sounds in the caves are exactly the right fit. Even the neon flashes in the dump, gritty, grimy, depressing dread dystopic metro stations have the right sound to them.

    "More often than not" is the word to remember here. More often than not, Underrail gets things right; it delivers on atmosphere, combat and mechanics, exploration, inventory system, stats, skills and "perks" and quests. But let's not get ahead of ourselves.

    The highlight piece of the game (but you should know this already) is the turn based combat system. Take Fallout's combat system and reimagine it into a more complex counterpart. Add cooldowns, movement points in addition to action points, interesting cloaking and hide in shadow mechanics and we've got a winner. To be honest, this is the most maturely developed turn-based combat system I've seen in a while in an isometric RPG. Hats off Styg, you've managed to outperform even established developers - Wasteland 2 for example doesn't even come close, in my view. Well, if you were to be extremely picky, you could say that a proper cover system is missing. Also, multi-level combat a la Jagged Alliance 2. Or, from the same game, ducking or going into prone positions. To Underrail's defense: remember this is not a tactical game with RPG elements (as much as it may seem at times :wink:) - but quite "au contraire".

    I'd like to say at this point that no matter what builds you'll be experimenting with, you are going to miss a lot without being at least partly invested in PSI abilities. Needless to say that mind-affecting abilities aside, those fire, ice, electricity and telekinesis attacks will just come in handy when dealing with a large variety of enemies, each packing a different flavour of resistances. The usual archetype builds you'll meet are the PSIchopath, chiller, firestarter, electronist, gunner, cutter or invisible stalker with a crossbow. Expect to meet anything in between. There are mostly two approaches when talking about defense: one, you can pack the heaviest suit of metal armor that you'll find and become essentially a tank (and try to resist almost every attack) but suffer movement, evasion and stealth penalties. Two, go as light as possible and invest in actually evading the bullets and dodging the cranium-targeted sledgehammers. By going with light armour, you'll keep your ability to be effective at stealth and make it your life's purpose to actually avoid getting hit in the first place. Now, the plus side to this approach is you'll attack first and surprise your enemies more. On the down side, expect to risk being put down by a single, well-aimed sniper rifle bullet, simply because your armour doesn't have the stopping power to withstand the mechanical impact. My views on defense are quite biased - to quote a line from a favorite game of mine, "neither view is balanced, but one is less unwise".

    Speaking of enemies, a scavenger named Marty once told me that there be bandits around; robbers; raiders; outlaws; marauders; gangsters; criminals; crooks; thieves; railroadmen; thugs... his own words you know. Don't get me wrong; packs of rathounds, bugs, giant insects, lizards, spiders, or even robots - can be menacing in most situations, especially when they surround you or surprise you. However, *nothing* really compares to dealing with a roomful of human enemies, no matter what faction or allegiance. The fact that they can and *will* use the entire arsenal at their disposal and all the offensive capabilities that *you* yourself can, well, that makes them downright dangerous. At most times you'll have a chance to prepare for assault, which is tactical goodness right there. You can position yourself, hide in shadows or trap the room if your skill is high enough. Attacking first allows you to pick targets close together and blast them with grenades, EMP their energy shields or simply mass PSI them with fire, ice, electricity, telekinesis or mind-control abilities, instilling fear or mass enrage. Carnage is guaranteed and a lot of itemy swag will be left on the corpses, for pillaging purposes.

    Just pick up this piece. You'll remember it for a long while and never regret it.
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  6. Sep 9, 2019
    8
    The overall game play is not that bad. Story is very hooking and engaging. Atmosphere is on point with the post apocalyptic feel to it. I likeThe overall game play is not that bad. Story is very hooking and engaging. Atmosphere is on point with the post apocalyptic feel to it. I like how it is similar to Fallout, but has its own twist to it. The game could have been more better with more customization. Should have added preset characters for people who would optionally choose that option. Some skills need to be balanced and reworked on like pick pocketing which feels useless in the game when you can buy things or just find them. Expand
  7. Jul 1, 2021
    0
    This review contains spoilers, click expand to view. Don't think this game is like fallout 1/2. Sure some people like both games but that alone does not make it similar. There is no reason to make a game this ugly in 2015. Even a potato PC can handle more than this. And dialogues isn't fun either. Expand

See all 42 User Reviews