Underworld Ascendant Image
Metascore
37

Generally unfavorable reviews - based on 19 Critic Reviews What's this?

User Score
2.3

Generally unfavorable reviews- based on 50 Ratings

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  • Summary: In 1992, Ultima Underworld changed the rules of what a fantasy RPG could be.  It introduced the concept immersion, a player-authored experience, and an open-world to explore. The games is considered one of the most innovative and renowned RPG’s of its generation.

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Underworld Ascendant - Announcement Trailer
Score distribution:
  1. Positive: 0 out of 19
  2. Negative: 14 out of 19
  1. Nov 21, 2018
    60
    If everything else worked as expected, it would be a great game, but at the moment all its good intentions fall behind too many technical issues.
  2. Dec 16, 2018
    55
    Despite all the freedom for the player, Underworld Ascendant is a bug-spectacle that, in spite of its great looks, is more boring than thrilling.
  3. Nov 22, 2018
    50
    Underworld Ascendant is clearly an unfinished game, full of technical bugs and poor in content. This isnt’ the way backers and many fans of the series should have been treated.
  4. Nov 21, 2018
    40
    Unfortunately the game is an unrefined mess, full of bugs, framerate drops and bad physics. It’s more a puzzle-platformer with stealth and some basic rpg elements instead of an rpg dungeon crawler, and it’s not so immersive and free as the developers think. Maybe it will be improved, in fact the graphic it’s good and so the locations design, but right now it’s not the spiritual successor that backers deserved.
  5. Dec 21, 2018
    30
    Every mechanic to the game needs drastic improvements, and it's just plain unfortunate that Otherside Entertainment released the game as-is.
  6. Nov 29, 2018
    30
    Underworld Ascendant is a buggy, repetitive, and boring mess of an RPG.
  7. 10
    Underworld Ascendant is surprisingly unpolished and actively difficult to play. Without patches addressing the myriad bugs present in the current product, this one is a hard pass.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 1 out of 17
  2. Negative: 15 out of 17
  1. Dec 25, 2018
    10
    Good game buy 4 me, I do like de graphics and gameplay they are a no downgrade, I say good.
  2. Apr 17, 2019
    3
    Very, very, very bad.
    The engine is bad, physics are bad, game play is boring.
    Guys, I was waiting for this game and at the end I was more
    Very, very, very bad.
    The engine is bad, physics are bad, game play is boring.
    Guys, I was waiting for this game and at the end I was more than disappointed. Just pass this one.
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  3. Nov 19, 2018
    3
    Feels more like an unfinished, uninspired technical demo than an actual game. The first two leves (out of eight, including the hub) areFeels more like an unfinished, uninspired technical demo than an actual game. The first two leves (out of eight, including the hub) are almost ok, even though filled with bugs, but the others are clearly unfinished. Movements are clunky (you get stuck in the environment quite often); the much vaunted physics system is broken and not funny; the game lacks a meaningful save system; the missions are just a bunch of semi-random fetch quests, where you have to go through the same levels over and over, and the levels will reset after each visit (i. e. the enemies you killed, the doors you burned down, the chests you looted are all back again, like nothing happened). Finally, the user interface feels cheap: many objects share the same icon and the inventory slots give you no clear indication about the kind of protection currently in use (be it leather or steel). Expand
  4. Sep 5, 2020
    1
    The developers of UNDERWORLD ASCENDANT should be banished to the underworld. I've played indie games made by a team of one that are farThe developers of UNDERWORLD ASCENDANT should be banished to the underworld. I've played indie games made by a team of one that are far superior to this.
    UNDERWORLD ASCENDANT should be ashamed to use the name UNDERWORLD, as the ULTIMA UNDERWORLD games, being almost 30 years old created a far more believable and immersive underworld than this.
    This is lazy programing: the game world consists out of a handful of levels which you will revisit over and over and over and over again to do quests - not given to you by NPCs, no, you just rip em off a board. The typical fetch x or kill x chores. The areas you revisit reset. Locked doors are locked again, enemies are back and puzzles need to be solved again.
    The physics system is the most primitive thing they could get to work, it's also glitchy as hell. The art style is terrible - neon lights, bright colors, feels more like Tokyo than an Underworld. Then there's tons of bugs.
    Well, at least it has to have a great story, right? No! You dream and awaken in the Underworld, and have to kill its prisoner Typhon. Yeah, brilliant, right?! UNDEROWORLD: ASCENDANT is one of the worst games ever made.
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  5. Nov 19, 2018
    1
    I wanted to like this. I really did. I applied to the Kickstarter campaign because I loved Ultima Underworld. It was fascinating, intelligentI wanted to like this. I really did. I applied to the Kickstarter campaign because I loved Ultima Underworld. It was fascinating, intelligent and the combat system was damn fun (for the time). But this game is awful. The controls are sluggish. So sluggish that if you suffer from motion sickness you won't get past the intro level.
    But, ok, I can live with that.

    The "story" is a joke: there is a bad guy and you have to stop him. You have a guide that tells you are their last resort (of course you are) but as soon as the bad guy notices you he laughs (of course he does). So cliché.
    But, ok, I can live with that.

    The immersion: the world is beautiful, old. You can see it crumbling beneath your feet. But there are a lot - and I mean a lot - of unblemished wooden boxes laying around. Why? How come stone collapsed but the wood of that box remains intact?
    The reason of this destroys the immersion: the boxes are there because they are part of the "fun". You can stack boxes, burn boxes, throw boxes. Imagine if the whole plot of the "fellowship of the ring" were "a bunch of guys towing boxes around". That is underworld ascendant. You can actually kill guys with boxes. Unbelievable.
    Speaking of fun, you are faced with ridiculous puzzles like: "Is the savior of the universe able to open a door?". "Will he burn his hands while holding a burning box"? (yes, boxes everywhere!).
    No, I cannot live with that. That's too much. I did not sign for a sluggish sokoban clone.

    And you cannot save during a mission. You have to complete a "level" from start to finish otherwise you lose all the progress. The game is so stupid that even if you complete a level and come back later (and you will because the locations are used more than once) the level "resets" itself. All the boxes you moved are magically arranged as before. All the doors you smashed throwing boxes will be replaced with brand new doors. It's like there is a god who doesn't want you to displace his precious boxes.

    So buy this game only if you want to have a good laugh. Taken seriously this game will have you throw you pc out of the window in frustration. But that's ok, the god of boxes will replace it during the night, right?
    Expand
  6. Nov 22, 2018
    0
    Easily the worst game of the year. That's not a RPG or even a game, it is a hobby project by incompetent people who charge money for that.Easily the worst game of the year. That's not a RPG or even a game, it is a hobby project by incompetent people who charge money for that. Steam should not allow this scam to happen. It is understandable that GOG didn't want this crap in their portfolio. Expand
  7. Nov 18, 2018
    0
    The countless bugs are just the tip of the iceberg. The game itself is the most boring RPG I've played in the last 20 years: after playing forThe countless bugs are just the tip of the iceberg. The game itself is the most boring RPG I've played in the last 20 years: after playing for a few hours I had to realize that the game designers want me revisit the same small and few levels again and again just to find meaningless objects for a faction that is not present in any way. And the quests aren't given by a NPC, no, you have to pick a letter from a wall. Is this good quest and story design, why should I be motivated to spend another minute with this game? There are other games like Diablo where it can be fun to take the same quests repeatedly just to get better equipment with harder enemies but in this game the very few items look all the same and have no visible benefits, the enemies and environments are the same all the time. There are games, especially multiplayer games, where the concept of taking countless generic missions can be fun IF the rest of the game is rewarding. But for a game that claims to be an immversive RPG this is a disgrace. Please, OtherSide Entertainment, tell me where the entertainment lies and what this "game" has to do with a RPG? This is the weakest RPG game design I've ever witnessed for a game that costs 30 $. Expand

See all 17 User Reviews

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